Commit Graph

84615 Commits

Author SHA1 Message Date
Hans Goudey
eecaa59513 Fix: Self object missing from geometry nodes evaluator params
This was an oversight in the previous refactoring commit in this file.
2021-04-27 11:42:40 -05:00
YimingWu
4ddff574d7 Fix T87832: Incorrect FOV in line art when sensor fit is not Auto.
Reviewed by Sebastian Parborg

https://developer.blender.org/D11095
2021-04-27 22:34:20 +08:00
Jacques Lucke
3c269f01c3 Cleanup: clang format 2021-04-27 13:11:08 +02:00
Jacques Lucke
908bb03630 Geometry Nodes: improve geometry nodes evaluator internal api
This is a first step towards T87620.
It should not have any functional changes.

Goals of this refactor:
* Move the evaluator out of `MOD_nodes.cc`. That makes it easier to
  improve it in isolation.
* Extract core input/out parameter management out of `GeoNodeExecParams`.
  Managing this is the responsibility of the evaluator. This separation of
  concerns will be useful once we have lazy evaluation of certain inputs/outputs.

Differential Revision: https://developer.blender.org/D11085
2021-04-27 13:03:40 +02:00
Jacques Lucke
a022cffb72 Geometry Nodes: initial Attribute Transfer node
This is a first version of an Attribute Transfer node. It only supports two
modes for mapping attributes from one geometry to another for now.
More options are planned for the future.

Ref T87421.

Differential Revision: https://developer.blender.org/D11037
2021-04-27 12:56:13 +02:00
Jacques Lucke
e240d94191 Merge branch 'blender-v2.93-release' 2021-04-27 12:35:48 +02:00
Jacques Lucke
7eb9b7976f Fix T85889: recursive instances result in crash
Generally, it would be good to not allow this from happening in the
first place but that is quite tricky because an object does not know
which other object instances it. Similar checks might be necessary
in other places, but this fixes the bug already.

Differential Revision: https://developer.blender.org/D11086
2021-04-27 12:33:40 +02:00
Hans Goudey
542f022afd Merge branch 'blender-v2.93-release' 2021-04-26 22:23:55 -05:00
Hans Goudey
f682812f41 Fix T87749: Fix text jitter in buttons with icons
This patch fixes the remaining issues described in T87749. The jitter
was caused by inconsistent rounding when using the floats icon_size
and icon_padding to offset the bound for the text drawing. Using
`round_fl_to_int` leads to consistent results and fixes the jitter
that remained in some buttons with icons, UI lists, and breadcrumbs.

Differential Revision: https://developer.blender.org/D11062
2021-04-26 22:23:23 -05:00
Hans Goudey
77aac42fbc Cleanup: Make function static 2021-04-26 22:19:39 -05:00
Hans Goudey
2841d225a9 Merge branch 'blender-v2.93-release' 2021-04-26 22:17:00 -05:00
Hans Goudey
fe79935f00 Fix T87401: Drop-down can apply the wrong modifier
The trouble was that there was a context pointer "modifier" in the
property editor context that returned the active modifier. But the
"modifier" variable was already used in many places, for pointers
that are *not* equivalent to the active modifier.

The context pointer for the active modifier was unecessary anyway.
If we need to access a context pointer for the active modifier in the
property editor then we can add it. Until then it only adds confusion.
2021-04-26 22:16:30 -05:00
Hans Goudey
676ef58a89 Cleanup: Fix unused variable warning in lite build 2021-04-26 17:03:06 -05:00
Hans Goudey
cb3ea6636e Merge branch 'blender-v2.93-release' 2021-04-26 17:02:15 -05:00
Hans Goudey
14b26fc976 Fix T87702: Cannot generate one point with line node in end points mode
Counts of less than one weren't allowed in end points mode mostly to
avoid a division by zero when calculating the delta. It's trivial to
allow a count of one, so this commit does that, with the point placed
at the start location.
2021-04-26 17:01:56 -05:00
Hans Goudey
7e17dbfcf3 Cleanup: Move displist.cc to C++
This is a change split from the geometry nodes curves branch. Since
curve object modifier evaluation happens in this file, moving it to C++
will be quite helpful to support the `GeometrySet` type. Other than
that, the code in the branch intends to replace a fair amount of this
file anyway, so I don't plan to do any further cleanup here.

