With this patch Cycles recognizing when a logical OptiX and CUDA device represent the same
physical GPU and attempts to eliminate unnecessary tile copies for viewport rendering if that
is the case for all active devices. In addition, denoising is now no longer performed on the first
available OptiX device only, but instead it will try to match CUDA and OptiX
rendering/denoising devices exactly to maximize utilization.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7975
This code is currently only used for the Glossy Toon BSDF, but it's a generic
building block that might be used for other things in the future.
To see why the current code does not give a uniform distribution, consider that
it chooses both angles uniformly, but the smaller the angle from the center of
the cone is, the smaller the differential solid angle is (similar to how
sampling disks by choosing radius and phi uniformly does not work).
Differential Revision: https://developer.blender.org/D7948
This change modifies the multi-device implementation to support memory distribution
across devices, to reduce the overall memory footprint of large scenes and allow scenes to
fit entirely into combined GPU memory that previously had to fall back to host memory.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D7426
This reverts commit 33ce0cb5a1.
Fix T77273: crash enabling portal lights. The optimization for background
updates can be added back later for 2.90 and 2.83.1.
A new user parameter can be used to shift the shadow terminator
towards the light source. With it, one can hide some of the
artifacts that appear on coarse meshes with smooth shading.
Note that this technique is not engery conserving.
This is based on the work by the Appleseed renderer team.
Differential Revision: https://developer.blender.org/D7634
The input data to the OptiX denoiser was clamped to 0..10000 as required, but it could easily
exceed that range with a high number of samples (since the data contains the overall sum). To
fix that, divide by the number of samples first and multiply it back in after the denoiser ran.
The problem was that Cycles would store a pointer to an object in
`DEGObjectIterData->templ_dupli_object`. This pointer was then accessed
when the iterator was already freed.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7797
The previous naming scheme for the "selected to active" baking options
lead to confusion and they were not describing what they actually did.
To remedy this, I've added a new settings that does what the older setting implied it did.
Reviewed By: Brecht, Dalai, Andy Davies
Differential Revision: http://developer.blender.org/D7733
There should be no user visible change from this, except that tile size
now affects performance. The goal here is to simplify bake denoising in
D3099, letting it reuse more denoising tiles and pass code.
A lot of code is now shared with regular rendering, with the two main
differences being that we read some render result passes from the bake API
when starting to render a tile, and call the bake kernel instead of the
path trace kernel.
With this kind of design where Cycles asks for tiles from the bake API,
it should eventually be easier to reduce memory usage, show tiles as
they are baked, or bake multiple passes at once, though there's still
quite some work needed for that.
Reviewers: #cycles
Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben
Differential Revision: https://developer.blender.org/D3108
Since the sampling and evaluation functions handle both cases anyways,
there's not really a point for keeping the distinction in the kernel,
so we might as well cut down the number of CLOSURE_BSDF_MICROFACETs a bit.
Differential Revision: https://developer.blender.org/D7736
Remove old code that added extra updates for shaders that have a dependency on
objects. The dependency graph can now tell Cycles when a material is affected by
an object transform.
Recent changes assumed OpenCL 2.0 platform. This adds a check to see if
we are compiling on an OpenCL 2.0 platform.
Patch was tested on:
* AMD Radeon Pro WX 7100 with amdgpu-pro-19.50-1011208-ubuntu-18.04 drivers
* AMD Vega 64 with amdgpu-pro-20.10-1048554-ubuntu-18.04 drivers
* AMD RX 5700 with amdgpu-pro-20.10-1048554-ubuntu-18.04 drivers
Reviewed By: Brecht van Lommel
Differential Revision: https://developer.blender.org/D7637