Commit Graph

73858 Commits

Author SHA1 Message Date
Campbell Barton
eb6ca6cf9f Fix gizmos flickering when resizing regions 2020-01-03 16:28:40 +11:00
Campbell Barton
e26a527770 Fix toolbar flickering on resize, inability to hide 2020-01-03 15:50:50 +11:00
Harley Acheson
ac7eb71089 UI: Improve toolbar width snapping
Allow narrower toolbar before snapping to two column layout.
2020-01-03 15:37:35 +11:00
Campbell Barton
b423b89127 Tool System: enable fallback tool by default
This defaults to selection when not using a gizmo.
The previous behavior to drag anywhere can be set in the tool settings
or by selecting the fallback tool (Alt-W).

See: T66304
2020-01-03 14:04:11 +11:00
Campbell Barton
a8ce9a143a Tool System: store the fallback tool for re-use
The fallback tool was run-time only data,
now it's stored in the blend file.
2020-01-03 12:34:55 +11:00
Sybren A. Stüvel
a854840e76 Fix T57111: Particle texture keyframes missing from Graph Editor
The entire particle system was skipped when the particle system itself did
not have any animation data. This caused the animation data on the texture
to be skipped.
2020-01-02 18:14:59 +01:00
Sergey Sharybin
311178fcf2 Fix T72821: Crash when IOD is removed from post-update callback
IDs recalc clear flag was accessing freed memory.

There is more detailed comment about solution in the code.
2020-01-02 17:19:29 +01:00
mano-wii
de530a95dc Transform: Pose: Partial support for Auto IK + X-Mirror
Fix T69572

TODO: support `Relative-Mirror` as well.

Maniphest Tasks: T69572

Differential Revision: https://developer.blender.org/D5862
2020-01-02 12:53:46 -03:00
Sergey Sharybin
2e06a6bec3 Fix T72820: Linked objects jumping around during render
Was caused by 6183688c35 (thanks ronsn for nailing it down!).

The issue is that order of copy-on-write operations is not defined, so
can not use flags set by that operation to make decision.
2020-01-02 16:47:39 +01:00
Philipp Oeser
9583932538 Fix T70986: NLA strip Animated Influence does not respect Default Interpolation
Since we are already respecting the User Preference for 'auto_smoothing'
in 'BKE_nlastrip_validate_fcurves', we should also do this for default
interpolation and handles.

Maniphest Tasks: T70986

Differential Revision: https://developer.blender.org/D6490
2020-01-02 12:46:43 +01:00
Kevin Havranek
87e7ad197d Fix T71303: RMB outside context menu ignored 2020-01-02 18:06:11 +11:00
Campbell Barton
86832ececc Tool System: adjust Smooth/Randomize modal operator behavior
Previously the default values were left non-zero to avoid having to
update scripts. However, this meant it wasn't possible to setup
non-modal key bindings for smooth & randomize.

Now these operators follow logic of many other operators where setting
the value executes immediately, leaving unset runs modal.

Existing keymaps & scripts will need to be updated.

Addresses issue raised in f4a4ec8425.
2020-01-02 17:18:42 +11:00
Campbell Barton
b5dd73a48b Cleanup: remove redundant image assignment when ensuring UV's 2020-01-02 13:17:06 +11:00
Campbell Barton
e9ac784237 Cleanup: quiet const warnings 2020-01-02 13:08:20 +11:00
mano-wii
d27fb46715 EditMesh: Improve AutoMerge with Split Edges & Faces
Previously, compared to `Auto Merge` without `Split Edges & Faces`,
`Auto Merge` with this option ignored duplicates between selected
vertices. It only considered duplicates between selected vertices and
unselected vertices.

This is a regress and not a progress.

This commit implements this behavior, so this option matches the other
`Auto Merge`.
2020-01-01 21:06:59 -03:00
mano-wii
86a2ffc3ab Transform: Individual Origins: Create islands between only selected uvs.
Currently the islands are created depending only on the visible UVs.
This can be confusing because compared to Edit Meshes, islands are created based on the selected elements.

T68284 shows a case where this confusion is observed.

