Commit Graph

14711 Commits

Author SHA1 Message Date
Bastien Montagne
72f4ac99c7 Cleanup/fix wrong modifiers targets handling in COW context.
Modifiers stack only get COW/evaluated IDs, so no need to go auery again
DEG for those. Further more, now unified handling of EditBMesh case (was
done on case-by-case basis in a few modifiers, not all for some reason).

We are still missing the ability to get final and cage deformed meshes
when in Edit mode though, this is to be defined/implemented in depsgraph.
2018-05-30 12:04:06 +02:00
Sergey Sharybin
edc1e65809 Add deformed evaluated mesh to object
This is a first step to have correspondence of legacy derivedDeform
within a new formulation. Only base ground for now to support file
reading, copy-on-write remapping and such.
2018-05-30 11:49:45 +02:00
Sergey Sharybin
9abbf73d3f Cleanup: Wrap object runtime eval members into own struct 2018-05-30 11:11:03 +02:00
Campbell Barton
e054b7f251 BKE_object: Add BKE_object_data_is_in_editmode 2018-05-30 10:29:41 +02:00
Campbell Barton
01f9e13c30 Cleanup: use 'e' prefix for enum types 2018-05-30 10:29:41 +02:00
Sergey Sharybin
d709705203 Cleanup: Naming, match policy with rest of copy-on-write design 2018-05-30 10:24:54 +02:00
Sergey Sharybin
301a27187c Cleanup: More typed allocation type enum usage
Majority of the code is EOL, but still handy for debug purposes.
2018-05-30 10:22:28 +02:00
Sergey Sharybin
b54cc68365 Cleanup: Use typed allocation type enum in custom data API 2018-05-30 10:20:22 +02:00
Sergey Sharybin
0ed2e254bb Use enum for custom data allocation type
Allows to easily see human readable value in debugger.
2018-05-30 10:17:09 +02:00
Germano
36e6d44c90 Fix last commit. 2018-05-29 15:58:56 -03:00
Germano
00dc1c08aa Fix T55223: Crash when changing lattice resolution. 2018-05-29 15:39:44 -03:00
Jeroen Bakker
929c78e33c EEVEE: LookDev blurred background 2018-05-29 17:50:51 +02:00
Dalai Felinto
08b8fa0863 Cleanup 2018-05-29 17:33:14 +02:00
Dalai Felinto
5eda9732b3 Use the correct time to evaluate object in BKE_object_where_is_calc functions 2018-05-29 17:05:32 +02:00
Dalai Felinto
e2bac484e0 Use correct time for curve parent evaluation
Time should alwaus come from depsgraph, not scene.
2018-05-29 17:05:32 +02:00
Jeroen Bakker
36e9ed98e7 StudioLight: Calculate Specular irradiance 2018-05-29 16:29:11 +02:00
Bastien Montagne
8f670dd855 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_material.h
	source/blender/blenkernel/BKE_mesh.h
	source/blender/blenkernel/intern/library_remap.c
	source/blender/blenkernel/intern/material.c
	source/blender/editors/object/object_relations.c
	source/blender/editors/render/render_preview.c
	source/blender/makesrna/intern/rna_object.c
2018-05-29 16:02:53 +02:00
Bastien Montagne
f7af08b5fe Cleanup: Get rid of G.main in BKE_material.
Note that in some cases, this only moves the G.main case to somne other
places - in particular, RNA getters/setters are becoming annoying here...
2018-05-29 15:49:21 +02:00
Campbell Barton
9d037153f7 Object Modes: disable mode switching on selection
See T55246
2018-05-29 15:47:08 +02:00
Dalai Felinto
bc54823376 Fix T55244: Parenting object(s) to curve crashes blender
There is a chance parts of Blender call BKE_object_workob_calc_parent
with ob->parent objects that are outside the depsgraph.

This we can tackle later since these are corner cases anyways,
and this fix fixes all parenting operators in Blender.
2018-05-29 15:11:20 +02:00
Campbell Barton
8b24f45e6b Object Modes: only use selection for mode switch
Selection is no longer needed for an object to be considered in a mode.

