Commit Graph

46235 Commits

Author SHA1 Message Date
Antony Riakiotakis
ebee593f26 Fix bug reported by kopias on irc, crash when attempting to set canvas
with a non-mesh object selected
2014-12-09 14:36:24 +01:00
Sergey Sharybin
59f1585d02 Fix T42175: Modifiers don't render in sculpt mode using multires
Modifier stack should ignore sculpt restrictions when creating derived render.
2014-12-09 17:21:02 +05:00
Campbell Barton
a5c3de2e49 Fix T42630: Triangulate returns invalid face-map
Triangulate with beautify caused a bug when there were existing edges
could make the bmesh-operator return an invalid face-map.

Now the beauty is calculated on the 2d-tri's resulting from polyfill,
its simpler and faster.
2014-12-09 13:08:28 +01:00
Campbell Barton
6076bedec0 Cleanup: remove scanfill define for polyfill code
also rename vars which were previously used for scanfill.
2014-12-09 12:19:26 +01:00
Campbell Barton
83cbcefac8 Add edgehash remove, clear functions, Heap clear
Edgehash was missing removal functions (remove, popkey, clear),
since it wasn't needed so far, but is based on same code as ghash which has them.

also add heap clear() method so we can reuse heaps.

(needed for upcoming fix).
2014-12-09 00:32:20 +01:00
Campbell Barton
55812e3acd Cleanup: simplify heap popmin 2014-12-09 00:13:35 +01:00
Campbell Barton
03760fed0d Cleanup: remove unused pointer in Heap 2014-12-09 00:02:50 +01:00
Gaia Clary
ab6417aa9f Fix Mesh Objects with missing textures or wrong texture path now import without texture 2014-12-08 19:57:50 +01:00
Campbell Barton
8545fb516e Fix T42824: Proxy bone custom-shape lost on undo 2014-12-08 16:46:42 +01:00
Campbell Barton
252bfc6f65 Fix T42838: Make dupli's real use_hierarchy fails
Regression since the dupli-object refactor.
2014-12-08 16:15:53 +01:00
Campbell Barton
c07f6c02b3 Docs: reference the new manual 2014-12-08 11:18:58 +01:00
Campbell Barton
3e7e97f127 BMesh: ensure iterator macros assign to valid types
note, this is for C++ code which expects a cast, (will be added later)
also add a macro for nop-expressions (EXPR_NOP),
when we never want an expression to be evaluated, but it should still be valid.
2014-12-08 10:54:56 +01:00
Campbell Barton
690345a826 Cleanup: spelling 2014-12-08 09:46:21 +01:00
Campbell Barton
7ba2b37a8a Cleanup: remove unused operator-type member 2014-12-08 09:45:47 +01:00
julianeisel
b88e700df4 Cleanup: Minor edits to widget emboss code
* Rename "emboss" to "widget_emboss"
* Remove duplicated UI_GetThemeColor4ubv function

I made sure version bump and Save User Settings are working correctly ;P
2014-12-08 00:38:36 +01:00
Joshua Leung
fe4d0c234e Bugfix T42774: BSurface addon doesn't work on new builds
It turns out that several important modelling addons depend on the assumption
that Grease Pencil data gets created on the active object instead of on scene
level. This commit adds a toggle for setting whether new Grease Pencil data
is created on scene or object level.

These work as follows:
* "Scene" = The behaviour originally introduced as part of the GPencil_EditStrokes
  changes. New strokes are added to the scene instead of the active object, making
  it easier to manage things when working with Grease Pencil in general.
* "Object" = The previous behaviour (from 2.50 to 2.72), where new strokes are added
  to the active object. This is now being reintroduced to soften the transition
  for addons out there which have been doing this in a lazy/lax way so far.


Now, what may be slightly confusing are the "fallback" measures in place:
* "Scene" - To ensure that loading old files goes ok without needing a version patch,
   if the active object has GPencil data, that will be used in place of the scene's
   own GPencil data.
* "Object" - If there was no active object at the time of creating strokes
  (for instance, if you delete the active object immediately before drawing),
  GPencil data gets attached to the current scene instead.

