Commit Graph

21963 Commits

Author SHA1 Message Date
Hans Goudey
ee18b625ca Fix: Edit mesh face corner color operators always use first layer
The operator went through quite a bit of trouble to pass a color
attribute index to the operator, but then it always used the offset
from the first layer of the active color attribute's type.

Also remove the "copy domains temp" API function, which
generalized this more than necessary, and exposed the internals
of the custom data system a bit more than we would like.
2023-03-14 12:03:46 -04:00
Hans Goudey
90076b543b Cleanup: Remove two redundant color attribute functions
The two removed BKE functions were at a mid-level of abstraction
that doesn't make total sense in this API. Removing them is also
helpful in the general effort to have the attribute system rely less
on `CustomData` internally.
2023-03-14 11:33:32 -04:00
Jacques Lucke
92b607d686 CustomData: add separate function to add layer from existing data
This simplifies the usage of the API and is preparation for #104478.

The `CustomData_add_layer` and `CustomData_add_layer_named` now have corresponding
`*_with_data` functions that should be used when creating the layer from existing data.

Pull Request: https://projects.blender.org/blender/blender/pulls/105708
2023-03-14 15:30:26 +01:00
Sybren A. Stüvel
b06d522427 Fix potentially-uninitialised local variable
Very unlikely this caused any actual issue, but in theory it was possible.
2023-03-14 14:36:05 +01:00
Campbell Barton
bc6985a6c1 Cleanup: doxygen comments 2023-03-14 12:51:37 +11:00
Campbell Barton
2a1a9307a7 Cleanup: spelling in comments 2023-03-14 12:36:49 +11:00
Falk David
2788fa915b Refactor: CurvesGeometry read/write function
This add the`CurvesGeometry::blend_read` and `CurvesGeometry::blend_write` methods
and uses them in the `curves_blend_read_data` and `curves_blend_write` functions.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/105737
2023-03-13 18:42:51 +01:00
Nischay-Raj
08fd5747d2 Python API: implement ViewLayer.aovs.remove
Implement ViewLayer.aovs.remove by adding a new RNA function to call
the internal BKE_view_layer_remove_aov.

Resolves #99259

Pull Request: https://projects.blender.org/blender/blender/pulls/105646
2023-03-13 17:29:19 +01:00
Hans Goudey
d3cfb2e20e Fix: Failing assert for meshes with no faces
It's okay if the normals span is empty when there are no faces
2023-03-13 11:40:22 -04:00
Jacques Lucke
93bb443086 Fix: failing test in debug build due to wrong span size 2023-03-13 10:55:48 +01:00
Falk David
df0c2693b6 Refactor: Rename grease pencil files to legacy
This renames the `BKE_gpencil_*` as well as the `DNA_gpencil_types.h`
files to indicate that it's the legacy grease pencil.

Pull Request: https://projects.blender.org/blender/blender/pulls/105597
2023-03-13 10:42:51 +01:00
Hans Goudey
cbc73a1e05 Cleanup: Make mesh function static 2023-03-12 17:35:50 -04:00
Hans Goudey
03fffc08b6 Cleanup: Fix unused variable warning in release builds 2023-03-12 17:34:01 -04:00
Hans Goudey
68ec41d00e Cleanup: Remove unused mesh function
The function set bits in a bitmap for all the edge indices in a face.
With future changes to mesh topology storage though, this level
of abstraction won't be as helpful anyway.
2023-03-12 17:32:26 -04:00
Hans Goudey
1dc57a89e9 Mesh: Move functions to C++ header
Refactoring mesh code, it has become clear that local cleanups and
simplifications are limited by the need to keep a C public API for
mesh functions. This change makes code more obvious and makes further
refactoring much easier.

- Add a new `BKE_mesh.hh` header for a C++ only mesh API
- Introduce a new `blender::bke::mesh` namespace, documented here:
  https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces
- Move some functions to the new namespace, cleaning up their arguments
- Move code to `Array` and `float3` where necessary to use the new API
- Define existing inline mesh data access functions to the new header
- Keep some C API functions where necessary because of RNA
- Move all C++ files to use the new header, which includes the old one

In the future it may make sense to split up `BKE_mesh.hh` more, but for
now keeping the same name as the existing header keeps things simple.

Pull Request: https://projects.blender.org/blender/blender/pulls/105416
2023-03-12 22:29:15 +01:00
Bastien Montagne
e7b0a23283 Fix (unreported) broken ID remapping code, and improve efficiency.
Commit ea97bb1641 introducing the GHash mapping between objects and
their CollectionObject items in a Collection broke ID remapping of
collections's objects. Release builds would 'work', but debug builds
would assert in several ways when opening complex production files.

