Commit Graph

2021 Commits

Author SHA1 Message Date
Brecht Van Lommel
4d7c44717a Code cleanup: fix some clang static checker warnings. 2011-12-22 20:29:44 +00:00
Brecht Van Lommel
81c635a3bb Fix #25775: crash using border render from external render engines, merging
back the tile used wrong offsets.
2011-12-20 12:25:18 +00:00
Campbell Barton
71ce197bbb patch [#28094] New equirectangular world texture mapping option 2011-12-19 23:52:17 +00:00
Brecht Van Lommel
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
Morten Mikkelsen
490536561d reenabled auto scale for derivative maps 2011-12-15 15:48:44 +00:00
Antony Riakiotakis
6ccc605660 Bicubic bump map filtering.
This commit introduces bicubic bump map capabilities for the viewport for OpenGL 3.0+ capable GPUs. 

To use the functionality change the bump mapping method to "best quality"
Previous "best quality" setting becomes "medium quality" now.
For non OpenGL 3.0 GPUs this becomes the same as "medium quality"

Also:
* added tooltip descriptions to the bump method settings.
* modified the shader to ommit extraneous matrix multiplications for matrices already provided by OpenGL.

Bicubic shader by Morten Mikkelsen. Thanks a lot!

Oh...and FIRST!
2011-12-15 13:58:09 +00:00
Morten Mikkelsen
82b9e4d16f verify existence of dm 2011-12-10 01:00:12 +00:00
Morten Mikkelsen
965c287630 fixes scale on derivative maps 2011-12-09 23:26:06 +00:00
Brecht Van Lommel
f8ccc111cf Tweak related to #29545: show info message if no frames are written in animation
render due to disabled Overwrite option.
2011-12-08 14:21:55 +00:00
Campbell Barton
9c5ad4fb60 remove old renderer struct member, was only used for setting yafray but was still being checked in a few places, 2011-12-04 16:22:53 +00:00
Campbell Barton
3fdc28b736 add a new object member to store the dsize, since with my recent commit broke forward compatibility. now the new values are copied into 'dscale' and existing ones remain.
this is annoying since now we have dsize and dscale, will look into a way to deprecate struct members next.
2011-12-04 03:35:54 +00:00
Campbell Barton
06c3d5bd09 de-duplicate dominant axis calculation, exact same checks were in 6 different places.
added function:  axis_dominant_v3(...)
2011-12-02 22:14:20 +00:00
Campbell Barton
6403858ad9 fix [#29111] Wrong application of delta scale
apply delta scale as a multiplier & do-versions on existing files.

- bumps subversion to 2.60.6
2011-11-29 21:13:37 +00:00
Brecht Van Lommel
8c01369935 Fix #29028: dupli objects missing speed vectors. Check for avoiding creation of
speed vectors was checking object instead of object instance layer, which is the
one that is actually used for render layer checks.
2011-11-29 15:46:33 +00:00
Brecht Van Lommel
93f455dab6 Fix #29411: displacement texture not working anymore, seems part of delta
scale patch got accidentally committed in revision 41485, reverted now.
2011-11-29 12:12:12 +00:00
Campbell Barton
53b8c63904 Superficial changes for bmesh bevel to sync with bmesh branch, also noticed length comparison can be done without sqrt for baking. 2011-11-28 03:01:06 +00:00
Brecht Van Lommel
6f1473fb7c Fix #29406: show Sequence as render layer when rendering from sequencer, to make
it more clear what was rendered.
Fix #29407: external engine api doesn't support full sample yet, would give too
dark render result.
2011-11-26 18:33:31 +00:00
Campbell Barton
af7288c407 minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather than 3 float pointers.
also make particle draw use a float vec.
2011-11-26 03:13:54 +00:00
Brecht Van Lommel
2345efc6c5 Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary.

Rationale: the name was confusing and not always used consistently, and this
map itself is not something that can be layered, rather the map can be used
as texture coordinates in some layered setup.

The original intent was to indicate this contained more than just UV's, but
the game engine settings have already been moved out, and apparently users
didn't really get this from the name anyway.
2011-11-23 17:25:25 +00:00
Campbell Barton
743d2f8c0f rename image type defines to be less ambiguous, also set BMP as not supporting alpha (it reads but cant write) 2011-11-22 00:35:26 +00:00
Campbell Barton
6d6f1b0b4d display quality for avijpeg, name BKE_imtype functions more sensibly 2011-11-22 00:06:54 +00:00
Campbell Barton
da25b50ccb image save operator now shares settings and UI with render & image out node.
details:
- setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead.
- image save UI now hides 'Relative' option when copy is selected since it has no effect.
- default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less.

