Commit Graph

5510 Commits

Author SHA1 Message Date
Patrick Mours
4b337a86f1 Merge branch 'blender-v2.81-release' 2019-11-04 18:10:56 +01:00
Patrick Mours
b45828ebe9 Fix T71123: OptiX error in Cycles viewport when adding HDRI
Cycles did not update the "is_enabled" flag on lights when they were synchronized again, which caused all lights disabled by "LightManager::disable_ineffective_light" to be disabled indefinitely. As a result the OptiX kernels were not reloaded with correct features when a change to a light was made. This fixes that by updating the "is_enabled" flag during synchronization.

Differential Revision: https://developer.blender.org/D6141
2019-11-04 18:09:56 +01:00
Robert Guetzkow
3f3d1ad480 Correct naming of cryptomatte output sockets on the render layers node
The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node.

Reviewed By: lukasstockner97

Differential Revision: https://developer.blender.org/D6185
2019-11-04 14:53:09 +01:00
Brecht Van Lommel
eb95e28635 Merge branch 'blender-v2.81-release' 2019-10-31 15:57:55 +01:00
Brecht Van Lommel
8c6c46469c Fix T71172: Cycles preferences.get_devices() not refreshing Optix devices 2019-10-31 15:54:44 +01:00
Philipp Oeser
367def2f16 Merge branch 'blender-v2.81-release' 2019-10-30 10:19:41 +01:00
Philipp Oeser
ff7be96322 Toggle 'PLAY' <> 'PAUSE' icons for pausing preview rendering
mentioned in T70974

Maniphest Tasks: T70974

Differential Revision: https://developer.blender.org/D6119
2019-10-30 10:09:51 +01:00
Campbell Barton
d310cbfa0f Merge branch 'blender-v2.81-release' 2019-10-29 01:38:34 +11:00
Campbell Barton
312075e688 CMake: add missing headers, use space before comments 2019-10-29 01:33:44 +11:00
Patrick Mours
200267eb96 Merge branch 'blender-v2.81-release' 2019-10-21 15:53:29 +02:00
Patrick Mours
d0cba5caf4 Fix T70937: Cycles fails in viewport when rendering with OptiX
Was caused by D6068, which did not handle "MEM_PIXELS" memory
when not in background mode. Before that it always fell back to using
generic device memory, so restoring that behavior. In future this
should be changes to use OpenGL interop for optimal performance.
2019-10-21 14:23:45 +02:00
Philipp Oeser
8148bf8cf0 Merge branch 'blender-v2.81-release' 2019-10-18 13:33:20 +02:00
Patrick Mours
8378db40c7 Cycles: Fix out of memory when rendering some scenes with OptiX that work with CUDA
The OptiX implementation wasn't trying to allocate memory on the host if device allocation failed, while the CUDA implementation did. This copies the implementation over to OptiX to remedy that.

Differential Revision: https://developer.blender.org/D6068
2019-10-18 12:23:27 +02:00
Campbell Barton
76e6d2f19d Cleanup: spelling
Also remove historic bftgl reference.
2019-10-17 12:40:36 +11:00
Stefan Werner
35a545b752 Cycles: Allow PTX targets for CUDA kernel build.
This is intended for developers on Windows primarily:
Now, CUDA architectures of type compute_xx are supported. This allows for quicker builds,
at the expense of the CUDA driver running ptxas the first time a kernel is loaded.

Differential Revision: https://developer.blender.org/D5953
2019-10-16 10:29:04 +02:00
Jacques Lucke
e3282fecae Merge branch 'blender-v2.81-release' 2019-10-15 17:37:35 +02:00
Jacques Lucke
2a9b162d94 Fix T70605: incorrect darken and lighten rgb mix mode
Differential Revision: https://developer.blender.org/D6058

Reviewers: brecht, fclem
2019-10-15 17:31:44 +02:00
Dalai Felinto
6d8f5679db Merge branch 'blender-v2.81-release' 2019-10-15 10:42:42 -03:00
Dalai Felinto
7df7a8f3f1 Fix T70838: crash on cycles render after recent fix
My bad for not figuring out how to run our unittests since I got back to
Windows.
2019-10-15 10:18:11 -03:00
Dalai Felinto
a4ef7a27d2 Merge branch 'blender-v2.81-release' 2019-10-14 22:47:07 -03:00
Dalai Felinto
280d6b03a7 Fix T70670: Hidden collections are still rendered by Cycles in the Viewport
Now local collections are fully working with cycles preview, while the
collection visibility bug is fixed.