The root of the issue was a bad/missing handling of the 'duplicate case'
(several CollectionObjects pointing to a same Object).

While fixing the code was possible, it turned out to require disabling
to much safety checks. Further more, there was an opportunity to improve
efficiency of the related code in ID remapping (the pos-processing
checking for NULL and duplicates in collections objects lists).

This commit introduces a new 'dirty' tag for CollectionObject lists and
their ghash mappings.

This tag is set by the `foreach_id` callback when the `ob` pointer of a
CollectionObject is changed, and it is detected as (potentially)
breaking the consistency of that data.

This tag is then used by a new `BKE_collections_object_remove_invalids`
call, to only check and fix collections tagged as dirty, instead of all
the collections in the given Main. It replaces the previous
`BKE_collections_object_remove_nulls` and
`BKE_collections_object_remove_duplicates` functions.
The speed-up is about an order of magnitude for the clean-up code
itself, which gives 2-3 percent speed-up on resynching a complex
production file e.g.

This commit also includes some cleanups and re-organization of related
code.
2023-03-10 18:52:01 +01:00
Christoph Lendenfeld
2e03352492 Refactor: fcurve bounds functions
Refactor the following functions and cover with tests

* `BKE_fcurve_calc_bounds` - used to get the `rctf` bounding box of an fcurve
* `BKE_fcurve_calc_range` - used to get only the x-range, potentially faster when not needing y extents

`get_fcurve_end_keyframes` has been replaced with `get_bounding_bezt_indices` - dealing with indices allows to iterate over that range later

### BKE_fcurve_calc_bounds
* pass in an `rctf` instead of float pointers
* extract logic to get bounds into separate functions

### BKE_fcurve_calc_range
* removed the parameter `do_min_length` it was always false, and this function shouldn't concern itself with clamping.
Calling code can do that if the return bool is false
* use function to get x bounds separated from `BKE_fcurve_calc_bounds`

Pull Request: https://projects.blender.org/blender/blender/pulls/105177
2023-03-10 11:33:11 +01:00
Campbell Barton
d64dfc4333 Cleanup: spelling in comments 2023-03-10 12:58:10 +11:00
Campbell Barton
ecc3e8c751 Cleanup: format, sort CMake file lists 2023-03-10 12:50:17 +11:00
Chris Blackbourn
f70171e9c6 Cleanup: format 2023-03-10 11:00:18 +13:00
Hans Goudey
f9c627b275 Mesh: Set bounds eagerly for cube and grid primitive nodes
For mesh primitives, the bounds can be calculated trivially in advance
with negligible cost. In case they are needed later on, setting them
eagerly can save the calculation later on. For large meshes, this can
save tens of milliseconds before drawing.

Pull Request: https://projects.blender.org/blender/blender/pulls/105266
2023-03-09 18:11:53 +01:00
Bastien Montagne
a8819481cb Merge branch 'blender-v3.5-release'
Conflicts:
	source/blender/modifiers/intern/MOD_array.cc
2023-03-09 16:53:06 +01:00
Germano Cavalcante
e699bd780c Cleanup: silence unreferenced param warning in MSVC
This warning appears when the `WITH_BULLET` option is off.
2023-03-09 12:50:07 -03:00
Bastien Montagne
15dd622a63 Fix (unreported) crash in clnors with empty mesh.
Do not try to allocate zero-size memory from memarena.
2023-03-09 16:34:27 +01:00
Bastien Montagne
ebc062191c LibOverride: Do not assert on invalid resync situation.
Some checks here are really critical and should assert, but that one is
more an indication that something is not going right, though data itself
should still be mostly valid, so better warn the user with a LOG
warning, than be silent in release builds, and crash in debug ones.
2023-03-09 16:31:07 +01:00
Jeroen Bakker
b0037c5c6b Texture Painting: Fix Seam Bleeding of Non-Manifold Sections of Mesh
Fix seam bleeding of non-manifold sections of the mesh, by copying pixels
that are covered by the brush stroke.

As manifold parts are already handled, the pixel copying solution can be
very straight forward.

* Pixels are copied from the same tile. So we don't need a mechanism that
  copies and merges pixels from other tiles.
* Pixels are copied from the closest pixel that is being painted on. We
  don't need to consider that that pixel can be in different areas of the
  tile.

When we copy a pixel, we find the closest pixel in UV space that is being
directly influenced by a paint brush. We also look for the second closest
pixel, which is still a neighbor from the closest pixel. We can mix both
pixels together and store it in the destination. A mix factor is calculated
using the closest non manifold edge as a guidance.

