Commit Graph

86140 Commits

Author SHA1 Message Date
Hans Goudey
ebe32e01e1 Cleanup: Remove unused function, unused declaration 2021-07-19 11:56:52 -04:00
Bastien Montagne
07a77816a1 Fix some mesh edition macro operators incorrectly setting an empty description string.
No operator or macro should be missing description. But if they do, then
they should use NULL pointer, and not an empty string.

This behavior was already enforced (through an assert) for operators,
previous commit made it the same for macros.
2021-07-19 16:05:24 +02:00
Bastien Montagne
bae1b64525 Fix broken 'undocumented' case in registration of Macro opertators.
Code dealing with macro operators missing description field was slightly
different than the one from Operator registration.

This lead to invalid memory accesses in some python introspection cases
like the i18n messages extraction code in `bl_i18n_utils` module.
2021-07-19 16:05:24 +02:00
Jeroen Bakker
132522cba8 Cleanup: Separate keyframes_draw and keyframes_keylist.
The keylist functions are used in other places for none drawing related
stuff. Fe pose_slide uses it.
2021-07-19 15:53:04 +02:00
Germano Cavalcante
ceb612a79c Revert "Depsgraph: Implement 'ID_RECALC_GEOMETRY_DEFORM'"
This reverts commits
 bfa3dc91b7,
 52b94049f2,
 ae379714e4,
 a770faa811,
 4ed029fc02,
 101a493ab5 and
 62a2faa7ef.

And fixes T89955.

Changing the dependency graph is a can of worms and the result is
a kind of unpredictable.

A different solution will be planned.
2021-07-19 10:17:38 -03:00
Germano Cavalcante
62a2faa7ef Object update: Remove fallback from batch_cache_deform_tag
Falback is not really necessary, and causes
`BKE_object_data_batch_cache_dirty_tag` to run multithreaded in an
unsafe way.

No functional changes.
2021-07-19 09:50:53 -03:00
Germano Cavalcante
101a493ab5 Fix T89941: No path`s bevel update, when I change bevel profile curve
Update was skipping the batch cache.
2021-07-19 09:47:56 -03:00
Campbell Barton
ff01070b5c Cleanup: minor correction to delaunay_2d_cdt doc-string
Use more conventional syntax for default arguments.
2021-07-19 11:57:28 +10:00
Campbell Barton
ad7455cd14 Cleanup: remove unused MTex.pmapto, pmaptoneg & defines
These have not been in use since 2.57
fafbd9d71b.
2021-07-19 11:24:24 +10:00
Hans Goudey
83883ae66a Fix: memcpy overlapping region ASAN warning in curve trim node 2021-07-18 19:24:11 -04:00
Hans Goudey
75ae328d62 Cleanup: Make curve trim node code more semantically correct
The code used `Spline::LookupResult` in a way that referred to evaluated
points and control points interchangeably. That didn't affect the logic,
but the code became harder to read. Instead, introduce a local struct
to contain the data in a more obvious way.
2021-07-18 19:20:57 -04:00
Howard Trickey
76f0ef294a Update documentation string for mathutils.geometry.delaunay_2d_cdt. 2021-07-18 15:24:12 -04:00
Howard Trickey
72d1ddfc9c Make it optional to track input->output mapping in delaunay_2d_calc.
Some uses of delaunay_2d_calc don't need to know the original verts,
edges, and faces that correspond to output elements.
This change adds a "need_ids" value to the CDT input spec, default true,
which tracks the input ids only when true.
The python api mathutils.geometry.delaunay_2d_cdt gets an optional
final bool argument that is the value of need_ids. If the argument
is not supplied, it is true by default, so this won't break old uses
of the API.

On a sample text test, not tracking ids save about 30% of the runtime.
For most inputs the difference will not be so dramatic: it only really
kicks in if there are a lot of holes.
2021-07-18 15:10:34 -04:00
Germano Cavalcante
4ed029fc02 Fix T89929: Crash when hiding in the render a previously keyframed volume
Regression introduced in {rBbfa3dc91b754}.

