Commit Graph

38934 Commits

Author SHA1 Message Date
Campbell Barton
941dbbc175 Cleanup: various minor C++ changes 2023-08-29 16:43:20 +10:00
Campbell Barton
eec449ffe8 Cleanup: correct spelling, comments
Hyphenate words in GLSL code-comments.
2023-08-29 15:55:09 +10:00
Harley Acheson
04285c2d0e UI: Node Grid Adjustments for Line Width
Have Line Width change Node Grid point size but NOT grid spacing.

Pull Request: https://projects.blender.org/blender/blender/pulls/111640
2023-08-29 06:33:21 +02:00
Rawalanche
411cd827b7 Nodes: Move Auto-Offset toggle to User Preferences
Move Auto-Offset toggle from Node Editor View menu
into the Editing > Node Editor section of User Preferences,
to reflect its use as a workflow option not configured
per editor or per file.

Pull Request: https://projects.blender.org/blender/blender/pulls/111589
2023-08-29 01:18:33 +02:00
Bastien Montagne
5ba692898e I18N/UI messages fixes. 2023-08-28 18:02:31 +02:00
Almaz-Shinbay
60560c7da5 Cleanup: remove irrelevant comment in TreeElementModifier
The comment doesn't provide any useful information, as it wasn't removed
before the merge of 28f4bb2007.

Pull Request: https://projects.blender.org/blender/blender/pulls/111621
2023-08-28 17:32:50 +02:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Sergey Sharybin
42473099b4 Cleanup: Braces around initialization
Pull Request: https://projects.blender.org/blender/blender/pulls/111605
2023-08-28 12:46:27 +02:00
Campbell Barton
c388ff6f89 Viewport: show fractional FPS playback values
When the scenes FPS is not a whole number - display the fractional FPS
in the viewport. Previously, 29.97 FPS would round to 30 FPS for e.g.
2023-08-28 17:25:18 +10:00
Campbell Barton
6538a58725 Correct missing include from 7458d68b35
This worked on Linux but failed on WIN32 & macOS.
2023-08-27 19:13:14 +10:00
Campbell Barton
7458d68b35 Scene: increase the number of FPS samples, use fixed-point arithmetic
Using a higher number of samples (enough samples to account for the last
second or two of playback for e.g.) can be useful when comparing minor
changes in overall playback speed, where the behavior of multi-threaded
operations can make the value jitter with 8 samples (default).

Using fixed-point arithmetic means the average FPS can be updated
by subtracting the oldest FPS sample before adding the new value,
instead of having to average an array of floats every draw.
Increasing the number of samples now only uses a little more memory
(20kb at most).

The error margin from using fixed-point arithmetic is under 0.5
microseconds per frame - more than enough precision for FPS display.
A commented define is included that shows the error margin when enabled.
2023-08-27 12:25:32 +10:00
Campbell Barton
b274952694 Cleanup: move scene FPS calculation into it's own file
Defining ED_scene_* functions in screen_edit.cc didn't make much sense.
Also make ScreenFrameRateInfo a private struct.
2023-08-26 19:02:02 +10:00
Campbell Barton
19850496cb Cleanup: remove unused function, format 2023-08-26 17:05:19 +10:00
Rawalanche
d86d2a41e0 Fix #94148: Top bar, Status bar Header Colors Differ from Theme Setting
Fixes the Top and Status bars having their specified theme colors
incorrectly modified by highlight effect intended for active editor
headers only

