Animation would still play in the viewport.
There are two ways to unlink an action from the Outliner:
[1] `Unlink Action` on the Animation Data context menu.
This does `outliner_do_data_operation` / `unlinkact_animdata_fn` and has
the correct DEG update.
[2] `Unlink` on the Action context menu
This does `outliner_do_libdata_operation` / `unlink_action_fn` and was
missing the DEG update.
Now add the missing DEG update to the second case.
Maniphest Tasks: T95679
Differential Revision: https://developer.blender.org/D14089
The issue reported was that the recently introduced manual framerange of
an action (see rB5d59b38605d6) was not having an immediate effect in
case the action was pushed down from the Action Editor and only showed
its effects after e.g. saving and reloading the file. However doing the
same thing (pushing down the action) was working fine when done from the
NLA.
Now bring pushdown in sync (in terms of DEG update tagging) between the
Action Editor and the NLA, meaning that now both the owner and the
action are tagged when pushdown happens from the Action Editor as well.
Fixes T96964.
Maniphest Tasks: T96964
Differential Revision: https://developer.blender.org/D14564
The new tab in the properties panel for "Color Attributes" shows the
data type and domain, just like the Attributes tab.
The issue is that the UI does not scale well and can only display the
full names when dragged to an extreme width.
This is due to the inclusion of the render icon in between the
attribute name and attribute type description.
This patch changes the order that items are displayed in the Color
Attributes Panel. Moving the render icon to the very right.
The result is consistent with other parts of the Blender UI and does
not take as much space to display the full text.
Reviewed By: @jbakker
Differential Revision: https://developer.blender.org/D14567
Ref D14567
Color filter sharpening now clamps the output.
The sharpening delta is now calculated from the
difference of two levels of vertex averaging instead
of one smooth iteration and the base color.
TODO: Sharpen in a different color space;
SRGB-linear has saturation artifacts. I
tried HSL but it had value artifacts. I'd
like to try LAB but we don't seem to have
conversion functions for it (at least as far
as I could see).
- Replace SPACE_TYPE_LAST with SPACE_TYPE_NUM (adding 1).
- Rename RGN_TYPE_LEN to RGN_TYPE_NUM
This makes it possible to tag space-type/region-type combinations
with `bool tag[SPACE_TYPE_NUM][RGN_TYPE_NUM]` which reads more clearly
than `bool tag[SPACE_TYPE_LAST + 1][RGN_TYPE_LEN]`.
The type of the key was changed from string to integer in 66da2f537a, but
the GSet was still being created for string keys.
As long as the integers stay small enough, this even kind of works on
little-endian systems, but of course it should use an integer hash instead.
Currently, hovering over a socket itself shows no tooltip at all, while
hovering over its value field shows "Default value", which is not helpful.
This patch therefore implements socket tooltips following the proposal at
https://blender.community/c/rightclickselect/2Qgbbc/.
A lot of the basic functionality was already implemented for Geometry Nodes,
where hovering over the socket itself shows introspection info.
This patch extends this by:
- Supporting dynamic tooltips on labels, which is important for good tooltip
coverage in a socket's region of the node.
- Adding a function to setting a dynamic tooltip for an entire uiLayout, which
avoids needing to set it manually for a wide variety of socket types.
- Hiding the property label field in a tooltip when dynamic tooltip is also
provided. If really needed, this label can be restored through the dynamic
tooltip, but in all current cases the label is actually pointless anyways
since the dynamic tooltip gives more accurate and specific information.
- Adding dynamic tooltips to a socket's UI layout row if it has a description
configured, both in the Node Editor as well as in the Material Properties.
Note that the patch does not add any actual tooltip content yet, just the
infrastructure to show them. By default, sockets without a description still
show the old "Default value" tooltip.
For an example of how to add socket descriptions, check the Cylinder node
in the Geometry Nodes.
Differential Revision: https://developer.blender.org/D9967
Simply add the few lines so that the Cycles renderable New Curves
(with a small temporary patch to output the new type to render engines)
would get assigned a shader (in particular a hair shader).
Differential Revision: https://developer.blender.org/D14622
* Don't assume the display colorspace name fully defines the transform
to display space, this is not true in OpenColorIO 2 where view transforms
may be defined in more complexs ways than just specifying a colorspace.
* In places where we need to store the display colorspace name, resolve
<USE_DISPLAY_NAME> token manually.