Since some tweaks may still be needed here, I've decided to bump the subversion
number so that we have a reference point when doing version patches.
2014-12-08 02:42:45 +13:00
Campbell Barton
e67fd7a2cb Correct defines for binreloc
After recent moving path functions to appdir.c

patch T42826: by ldo (Lawrence D'Oliveiro)
2014-12-07 13:53:42 +01:00
Severin
e81d077c85 Input Method Editor (IME) support for text buttons
Original patch by @random (D765) with some minor work done by @campbell
and me.

At this place, I'd like call out a number of people who were involved and
deserve a big "Thank you!":
* At the first place @randon who developed and submitted the patch
* The Blendercn community which helped a lot with testing - espacially
* @yuzukyo, @leon_cheung and @kjym3
* @campbellbarton, @mont29 and @sergey for their help and advises during
* review
* @ton who realized the importance of this early on and asked me for
* reviewing

We are still not finished, as this is only the first part of the
implementaion, but there's more to come!
2014-12-07 00:58:17 +01:00
Campbell Barton
06515475b9 CMake: remove redundant include dir 2014-12-06 13:39:46 +01:00
Jens Verwiebe
81ae71fcd3 Fix crash in RE_AcquiredResultGet32 on debug builds introduced yesterday 2014-12-06 12:30:59 +01:00
Brecht Van Lommel
c8995ecc83 Fix inbetween mousemove event getting detected in hotkey buttons. 2014-12-06 02:28:05 +01:00
Jens Verwiebe
871cf70144 Fix playercompile after ecc03c8ed 2014-12-05 18:51:19 +01:00
Sergey Sharybin
ecc03c8ed0 Render API: Add RenderEngine.error_set() function
This function sets an error message which would be displayed after
rendering is over and info space lost the link to the engine.
2014-12-05 22:15:05 +05:00
Antony Riakiotakis
e1e984e437 Fix T42807, variance shadow map broken afterFBO changes.
This code was a bit do-it-yourself instead of relying on the API. Should
be OK now.
2014-12-05 16:01:18 +01:00
Joshua Leung
e54d571176 Amendment to previous commit: Add an option to scene strips to disable GPencil
On second thought, it is probably still worthwhile to be able to disable GPencil
drawing on strips. By default, GPencil strokes are still shown by default now,
but they can be turned off using this option if it turns out that they are
getting in the way (e.g. a director/animator make some planning notes in the shot
at an earlier stage which are hidden for normal display now, but are still there
popping up sproadically during the animatic).
2014-12-05 16:39:49 +13:00
Joshua Leung
3673a03226 Grease Pencil sketches get included when doing OpenGL previews for scene strips in sequencer
After double checking the sequencer code, there doesn't seem to be any reason to
exclude these from the sequencer previews. This makes it possible to use the
sequencer to non-destructively chain together difference Grease Pencil animated
shots together without having to render each image sequence first, allowing for
a smoother workflow.

Just in case the initial assumption isn't entirely correct, I've put in place
an extra arg to the relevant functions which can be hooked up to a suitable
option on the scene strip later to turn this on/off as needed.
2014-12-05 15:47:23 +13:00
Joshua Leung
844909b294 Fix for typo + memory leak 2014-12-05 14:15:46 +13:00
Joshua Leung
e93990dfc5 Bugfix T42697: Hiding/unhiding NLA strip doesn't update the 3D Viewport
The Toggle Muting operator was missing code to tag the animation to get recalculated.

This was also missing from a few other operators too, including Snap, and
Add/Paste FModifiers .
2014-12-05 14:14:50 +13:00
Joshua Leung
030b694c7a To make Strokes Edit Mode a bit more "solid", Tab key can be used to toggle out of it 2014-12-05 12:12:03 +13:00
Joshua Leung
d87ff752af Selectmouse-drag now works to move GPencil verts 2014-12-05 12:12:03 +13:00
Benoit Bolsee
cf7bdb42ac BGE VideoTexture: refresh() on ImageFFmpeg should have no effect.
ImageFFmpeg objects will not refresh properly because the image
file is closed immediately after creation. Therefore refresh()
should have no effect on them.
This was causing problems with ImageMix using ImageFFmpeg as
sources: refreshing the ImageMix object is required to update
the mix but it has the side effect of refreshing the underlying
sources, hence the need to skip refresh on fixed images.
2014-12-04 23:55:53 +01:00
Antony Riakiotakis
226eb53bc7 Fix T41883 proxy sizes not correct.
Really bad issue which meant code could fetch an image buffer from the
stored cache and modify it. Generally sequence image buffers could come
from the cache and should not be modified directly. Easily solved by
scaling a copy of the original.
2014-12-04 16:37:56 +01:00
Sergey Sharybin
8600dc6365 Fix T42800: Blender suddenly closes after pressing solve camera motion
Couple of issues:

- Fist/last frame calculation was wrong

- Keyframe selection might silently fail leading to unpredictable math
  errors all over the place. Now if keyframe selection fails solver wouldn't
  run.
2014-12-04 20:02:05 +05:00
Lukas Tönne
12e9ccb256 Cleanup and fix for uninitialized output buffer of the sunbeams node.
Buffers should actually be cleared before running operations on them,
but this doesn't work for some reason.

Note also that the sunbeams node can show some creases and hard aliasing
when the source point is close to a bright area with strong gradient.
To fix this a better filtering algorithm, dithering or ray sampling
would need to be implemented. In the meantime simply blurring the
sunbeams result a bit should help (or simply avoid putting the source on
a bright spot).
2014-12-04 12:46:45 +01:00
Bastien Montagne
cf15147053 Cleanup: minor int->bool cleanup. 2014-12-04 11:18:27 +01:00
Bastien Montagne
2420a3c189 Fix T42797: -Werror=sign-conversion Triggered in blf_glyph.c
Very minor, but since it was reported...
2014-12-04 10:23:21 +01:00
Bastien Montagne
3c1d286ca5 Fix building on OSX when OMP is enabled.
Reported by sebastian_k over IRC, thanks!
2014-12-04 09:55:17 +01:00
Dalai Felinto
409043c69d GPU: code cleanup, no fundamental changes 2014-12-03 17:56:20 -02:00
Antony Riakiotakis
a6bb564c99 Another crappy mistake in VBO code. 2014-12-03 20:20:04 +01:00
Antony Riakiotakis
4afd5db47e Only annoy coders with warnings, not users. 2014-12-03 19:49:48 +01:00
Antony Riakiotakis
87471874a9 Fix really crappy bug after vertex array refactor commit, it used vertex
arrays offset when VBOs were active and could cause a crash in driver.

Thanks to Dalai again for finding this out.
2014-12-03 19:22:56 +01:00
Tamito Kajiyama
f96fd4430a Fix typos. 2014-12-04 02:38:20 +09:00
Antony Riakiotakis
76bfce231a Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
2014-12-03 18:12:31 +01:00
Bastien Montagne
894dbda575 Fix potential bug (though rather unlikely) - MAX_ID_NAME is 66 now! 2014-12-03 10:42:15 +01:00
HG1
47ebf96de4 BGE: Fix Rigid body constraint deletion
Fix for T41294.
Rigid body constraints are not deleted, if the corresponding game objects are deleted.

Reviewers: moguri

Differential Revision: https://developer.blender.org/D701
2014-12-02 19:26:06 -08:00
Mitchell Stokes
5996ad2fd4 Fixes for T41168
after the completion of the action in "Flipper", layer is removed and the actuator mistakenly receive zero when trying to get the current frame

Patch Author: avrprj

Reviewers: moguri

Projects: #game_logic

Differential Revision: https://developer.blender.org/D906
2014-12-02 19:12:03 -08:00
Campbell Barton
af92f3d325 Tex Paint: hide selected face-mask edges
Internal selected edges were distracting when painting images.

Also remove unused flag.
2014-12-02 17:59:03 +01:00
Sergey Sharybin
9345d2d723 Fix T42767: Subsurfacing union boolean with same-named UVs crashes Blender
Was own mistake in handling custom data layers in boolean modifier.

Campbell, do you mind double-checking if it's all correct?
2014-12-02 17:50:34 +05:00
Sergey Sharybin
4e60462881 Followup to previous linked list commit
Windows doesn't have __func__ and utildefines was never included.
2014-12-02 16:09:12 +05:00
Sergey Sharybin
e177c51430 Use atomic operations in task pool
This ensures proper values of currently running tasks in the pool
(previously difference between mutex locks when acquiring new job
and releasing it might in theory give wrong values).
2014-12-02 15:23:58 +05:00