Commit Graph

9377 Commits

Author SHA1 Message Date
Pablo Vazquez
de231887b4 Themes: Remove deprecated themes.
Most themes have missing/wrong settings due to the new editors in 2.8

A Call-for-content has been made at devtalk.blender.org for the community to contribute new ones.
2018-11-19 12:31:08 +01:00
Campbell Barton
b33afe4df3 Tool System: improve popup w/ modifier keys
When the toolbar is accessed with modifiers (eg shift-space):

- Check if we can use the key without any modifiers to set the cursor.
- Pie-menu stile release event no longer checks for modifiers.
2018-11-19 14:39:25 +11:00
Campbell Barton
740adf2a4b Cleanup: style 2018-11-19 13:37:18 +11:00
Campbell Barton
472b114761 Fix keymap loading multiple times
Blender defaults data-file was loading it's own key-map
with a capital 'B', the preset would load it again w/ a lowercase name.

Use lowercase key-map names.
2018-11-19 13:11:33 +11:00
Campbell Barton
3d92afca7e Fix tool-system popup and tips w/ empty keymap
That this looks like an issue loading keymaps correctly,
needs to be investigated.
2018-11-19 11:58:09 +11:00
Campbell Barton
9f4e4d672c Cleanup: naming 2018-11-19 07:06:38 +11:00
Campbell Barton
3b48620098 Cleanup: naming 2018-11-19 07:04:24 +11:00
Campbell Barton
074cd53c19 Keymap: move left click select to a preference 2018-11-19 06:27:17 +11:00
Antonioya
991bb00762 GP: Rename GPENCIL_OT_brush_paint to GPENCIL_OT_sculpt_paint
This makes the operator name more consistent. Part of T57818
2018-11-18 18:07:16 +01:00
Campbell Barton
0cac506f6e Keymap: preference to swap space/shift-space keys
This option is for animators who may not use the tool-system much
(mostly staying in object/pose-mode with the transform-tool active).
2018-11-18 13:43:44 +11:00
Campbell Barton
c57951d903 Keymap: add user-prefs to the default keyconfig
Currently the only option is to use select-all as a toggle.
2018-11-18 12:45:14 +11:00
Campbell Barton
50a4a899fd Keymap: Default pref for select-all to toggle
Access in the UI next.
2018-11-18 12:39:31 +11:00
Campbell Barton
d5c751012b UI: show active keymap user preferences 2018-11-18 12:32:35 +11:00
Campbell Barton
0f1a63d34c PyAPI: add bpy.utils.execfile
Wraps `importlib.util`, avoids duplicate preset loading calls.
2018-11-18 11:49:03 +11:00
Campbell Barton
f520f01b46 Cleanup: tweak to keymap layout args
Needed to support user-keyconfig draw call.
No functional changes.
2018-11-18 11:16:25 +11:00
Clément Foucault
64dc0f2685 UI: Eevee: Rename Volume Exponential Sampling to Distribution 2018-11-16 19:24:55 +01:00
Howard Trickey
91aa81b61d Fix T57850, bevel modifier crash with vertex groups and face area mode.
Used wrong Loop variable in this case.
2018-11-16 10:06:05 -05:00
Brecht Van Lommel
54091d935f Fix inconsistent frame set event in graph compared to other animation editors. 2018-11-16 15:53:48 +01:00
Brecht Van Lommel
d5ab6af864 Keymaps: some more tweaks for left click select based on user feedback.
* More tools now combine with select click by only starting on drag.
* Alt+LMB works again as loop select as alternative to double click LMB.
2018-11-16 15:28:56 +01:00
Bastien Montagne
2589263b6e Fix related to T57851: broken normalmap handling in py shader wrapper.
Pretty stupid mistake...
2018-11-16 14:59:30 +01:00
Philipp Oeser
20963a6a06 PyTemplates operator_modal_view3d_raycast: update to blender2.8 (*/@) 2018-11-16 12:10:35 +01:00
Campbell Barton
c1f5ccb11a Keymap: allow filling in existing key-configs
Needed so we can get the preferences of a key-config
which are sent to a function that generates the contents.
2018-11-16 16:00:37 +11:00
Campbell Barton
cb79b691cd Cleanup: set variable for preference name 2018-11-16 15:00:27 +11:00
Campbell Barton
b24de94c29 Cleanup: de-duplicate 3d view select items 2018-11-16 10:51:33 +11:00
Brecht Van Lommel
988c4259e5 Keymaps: add double click loop select to RMB keymap. 2018-11-16 00:37:30 +01:00
Brecht Van Lommel
e18cc071f8 Fix Blender RMB keymap cursor being set when using border select. 2018-11-16 00:37:30 +01:00
Brecht Van Lommel
8510ef02f9 Fix Blender 2.7 keymap missing spacebar search menu. 2018-11-16 00:24:52 +01:00
Brecht Van Lommel
bf7af31e9f Keymaps: left click select keymap changes
Both the active tools and selection are now on LMB, which leads to
various conflicts.

For that reason the LMB keymap now has a couple of differences
compared to before. These changes do not affect the RMB keymap.

* Context Menu: W -> RMB
* Select Tool activate: None -> W
* Set Cursor: RMB -> Shift+RMB
* Loop Select: Alt+LMB -> double click LMB
* Mask Feather Vertex Slide: Shift+RMB -> Ctrl+Shift+RMB
* Node Select: only with LMB now, no RMB

The idea behind the W key Select Tool shortcut is that various
tools can't be combined with selection, unlike the RMB keymap.
So this works as a quick shortcut to drop a tool
and go back to selection.