`ID_RECALC_GEOMETRY` should tag all operations of the `GEOMETRY`
component and not just the operation of node `GEOMETRY_EVAL_INIT`.
2021-07-18 15:11:44 -03:00
Angus Stanton
e7a800c52f Geometry Nodes: Curve Trim Node
This node implements shortening each spline in the curve based on
either a length from the start of each spline, or a factor of the
total length of each spline, similar to the "Start & End Mapping"
panel of curve properties.

For Bezier curves, the first and last control points are adjusted
to maintain the shape of the curve, but NURB splines are currently
implicitly converted to poly splines.

The node is implemented to avoid copying where possible, so it outputs
a changed version of the input curve rather than a new one.

Differential Revision: https://developer.blender.org/D11901
2021-07-18 14:09:38 -04:00
Eric Abrahamsson
24801e0a4a Speed up Delaunay raycast.
From Erik Abrahamsson, this uses parallel loops for raycasting.
It speeds up one example with many crossings of a bezier curve,
from 0.68s to 0.28s.
2021-07-18 12:13:41 -04:00
Alexander Gavrilov
fc32567cda Versioning: fix vertex group name loss in linked duplicates.
After rB3b6ee8cee708 by @HooglyBoogly vertex groups were moved
to mesh data, and versioning code was provided to upgrade old
files. However, it fails to consider the case of linked duplicates
having different name lists, and dependent on the object order
can cause some of the names to be lost. This can even be all of
them, if there is a duplicate without any names, which can be
easily created by lazy Python code.

To fix this, change the code to use the longest available name list.

Differential Revision: https://developer.blender.org/D11958
2021-07-18 19:09:56 +03:00
Angus Stanton
9eafdb985d Fix: Incorrect logic in spline lookup function
This section of code deals with evaluated points,
so that is the size it should use.
2021-07-18 11:59:23 -04:00
Howard Trickey
3c8d261557 Greatly improve speed of Delaunay when have a lot of holes.
Using part of a patch from Erik Abrahamsson, this replaces the
use of linked lists for original id tracking by Sets.
I had thought that the lists were unlikely to grow to more than
a few elements, but when the mesh has a lot of holes (whose
original ids go *outside* the hole, and therefore, most of the
mesh), this assumption can be very wrong.
On a Text regression test, the time went from 11.67s to 0.16s
with this fix. I also tested to make sure that Boolean didn't
slow down with this, and found it actually had a very slight speedup.

Using Sets exposed a dependency on the ordering of the items
in the id lists, luckily caught by a mesh intersect regression test,
so fixed that.
2021-07-18 10:48:57 -04:00
Jesse Yurkovich
e82c5c6607 Fix T89868: Crash showing thumbnail of wide-aspect image
Scaling down images could create images with a width or height of zero.

Clamp at 1 to prevent a crash, also add an assert to scaling functions.

Ref D11956
2021-07-18 10:44:02 +10:00
Hans Goudey
118803893e Cleanup: Simplify realizing of pointcloud instances
Just a small change to make the function slightly shorter.
2021-07-16 15:29:42 -04:00
Germano Cavalcante
0793ced8ad Fix T89624: Vertex painting causes mesh to flicker
The `ibo.lines_paint_mask` extractor doesn't have a callback to iterate
bmesh faces, this made `filter_into` ignore the extractor.
2021-07-16 16:20:05 -03:00
Hans Goudey
e7b441a05c Cleanup: Simplify logic, use C++ types
Also remove an unecessary null check, and make inner loop simpler.
2021-07-16 13:32:25 -04:00
Richard Antalik
53743adc29 VSE: Fix multicam splitting all selected strips
`split_multicam` used split operator, where if more strips than
multicam were selected, all would be split, which is undesirable.

Add `Sequence.split()` RNA API function. to split individual strips.
Function accepts `frame` and `split_method arguments`. Returns right
strip after splitting.

In case when strip being split have effects, these will be split too, so
no invalid state should be created.

