Removing one unnecessary check in wm_link_append_exec that caused us to
error out even though multiple files are selected. This removed check
is also done later on in the function so safety is still ensured.
Pull Request: https://projects.blender.org/blender/blender/pulls/113350
Curve type conversion can cause changing of some curves size.
Also, changing of curve type can cause deletion of unnecessary
built-in attributes and creating new ones. All of this make sense
only for converted curves. Others, unselected, should simply make
copy all old attributes, both built-in and not. This fix simply replaces
the last copy from incorrect only non-built-in, to a correct one,
for all attributes.
Pull Request: https://projects.blender.org/blender/blender/pulls/110683
A copy has to compare equal to itself and have the same hash
when it is supposed to be used as a reference in a hash table
like `VectorSet`.
Just making the hash not change during a copy by hashing the
geometry component pointers instead of the geometry-set pointer
does not work because of `geometry_set_from_reference` which
assumed that changing the geometry set does not change the
hash of the reference.
For now the solution is to just not use a hash table as this
makes it easier to get corretness right. Instead, just use a
regular `Vector` to store all the references which avoids
the need for a hash function.
This can now lead to some O(n^2) behavior when adding many
references. Fortunately, this is not too common yet, as usually
one has few references but many instances that use those.
It's still something that has to be solved at some point. It's
not clear yet what approach would work best:
* Reintroduce `VectorSet` for the references and properly update
the reference positions in the hash table after the references
have changed.
* Add a separate `Map<Object*/Collection*, int>` for the
deduplication.
* Do deduplication on the call-site of `add_reference` by building
a temporary map there.
The 3D cursor's quaternion and euler storage are not always in sync.
The quaternion rotation should be retrieved by speciffic functions,
which I had previously missed.
This commit fixes two different issues in
`BLO_update_defaults_startup_blend`:
* No check were done whether a given 'paint mode' tool settings actually
exist or not before trying to 'update' it, leading to hard crash when
some did not.
* Only the first Scene in loaded 'startup' Main would be processed -
nothing prevents a `startup.blend` file to have more than one scene!
The problem is observed with the "Limit Distance" and "Limit Location"
constraints.
There is an incorrect usage of `td->mtx` and `td->smtx` when converting
`TransData` space from local to global.
In this case, the code is concatenating matrices instead of converting
the location component space.
Also, these matrices only inform the global transformation components
of rotation and scale. They do not include location.
Since the "Limit Distance" and "Limit Location" constraints only require
the location component, it is not necessary to convert the rotation and
scale components.
So, the solution is to convert the location component space instead of
concatenating matrices.
Pull Request: https://projects.blender.org/blender/blender/pulls/112601
When using menu-search, only the last part of a search item is highlighted.
When sorting the search results, this should be taken into account and
the highlighted words should be prioritized.
This was already partially implemented in 56e98f8ba6. Now it's also
taken into account with prefix search. For example, `TC` now prefers
`Input > Texture Coordinate` over `Texture > Checker Texture`.
The idea is that accessing recent searches is mostly only useful when actually
searching for something very recent, which means that it would show up at the
top even if the query is empty or extremely short. If the user is typing a longer
query, it likely means that what is at the top is not what is actually desired, so
it's better to not take recent searches into account anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/113338
Optimize Workbench performance so it's on par with the previous
implementation.
Most of these changes are barely noticeable on powerful GPUs,
but can cause a notable performance improvement on old or low-end
hardware.
* Avoid unnecessary texture copies and draw directly to the viewport
textures.
* Optimize-out depth/stencil reads, using stencil testing instead.
* Avoid using `Texture::clear` and use framebuffer clears instead.
* Avoid framebuffer state changes (always use the same attachments).
* Avoid constant variation of acquired `TextureFromPool`s.
Fix#113010
Pull Request: https://projects.blender.org/blender/blender/pulls/113251
The issue was that the code filtered for selected channels,
while the expectation was that it would only filter for selected keys.
This PR changes the behavior of the operator in the following way:
* when "Clean Channels" is **disabled**, it will clean only selected keyframes, regardless of the channel selection
* when "Clean Channels" is **enabled**, it will clean selected channels regardless of keyframe selection
The same logic was applied to the Graph Editor code.
It only makes a difference in the case when "Clean Channels" is enabled.
That is because channels were automatically selected when a key was selected.
In addition to that I moved the menu entry for "Clean Channels" to the channel menu
to reduce confusion.
Another solution would have been to make the Dope Sheet select channels
when keys are selected. This might still be done in the future, but I think the
only correct fix is to change the actual operator behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/113335
Unify the way the different state's of a cache are shown in the timeline:
* Baked: fully opaque
* Cached: slightly transparent
* Invalid cache: slightly transparent, dark diagonal stripes
This improves accessibility since patterns are easier to recognize
for colorblind or otherwise visually impaired people.
The slight transparency is done with an alpha of 0.7 and the diagonal
stripes use the cache's color at 50% value.
Implements #108196.
