Commit Graph

147 Commits

Author SHA1 Message Date
Brecht Van Lommel
39107b3133 Revert changes from main commits that were merged into blender-v4.0-release
The last good commit was 8474716abb.

After this commits from main were pushed to blender-v4.0-release. These are
being reverted.

Commits a4880576dc from to b26f176d1a that happend afterwards were meant for
4.0, and their contents is preserved.
2023-10-30 21:40:35 +01:00
Campbell Barton
d31c61edee Cleanup: spelling in comments 2023-10-27 12:13:48 +11:00
Brecht Van Lommel
68e06704a6 Merge branch 'blender-v4.0-release' into main 2023-10-23 19:09:12 +02:00
Douglas Paul
f35ecfdac7 Fix documentation link for Points to Curves node
The Online Manual action in the context menu for the new Points to Curves
geometry node was going to the documentation for the Points node instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/113727
2023-10-23 17:20:53 +02:00
Bastien Montagne
764ce8ce86 Merge branch 'blender-v4.0-release' 2023-10-16 11:36:47 +02:00
Bastien Montagne
ba3e9b3526 I18N: Add (enable) Khmer and Swahili languages. 2023-10-16 11:07:47 +02:00
Jacques Lucke
d76263de96 Merge branch 'blender-v4.0-release' 2023-10-15 20:50:12 +02:00
Damien Picard
fa5bb53f5c Fix: Python node_utils.connect_sockets broken after API change
After the recent introduction of node panels, the utility that
allowed scripters to connect sockets to or from a virtual socket was
broken. This happens when creating an interface before connecting
sockets. Sockets can have a subtype, while interfaces cannot.

For instance, the `NodeSocketFloatFactor` type cannot be used
directly, it has to be converted to `NodeSocketFloat`.

This commit chooses an appropriate type for the new interface before
creating it, based on the socket's `type` property.

Pull Request: https://projects.blender.org/blender/blender/pulls/113630
2023-10-15 20:38:43 +02:00
Campbell Barton
08e5f94a70 Fix #113309: Broken key-map after "Reload Scripts"
Regression caused by [0]. Resolve by adding a 'keep_properties' argument
to KeyConfig.update so the key-map items can be restored after the
operators have been reloaded.

[0]: 88a875ec3a
2023-10-13 14:37:48 +11:00
Campbell Barton
63586d0f6b Fix #113309: Broken key-map after "Reload Scripts"
Regression caused by [0]. Resolve by adding a 'keep_properties' argument
to KeyConfig.update so the key-map items can be restored after the
operators have been reloaded.

[0]: 88a875ec3a
2023-10-13 14:37:07 +11:00
Harley Acheson
3c4f84e0fc UI: Input Placeholders
Optional inline hint describing the expected value of an input field.

Pull Request: #112104
2023-10-12 11:44:08 -07:00
Bastien Montagne
86fb43d57a Merge commit '2d703e9200985122b4b953be67b452f7679bf113'
Conflicts:
	source/blender/nodes/NOD_node_declaration.hh
2023-10-12 18:56:12 +02:00
Damien Picard
2d703e9200 I18n: add label declaration to node sockets so they can be shortened
In !112591, nodes got the ability to group sockets into panels. The
labels for these sockets are automatically shortened if they begin
with the same text as their parent labels. For instance, "Transmission
Weight" will be shortened to just "Weight" because it is under the
"Transmission" panel.

While this is a good heuristic for English, it breaks down in
languages which do not have the same word order.

This commit adds a `.short_label()` callback to socket declarations so
that a shortened label can be explicitly declared.

It also adds two regexps to the translation script so that these new
fields can be extracted to the .po translation files. One extracts the
label with a translation context, the other without. Only the one
without context is currently in use.

The current automatic shortening logic is kept and will be used only
if a shortened label is not manually provided.

Fixes #112970: Node socket labels under panels are not shortened when
translated.

Pull Request: https://projects.blender.org/blender/blender/pulls/113070
2023-10-12 17:51:37 +02:00
Harley Acheson
e00bd55576 Merge branch 'blender-v4.0-release' 2023-10-11 08:26:58 -07:00
Harley Acheson
aa88d9a8e3 Revert "UI: Input Placeholders"
This reverts commit b0515e34f9.
Unintentionally added to 4.0
2023-10-11 08:01:24 -07:00
Harley Acheson
61dc86b0eb Merge branch 'blender-v4.0-release' 2023-10-10 15:48:29 -07:00
Harley Acheson
b0515e34f9 UI: Input Placeholders
Optional inline hint describing the expected value of an input field.

Pull Request: https://projects.blender.org/blender/blender/pulls/112104
2023-10-11 00:47:13 +02:00
Campbell Barton
ed7b7c2cde Merge branch 'blender-v4.0-release' 2023-10-05 13:16:23 +11:00
Campbell Barton
9d4dc5376c Fix #112377: Edit Source missing info in the status bar
Reports from the internal operator weren't forwarded to the Python
operator, they were printed in the console instead.