Differential Revision: https://developer.blender.org/D6502
2019-12-31 13:04:57 -03:00
Lukas Stockner
56ef761381 Image Editor: Initialize Add Tile options from current tile
Previously, non-default alpha or float settings had be set manually.

With this change, the Add Tile and Fill Tile operators initialize
width, height, alpha and float from the currently selected tile
if it has a vaild ImBuf, otherwise from the first tile.
2019-12-30 19:20:54 +01:00
Lukas Stockner
a38840a9b8 Cleanup: clang-format 2019-12-30 19:20:54 +01:00
Pablo Dobarro
0314561684 Sculpt: Add color alpha controls to the brush cursor
Previously the alpha was hardcoded to 0.7. Now it is possible to control
the cursor alpha by changing the alpha color of the cursor color
property. New alpha default is 0.9. This, with the new saturated colors,
should make the cursor more visible on highdpi screens.

I also removed the cache location preview as it is too visible right now
with the new alpha and color values.

Reviewed By: billreynish

Differential Revision: https://developer.blender.org/D6433
2019-12-30 16:42:25 +01:00
Pablo Dobarro
394b48029c Sculpt: Remove partial viewport updates from sculpt stroke code
Partial updates are not currently supported in the Workbench engine, so
we can skip the rect calculation during the stroke.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6444
2019-12-30 16:30:07 +01:00
Pablo Dobarro
6a54969cf1 Fix T72747: Increase minimum voxel size in the voxel remesher
This was causing an ArithmeticError in OpenVDB with a voxel size that
small.

Another solution could be scaling both the mesh and the OpenVDB grid
with opposite values to support a larger range of voxel sizes, but I
would like to have a better solution to the voxel remesher compatibility
with small objects.

Reviewed By: JacquesLucke

Maniphest Tasks: T72747

Differential Revision: https://developer.blender.org/D6498
2019-12-30 16:28:18 +01:00
mano-wii
62d131e962 Fix T72792: Crash with Vertex Groups + Weld Modifier after generative modifiers
Some generative modifiers remove the `CD_MDEFORMVERT` custom layer.
So make sure it exists in the mesh.
2019-12-30 11:25:09 -03:00
Jeroen Bakker
f7fb1de41b Fix T72788: Crash Edit Custom Bone Object
In a recent refactor we splitted the lines extractor in `extract_lines` and
`extract_lines_loose`. When an object is in edit mode the extracted
lines loose also had to include a dummy bmesh edge iterator. This change
adds this missing dummy method.

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D6499
2019-12-30 13:34:15 +01:00
Jeroen Bakker
79476a9c0a Tracking: Selection Crash
Blender crashes when selecting a marker in the 3d viewport that is from the non active scene camera. This patch will solve this crash, but introduced a new scenario that isn't thought out. In the new scenario it is still hard to select a marker via the 3d viewport.

I would expect that when selecting a marker in this case would select the camera where the marker belongs to and select the marker that is under the mouse button.

Reviewed By: Sergey Sharybin

Differential Revision: https://developer.blender.org/D6360
2019-12-30 09:22:04 +01:00
Aaron Carlisle
c2a37867f2 UI: Remove leftover look dev (rename to HDRI preview)
In Blender 2.81 Look Dev was renamed to Material Preview
also the old look dev HDRIs could also be used in both
cycles and eevee. A more generic name was need.
2019-12-27 14:38:45 -06:00
mano-wii
d2dc4f8411 Transform: Use parent bone orientation if the bone has not size
As shown in the T68805, non-sized bones (such as the resulting extruded
bone) have no direction or orientation.

This can be bad for operators like `extrude_move` since the user might
want the resulting bone to be aligned with the bone that originated it.

The solution here is to get the parent bone orientation in the
transform operator if the bone has no size.

Differential Revision: https://developer.blender.org/D6486
2019-12-27 09:51:37 -03:00
William Reynish
f172441e30 UI: Add icons for Sculpt mode Topology & Multiplane Scrape tools 2019-12-26 19:51:02 +01:00
Lukas Stockner
6657fcc783 Cleanup: Remove BLI_stringenc_path 2019-12-25 20:16:43 +01:00
Alexander Gavrilov
9aab9970c6 Shrinkwrap: improve triangle boundary stability in Target Normal Project.
Rewrite the checks for determining if the solution is actually within
the triangle to fix stability issues when the correct solution is on
an edge, and step is very small, i.e. the solution is already very
close. Also, comment more clearly what is happening geometrically.