Pull Request: https://projects.blender.org/blender/blender/pulls/108481
This fails to differentiate between active buttons and disabled buttons
for some custom themes (and also in blender light theme)
Instead use text color with 0.5 alpha value for disabled item's text.
(Don't blend between text and inner color)
Pull Request: https://projects.blender.org/blender/blender/pulls/113082
Update the label of the "Bone Pose" theme setting to "Bone Pose Selected".
That is now consistent with the already-existing "Bone Pose Active"
label.
Also add tooltips that clarify what these theme colors are used for.
Resizing a window in Wayland caused cursor motion events in the window
which could be seen as buttons flashing when the cursor was detected
as hovering over buttons.
This was caused by two bugs:
- Missing checks for failure to access the cursor location before
converting the coordinates from GHOST to screen-space meant the
wmWindow::eventstate location would move each time the location
was updated.
- Resizing the window wasn't detecting state changes and would
continuously send window activation events. Window activation set
wmWindpw::addmousemove which triggered the previous bug, making the
cursor flicker during resize.
This commit only addresses the first issue, where failure to access
the cursor location wasn't accounted for
(window activation will be fixed separately).
All GHOST_GetCursorPosition & wm_cursor_position_get calls now account
for failure, resolving uninitialized stack memory use in some cases.
This resolves similar issues for macOS, WIN32 & X11 although it seems
likely these platforms rarely fail to access the cursor location.
BGL is deprecated and will not work on Metal devices. Although the
inital plan was to remove it in Blender 4.0, We don't see any harm
to still have it in the code-base until OpenGL itself is deprecated.
Add-on developers are warned when using the BGL module that the
add-on/script will not work on all platforms.
There are still some limitations inside the GPU module that needs
a more friendly API. This API isn't clear at this time.
Pull Request: https://projects.blender.org/blender/blender/pulls/112579
Fix various issues in import and export of cameras.
* Wrong units and flipped shift values on import
* Wrong clip start lower range on import
* Wrong units for aperture and focal length properties on export
* Issue with auto sensor fit and height > width on export
Pull Request: https://projects.blender.org/blender/blender/pulls/112905
A regression since d579ac2b3f.
Cycles delays allocation of the render buffers, which makes it impossible
to access effective render resolution during rendering. This was making the
drawing code to fall-back to the full scene resolution with only percentage
and crop accounted for.
This change makes it so an empty ImBuf is used to communicate the render
result resolution. It does not have any pixel buffer associated with it,
which actually matches the behaivor prior to the offending commit.
Pull Request: https://projects.blender.org/blender/blender/pulls/113282
Newly created bones and bone collections get a default name. Like
other types of data, these names should be translated if the user
enabled the translation of new data in the preferences.
This commit adds the appropriate `DATA_()` macro:
- when creating a new armature;
- when creating a new bone;
- when creating a new bone collection through `ANIM_bonecoll_new()`;
- when ensuring that a new bone collection has a unique name;
- when renaming a bone collection;
- in the bone collection tests, to check that new bones have the
expected translated name.
It also sets the default value of the bone name in the
`ARMATURE_OT_bone_primitive_add()` operator to a null string instead
of "Bone", so that the default name may be chosen while checking for
unique names, since an empty string will default to the translation.
Pull Request: https://projects.blender.org/blender/blender/pulls/113171
The Grease Pencil 3.0 layers and groups were not properly translated:
- The layers and groups' names were translated during display in the
layer list. Since they are data, they should be left untranslated at
this time.
- On object creation, the names "GP_Layer", "Color", "Lines", and
"Fills" were not translated at all.
This adds DATA_() macros around to translate them if the user has
enabled translation of new data names.
- The functions returning unique names for layers and groups
unique_layer_group_name() and unique_layer_name() would return
"GP_Layer" and "GP_Group" by default.
These defaults are now translated.
- When adding new layers and groups, the name was always hardcoded to
"GP_Layer" and "GP_Group" because the operators' properties for the
names defaulted to that, and prop defaults cannot be translated.
Instead, make them default to a null string, but choose an
appropriate name when executing the op. This name is chosen by
unique_layer_name() and unique_layer_group_name(), whose defaults
are now translated.
Pull Request: https://projects.blender.org/blender/blender/pulls/112930
Reports from the internal operator weren't forwarded to the Python
operator, they were printed in the console instead.
Resolve by moving the operator to C++, use a utility function
to launch the external editor instead of an operator.
The problem was introduced in 636f3697ee
MacOS has a different way of handling the title.
In this OS the directory is searched and taken from the title string
which is then formatted.
This limits the title format and makes it prone to errors.
This commit makes the code more generic by splitting each component of
the title beforehand and allowing the associated directory to be informed
with `GHOST_SetTitle`.
Add frequently-used Chinese, Japanese, Korean special character
delimiters (punctuation, quote characters, brackets, etc) to aid the
selection of character segments in text operations.
Pull Request: https://projects.blender.org/blender/blender/pulls/112852