Ref T96590
Coordinate checks in `spline_under_mouse_get` need to take place with
the evaluated mask to get the right center. This is now more in line to
how this is done in `ED_mask_point_find_nearest`.
Note: similar issues are reported with box/circle/lasso selection in
T97135, will tackle these separately though.
Maniphest Tasks: T85467
Differential Revision: https://developer.blender.org/D14598
This implements the icon for snake hook, as well as tweak the
growth brush to make it bigger and with the triangles more
distinct for better reading of the icon.
Differential Revision: https://developer.blender.org/D14616
It was not possible to assign a shortcut to menu items in the insert
key-frame menu going back to version 2.7x. Doing so would replace the
current key that opens the insert keyframe menu (I-key by default),
instead of binding a key to insert a key-frame for the keying-set
referenced by the menu item.
Now each menu item can be bound to a key or added to the "Quick
Favorites" menu, directly inserting a key-frame for the corresponding
keying-set.
Note that users must use the operator `anim.keyframe_insert_by_name`
when setting up key-shortcuts as `anim.keyframe_insert` is only intended
to launch the menu.
Keymap Editor:
When editing these key-map items in the key-map editor, the keying-set
identifier must be used. At the moment the key-map editor doesn't
support showing a drop-down list. The identifiers can be used from the
tool-tip or the info editor.
{F12994924}
Details:
Use `ANIM_OT_keyframe_insert_by_name` instead of
`ANIM_OT_keyframe_insert_menu` for the insert keyframe popup menu to
resolve the following issues binding keys to keying sets:
- The index of the keying set isn't stable (adding/removing keying sets
may change it).
- Binding a key to items in the popup menu triggers a popup instead of
inserting a key using the keying set from the menu item.
While support for using the current operator could be improved, it will
still only work for built-in keying sets, so I'd prefer to use an
operator that is intended for key-bindings.
Besides supporting binding keys to menu items there are no functional
changes.
Reviewed By: sybren
Ref D14289
This simply adds access to the vertex crease layer from Python
code. Documentation was modified to remove "Edge" as it is
shared between edges and vertices, similarly to bevel weights.
Differential Revision: https://developer.blender.org/D14605
- Missing star prefix.
- Unnecessary indentation.
- Blank line after dot-points
(otherwise doxygen merges with the previous dot-point).
- Use back-slash for doxygen commands.
- Correct spelling.
These operators build a list of all lightgroups that are used by the view layer's
scene and either add all used lightgroups that are not part of the view layer yet
or remove all lightgroups in the view layer that are not being used.
Differential Revision: https://developer.blender.org/D14596
Use the Extend method for these, as these do not work correctly. For UVs
it's better to extend the UVs from the same face, and for tangent space
the normals should be encoded in a matching tangent space.
Later the Adjacent Faces method might be improved to support these cases.
Ref T96977
Differential Revision: https://developer.blender.org/D14572
Port the "Normal" and "Curve Tangent" nodes to the new curves data-block
to avoid the conversion to `CurveEval`. This should make them faster by
avoiding all that copying, but otherwise nothing else has changed.
This also includes a fix to move the normal mode as a built-in curve
attribute when converting to and from `CurveEval`. The attribute is
needed because the option is used implicitly in many nodes currently.
Differential Revision: https://developer.blender.org/D14609
Since effect strips can't be transformed directly, their selection had
to be forced in order to process them. This often failed in more
complicated scenarios, because there was no attempt to parse hierarchy
completely. In worst case only one effect in chain would be selected.
This code was marked by `XXX_DURIAN_ANIM_TX_HACK`.
Instead solution described above, a collection of strips that depend
on non effect strip position is built by function
`query_time_dependent_strips_strips` and it is stored in `TransSeq`.
In `flushTransSeq` this collection is iterated and transformation offset
is applied to effect strip animation. Strips in collection should be
consistent with true state of dependency and should be complete.
Functional changes:
- When 2-input effect strip changes position, animation is offset even
if only handles are moved. This only applies to 2-input effect however.
- Selection is not extended to include effect strips anymore. If effects
are to be moved, they must be selected manually. This is because
previously it was very hard to reorganize effects in chain, since moving
first strip in chain would always select anywhere from 1 to n effects.