Selection is not handled, this is by design up to user.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D11926
2021-07-16 19:16:35 +02:00
Richard Antalik
1dcf0f9cf1 Fix T89722: Duplicate macro can cause strips to overlap
Bug caused by 78693d524c accidentally removing overlap handling when
transform operator is canceled.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D11899
2021-07-16 19:16:35 +02:00
Hans Goudey
feba1fe974 Cleanup: Move gpencil_geom.c to C++
This will help enable development on optimizations to the perimeter
calculation here. Using C++ data structures like Array can make the
code easier to read as well.

Longer term, this can help improve integration with attributes
and possibly the new curve code (since strokes and curves are
quite similar in theory).

Differential Revision: https://developer.blender.org/D11941
2021-07-16 13:00:33 -04:00
Hans Goudey
c4df8ac1a4 Fix T89899: Crashes when accessing vertex groups from objects
We need to be more strict about trying to retrieve a list of vertex group
names from objects now, as only three object types support them.
This commit adds a check for vertex group support in a few places, the
data transfer operator/modifier, copying vertex groups to selected
objects, and the vertex group remove and clear functions.

Differential Revision: https://developer.blender.org/D11947
2021-07-16 12:23:55 -04:00
Hans Goudey
6025897cd6 Cleanup: Get vertex group names directly from grease pencil data 2021-07-16 12:05:21 -04:00
Hans Goudey
802a59a58a Cleanup: Remove redundant logic
The object type was checked twice unnecessarily. Also use a function
for the check to be more explicit.
2021-07-16 12:02:38 -04:00
Alexander Gavrilov
1ab6d5c1dc Surface Deform: support sparse binding mode for improving performance.
When a vertex group is used to limit the influence of the modifier
to a subset of vertices, binding data for vertices with zero weight
is not needed. This wastes memory, disk space and CPU cycles.

If the vertex group contents is known to be final and constant,
it is reasonable to optimize by only storing data group vertices.
This has to be an option in case the group can change.

Supporting this requires adding a vertex index field and spliting
the vertex count into mesh and bind variants, but both happen to
fit in available padding. The old numverts field is renamed to the
new bound vertex count field to maintain the array length invariant.
Versioning is used to initialize the other new fields.

If a file with sparse binding is opened in an old blender version,
it is corrupted into a non-sparse bind with vertex count mismatch,
preventing the modifier from working until rebind.

Differential Revision: https://developer.blender.org/D11924
2021-07-16 16:12:00 +03:00
Germano Cavalcante
a770faa811 Fix T89875: False dependency cycle on particle systems
`POINT_CACHE_RESET` pointed to `GEOMETRY_EVAL_INIT` while
`GEOMETRY_EVAL_INIT` pointed to `POINT_CACHE_RESET`.

Now `POINT_CACHE_RESET` points to the same nodes pointed to by
`GEOMETRY_EVAL_INIT` thus avoiding the dependency cycle.
2021-07-16 09:53:00 -03:00
Germano Cavalcante
15cfb375a3 Fix T89782: Segfault populating popup menu with dimensions above the opengl limit
The crash happens because `GPU_offscreen_create` is called with `err_out` `NULL`.

This patch proposes a solution within the `GPU_offscreen_create` itself
and raises an error report in the interface if a menu is called with
dimensions beyond what is supported.

Ref T89782

Maniphest Tasks: T89782

Differential Revision: https://developer.blender.org/D11927
2021-07-16 09:53:00 -03:00
Sybren A. Stüvel
e78e235cc5 Cleanup: preview rendering, update assumptions in comment
The `action_preview_render()` function used to just render, but now it
also temporarily applies the pose. Its comment is now updated for this.