Resolve by moving the operator to C++, use a utility function
to launch the external editor instead of an operator.
2023-10-05 13:09:47 +11:00
Campbell Barton
44ec73e24e Merge branch 'blender-v4.0-release' 2023-10-04 16:22:32 +11:00
Campbell Barton
9a75c29bf8 Fix #113206: add-on unregister() not called on exit
Own regression in [0] caused add-ons not to run the unregister function
on exit.

[0]: e1b72e569d
2023-10-04 16:09:30 +11:00
Harley Acheson
e1a868df1d Merge branch 'blender-v4.0-release' 2023-10-03 09:46:24 -07:00
Damien Picard
b05db089af I18n: translate node panel titles
Nodes recently gained the ability to group inputs into collapsible
panels. These were untranslated, so this commit:
- Adds the appropriate regex to extract node panels defined with
  the `add_panel()` callback.
- Adds the `IFACE()` translation macro to the drawing code for the
  nodes, as well as the properties.

Pull Request: https://projects.blender.org/blender/blender/pulls/112968
2023-10-03 18:24:19 +02:00
Bastien Montagne
10ce3988e2 Merge branch 'blender-v4.0-release' 2023-10-03 13:10:18 +02:00
Bastien Montagne
30aaf3b086 I18N: UI Translation: Add Tamil and enable Bulgarian, Greek and Nepali.
These four languages now have some translated strings, so time to show
them in Blender.

NOTE: effect will take place after next week's update in official
Blender builds.
2023-10-03 13:09:26 +02:00
Nate Rupsis
dd5b870d15 Anim: Add channel type options to the Bake Action operator
Currently, we're limited to the type of Bake Data, without any control over the channels that get baked.

With this change, the user now has a fine degree of control as to which types of f-curve data will be written to the baked action (i.e., location, rotation, scale & b-bone channels).

Co-author  @cmbasnett

Pull Request: https://projects.blender.org/blender/blender/pulls/111997
2023-09-29 15:38:24 +02:00
Campbell Barton
9c021ae6d5 Merge branch 'blender-v4.0-release' 2023-09-29 14:56:21 +10:00
Campbell Barton
790fea431f Cleanup: use since quotes for enum values, wrap multi-line brackets 2023-09-29 14:41:48 +10:00
Nate Rupsis
5024c0ef97 Refactor: Move NLA anim bake paremeters into dataclass
The `bake_action` (and subsequent methods) for NLA action baking have a long parameter lists. Refactoring to move the bake options into a data class.

Pull Request: https://projects.blender.org/blender/blender/pulls/112865
2023-09-28 16:17:27 +02:00
Damien Picard
9bd89c67d2 Fix node socket connection util after changes to the interface API
The `connect_sockets()` node util function is used to connect sockets
even when inside node groups, when only a "virtual socket" is
available. It takes care of creating the interface in the group, so
that a socket is available in the Input or Output node.

This feature was broken after the change of API, replacing
`tree.inputs` and `tree.outputs` with a unified `tree.interface`.

This commit updates the util to account for this change.

Fixes an exception in the Node Wrangler add-on, when connecting a
socket of a type not yet available in an Input or Output node.

More info here:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Python_API#Node_Groups

Pull Request: https://projects.blender.org/blender/blender/pulls/112960
2023-09-27 16:45:56 +02:00
Hans Goudey
2e6b81f151 Cleanup: Make format 2023-09-26 17:05:36 -04:00
Brecht Van Lommel
05a4609583 Python API: add specular tint texture support to node_shader_utils 2023-09-26 19:46:38 +02:00
Brecht Van Lommel
3d38b51435 Shaders: add "Weight" to Transmission/Subsurface/Coat/Sheen socket names
Ref #99447
Ref #112848
2023-09-25 19:51:27 +02:00
Brecht Van Lommel
1d265eed5d Shaders: rename Specular to Specular IOR Level in Principled BSDF
To clarify that this is no longer the primary control, but rather
and adjustment on IOR.

Ref #99447
Ref #112552
2023-09-25 19:51:22 +02:00
Brecht Van Lommel
ca5f1c0f00 Shaders: rename Principled BSDF Emission to Emission Color
Ref #99447
Ref #112848
2023-09-25 19:50:41 +02:00
Weizhen Huang
def9b76207 Shader: Change specular tint in Principled BSDF from float to color
For more artistic control. Tints the reflection of dielectric materials
at normal incidence.

Ref #99447

Pull Request: https://projects.blender.org/blender/blender/pulls/112192
2023-09-25 19:42:05 +02:00
Philipp Oeser
29dfb73eb7 Fix: bl_previews_render.py still using lamp.falloff_type
This was removed in 57d85b32a9.