Part of T55246 design task, fixes T55187
2018-05-29 14:21:18 +02:00
Campbell Barton
756b70c6c3 UI: Expand space sub-types into the menu
Initial support for expanding editors, see: T54744
2018-05-29 12:15:26 +02:00
Sergey Sharybin
2bb4977c4a Fix T55203: Particle hair weights are not preserved 2018-05-29 10:36:19 +02:00
Brecht Van Lommel
359469a39a Fix T55204: proxy object disappearing randomly.
The problem was a missing depsgraph relation between the transforms of
the object and its proxy, it was only there for the pose.
2018-05-28 23:24:16 +02:00
Ray Molenkamp
5d1a172783 Merge remote-tracking branch 'origin/master' into blender2.8 2018-05-28 14:35:59 -06:00
Ray Molenkamp
81060ff6b2 Windows: Add support for building with clang.
This commit contains the minimum to make clang build/work with blender, asan and ninja build support is forthcoming

Things to note:

1) Builds and runs, and is able to pass all tests (except for the freestyle_stroke_material.blend test which was broken at that time for all platforms by the looks of it)

2) It's slightly faster than msvc when using cycles. (time in seconds, on an i7-3370)

victor_cpu
	msvc:3099.51
	clang:2796.43

pavillon_barcelona_cpu
	msvc:1872.05
	clang:1827.72

koro_cpu
	msvc:1097.58
	clang:1006.51

fishy_cat_cpu
	msvc:815.37
	clang:722.2

classroom_cpu
	msvc:1705.39
	clang:1575.43

bmw27_cpu
	msvc:552.38
	clang:561.53

barbershop_interior_cpu
	msvc:2134.93
	clang:1922.33

3) clang on windows uses a drop in replacement for the Microsoft cl.exe (takes some of the Microsoft parameters, but not all, and takes some of the clang parameters but not all) and uses ms headers + libraries + linker, so you still need visual studio installed and will use our existing vc14 svn libs.

4) X64 only currently, X86 builds but crashes on startup.

5) Tested with llvm/clang 6.0.0

6) Requires visual studio integration, available at https://github.com/LazyDodo/llvm-vs2017-integration

7) The Microsoft compiler spawns a few copies of cl in parallel to get faster build times, clang doesn't, so the build time is 3-4x slower than with msvc.

8) No openmp support yet. Have not looked at this much, the binary distribution of clang doesn't seem to include it on windows.

9) No ASAN support yet, some of the sanitizers can be made to work, but it was decided to leave support out of this commit.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D3304
2018-05-28 14:34:47 -06:00
Sergey Sharybin
d2f8b48f01 Depsgraph: preserve memory caches for particles when creating Copy-on-Write
Solves issue with particle memory cache ignored.

Thanks Bastien for review!
2018-05-28 18:06:45 +02:00
Brecht Van Lommel
9b6a30d2cb Fix T55226: outliner glitch with item open/close, after recent optimization. 2018-05-28 17:10:00 +02:00
Jeroen Bakker
765fd29d68 EEvEE: LookDev 2018-05-28 17:07:39 +02:00
Campbell Barton
9a74b60367 Merge branch 'master' into blender2.8 2018-05-27 11:06:29 +02:00
Campbell Barton
bc3727a943 Recently added IES conflicts w/ EEVEE 2018-05-27 11:01:46 +02:00
Lukas Stockner
48155c210a Cycles: Add Support for IES files as textures for light strength
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources.
The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp.

Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried.
Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file.

The user interface of the node is similar to the script node, the user can either select an internal Text or load a file.
Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot.

The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light,
rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport.

Reviewers: #cycles, dingto, sergey, brecht

Reviewed By: #cycles, dingto, brecht

Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey

Differential Revision: https://developer.blender.org/D1543
2018-05-27 01:24:57 +02:00
Campbell Barton
6ebcf98943 Cleanup: whitespace, long lines, duplicate include 2018-05-26 11:05:23 +02:00
Brecht Van Lommel
c9f7a3b32a Fix T55207, fix T55208: hair not positioned correctly after subsurf.
The problem was that the particle system modifier was reading ob->derivedDeform
during modifier stack evaluation. Due to the mesh -> DM conversion this was no
longer set leading to wrong results.

In fact we don't really need the deformed mesh, just the original mesh topology
for face/poly index remapping. So the solution is to use that instead.
2018-05-25 23:20:20 +02:00
Diego Gangl
4dee702332 Add number and memory size formatting throughout the UI
This commit adds number formatting (thousands separator) to the baking panel. It also adds a new function to format memory sizes (KB/GB/etc) and applies it to the baking panel and scene stats. The new function is unit tested.

