Switch selection from Release to Click, so releasing mouse button
after transform confirmation wouldn't trigger selection operator.
However, needed to disable old Click behavior which used to deselect
everything if click happened outside of any object. It wad bad way
to do such a behavior and shall be re-think and solved in a better
way.
* rename sculpt_brush_texture_settings to brush_texture_settings
* Expose texture scale and offset in texture paint mode
* Introduce still inactive mapping mode for texture paint, tiled and
view aligned only. Projective paint uses only tiled, while 2d paint can
use both. Commit will come that will use both appropriately for both
modes, omitting fixed brush flag (which is tiled with another name)
For python operators that used the ExportHelper mix-in class, an empty file field would become '.ext', entering and existing the text field would become '.ext.ext',
Now only add an extension if the filename part of the path is set, so '.ext' will still become '.ext.ext' but having only the extension isn't so likely to happen in the first place now.
This is a different fix then the changes suggested in the report but I'd prefer to keep path functions stupid+predictable.
* handle nicely multiple empty lines in po files (still have to figure out why po writer sometime output two lines instead of one!)
* fix rtl processing!
add Ctrl+Shift+Tab shortcut for selecting snap type to the UV editor too.
also added icon drawing to WM_OT_context_menu_enum() so it gets the icons from the enum to draw them in the menu.
Notes:
* Most tools here have been updated, only a few (unused :p ) features should be missing. But some updates are rough for now, and performances are globally worse currently, will address this later (this is only really noticeable when you work over the whole repo, anyway ;) ).
* This update breaks "edit translations" addon, will fix it later, once core (i.e. this module) is considered stable again!
Own stupid mistake in recent UI list refactor - those two lists are a good example where a non-void 'id' is necessary, as they use the same class in the same window... Else, the same object is shared by the two, which can't work! :)
Many depsgraph failures are because some data in the graph is being
recalculated too early (or not at all).
Since we better support animators with working renders, here's a hack to
allow manual additional updates on frame changes.
In Property Editor, Object, Panel "Relations Extra" you now have two
buttons:
- Extra Object Update
- Extra Data Update
This will do an extra update of object and/or its data ONLY on frame changes.
Update happens as last.
Tested on files collected in Wiki todo, several cases now work OK, especially
the lags on updates.
- bpy.path.extensions_image
- bpy.path.extensions_movie
- bpy.path.extensions_audio
eg:
if os.path.splitext(filename)[1].lower() in bpy.path.extensions_image:
... we have an image ...