This should fix problems when vertices that should project exactly
onto an edge actually miss, resulting in weird spikes. This made
Target Normal Project unusable for the voxel remesher.
2019-12-25 13:15:31 +03:00
Alexander Gavrilov
33eabb8220 Action Constraint: introduce a mix mode setting.
Currently the action channels are applied after the existing
transformation, as if the action controlled a child of the
bone. This is not very natural, but more importantly, the
transform tools are not designed to work conveniently with an
additional 'pseudo-child' transformation, resulting in effects
like an unexpected pivot location.

Implementing a Before mode that integrates the action channels
as if applied to a parent allows using the special transform
tool code intended for dealing with such constraints.

Note that in either mode, Action constraints should be added
in reverse order, putting a new constraint before the existing
ones that the Action was keyframed to work together.

In order to implement the option, extract a utility from
the Copy Transform constraint code for combining transforms
with special anti-shear scale handling that matches the
Aligned Inherit Scale mode.

The Before mode also requires switching the constraint to
the Local owner space, while the After mode can still use the
World space for efficiency as before. Since the constraint
doesn't have an Owner space option in the UI, this has to be
handled in an RNA setter.

For full backward compatibility, the original simple matrix
multiplication mode is preserved as the third option, but it
is not recommended due to creating shear.

Differential Revision: https://developer.blender.org/D6297
2019-12-24 19:58:09 +03:00
Campbell Barton
9378debd26 Docs: clarify wire-frame tool-tip 2019-12-24 22:59:07 +11:00
Campbell Barton
2ba9572d9e Cleanup: remove unused statvis code & struct members
This code has been moved into the draw manager.
2019-12-24 22:40:07 +11:00
Campbell Barton
3e1dc56365 Object: 'Affect Only Origins' support for Snapping 2019-12-24 16:01:08 +11:00
Campbell Barton
c1f6a49ae4 Fix snapping pose mode bugs
- Object/pose checks were performed in same loop,
  so selected pose bones were moved instead of the object.
- Snap selected to cursor/active incorrectly used unique object-data.
2019-12-24 15:55:35 +11:00
Campbell Barton
0bc964c93d Cleanup: use doxy sections for view3d_snap 2019-12-24 15:55:25 +11:00
Campbell Barton
b450ba84d9 Cleanup: correct filenames in comments 2019-12-24 09:37:21 +11:00
Campbell Barton
f46ba1a7e0 Fix T72578: overwrite not animatable in 2.8x
This was disabled as part of b66ae8259e which disabled
animation for display mode and other cases where it doesn't make sense.

However it's useful to be able to overwrite frame ranges,
adding this back.
2019-12-24 09:03:04 +11:00
Sergey Sharybin
708045eb40 Fix utility function used for wrong vector size
Both source and destination are 2D vectors.
2019-12-23 09:34:09 +01:00
Campbell Barton
b888711e50 Fix T72443: Support time remapping for camera-markers 2019-12-23 17:28:15 +11:00
Campbell Barton
6aa82d1686 Object: 'Affect Only Origins' support for 'Clear Transform'
Resolves T70410
2019-12-22 23:34:42 +11:00
Campbell Barton
6929d8aa59 Object: extract data transform container into own API 2019-12-22 23:34:42 +11:00
Howard Trickey
a0892bb690 Fix crash in delaunay triangulation due to epsilon issues. 2019-12-21 12:23:02 -05:00
Antonio Vazquez
51d8d790d7 GPencil: Hide dopesheet slider options for Annotations 2019-12-21 16:00:11 +01:00
Lukas Stockner
f9e65fcea7 Textures: Support UDIM images
This adds UDIM support to e.g. the Displacement modifier.

The implementation is straightforward: If the image is tiled, lookup the
tile based on UVs and shift the UVs into the tile's coordinates.
2019-12-20 21:46:36 +01:00
Antonio Vazquez
39112a4f7b UI: Remove orphan datablocks directly from File->Clean Up menu
Actually, to purge orphans datablock you need go to Outliner, enable Orphan mode and press Purge button (that sometimes is out of the view because the window is too narrow).