Reviewers: Severin
Tags: #user_interface
Differential Revision: https://developer.blender.org/D1248
2018-05-25 22:41:49 +02:00
Brecht Van Lommel
c0f9f69c7e Fix T55200: dragging object into hidden collection does not hide it. 2018-05-25 16:08:59 +02:00
Brecht Van Lommel
40638e1970 Fix T55062: crash with workspace scene relations.
List of relations was saved with wrong struct type.
2018-05-25 15:06:40 +02:00
Joshua Leung
8510472198 Cleanup: Change remaining BKE_scene_frame_get() in constraint.c to use DEG_get_ctime() 2018-05-25 14:49:11 +02:00
Brecht Van Lommel
2cc53227ab Outliner: optimize lookup of unused tree elements. 2018-05-25 13:48:29 +02:00
Dalai Felinto
fbc65c6b28 Fix T55165: Driving camera lens with property behaves unexpectedly
Differential Revision: https://developer.blender.org/D3438
2018-05-25 12:48:33 +02:00
Bastien Montagne
d8a6c1d316 Cleanup/simplification for BKE_modifier_get_evaluated_mesh_from_object
* Added BKE_object_get_evaluated_mesh, which can also be used outside of
Modifier context.
* BKE_modifier_get_evaluated_mesh_from_object is now a dummy wrapper
around BKE_object_get_evaluated_mesh, we do not need anything special
anymore for RENDER quality option, since this is supposed to be handled
at depsgraph level... Maybe we can get rid of it at some point, but kind
of like the idea of keeping it for now, sounds more consitent.
2018-05-25 12:27:54 +02:00
Bastien Montagne
f243390bd6 Cleanup: minor details in BKE paint code related to palettes.
* Always use BKE_id_new, unless you have a very good reason to use
lower-level code!
* Prefer to pass actual ID user pointer to functions like id_us_plus & co,
rather than 'floating' ID pointer, when possible. It makes it more clear
who is the user we increase count for!
2018-05-25 11:32:47 +02:00
Brecht Van Lommel
03a80facfc Fix T55183, fix T55174: crashes with workspace / view layer relation.
Don't store pointers to ViewLayer in the workspace, only names. Add specific
relation type since the generic mechanism makes the code hard to follow.
Integrate with pointer restore for undo and library remapping code to avoid
data going out of sync.

Also add relation automatically if there doesn't exists one yet in
BKE_workspace_view_layer_get, because in general it's really hard to ensure
it will exist when making arbitrary scene changes.

Differential Revision: https://developer.blender.org/D3432
2018-05-25 11:16:58 +02:00
Campbell Barton
2a6e4f7157 Cleanup: style 2018-05-25 09:45:04 +02:00
Campbell Barton
302fea6b61 Change defaults
- Vertex/Edge Slide: Correct UV's = ON
- Extrude Along Normals: Even Thickness = ON
- Laplacian Smooth: Lambda Factor = 1.0
- UV/Image Editor: Normalized Coordinates = ON
- Render Image: Dithering = 1
- Image Sequence Auto Refresh = ON

See T54943
2018-05-24 21:33:39 +02:00
Dalai Felinto
e8c8ff4f86 Fix all modifiers that depended on BKE_modifier_get_evaluated_mesh_from_object
This fix applying the following modifiers:
* Boolean (working already)
* Array
* Mesh Deform
* Surface Deform
* Vertex Weight Proximity

This function was to return evaluated mesh. So it should get the evaluated
object at all times. So in this case it makes more sense to simply pass the
depsgraph (or in this case the ModifierEvalContext that contains both the
depsgraph and the flag.

Solution discussed with Bastien Montagne.
2018-05-24 16:43:21 +02:00
Campbell Barton
a709e8d6bb Correct last commit 2018-05-24 09:27:13 +02:00
Campbell Barton
5df8a6eb94 Correct fix for view center
The view layers active object was not being copied.
2018-05-24 09:08:36 +02:00
Brecht Van Lommel
b642b510e1 Fix T55168: missing updates when switching particle system type. 2018-05-23 18:59:26 +02:00
Brecht Van Lommel
b6725d3cbf Fix wrong object user count on duplicate. 2018-05-23 18:53:37 +02:00