No functional changes.
2021-07-16 14:48:03 +02:00
Campbell Barton
038345fa56 Fix T89861: Checking face selection breaks UV stitch operator 2021-07-16 17:47:42 +10:00
Campbell Barton
38131cc5e5 Fix T70356: Scaling up 1x1 pixel image reads past buffer bounds
Also resolve a crash when when displaying thumbnails, see T89868.
2021-07-16 16:58:06 +10:00
Campbell Barton
f61f4c89bb Cleanup: reduce variable scope in task_iterator.c
Would have prevented the error in
15cdcb4e90.
2021-07-16 14:39:57 +10:00
Campbell Barton
e26887598f Fix error using uninitialized state in BLI_task_parallel_mempool
Single threaded operation used the state before it had variables
written into it.

Error in 15cdcb4e90.
2021-07-16 12:07:03 +10:00
Campbell Barton
42017b006e Cleanup: sort struct declarations 2021-07-16 11:48:54 +10:00
Campbell Barton
bf5b1fa726 Cleanup: remove redundant parentheses 2021-07-16 11:45:52 +10:00
Campbell Barton
09b89da349 Cleanup: spelling in comments 2021-07-16 11:45:51 +10:00
Campbell Barton
d3c454d66c Cleanup: compiler warnings 2021-07-16 11:45:03 +10:00
Aidan Haile
98c4224ff0 Fix T49944: Compositor ID Mask Anti-Aliasing not working
Replaces current ID Mask node Anti-Aliasing operation by SMAA
operations with default settings as proposed by Jeroen Bakker.
SMAA produces smoother edges.

Reviewed By: manzanilla

Differential Revision: https://developer.blender.org/D11881
2021-07-15 22:23:31 +02:00
Red Mser
eccd03a826 UI: Flip driver editor debug lines
In driver editor, vertically flip the value debug lines to align
them with the timeline header values. This makes it easier to read
the values. Also set the line width explicitly, which was incorrect
in some cases.

Differential Revision: https://developer.blender.org/D8877
2021-07-15 15:20:37 -04:00
Hans Goudey
7d618b4dde Cleanup: Clang tidy 2021-07-15 13:40:30 -04:00
Hans Goudey
a566dc25aa Cleanup: Remove use of designated initializers in C++ code
Does not compile on Windows.
2021-07-15 13:36:40 -04:00
Julian Eisel
9d9c879f4b Cleanup: Move UI list template code to own file (C++)
This move was already prepared with 788d380460 and 26b098c04f. The
template is quite big already, better to give it its own file. Plus it
could use some C++ features like RAII and maybe some more object
oriented code. I plan further refactoring there.
2021-07-15 19:09:49 +02:00
Hans Goudey
0cc2a72f94 Fix failing tests from vertex group name parameter copy
It turns out `BKE_mesh_copy_parameters` can be called while other
tools are running calculations, which meant that it was called at the
same time as `armature_deform_coords_impl`. Beause of that, we
shouldn't do any freeing (of the old vertex group names) there.

Since the materials are copied in the "for_eval" version anyway,
it seems to make sense to copy the vertex group name list there also.

Fixes T89877, and also the failing `deform_modifiers` test.

Differential Revision: https://developer.blender.org/D11936
2021-07-15 12:25:36 -04:00
Jacques Lucke
3af0e1f6fd Cleanup: unused variable capture 2021-07-15 18:07:03 +02:00
Sybren A. Stüvel
34771cc9f5 Animation/add-ons: Enable the poselib add-on by default
The new Asset Browser-based pose library is partially implemented in an
add-on. This commit enables the add-on by default, as the old pose
library was built-in and thus always enabled.

The ability to disable the add-on is there mostly for cases where
people/studios want to use their own custom pose library.
2021-07-15 16:19:08 +02:00
Sybren A. Stüvel
72c34068cb Fix T88281: Pose Library 'flip pose' sometimes flips wrong
Correct cases where the X-axis of the bone (in pose space) aligns with
the pose-space Y or Z-axis. In these cases the decomposition of the
matrix fails, and a negative scale of the X-axis turns into a 180°
rotation around the Y-axis. An extra -1 scale to the X and Z axes of the
resulting matrix seems to fix things.
2021-07-15 16:12:37 +02:00