Local collections were not working with cycles viewport even before the recent
commit to allow users to show collections that are hidden in the view layer.

It just got worse with said commit (0812949bbc).

Differential Revision: https://developer.blender.org/D6034
2019-10-14 22:45:33 -03:00
Campbell Barton
d105b620fa Cleanup: clang-format 2019-10-12 09:46:44 +11:00
Brecht Van Lommel
ad84f22628 Fix T70602: error baking with Cycles OpenCL after recent changes 2019-10-07 16:53:46 +02:00
Philipp Oeser
d4c452ff39 Fix T70573: Crash on enter Cycles render preview with 'Scene world'
disabled and no world assigned to scene

BlenderSync::sync_world still relied on a blender world (mixes the world
viewport color with the studio light), for now just take black if no
world is present.

Maybe we should we use the theme color in the future here (seems eevee
does this in that case) -- we'd have to pass down `b_userpref` from
`BlenderSession::render` down to `sync_data > sync_shaders > sync_world`
then afaics.

Reviewed By: jbakker, brecht

Maniphest Tasks: T70573

Differential Revision: https://developer.blender.org/D6005
2019-10-07 12:26:25 +02:00
OmarSquircleArt
8afa93d82d Fix: Clamping in Map Range node works incorrectly.
The clamp option in the Map Range node doesn't work correctly when the
inputs are linked. The code didn't put that into considration.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5987
2019-10-04 15:21:46 +02:00
Patrick Mours
0091b84df0 Fix T70268: Render failures with Vector pass active with OptiX in Cycles
Rendering would produce invalid results or crash if the Vector pass was active but motion blur was inactive. This caused the OptiX BVH to be built with motion (because objects reported motion available), but the pipeline to be built without motion support (since with disabled motion blur this is not in the list of requested features). The two are not compatible and therefore caused issues. This patch fixes that by not building the BVH with motion if motion blur is not active (which makes sense).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5968
2019-10-02 13:23:29 +02:00
Patrick Mours
8dd9172aa2 Fix "motion_blur" tests with OptiX in Cycles
Curves with motion blur produced wrong results with OptiX (T69801). This is because the AABBs for the motion steps were calculated from incorrect attribute data because the offset into the attribute data array was incorrect.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5961
2019-10-01 20:01:51 +02:00
Stefan Werner
5eebd7cc1f Cycles: Fixed Camera inside volumes with Embree turned on.
The Embree backend did not properly recognize when the camera was
inside a volume and ended up ignoring those.
2019-10-01 19:35:56 +02:00
Patrick Mours
b89a1687ce Fix "denoise_animation" tests with OptiX in Cycles
The OptiX device only loads the denoising kernels when the "use_denoising" feature is active. This was not set by the calling code however and therefore they were never loaded and attempting to launch them failed (see T69801).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5946
2019-09-30 15:38:07 +02:00
Patrick Mours
91f6aa6a57 Fix memory leak after using OptiX in Cycles
The "optix_devices" array was not freed on exit, which caused a memory leak (see T69801).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5944
2019-09-30 14:05:40 +02:00
Stefan Werner
04133ee863 Revert "macOS: Replaced OSSpinLock with os_unfair_lock."
This reverts commit 9d282d7a8d.
os_unfair_lock requires macOS 10.12 or newer.
2019-09-30 08:29:17 +02:00
Brecht Van Lommel
09dc7bce37 Fix Cycles bake panel showing for other renderers, after recent changes 2019-09-26 16:30:41 +02:00
Patrick Mours
a1e40087c5 Cycles: Fix undefined behavior which can causes crashes with a misaligned address error
Cycles casts a pointer from ShaderDataTinyStorage to ShaderData, these structs by default had different alignments however (the former was 1-byte aligned, the latter 16-byte). This caused undefined behavior on at least the CUDA platform. Forcing both structs to use the same alignment fixes this.

CUDA toolkits newer than 10.1 run into this because of a compiler optimization.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5883
2019-09-25 14:22:21 +02:00
Brecht Van Lommel
9c62ac562c Cleanup: clang-format 2019-09-24 10:15:43 +02:00
Jeroen Bakker
36683475d1 Fix T68457: Cycles OpenCL Displacement Shading
When doing simple scenes the displacement shading failed during final
rendering when the displacement method is set to `Displacement + Bump`.

When this option is enabled the shader uses the Vector math
node. This node is part of the node group level 1. When doing simple
shading only using nodes that are part of the node group level
0 the shading was rendered black.

