Commit Graph

2527 Commits

Author SHA1 Message Date
Alexander Gavrilov
93c8955a72 Mesh Edit: preserve Custom Normal vectors in topology operators.
Custom Loop Normals are normally encoded relative to the default
normals, similar to normal maps, allowing them to naturally follow
mesh deformations. Changes to mesh topology however often result
in nonsensical effects that are not desired.

The Remove Doubles operation especially (now known as Merge By
Distance) is intended as a purely topological operation, and
definitely should not change the vector of the custom normals.

This patch implements that behavior by converting the relative
encoding into an absolute vector layer for the duration of the
operation. It also modifies other Merge types in this way for
consistency, the Rip operator as their inverse counterpart;
and also Delete, Dissolve, Connect Path and Knife operators
as other examples more related to topology than shape.

On the technical side, this ports mesh_normals_loop_custom_set
to BMesh, and then uses a temporary Custom Data layer to store
the normals as vectors for the duration of the above mentioned
operations. When the normals are converted back to custom data,
the caller can choose whether to mark edges as sharp to preserve
distinct normals, or just average them instead. All but Remove
Doubles choose to average for now.

Differential Revision: https://developer.blender.org/D4994
2020-06-10 16:51:22 +03:00
Jacques Lucke
a58dc25b07 Cleanup: improve custom data type names
This is related to T76659.

This just renames data type names to `CD_PROP_STRING`, `CD_PROP_FLOAT`
and `CD_PROP_INT32`. It makes them a bit more specific and removes
unnecessary abbreviations.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7980
2020-06-10 15:47:31 +02:00
Campbell Barton
191edd224a Cleanup: rename suffix 'conv' to 'convert' 2020-06-05 18:27:38 +10:00
Campbell Barton
074d469165 Merge branch 'blender-v2.83-release' 2020-06-02 18:39:28 +10:00
Campbell Barton
ae2f21f378 Fix T76533: Gizmo uses active face center in edge selection mode
Only use the active face when it's selected.
2020-06-02 18:38:58 +10:00
Campbell Barton
5c8ccad652 Fix cone primitive creating duplicate vertices
Using remove double wasn't reliable as the matrix argument
could cause vertices to be further apart than the threshold allowed for.

This happened when adding cones using the new add tool.
2020-05-28 16:17:00 +10:00
Campbell Barton
deaff945d0 Mesh: skip conversion from edit-mesh to mesh in edit-mode
This resolves a performance regression in 2.8x where every edit-mode
update performed an edit-mesh to mesh conversion.

Now the conversion will be lazily initialized if/when it's required.

New BKE_mesh_wrapper_* functions abstract over mesh data access.
Currently only edit-mesh and regular meshes are supported.
In the future sub-surface meshes may be supported too.
2020-05-25 23:07:30 +10:00
Campbell Barton
1a60aba46f Merge branch 'blender-v2.83-release' 2020-05-25 21:01:34 +10:00
Bastien Montagne
baa1886791 Fix T76990: Crash shortest path select with 'face stepping' when no faces.
Note that this sometimes gives no solution when there is a mix of edges
with and without faces... But at leat this should be safe fix.
2020-05-25 12:44:10 +02:00
Sybren A. Stüvel
528f0b95c4 Merge remote-tracking branch 'origin/blender-v2.83-release' 2020-05-25 10:45:39 +02:00
Sybren A. Stüvel
9b9f84b317 Fix crash when converting BMesh to Mesh with shape keys
The `BM_mesh_bm_to_me()` function copies shape keys from the BMesh to
the Mesh. However, it tries to copy the same number of shape keys as are
defined on the target mesh. Since the target mesh does not necessarily
have the same number of shape keys as the BMesh, this would crash if the
target Mesh has more.

Found while performing some tests for {D7785}.

Differential Revision: https://developer.blender.org/D7818

Reviewed by: brecht
2020-05-25 09:43:01 +02:00
Campbell Barton
8d648e0972 Cleanup: spelling 2020-05-21 16:22:37 +10:00
Hans Goudey
20c30534aa Fix T75383:Bevel weird behaviour when using bevel weights
Don't use the cube corner special case when the offsets are different
for the three edges involved. The generic VMesh for this situation isn't
perfect, but it's much better than a failed cube corner VMesh.

Tests pass.
2020-05-19 16:54:05 -04:00
Hans Goudey
8e0a57f9bd Merge branch 'blender-v2.83-release' 2020-05-19 16:40:53 -04:00
Hans Goudey
c554f4e14f Fix T75383:Bevel weird behaviour when using bevel weights
Don't use the cube corner special case when the offsets are different
for the three edges involved. The generic VMesh for this situation isn't
perfect, but it's much better than a failed cube corner VMesh.

Tests pass.
2020-05-19 16:40:40 -04:00
Campbell Barton
41825c7e0d Merge branch 'blender-v2.83-release' 2020-05-18 14:37:48 +10:00
Campbell Barton
9af72792a3 Cleanup: quiet enum conversion warning 2020-05-18 14:36:02 +10:00
Campbell Barton
d06384aa41 Cleanup: spelling 2020-05-09 17:19:28 +10:00
Jacques Lucke
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
Philipp Oeser
4f846d9d2a Merge branch 'blender-v2.83-release' 2020-05-07 12:53:19 +02:00
Philipp Oeser
2a2aa6abd0 Fix T75793: Mirror modifier UV flip only works on first UDIM Tile
Was flipping around the 0-1 range, now (optionally) flip around each tile.