Pull Request: https://projects.blender.org/blender/blender/pulls/111265
2023-08-26 00:16:20 +02:00
Germano Cavalcante
da510b0d73 Cleanup: Remove unused variable
`rna_enum_snap_element_items` is no longer used since 932baa18b7.
2023-08-25 17:29:28 -03:00
Harley Acheson
eb0a9346df Cleanup: Make format
Only formatting changes.
2023-08-25 12:18:13 -07:00
Julian Eisel
211d631428 Fix error in own previous fix (56781c80b7) 2023-08-25 20:24:26 +02:00
Julian Eisel
56781c80b7 Fix #111212: Crash in menu search when cursor is outside the window
When the mouse cursor is outside the window, it's expected to not have
an active area set in context on such screen level operators. Use the
existing context query that handles this case.
2023-08-25 19:47:36 +02:00
Julian Eisel
3220912760 Fix 109320: Crash when showing tooltip in menu search (Intel MacOS)
`uiBut` cannot simply be zero-allocated any more and needs proper construction
(so the `std::function` members can be constructed properly for example). I'm
not entirely sure where and how exactly the crash happens (happens in release
builds only, so probably optimization related), but this change must be done
either way and fixes the issue.
2023-08-25 19:18:40 +02:00
Jacques Lucke
b6df32f740 Fix #111273: multiple vertex weight sliders show the same value
This was broken by cd74ba6413. There I somehow completely missed that the
panel would not only show the active vertex weights, but the weights in all vertex
groups the vertex is part of.

Pull Request: https://projects.blender.org/blender/blender/pulls/111421
2023-08-25 18:36:04 +02:00
Hans Goudey
cf9fcbf24e Cleanup: Use C++ threading API in sculpt/paint code
Remove the global `SculptThreadedTaskData` struct which contained
the arguments to ALL multi-threaded sculpt functions. Use the C++
threading API instead of the old task API, moving the arguments
previously stored in the shared struct to actual function arguments.

Pull Request: https://projects.blender.org/blender/blender/pulls/111525
2023-08-25 18:18:35 +02:00
Lukas Tönne
9a4a167476 UI: Add a context argument to tree view item rename functions.
This is needed by #111348 to trigger updates of node groups in `Main`
after renaming panels. The `rename_button_fn` already has a context but
wasn't making use of it.

Pull Request: https://projects.blender.org/blender/blender/pulls/111522
2023-08-25 16:00:05 +02:00
Guillermo Venegas
b05d44b75b Fix #109847: Inconsistent panning in editors
Not updating `deltax/deltay` property values of the `VIEW2D_OT_pan`
operator can cause reusing delta values from previous modal iterations.

Pull Request: https://projects.blender.org/blender/blender/pulls/110547
2023-08-25 15:02:02 +02:00
Campbell Barton
b150b47720 UI: add a preference for the number of samples used for FPS playback
This was hard coded to 8, which can still result in a number that
jitters making the overall FPS difficult to measure.

The default is still 8, but this is now a preference that can be
increased for values that don't jitter as much.
2023-08-25 19:33:48 +10:00
Pratik Borhade
faff3d1d15 Cleanup: Comment style
Pull Request: https://projects.blender.org/blender/blender/pulls/111509
2023-08-25 11:14:19 +02:00
Pratik Borhade
4462100cee GPv3: Delete channels
Support deleting Grease pencil channels in dopesheet.
`remove_layer` function is used to remove the layer from GP object.

Pull Request: https://projects.blender.org/blender/blender/pulls/111426
2023-08-25 11:00:37 +02:00
Campbell Barton
0094bf8357 Remove debug printf committed by accident 2023-08-25 17:13:49 +10:00
Campbell Barton
4c0ef81926 Fix frame-rate display using times from previous playback
The average times weren't reset so the last draw time would be used
making the FPS seem low for the first ~10 or so frames.
The averages from the last time the playback operator ran were also
used which could be misleading although this was also limited to the
first 8 frames.

Resolve by freeing the ScreenFrameRateInfo on animation start/end.
2023-08-25 17:01:18 +10:00
Campbell Barton
2c587e31dd Fix error in frame-rate display check
Mistake in 1954baaed3
caused a near-zero FPS value to be used when animation playback started.
2023-08-25 17:01:16 +10:00
Campbell Barton
1954baaed3 Fix frame-rate display with multiple viewports open
Calculating the average FPS was done in the draw function which
also overwrote the old value. With multiple viewports the same
time-delta would be written multiple times causing the FPS display
not to use use REDRAW_FRAME_AVERAGE as intended.