Tools: set Select Box tool as default, rather than Cursor.

This goes along with coming LMB select keymap changes,
where we want the user to be able to LMB click to select by default,
rather than set the cursor.
The cursor will still be directly setabble with shift+RMB.
2018-11-16 09:54:50 +11:00
Campbell Barton
5215c42e3c Revert "Keymap: remove 3D cursor keymap"
This reverts commit 8ecc51e87f.

This is needed for keymaps that dont include cursor placement by
default.
2018-11-16 09:44:19 +11:00
Campbell Barton
0f21b64b1a WM: fix hard coded rename
Currently the filenames are used when setting keymaps.
This hard coded naming meant the preset and setting function
need to be kept in sync.

Prefer to not have hard coded replacements which need to be duplicated.
2018-11-16 09:37:18 +11:00
Campbell Barton
be66428a8f Error in recent keymap update 2018-11-16 09:23:48 +11:00
Campbell Barton
e0a30aef19 WM: Fix secondary toolbar events being ignored
Error in recent workaround.
2018-11-16 09:19:33 +11:00
Brecht Van Lommel
088be7eb2f Keymaps: replace select / action mouse system
For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
2018-11-16 08:31:00 +11:00
Campbell Barton
8ecc51e87f Keymap: remove 3D cursor keymap
Rely on 3D view keymap, fixes T57843
2018-11-16 07:59:00 +11:00
Clément Foucault
ffa461f13c Eevee: Add Filter Quality setting
This setting can be tweaked to improve glossy reflection cubemaps.

It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
2018-11-15 20:04:47 +01:00
Clément Foucault
1b321048a7 Eevee: Add Glossy Reflection clamping
This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.

The lost energy may be replaced manually by a sunlight that compensate the
this loss.

This clamping only concerns Reflection Cubmaps and is done on all on all
of them.

Setting to 0.0 disables it (default).
2018-11-15 20:04:47 +01:00
Dalai Felinto
f8964809b8 Viewport collections visibility: Viewport and Selection options
Right now we have a different behaviour whether users click on the name or on
the visibility eye.

When clicking on the eye, it is a toggle. When clicking in the name, you
are isolating this collection (unless you use shift).

As for the UI I tried using separator_spacer, but it was more work than
worth. A lot of sub panels, and LEFT/RIGHT alignment work just fine.
2018-11-15 16:59:42 -02:00
Dalai Felinto
0ff424b299 Viewport collections visibility: Remove collection icon
I added the icon inspired by the H menu, but there is no need for this.
2018-11-15 16:49:20 -02:00
Clément Foucault
c2164e579c Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.

It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
2018-11-15 18:16:30 +01:00
Clément Foucault
516e000aa9 Eevee: Add Light Threshold value
This is an important change. Starting from now, all lights have a finite
influence radius (similar to the old sphere option for BI).

In order to avoid costly setup time, this distance is first computed
automatically based on a light threshold. The distance is computed
at the light origin and using the inverse square falloff. The setting
can be found inside the render settings panel > shadow tab.

This light threshold does not take the light shape into account an may not
suit every case. That's why we provide a per lamp override where you can
just set the cutt off distance (Light Properties Panel > Light >
Custom Distance).

The influence distance is also used as shadow far clip distance.

This influence distance does not concerns sun lights that still have a
far clip distance.

---

This change is important because it makes it possible to cull lights
an improve performance drastically in the future.
2018-11-15 18:16:30 +01:00
Philipp Oeser
cfb6f14616 Fix node_shader_utils: "Specular Tint" is a float (not a color) 2018-11-15 17:52:40 +01:00
Brecht Van Lommel
2aa0a69015 Splash: tweak quick setup to use single column style layout. 2018-11-15 15:26:53 +01:00
Brecht Van Lommel
8dbf0957f6 Keymaps: add select with left / right option to quick setup splash screen. 2018-11-15 15:12:48 +01:00
Dalai Felinto
098e807f9e Viewport collections visibility popover
This brings the functionality currently in the H shortcut, to hide/show
individual collections.

In order to convey hierarchy, and to make justice to the originally
intended 1-10 shortcuts, we group the collections per siblings.
2018-11-15 11:52:00 -02:00
Brecht Van Lommel
71fd7e610a Keymaps: minor code refactor after adding tools to default preset. 2018-11-15 12:50:33 +01:00
William Reynish
165c447691 Tool System: add curve tilt tool 2018-11-15 22:31:47 +11:00
Campbell Barton
48c137ad5d UI: remove node tree panels
This duplicates items in the add menu and uses a lot of vertical space.

This should be used for tools or disabled.
2018-11-15 19:36:32 +11:00
Campbell Barton
b8d21f9b9b Cleanup: typo, whitespace 2018-11-15 18:50:18 +11:00
Campbell Barton
5ec1d709e7 WM: use Python bytecode cache to run presets
Key-maps can be very large, avoid parsing on every startup.
2018-11-15 18:46:00 +11:00
Campbell Barton
7c03365861 WM: use spacebar press event (not double click)
Functionality) is nicer but this uses a hack to make it work,
keep the code under a variable in case we want to remove.
2018-11-15 17:12:33 +11:00