To have this option hidden make very difficult to users use and understand what means orphan data, so this patch just adds a new Clean Up menu to File menu with this option. This menu could be used in the future for more clean up options. To have a general Clean Up menu is common used in other softwares.

Reviewed By: billreynish, mont29

Differential Revision: https://developer.blender.org/D6445
2019-12-20 17:35:26 +01:00
Bastien Montagne
5804f18b1f Cleanup: in ID name management code: root_name -> base_name.
`root_name` did not really meant much here, `base_name` is much more
accurate.
2019-12-20 14:29:35 +01:00
Bastien Montagne
46607bc09d ID Management: Improve speed of code used when creating/renaming and ID.
This commit affects `id_sort_by_name()` and `check_for_dupid()` helper:
* Add a new parameter, `ID *id_sorting_hint`, to `id_sort_by_name()`,
  and when non-NULL, check if we can insert `id` immediately before or
  after it. This can dramatically reduce time spent in that function.
* Use loop over whole list in `check_for_dupid()` to also define the
  likely ID pointer that will be neighbor with our new one.

This gives another decent speedup to all massive addition cases:

| Number and type of names of IDs  | old code | new code | speed improvement |
| -------------------------------- | -------- | -------- | ----------------- |
| 40K, mixed (14k rand, 26k const) |      39s |      33s |               18% |
| 40K, fully random                |      51s |      42s |               21% |
| 40K, fully constant              |      40s |      34s |               18% |

Combined with the previous commits, this makes massive addition of IDs more
than twice as fast as previously.
2019-12-20 14:29:35 +01:00
Bastien Montagne
4cc8201a65 ID Management: Improve speed of code used when creating/renaming and ID.
This commit affects `check_for_dupid()` helper:
* Add a special, quicker code path dedicated to sequential addition of a
  large number of IDs using the same base name.

This gives a significant speedup to adding 'randomly'-named IDs:

| Number and type of names of IDs  | old code | new code | speed improvement |
| -------------------------------- | -------- | -------- | ----------------- |
| 40K, mixed (14k rand, 26k const) |      49s |      39s |               26% |
| 40K, fully random                |      51s |      51s |                0% |
| 40K, fully constant              |      71s |      40s |               78% |

Note that 'random' names give no improvement as expected, since this new code
path will never be used in such cases.
2019-12-20 14:29:35 +01:00
Bastien Montagne
2aab727009 ID Management: Improve speed of code used when creating/renaming and ID.
This commit affects `check_for_dupid()` helper:
* Further simplify the general logic of the code (we now typically only do
  one loop over the list of data-blocks, instead of two).

This gives a significant speedup to adding 'randomly'-named IDs:

| Number and type of names of IDs  | old code | new code | speed improvement |
| -------------------------------- | -------- | -------- | ----------------- |
| 40K, mixed (14k rand, 26k const) |      62s |      49s |               27% |
| 40K, fully random                |      76s |      51s |               49% |
| 40K, fully constant              |      77s |      71s |                8% |

Note that 'constant' names give little improvement, as in that case the first
loop over the list of IDs (checking whether base given name was already in use)
was aborting very quickly.
2019-12-20 14:29:35 +01:00
Bastien Montagne
4ed3a62d0f ID Management: Fix/Sanitize code used when creating or renaming an ID.
This commit affects `check_for_dupid()` helper:
* Fix (serious though rare) bug where several IDs could end up with
  exact same name (happened with over 10k IDs with same very long name).
* Fix (relatively harmless) func reporting it did not change the given
  name when it actually had truncated it.
* Sanitize handling of supported min/max number suffixes (it now handles
  between 1 and 1 billion, which should be way more than enough).
* Sanitize general logic to (hopefully!) make it easier to follow.
* General cleanup (naming, comments, variables scope, remove dead code, etc.).

Note that general performances here remain the same, there is no
measurable gain or loss. Algorithm remain also the same globally.

Attempt to use a GHash to speed up checks of used names proved to be
much worse, just building the GHash would already take as much time as
the whole process with current code...
2019-12-20 14:29:35 +01:00