Differential Revision: https://developer.blender.org/D11078
2021-04-26 15:11:53 -05:00
Hans Goudey
e032ca2e25 Cleanup: Replace modifyVolume with modifyGeometrySet
This allows us to remove a callback from the modifier type info struct.
In the future the these modifiers might just be replaced by nodes
internally anyway, but in the meantime it's nice to unify the handling
of evaluated geometry a bit.

Differential Revision: https://developer.blender.org/D11080
2021-04-26 14:42:03 -05:00
Julian Eisel
a7bda03516 Fix T87842: Outliner in Blender File mode has large performance impact
The Outliner was doing a full rebuild of its tree in response to transform
notifiers. I don't see any reason for this, a simple redraw without rebuilding
should be just fine.
The same optimization could be done for other object notifiers, but I'll check
on them separately.
2021-04-26 19:30:31 +02:00
Jacques Lucke
607cd463b3 Merge branch 'blender-v2.93-release' 2021-04-26 19:21:24 +02:00
Jacques Lucke
49b3d00c10 Fix: crash after recent commit
This was a mistake in rBb67fe05d4bea2d3c9efbd127e9d9dc3a897e89e6.
2021-04-26 19:19:44 +02:00
Philipp Oeser
eb0d680851 Merge branch 'blender-v2.93-release' 2021-04-26 18:05:10 +02:00
Philipp Oeser
38bfa8902b Fix T87771: Immediate Crash on "Edit Source" in Compositor
Caused by {rB278011e44d43}.

Framebuffer management since above commit now seems to require region
bind/unbind in for the operator to be able to redraw correctly without
using the same framebuffer in multiple contexts.

Maniphest Tasks: T87771

Differential Revision: https://developer.blender.org/D11084
2021-04-26 18:00:26 +02:00
YimingWu
c266632ff6 LineArt: UI fixes to match the content for 2.93 manual.
Reviewed by: Sebastian Parborg

Differential Revision: https://developer.blender.org/D11089
2021-04-26 23:40:46 +08:00
Jacques Lucke
d89d53b453 Merge branch 'blender-v2.93-release' 2021-04-26 16:44:06 +02:00
Jacques Lucke
b67fe05d4b Depsgraph: support depending on collection geometry
This fixes T87666 and T83252.

The boolean modifier and geometry nodes can depend on the geometry
of an entire collection. Before, the modifiers had to manually create relations
to all the objects in the collection. This worked for the most part, but was
cumbersome and did not solve all issues. For example, the modifiers were not
properly updated when objects were added/removed from the referenced collection.

This commit introduces the concept of "collection geometry" in the depsgraph.
The geometry of a collection depends on the transforms and geometry of all
the objects in it. The boolean modifier and geometry nodes can now just depend
on the collection geometry instead of creating all the dependencies themselves.

Differential Revision: https://developer.blender.org/D11053
2021-04-26 16:35:22 +02:00
Campbell Barton
bac9562f15 Cleanup: spelling 2021-04-26 22:58:35 +10:00
Campbell Barton
8f03c9b19a Cleanup: compiler warning 2021-04-26 22:58:35 +10:00
Campbell Barton
e12a8aedce Cleanup: remove use of deprecated uint32, utin16 types 2021-04-26 22:58:35 +10:00
Germano Cavalcante
d7c762d2f7 Cleanup: Rearrange the functions in 'transform_convert_mesh.c'
The creation of `TransCustomData` is best located at the beginning of the
file as it is a specific struct of the file and can be used a lot locally.
2021-04-26 09:35:03 -03:00
Jacques Lucke
9b64927a8a Merge branch 'blender-v2.93-release' 2021-04-26 09:16:53 +02:00
Jacques Lucke
a17ea1a669 Spreadsheet: combine vector/color spreadsheet columns
Differential Revision: https://developer.blender.org/D11056
2021-04-26 09:09:50 +02:00
Campbell Barton
a200a8cf59 Cleanup: inconsistent naming for screen editing variables & args 2021-04-26 13:47:04 +10:00
Hans Goudey
36c4b79c30 Merge branch 'blender-v2.93-release' 2021-04-25 21:45:02 -05:00
Hans Goudey
f2d70c02f8 Fix (unreported): Geometry nodes instance ids not copied or cleared
Though to my knowledge we haven't had a report about this yet, this
looks like a clear oversight-- the ids are just more data stored by the
instances component, and should be cleared and copied like other data.