The result of this step is a list of copy and mix commands that can be
executed to fix the seam bleeding for non-manifold sections of the mesh.

| Destination | Source 1 | Source 2 | Mix factor |
| ----------- | -------- | -------- | ---------- |
| 1780,1811   | 1780,1810| 1779,1810| 0.000000   |
| 1781,1811   | 1781,1810| 1782,1811| 0.168627   |
| 1828,1811   | 1828,1810| 1827,1811| 0.156863   |
| 1829,1811   | 1829,1810| 1828,1810| 0.188235   |
| 1830,1811   | 1830,1810| 1829,1810| 0.188235   |
| 1831,1811   | 1831,1810| 1830,1810| 0.188235   |
| 1832,1811   | 1832,1810| 1831,1810| 0.188235   |
| 1833,1811   | 1832,1810| 1832,1810| 0.000000   |

In the end we go over this list mix the sources and store the result at
the destination.

```
tile_buffer[destination] = mix(tile_buffer[source_1],
                               tile_buffer[source_2],
                               mix_factor);
```

**Encoding**
When using a large textures or large seam margins this table can grow
large and reduce performance as data retrieval is slower, than the
operations it has to perform. To improve the performance we encode the
table so less data retrieval needs to be done.

* first `DeltaCopyPixelCommand` is delta encoded from
  `CopyPixelGroup#start_destination` and `start_source_1`. The others
  are delta encoded from the previous `DeltaCopyPixelCommand`.
* For performance reasons PixelCopyGroup#pixels are ordered from
  destination (left to right) for each row a new group would be created
  as the delta encoding most likely doesn't fit. When pixels cannot be
  delta encoded a new group will also be created.

**Compression rate**
When using Suzanne the compression rate is around 36% when using a seam
margin of 4 pixels. The compression rate may vary depending on seam
margin and model. For Suzanne the compression rate was around 36% for
various resolutions.

| Resolution | Margin | Decoded size | Encoded size | Compression |
| ---------- | ------ | ------------ | ------------ | ----------- |
| 2048x2048  | 4 px   | 353.052      | 128.101      | 36%         |
| 4096x4096  | 4 px   | 700.140      | 255.137      | 36%         |
| 8192x8192  | 4 px   | 1.419.320    | 513.802      | 36%         |
| 2048x2048  | 8 px   | 721.084      | 193.629      | 26%         |
| 4096x4096  | 8 px   | 1.444.968    | 388.110      | 26%         |

Pull Request: https://projects.blender.org/blender/blender/pulls/105336
2023-03-09 16:11:01 +01:00
Brecht Van Lommel
0239eee1c6 Fix build error on Windows introduced in 46be42f6b1 2023-03-09 13:48:14 +01:00
Campbell Barton
c10377cf08 Cleanup: rename 'ok' to 'success' in file reading, double-quote paths
- Both success & ok were used for file reading, use the clearer name.
- Paths were single/double quoted, use double quotes for print/reports.
- Rename `path` to `filepath` / `dirpath`.
2023-03-09 12:11:40 +11:00
Campbell Barton
46be42f6b1 PyAPI: extend save/load handlers, optionally take a filepath argument
Add a filepath argument to load/save pre/post.
Also add save_post_failed and load_post_failed handlers so it's always
possible to for the pre handlers to run a matching post action.

This makes it possible to know the filepath of the blend file mean
loaded/saved as well as supporting running an action when load/save
operations fail.

When loading and saving the startup-file, the path argument is set to
an empty string.

Details:

New RNA types were added to support storing primitive values in
PointerRNA. Primitive{String/Int/Float/Boolean}RNA. These will likely
only be used in some limited cases, in the case of BKE_callback_exec it
allows strings to be included as part of the PointerRNA **pointers
argument.