Resolve by only calculating the average once per frame change across
multiple viewports.
2023-08-25 16:24:41 +10:00
Campbell Barton
09f61f6881 Cleanup: enforce documented convention for RNA enum naming
This was noted in code comments and checked in Python documentation
generation but not at build time.

Since these enums are identifiers that end up included in various places
enforce the `rna_enum_*_items` convention which was noted as
the convention but not followed strictly.

Partially reverts [0], avoids having to deal with multiple prefix types.

[0]: 3ea7117ed1
2023-08-25 13:35:58 +10:00
Campbell Barton
4d757510be Cleanup: remove unnecessary context arg to transform drawing functions 2023-08-25 10:46:24 +10:00
Campbell Barton
89c2e3c9dc Cleanup: remove unnecessary context argument to drawSnapping 2023-08-25 10:25:58 +10:00
Campbell Barton
2839e23a45 Fix sequencer snap failing to draw with drag & drop
TransInfo wasn't initialized, causing drawSnapping to depend on
uninitialized stack memory. When `t.tsnap.flag & SCE_SNAP` happened
to be set - snap would draw.

Initialize the TransInfo struct and set SCE_SNAP explicitly.
2023-08-25 10:19:33 +10:00
Campbell Barton
7074c210cc Cleanup: format 2023-08-25 09:40:42 +10:00
Campbell Barton
3de8900ed6 Cleanup: spelling in comments 2023-08-25 09:40:42 +10:00
Almaz-Shinbay
ed5110c0ef Outliner: Port pose channel elements to new tree-element code design
No user visible changes expected.

Part of #96713, continuation of work started in 249e4df110 and 2e221de4ce.
Refer to these for a motivation and design overview.

Adds a new class for pose channel elements.

Pull Request: https://projects.blender.org/blender/blender/pulls/111167
2023-08-24 23:18:20 +02:00
Hans Goudey
111e586424 Cleanup: Sculpt: Avoid unnecessarily changing vertex normals
Keeping a mutable reference to vertex normals for the entire lifetime
of the PBVH structure makes caching the normals and sharing the cache
harder than it should be. Generally code is safer when we reduce the
number of mutable references to data.

Currently the normals are modified in two places. First is the sculpt
mesh normal recalculation. There we can just retrieve the normals from
the mesh each time. Second is the restore from an undo step. That is
unnecessary because the normals are marked for recalculation anyway.
It doesn't even make much sense to store the normals in an undo step
when we can easily recalculate them based on new positions.

This change helps with #110479. These were also the last place that
kept a mutable reference to normals. I tested undo and redo after
sculpting, and it works well for each PBVH type.

Pull Request: https://projects.blender.org/blender/blender/pulls/111470
2023-08-24 16:47:55 +02:00
Bastien Montagne
b53c7a804a Readfile: Replace the 'lib_link' specific code by generic usage of foreach_id.
The `lib_link` callback cannot always be fully replaced/removed, as in
some case it is also doing some validation checks, or data editing based
on the result of lib_linking internal ID pointers.

The callback has been renamed for that purpose, from `read_lib` to
`read_after_liblink`. It is now called after all ID pointers have been
fully lib-linked for the current ID, but still before the call to
`do_versions_after_linking`.

This change should not have any behavioral effect. Although in theory
the side-effect of this commit (to split lib linking itself, and the
validation/further processing code) into two completely separated steps
could have some effects, in practice none are expected, and tests did
not show any changes in behavior either..

Part of implementing #105134: Removal of readfile's lib_link & expand code.
2023-08-24 16:33:31 +02:00
Amelie Fondevilla
6ef40a3e9f Fix: GPv3: Editable channels filtering was inverted for grease pencil channels
As pointed out in #111426, the filtering for only editable channels
was wrongly set for grease pencil layers,
the layer being editable if it is not locked, and not the other way around.