Pull Request: https://projects.blender.org/blender/blender/pulls/112728
2023-09-22 17:17:05 +02:00
Alexander Gavrilov
be7e2d01a8 Python: support the step and precision arguments in rna_idprop_ui_create.
Support the property settings that were implemented some time ago.

As an aside, change the defaults for min and max to integers: integer
values can be implicitly cast to float, but the reverse results in an
error. Also, pointer properties don't support a default value.

Pull Request: https://projects.blender.org/blender/blender/pulls/112712
2023-09-22 12:07:26 +02:00
Campbell Barton
a5cd497543 Console: add support for displaying tab-stops
Without this it was necessary to convert pasted text into spaces
for them to display properly.

Since tabs are a valid part of a string, it's incorrect to assume
tabs can always be expanded to spaces.

Pasted text and console output now display tabs properly,
the tab still uses spaces for indenting though.
2023-09-22 13:43:12 +10:00
Jeroen Bakker
6d91d36161 GPU: Remove GPU_shader_storage_buffer_objects_support
Blender 4.0 requires OpenGL 4.3 which always support SSBO's.
Platforms that don't support enough SSBO bind points will be marked
as unsupported.

Users who start Blender on those platforms will be informed via a
dialog. This PR also updates the `--debug-gpu-force-workarounds`
to match our minimum requirements. Note that some bugs are still
there that should be solved in other PRs:

* Workbench only renders the object using a unit matrix this is because
  there is a bug in the workaround for shader_draw_parameters
* Navigating with middle mouse button is not working. Unsure what the
  cause is, but might be a missing feature check in the OpenGL backend.

Related to #112224

Pull Request: https://projects.blender.org/blender/blender/pulls/112572
2023-09-21 12:55:51 +02:00
Sybren A. Stüvel
62639080bc Anim: armature edit mode, replace 'bone layers' operator with collections
In armature edit mode, replace the 'bone layers' operator with the 'move
to bone collection' operator. This operator now works in both pose mode
and edit mode, and is available with the 'M' hotkey in either mode.
2023-09-19 11:45:40 +02:00
Campbell Barton
7eae806dda Cleanup: format, spelling 2023-09-17 09:05:40 +10:00
Bastien Montagne
e553c71aae I18n Py Module: Update settings after move to Weblate.
This is (mainly) some cleanup in names and descriptions, since we are
not using any SVN repository anymore, and layout of working new Git
repository is quite different.

Change in sync with upcoming update of the `ui_translate` add-on.

Related to https://projects.blender.org/infrastructure/blender-projects-platform/issues/65
2023-09-15 18:08:52 +02:00
Bastien Montagne
0ce02355c1 I18N module: updates for transition to weblate.
Remove `es_ES` language.
Rename `uz_UZ` to `uz_UZ@latin`
Rename `zh_CN` to `zh_HANS`
Rename `zh_TW` to `zh_HANT`

Add support for lowercase chars in `country` part of the locale code
(although in the end it is not needed, since `boost::locale` backend
does not supports lowercase 'country' part in locales identifiers
currently) .

Related to https://projects.blender.org/infrastructure/blender-projects-platform/issues/65
2023-09-15 18:08:52 +02:00
Campbell Barton
4790c6ac61 addon_utils: don't print a traceback when the add-on isn't found
This was already done for ImportError but missed, ModuleNotFoundError.
2023-09-15 17:23:08 +10:00
Campbell Barton
8d62b7c01c Fix fast-path addon_utils._initialize_once not being used on startup
Changes to initialization from [0] accidentally reverted renaming
_initialize to _initialize_once.

[0] 6de294a191
2023-09-15 17:00:46 +10:00
Campbell Barton
7516a9c0b6 Fix Python console command execution without a __main__ module
Account for sys.modules not to have a __main__ module, various other
minor improvements too.

- Use a context manager to temporarily override the __main__ module.
- Use a context manager to override the stdin when auto-completing.
- Remove `_BPY_MAIN_OWN` constant as the __main__ module is needed.
2023-09-15 12:23:40 +10:00
Damien Picard
f64858896c I18n: fix the name of the Czech language
Like other languages, the way the Czech language was called in Czech
was incorrect: "Český is adjective, Čeština is noun".

Ref #105461

Pull Request: https://projects.blender.org/blender/blender/pulls/112130
2023-09-08 14:44:21 +02:00
nutti
e55599c120 Python API: Fix docstring about bpy.utils.load_scripts
Document layout of `bpy.utils.load_scripts` is collapsed due to the invalid format of docstring.
This PR fix it.

Pull Request: https://projects.blender.org/blender/blender/pulls/112127
2023-09-08 14:16:01 +02:00
Campbell Barton
9e41eccc6e Cleanup: spelling in comments 2023-09-08 17:12:29 +10:00