Also added this option for BMesh bmo_mirror.

Reviewed By: campbellbarton

Maniphest Tasks: T75793

Differential Revision: https://developer.blender.org/D7460
2020-05-07 12:48:58 +02:00
Campbell Barton
c1e4b369b0 Merge branch 'blender-v2.83-release' 2020-04-24 13:28:11 +10:00
Campbell Barton
001629a362 Fix T75946: Intersect (knife) doesn't cut all intersections 2020-04-24 13:26:17 +10:00
Campbell Barton
d2aa4ada50 Merge branch 'blender-v2.83-release' 2020-04-24 12:27:12 +10:00
Campbell Barton
d428cca124 Fix T63787: Knife intersect crashes 2020-04-24 12:18:29 +10:00
Campbell Barton
9667f89e82 Cleanup: correct printf warnings for bmesh interesect debugging 2020-04-24 11:47:41 +10:00
Germano Cavalcante
f9649e2bf1 Fix T75994: Crash with 'Split Edges and Faces' | Auto-Merge
It occurred when an edge was collapsed into a vert that was not part of it.
This is common when the distance for merging is relatively large.
2020-04-22 12:53:19 -03:00
Germano Cavalcante
f5b540593c Fix T75994: Crash with 'Split Edges and Faces' | Auto-Merge
It occurred when an edge was collapsed into a vert that was not part of it.
This is common when the distance for merging is relatively large.
2020-04-22 12:48:16 -03:00
Campbell Barton
ab93e568eb Cleanup: use colon after doxygen parameters, spelling 2020-04-17 11:15:00 +10:00
Germano Cavalcante
fe513a5b61 Operator: Add 'use_dissolve_ortho_edges' option for Extrude 2020-04-15 12:01:54 -03:00
Campbell Barton
35861a49ee Fix T67098: Inset causes shape keys to reset exiting edit-mode
Edit-mesh interactive redo reset the meshes shape-key index.

Also copy the selection mode when copying meshes.
2020-04-08 16:26:54 +10:00
mano-wii
3a5c16f1c9 Fix T74720: bmesh.ops.delete default context argument does nothing 2020-04-07 23:23:17 +10:00
Campbell Barton
cdbb61704d Fix T75128: Select Linked fails when the selection is a delimiter
Starting select linked failed when the selected vertex or edge
was it's self delimiting.

Support using these elements for linked select
as long as they're part of an isolated selection.
2020-04-07 17:43:27 +10:00
Campbell Barton
284d28acbc Cleanup: remove unused BM_total_loop_select function 2020-04-07 15:32:09 +10:00
Campbell Barton
6526c3ced8 Fix displaying edit-mesh measurements with deform modifiers
Resolves regression from 2.7x
2020-04-06 15:26:27 +10:00
Campbell Barton
3e8a818419 Cleanup: use const for 'clnors' argument where possible 2020-04-05 17:12:10 +10:00
Campbell Barton
9fe0505db0 Cleanup: macro hygiene, parenthesize arguments 2020-04-05 13:53:32 +10:00
Dalai Felinto
d138cbfb47 Code Quality: Replace for loops with LISTBASE_FOREACH
Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.

Differential Revision: https://developer.blender.org/D7320
2020-04-03 19:27:46 +02:00
Campbell Barton
b9faf53182 Fix T72075: Incorrect Grid Fill error message 2020-03-29 18:36:00 +11:00
Germano Cavalcante
765c82e92d Fix possible endless loop in Auto Merge & Split 2020-03-23 17:40:08 -03:00
Campbell Barton
cb560c01b6 Cleanup: clang-format, comment indentation 2020-03-20 12:23:04 +11:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Campbell Barton
b8feef59c8 Cleanup: add parens for clarity 2020-03-15 21:53:57 +11:00
Campbell Barton
4be4c06671 Cleanup: redundant checks
In some cases moved the checks into asserts,
to ensure changes in the future don't cause
the checks to become necessary again.
2020-03-15 21:48:35 +11:00
Sergey Sharybin
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
Dalai Felinto
96e2bd8493 Cleanup: Fix forward declaration of headers 2020-03-06 17:26:32 +01:00
Campbell Barton
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
Campbell Barton
c19d2f2507 Cleanup: use MEM_recallocN_id 2020-03-06 12:00:37 +11:00
Hans Goudey
f78ca97cfc Bevel: Z-Up Custom Profile Orientation
When beveling architectural objects like baseboards or crown mouldings that
may consist of multiple	islands, it's useful if	the orientation	is at least
conistent.

This changes the arbitrary decision of how the orientation should start	at a
chain beginning to use the highest side of the profile in the Z direction.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6946
2020-03-01 22:21:51 -06:00
Howard Trickey
30158b6ed0 Fix T74256, crash in bmesh.ops.bevel if segments not set.
Also changed signature of bevel function to take integer
for segments instead of float, which is just wrong.
2020-02-27 16:36:17 -05:00