Pull Request: https://projects.blender.org/blender/blender/pulls/111475

Co-authored-by: Pratik Borhade <PratikPB2123>
2023-08-24 16:01:19 +02:00
Hans Goudey
34e4bedcd8 Nodes: Move rotation socket out of experimental
See #92967.

Pull Request: https://projects.blender.org/blender/blender/pulls/111448
2023-08-24 15:28:07 +02:00
Nate Rupsis
2cb5f83940 Fix #97049: Auto-keyframe Status Message Overlaps Navigation Gizmo
"Auto Keying On" display now respects users MINI_AXIS preferences (default, minimal, none), as well as the navigation (en)disable option. No more text overlapping.

Co-authored-by: Abhinav Chennubhotla
Pull Request: https://projects.blender.org/blender/blender/pulls/111356
2023-08-24 15:25:45 +02:00
Julian Eisel
8941739d75 Fix unused variable warning 2023-08-24 15:20:53 +02:00
Philipp Oeser
686ffaaed9 Fix #111174: dropped nodegroups from the asset browser show selector
There was a difference between drag&drop assets from the asset browser
vs. using the search menu (in that doing it from the menu would
correctly hide the data-block selector on the nodegroup).

Since drag&drop in the Node Editor uses `NODE_OT_add_group` (not
`NODE_OT_add_group_asset` as the menu does), we have to add the hiding
here too (for this, an operator property is added which is set in
`node_group_drop_copy` if we are dropping an asset.

Alternatively, we could use `NODE_OT_add_group_asset`, too, but that
would require somehow setting the "asset" context pointer from the
dropbox copy function [how to do this wasnt obvious for me]. In that
case, we would need to set up a separate dropbox with appropriate poll
functions (so there would be one for asset groups and for the the other
groups).

Pull Request: https://projects.blender.org/blender/blender/pulls/111427
2023-08-24 15:12:00 +02:00
Philipp Oeser
8992e7ab2a Fix: missing update when library override editable is toggled
If this is not a system override, this leads to the override actually
being reset (which might affect the 3Dview and most probably affects the
Properties Editor).

Now use the same modifiers as used elsewhere for resetting a library
override.

Pull Request: https://projects.blender.org/blender/blender/pulls/111469
2023-08-24 15:11:37 +02:00
Almaz-Shinbay
81eb7edc8b Outliner: Port view collection base elements to new tree-element code design
No user visible changes expected.

Part of #96713, continuation of work started in 249e4df110 and 2e221de4ce.
Refer to these for a motivation and design overview.

Adds a new class for view collection base elements.

Pull Request: https://projects.blender.org/blender/blender/pulls/111230
2023-08-24 14:44:43 +02:00
Christoph Lendenfeld
3f7eceea93 Fix: Memory leak in Graph editor keyframe jump
Introduced with #108549
Simply forgot to free the AnimData list

Pull Request: https://projects.blender.org/blender/blender/pulls/111464
2023-08-24 14:33:12 +02:00
Hans Goudey
7fc7441a7b Cleanup: Separate sculpt undo restore into types
Though this means a few loops are duplicated, overall the code is
easier to reason about because the cases are separated more. This
makes potential changes to the way normals are stored clearer
(related to !110479), and makes potential optimizations easier too.
2023-08-24 07:37:07 -04:00
Hans Goudey
4a0581eca2 Fix: Missing multires to faces visibility sync after box hide
The operator handled faces visibility change correctly but not
multires. Use the existing PBVH API function for that, also remove
a redundant call to the function that fetched the attribute pointers
again after the change.
2023-08-24 07:37:07 -04:00
Hans Goudey
a1dceeec00 Fix #110516: Geometry nodes use attribute toggle boolean values broken
The toggle was added before boolean IDProperties were added. The fix is
to support both integer types and boolean types, similar to a recent
change for other inputs, 9f30555faf.

Pull Request: https://projects.blender.org/blender/blender/pulls/111433
2023-08-24 13:36:25 +02:00