This might have resulted in incorrect random IDs for instances in
renderers in some cases where the component had to be copied.
2021-04-25 21:42:14 -05:00
Pratik Borhade
5341482064 Fix T87777: Fix typo in Prefs Scripts Dir tooltip
Correction to Prefs tooltip mention of 'add-ons' folder in Scripts Dir.

Differential Revision: https://developer.blender.org/D11064

Reviewed by Harley Acheson
2021-04-25 18:39:32 -07:00
Harley Acheson
c76141e425 UI: Adding Constraint to the Area Join Operations
Removing mid-operation area re-targeting for safety and predictability.

Differential Revision: https://developer.blender.org/D11066

Reviewed by Campbell Barton
2021-04-25 17:55:00 -07:00
Fabian Schempp
db3b610040 Fix T87170 Multi-Input socket activation zone error with lots of inputs
Calculation of bounding rect for multi-input socket was wrong.

Reviewer: Hans Goudey (HooglyBoogly)

Differential Revision: https://developer.blender.org/D11077
2021-04-26 00:55:55 +02:00
Fabian Schempp
c204e0c385 Fix T87170 Multi-Input socket activation zone error with lots of inputs
Calculation of bounding rect for multi-input socket was wrong.

 Reviewer: Hans Goudey (HooglyBoogly)

 Differential Revision: https://developer.blender.org/D11077
2021-04-25 23:32:41 +02:00
Hans Goudey
16b2b33d01 BLI: Add "first" method to MutableSpan and Vector
This is convenient because having a uniform interface is nice, and
because of the similarity to "last".

Differential Revision: https://developer.blender.org/D11076
2021-04-25 15:06:38 -05:00
Antonio Vazquez
20142b0823 Merge branch 'blender-v2.93-release' 2021-04-25 18:40:04 +02:00
Erik Abrahamsson
f1cf706758 Fix unreported "Convert Mesh to Gpencil" when fill material already exists
If an object named for example `Suzanne` is converted to Gpencil, a material called `Suzanne_Fill` will be created for the gpencil fill.
When this material already exists, the new material will be called `Suzanne_Fill.001` and the operator will not see that this material is already present the next iteration. This leads to a new material being created for every polygon.

This commit changes the code to search for a material starting with `ObjectName_Fill` instead of being equal to.

Reviewed By: filedescriptor, antoniov

Differential Revision: https://developer.blender.org/D11067
2021-04-25 18:31:36 +02:00
Germano Cavalcantemano-wii
ae58db91a2 Fix T87799: Crash when switching to Info Editor
Use of uninitialized variable.

Problem introduced in 87a70801c6.
2021-04-25 10:41:28 -03:00
Ray Molenkamp
87a70801c6 Fix build issue due to previous commit
Revert in rB05dddb71b098 did a poor job and left some
rubbish.
2021-04-24 18:18:43 -06:00
Ray Molenkamp
05dddb71b0 Revert "Info Editor: move to c++"
This reverts commit 9cce18a585.

rB9cce18a5858c broke the build in unforeseen ways, not easily fixable.
revert for now, so master will at least build again.
2021-04-24 18:14:15 -06:00
Hans Goudey
3a6f481d5a Fix windows build: Don't use designated initializers in C++
Removes a cast in an argument followed by an initializer list, and
designated initializers, which are only part of the C++20 standard.
2021-04-24 14:15:57 -05:00
Howard Trickey
c96f9bd340 Fix T87682 Boolean Exact crash.
The triangulator I made (using CDT) doesn't work if the face
self-intersects. Fall back to the polyfill triangulator when
that happens.
2021-04-24 14:48:44 -04:00
Howard Trickey
f7afd78b80 Fix T87682 Boolean Exact crash.
The triangulator I made (using CDT) doesn't work if the face
self-intersects. Fall back to the polyfill triangulator when
that happens.
2021-04-24 14:46:48 -04:00
Jacques Lucke
9cce18a585 Info Editor: move to c++
I'm currently doing some experiments in the info editor and
for that it is easier if the info editor is in c++ already.
2021-04-24 17:00:37 +02:00
Germano Cavalcante
82328797cf Cleanup: Remove unused flag 2021-04-24 11:46:41 -03:00
Germano Cavalcante
b6542f71e1 Cleanup/Refactor: Unify similar flags 2021-04-24 11:46:41 -03:00