Ref !104769.
2023-03-09 12:05:30 +11:00
Campbell Barton
b3625e6bfd Cleanup: comment blocks 2023-03-09 10:39:49 +11:00
Hans Goudey
60f35207d4 Fix: Hide ".uv_seam" attribute in UI
The attribute, like the other attributes that start with `.` is not
supposed to be displayed in the spreadsheet or the attribute list
by default. This was missing from the commit that added the attribute.
2023-03-08 11:41:36 -05:00
Hans Goudey
27b9ce6ab6 Mesh: Avoid writing unnecessary attributes
When writing in the legacy mesh format, some attributes don't need to
be written since they're written as flags or legacy struct types.
2023-03-08 11:41:36 -05:00
Lukas Tönne
1354e3108b const_cast no longer needed for ntreeIsRegistered. 2023-03-08 17:38:15 +01:00
Lukas Tönne
7d7190de74 Merge branch 'blender-v3.5-release' 2023-03-08 17:36:59 +01:00
Lukas Tönne
1b398dbad0 Fix build error: ntreeIsRegistered requires non-const pointer. 2023-03-08 17:35:22 +01:00
Hans Goudey
5876573e14 Mesh: Move face shade smooth flag to a generic attribute
Currently the shade smooth status for mesh faces is stored as part of
`MPoly::flag`. As described in #95967, this moves that information
to a separate boolean attribute. It also flips its status, so the
attribute is now called `sharp_face`, which mirrors the existing
`sharp_edge` attribute. The attribute doesn't need to be allocated
when all faces are smooth. Forward compatibility is kept until
4.0 like the other mesh refactors.

This will reduce memory bandwidth requirements for some operations,
since the array of booleans uses 12 times less memory than `MPoly`.
It also allows faces to be stored more efficiently in the future, since
the flag is now unused. It's also possible to use generic functions to
process the values. For example, finding whether there is a sharp face
is just `sharp_faces.contains(true)`.

The `shade_smooth` attribute is no longer accessible with geometry nodes.
Since there were dedicated accessor nodes for that data, that shouldn't
be a problem. That's difficult to version automatically since the named
attribute nodes could be used in arbitrary combinations.

**Implementation notes:**
- The attribute and array variables in the code use the `sharp_faces`
  term, to be consistent with the user-facing "sharp faces" wording,
  and to avoid requiring many renames when #101689 is implemented.
- Cycles now accesses smooth face status with the generic attribute,
  to avoid overhead.
- Changing the zero-value from "smooth" to "flat" takes some care to
  make sure defaults are the same.
  - Versioning for the edge mode extrude node is particularly complex.
    New nodes are added by versioning to propagate the attribute in its
    old inverted state.
- A lot of access is still done through the `CustomData` API rather
  than the attribute API because of a few functions. That can be
  cleaned up easily in the future.
- In the future we would benefit from a way to store attributes as a
  single value for when all faces are sharp.

Pull Request: https://projects.blender.org/blender/blender/pulls/104422
2023-03-08 15:36:18 +01:00
Lukas Tönne
10eab0a12c Fix: crash executing geometry nodes on undefined node tree type
Node tree updates can crash if the tree contains a node group that points at an "undefined" tree type.
This can happen if the tree is linked from a library and the path is lost,
or if a custom (python) tree is used and the script is not run.

The fix is to check if the node group type is valid ("registered") and return an empty list otherwise.

Pull Request: https://projects.blender.org/blender/blender/pulls/105564
2023-03-08 15:31:50 +01:00
Falk David
53bb713eda Refactor: Rename OB_GPENCIL and ID_GD
This renames the `OB_GPENCIL` object type and the `ID_GD` to `OB_GPENCIL_LEGACY` and `ID_GD_LEGACY` respectively.
There is no change for the user.

Pull Request: https://projects.blender.org/blender/blender/pulls/105541
2023-03-08 12:35:58 +01:00
Campbell Barton
4fb2c9a407 Cleanup: use system native slashes in PLY, OBJ tests, studiolights
Use native paths to avoid issues comparing paths, see: #103385.
2023-03-08 15:50:02 +11:00
Bastien Montagne
d11874bf21 Merge branch 'blender-v3.5-release' 2023-03-07 18:29:30 +01:00
Bastien Montagne
ec1a76d9cd Fix (unreported) potential invalid usage of Main relations cache.
`library_foreach_ID_link` should only use Main ID relations cache if no
'special' relations flag is set.
2023-03-07 18:25:50 +01:00
Harley Acheson
d0918c5c7f Assets: Add License and Copyright meta-data
As per #105300, this adds optional "license" and "copyright" meta-data
to assets.

Pull Request: https://projects.blender.org/blender/blender/pulls/105318
2023-03-07 18:22:43 +01:00
Brecht Van Lommel
7f5d1fb05a Merge branch 'blender-v3.5-release' into main 2023-03-07 13:23:43 +01:00
Damien Picard
ae530592fe I18n: disambiguate messages
- "Lines" in the sense of number of lines
- "Number" can mean "amount, count" or "index, offset"
- "Second" can be an ordinal number or a unit
- "Root": add the brush curve to the "square root falloff" sense
- "Strip" can be a sequence or a type of hair rendering
- "Constant" in the sense of a value, for the Geometry Nodes add
  submenu (#105447).