other fixes:
- image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path.
- BKE_ftype_to_imtype was returning an invalid value if ftype==0.
2011-11-21 23:56:32 +00:00
Campbell Barton
30fd1ab523 replace ImBuf.depth with ImBuf.planes to match ImageFormatData.planes & to avoid confusion with ImageFormatData.depth 2011-11-21 20:47:19 +00:00
Campbell Barton
0e2c8cdcdd move image settings into their own structure so the interface can be shared where image saving settings are needed.
currently file out node and render output share this struct & UI.
2011-11-21 20:19:58 +00:00
Campbell Barton
f1eb66aa68 share code for fluidsim, ocean & dynamic paint file paths.
- use BLI_join_dirfile for joining all paths (no need to ensure slash is appended).
- paths from linked library files now supported.
2011-11-20 14:38:11 +00:00
Brecht Van Lommel
5d2a155f2b Camera: some more refactoring, mostly in the function that computes the camera
border, now we just get the border coordinates from comparing the viewport and
camera viewplanes.
2011-11-19 18:35:42 +00:00
Brecht Van Lommel
539c94a051 Camera: some code refactoring, use an intermediate CameraParams struct instead
of long list of variables everywhere. Intention is to also let 3d view use this
eventually, instead of duplicating code.
2011-11-18 15:52:00 +00:00
Brecht Van Lommel
c6bbe25c29 Fix #29093: world zenith up and down texture influence were not working
correct. These were decoupled from horizon influence for 2.5, but not
actually used in the render engine.
2011-11-16 15:47:25 +00:00
Brecht Van Lommel
c4e029a274 Fix #29287: cycles and other external render engines did not print correct frame
number in background render.
2011-11-16 12:47:37 +00:00
Campbell Barton
49ccf975f2 minor cleanup
- use NULL rather then 0 for pointers
- use static functions where possible
- add own includes to ensure func's and their declarations don't get out of sync.
2011-11-14 16:05:44 +00:00
Campbell Barton
e058110b70 fix uninitialized memory use when an object has modifiers but no ocean modifier. 2011-11-14 06:11:40 +00:00
Campbell Barton
bb934ad883 Ocean baking was using uninitialized memory, but further investigation it was calculating foam values when they were not used.
avoid calculating foam and allocating memory when its not needed.
2011-11-14 05:55:50 +00:00
Campbell Barton
dfd20bb888 remove double promotions and some formatting edits (tabs & spaces mixed) 2011-11-13 16:10:01 +00:00
Campbell Barton
7edd4f93f1 add missing break in ocean_texture switch statement & quiet some warnings. 2011-11-13 14:11:02 +00:00
Lukas Toenne
11c83d8432 Ocean Sim modifier patch
by Matt Ebb, Hamed Zaghaghi

This adds a new Modifier "Ocean" to simulate large-scale wave motion.
Details can be found in the wiki documentation [1], the project homepage [2] and the patch tracker [3]

The modifier is disabled by default for now. To enable it, the WITH_OCEANSIM (cmake) / WITH_BF_OCEANSIM (scons) flags have to be set. The code depends on fftw3, so this also has to be enabled.

[1]
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Simulation/Ocean

[2]
http://www.savetheoceansim.com

[3]
http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=28338
2011-11-13 12:17:27 +00:00
Brecht Van Lommel
e070823378 Fix #29207: cancelling volume precache at high resolution was too slow, added
more test_break calls.
2011-11-11 16:01:13 +00:00
Campbell Barton
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
Campbell Barton
094c9799f9 quiet -Wdouble-promotion warnings 2011-11-11 12:00:08 +00:00
Miika Hamalainen
1b4a54ad73 Merge with trunk r41701 2011-11-09 15:46:53 +00:00
Campbell Barton
be5ef51b73 use some more logical BLI math functions & tracking used INT_MAX on a short. 2011-11-08 09:02:47 +00:00
Miika Hamalainen
edec46b0a6 Merge with trunk r41625 2011-11-07 16:36:49 +00:00
Campbell Barton
96d73bfdcf replace VECCOPY with copy_v3_v3, same for 2d copy, also added vec copy functions for int & char. 2011-11-07 01:38:32 +00:00
Campbell Barton
85540d5aa7 more macro --> BLI math lib, mainly replace VECCOPY in render and blenkernel. 2011-11-06 16:38:21 +00:00
Campbell Barton
d8717d2628 more macro --> bli math lib replacements. 2011-11-06 15:39:20 +00:00
Campbell Barton
0634d8a745 replace macros with math functions for render code 2011-11-06 14:36:37 +00:00
Brecht Van Lommel
9884129117 Code refactoring: split camera functions from object.c into new camera.c. 2011-11-05 13:00:39 +00:00
Miika Hamalainen
2ed6f077b3 Merge with trunk r41545 2011-11-05 08:04:49 +00:00
Campbell Barton
62f2218554 macro formatting & remve some unused code. 2011-11-05 05:44:52 +00:00
Campbell Barton
057bf2a02b misc doc edits
- remove recently added sphinx reference workaround.
- tested doxygen, correct some warnings, set tab width and added pymathutils group.
- added convenience target 'make doc_doxy'
2011-11-05 01:48:10 +00:00
Sergey Sharybin
4ea816837d Configurable sensor size:
- Added support of variable size sensor width and height.
- Added presets for most common cameras, also new presets can be defined by user.
- Added option to control which dimension (vertical or horizontal) of sensor
  size defines FOV. Old behavior of automatic FOV calculation is also kept.
- Renderer, viewport, game engine and collada importer/exporter should
  deal fine with this changes. Other exporters would be updated soon.
2011-11-04 14:36:06 +00:00