This only happened in final rendering as there the OpenCL programs are
optimized to save registries. Viewport rendering rendered correctly

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5859
2019-09-24 09:44:19 +02:00
Brecht Van Lommel
1d1ef2e797 Revert part of "GPencil: Invert Paste operator and make Paste to Active default"
This commit accidentally undid a bunch of previous commits. Only the intended
changes are left now.
2019-09-23 11:09:00 +02:00
Campbell Barton
3fcedae8c8 Cleanup: extra semicolon, comma warnings 2019-09-21 11:34:39 +10:00
Yevgeny Makarov
7a83b64f7b UI: Fix Capitalization
Differential Revision: https://developer.blender.org/D5716
2019-09-20 14:31:24 +02:00
Campbell Barton
d8a7e5ee32 Cleanup: spelling 2019-09-19 13:19:53 +10:00
Jeroen Bakker
271c6794d6 Cycles: Viewport Rendering Memory Improvement
Small memory reduction change by only storing the pixels of the combined
pass when it is being shown in the viewport. Previously the combined pass
was always calculated and present in the output buffer. The combined pass
will still be calculated.

It is a limitation in Blender that Cycles always had a combined pass.
This patch will remove the limitation from the code base of Cycles.
Blender still has the limitation, but will always request the combined
renderpass when doing final rendering.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5784
2019-09-17 11:24:55 +02:00
Stefan Werner
9d282d7a8d macOS: Replaced OSSpinLock with os_unfair_lock.
OSSplinLock is a deprecated API, os_unfair_lock is its successor.
This reduces the number of warnings when building on macOS.
2019-09-14 20:23:29 +02:00
Stefan Werner
c80564ef9f macOS: Enabled posix_memalign() like on other Unix platforms. 2019-09-13 22:49:26 +02:00
Brecht Van Lommel
6b0d1ef7e1 Cleanup: compiler warnings 2019-09-13 16:51:51 +02:00
Campbell Barton
9e60e86057 Cleanup: clang-format 2019-09-13 21:12:43 +10:00
Patrick Mours
a2b52dc571 Cycles: add Optix device backend
This uses hardware-accelerated raytracing on NVIDIA RTX graphics cards.

It is still currently experimental. Most features are supported, but a few
are still missing like baking, branched path tracing and using CPU memory.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Cycles#NVIDIA_RTX

For building with Optix support, the Optix SDK must be installed. See here for
build instructions:
https://wiki.blender.org/wiki/Building_Blender/CUDA

Differential Revision: https://developer.blender.org/D5363
2019-09-13 11:50:11 +02:00
Patrick Mours
53932f1f06 Cycles: add Optix support in the kernel
This adds all the kernel side changes for the Optix backend.

Ref D5363
2019-09-13 11:46:22 +02:00
OmarSquircleArt
2ea82e86ca Shading: Add Vertex Color node.
This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5767
2019-09-12 17:42:13 +02:00
Antonio Vazquez
78496331f5 GPencil: Fix missing Simplify panel in Cycles
Differential Revision: https://developer.blender.org/D5776
2019-09-12 16:21:34 +02:00
Jeroen Bakker
1954723635 Cycles: Fix Show Instanced Local View Objects
The local view check in the RNA didn't support instanced objects. Every
object has a copy of the local_view_bits from the base. This patch
changes the check to look at the local stored bits.

This patch removes the check if the object is part of the view_layer.
In the cases we are using it this check is not relevant. The `mesh_tissue`
add-on also uses it, and is not effected by this change.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5773
2019-09-12 13:33:46 +02:00
OmarSquircleArt
613b37bc2c Shading: Add More Features To The Voronoi Node.
This patch allows the Voronoi node to operate in 1D, 2D, and 4D space.
It also adds a Randomness input to control the randomness of the texture.
Additionally, it adds three new modes of operation:

- Smooth F1: A smooth version of F1 Voronoi with no discontinuities.
- Distance To Edge: Returns the distance to the edges of the cells.
- N-Sphere Radius: Returns the radius of the n-sphere inscribed in
the cells. In other words, it is half the distance between the
closest feature point and the feature point closest to it.

And it removes the following three modes of operation:

- F3.
- F4.
- Cracks.

The Distance metric is now called Euclidean, and it computes the actual
euclidean distance as opposed to the old method of computing the squared
euclidean distance.

This breaks backward compatibility in many ways, including the base case.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5743
2019-09-12 13:09:31 +02:00