Additionally, extract:
- "Press a key" from the Keymap preferences.
- "MaskLayer", upon new mask layer creation

Ref #43295, #105447
2023-03-07 12:31:59 +01:00
Campbell Barton
90dc655951 Cleanup: spelling in comments 2023-03-07 15:00:05 +11:00
illua1
b756915206 Cleanup: Avoid recursion for node parenting
Don't call recursion where it's redundant. The recursive algorithm
can carry dangerous behavior due to stack growth and overflow. The
probability is low for something like the frame nodes. But using a loop
is cheap, providing O(N = const) memory cost. A loop through the links
in a singly linked list is sufficient. The use of 2D vectors for
location mapping and other things can be separate.

Pull Request #105394
2023-03-06 18:39:20 +01:00
Bastien Montagne
f49a995b2c Add a mechanism to abort a blend file reading on critical error.
This commit introduces a new Main boolean flag that marks is as invalid.

Higher-level file reading code does checks on this flag to abort reading
process if needed.

This is an implementation of the #105083 design task.

Given the extense of the change, I do not think this should be
considered for 3.5 and previous LTS releases.
2023-03-06 16:08:45 +01:00
Bastien Montagne
f1df811899 Fix (unreported) potential leak in Main freeing function.
Could happen in case a 'split-by-libraries' Main is passed to
`BKE_main_free`.
2023-03-06 16:08:45 +01:00
Sergey Sharybin
c26566ad27 Drivers: Introduce the Context Properties
Drivers: Introduce the Context Properties

The goal: allow accessing context dependent data, such as active scene camera
without linking to a specific scene data-block. This is useful in cases when,
for example, geometry node setup needs to be aware of the camera position.

A possible work-around without changes like this is to have some scene
evaluation hook which will update driver variables for the currently evaluating
scene. But this raises an issue of linking: it is undesirable that the asset
scene is linked to the shot file.
Surely, it is possible to have post-evaluation handler to clear the variables,
but it all starts to be quite messy. Not to mention possible threading
conflicts.

Another possibility of introducing a way to achieve the goal is to make it so
the dependency graph somehow parses the python expression where artists can
(and already are trying to) type something like:

  depsgraph.scene.camera.matrix_world.col[3][0]

But this is not only tricky to implement properly and reliably, it hits two
limitations:

- Currently dependency graph can only easily resolve dependencies to a RNA
  property.

- Some properties access which are valid in Python are not considered valid
  RNA properties by the existing property resolution functions:

  `camera.matrix_world[3][0]` is a valid RNA property, but
  `camera.matrix_world.col[3][0]` is not.

Using driver variables allows to have visual feedback when the path resolution
fails, and there is no way to visualize errors in the python expression itself.

This change introduces the new variable type: Context Property. Using this
variable type makes allows to choose between Active Scene and Active View
Layer. These scene and view layer are resolved during the driver evaluation
time, based on the current dependency graph.

This allows to create a driver variable in the following configuration:

- Type: Context Property
- Context Property: Active Scene
- Path: camera.matrix_world[3][0]

The naming is a bit confusing. Tried my best to keep it clear keeping two
aspects in mind: using UI naming when possible, and follow the existing
naming.

A lot of the changes are related on making it so the required data is available
from the variable evaluation functions. It wasn't really clear what the data
would be, and the scope of the changes, so it is done together with the
functional changes.

It seems that there is some variable evaluation logic duplicated in the
`bpy_rna_driver.c`. This change does not change it. It is not really clear why
this separate code path with much more limited scope of supported target types
is even needed.

There is also a possible change in the behavior of the dependency graph: it
is now using ID of the resolved path when building driver variables. It used
to use the variable ID. In common cases they match, but when going into nested
data-blocks it is actually correct to use relation to the resolved ID. Not sure
if there was some code to ensure that, which now can be resolved. Also not sure
whether it is still needed to ensure the ID specified in the driver target is
build as well. Intuitively it is not needed.

Pull Request #105132
2023-03-06 16:01:47 +01:00
Damien Picard
4fb6e45b37 Curves: change default font offset from 1.0 to 0.0
Currently, curves have a default offset of 1.0, while the initial (and
expected) value is 0.0. When resetting this value to its default, the
curve is now modified unexpectedly. This is most noticeable with text
objects: when resetting the offset of a new text, it will look very
broken.

Internally the value is stored with an offset of 1.0, with custom
setter and getter adding and subtracting 1.0 respectively. To give
this property a default of 0.0, we also need to add 1.0 to the initial
value upon curve creation.

Pull Request #105182
2023-03-06 14:28:40 +01:00