So creating or filling gap in channel would almos always result in
collision especially if their order in timeline doesn't perfectly
represent their order in chain.
Previously, the new attributes were zero-initialized. However, sometimes
the default has to be something else. The old behavior led to unexpected
behavior in the Snap Curves to Surface operator in Deform mode, when the
curves were not attached to the surface before.
Differential Revision: https://developer.blender.org/D14588
This change moves the grid panel UI from the View tab up into the
Overlay panel.
Reasons to move to the Overlay panel include:
- Consistency with the grid options in the 3D viewport
- The grid has been drawn as an Overlay for quite some time already
Additional changes that now make sense to have:
- The grid responds to the main Overlay show/hide toggle
- Adds a toggle to show/hide the grid which is consistent with overlays in general
As before, these grid controls are only available for active UV edit
sessions.
Differential Revision: https://developer.blender.org/D11862
- Use "curve" instead of "spline" in comments
- Use non-plural variable names
- Tag topology dirty after resolution modified rather than positions
- Reorder enum values to change which value is zero (and the default)
- Remove a duplicate unused variable
draw_common.h was included in a C++ file
leading to the linker looking for the
decorated name for `G_draw` which lead
to a linker error.
adding an extern "C" for C++ fixes
the issue.
lengths along a set of points. This can be used for the sample curves
node, or finding new points along a curve when extending
or shrinking it.
This commit uses it in the snake hook brush as an example.
The logic is similar to the uniform length sampling, but the next
sample length is retrieved from the input instead of multiplication.
For the sample node in the future, though this sort of sampling can be
potentially done more efficiently for specific curve types besides
poly curves, it's simpler, at least as a start, to work on a set of
evaluated points that can be treated like a poly curve.
Differential Revision: https://developer.blender.org/D14571
This adds support to show dots for the curves points when in edit mode,
using a specific overlay.
This also adds `DRW_curves_batch_cache_create_requested` which for now
only creates the point buffer for the newly added `edit_points` batch.
In the future, this will also handle other edit mode overlays, and
probably also replace the current curves batch cache creation.
Maniphest Tasks: T95770
Differential Revision: https://developer.blender.org/D14262
The `frame_offset` used for creating `TimeSamplings` when exporting was
being clamped, which would make subframe sampling potentially fail, or
get out of sync.
Both the Alembic and USD libraries use double precision floating
point numbers internally to store time. However the Alembic I/O
code defaulted to floats even though Blender's Scene FPS, which is
generally used for look ups, is stored using a double type. Such
downcasts could lead to imprecise lookups, and would cause
compilation warnings (at least on MSVC).
This modifies the Alembic exporter and importer to make use of
doubles for the current scene time, and only downcasting to float
at the very last steps (e.g. for vertex interpolation). For the
importer, doubles are also used for computing interpolation weights,
as it is based on a time offset.
Although the USD code already used doubles internally, floats were used
at the C API level. Those were replaced as well.
Differential Revision: https://developer.blender.org/D13855
This patch adds color attributes to TexPaintSlot. This allows an easier selection
when painting color attributes.
Previously when selecting a paint tool the user had to start a stroke, before the
UI reflected the correct TexPaintSlot. Now when switching the slot the active
tool is checked and immediate the UI is drawn correctly.
In the future the canvas selector will also be used to select an image or image texture node
to paint on. Basic implementation has already been done inside this patch.
A limitation of this patch is that is isn't possible anymore to rename images directly from
the selection panel. This is currently allowed in master. But as CustomDataLayers
aren't ID fields and not owned by the material supporting this wouldn't be easy.
{F12953989}
In the future we should update the create slot operator to also include color attributes.
Sources could also be extended to use other areas of the object that use image textures
(particles, geom nodes, etc... ).
Reviewed By: brecht
Maniphest Tasks: T96709
Differential Revision: https://developer.blender.org/D14455
Avoid Blender overwriting artist's choices. The automatic change from
"Hold" (i.e. bidirectional extrapolation) to "Hold Forward" (i.e. only
extrapolate forward in time) has been removed.
This patch does not change strip evaluation. Between two strips, the
first with `None` extrapolation and the next with `Hold`, neither strip
will evaluate, which matches previous behavior. A future patch can
change the evaluation behavior.
Reviewed By: RiggingDojo, sybren
Maniphest Tasks: T82230
Differential Revision: https://developer.blender.org/D14230