Commit Graph

5584 Commits

Author SHA1 Message Date
Bastien Montagne
faf56cc3bf RNA generated code: Move extern'ed PropertyRNA from pointers to references.
Clang (at least on OSX) has optimization issues with the pointer
version, which seem to be 'fixed' by using references.

Note that using references here is not a bad thing anyway (none of these
pointers would ever be expected to be NULL).

Pull Request: https://projects.blender.org/blender/blender/pulls/124883
2024-07-17 15:19:54 +02:00
Jacques Lucke
31aa0f9a5d Cleanup: replace GHash with Map for determining library indices
This simplifies the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/124776
2024-07-16 14:32:12 +02:00
Bastien Montagne
c607ead4b7 Refactor: Makesrna: move generated code further in C++.
This commit moves generated `RNA_blender.h`, `RNA_prototype.h` and
`RNA_blender_cpp.h` headers to become C++ header files.

It also removes the now useless `RNA_EXTERN_C` defines, and just
directly use the `extern` keyword. We do not need anymore `extern "C"`
declarations here.

Pull Request: https://projects.blender.org/blender/blender/pulls/124469
2024-07-15 16:39:45 +02:00
Bastien Montagne
e25756cb62 RNA: Fix illegal types mismatch in extern'ed PropertyRNA data.
Previous code would declare properties as `extern PropertyRNA`, but
implement them as type-refined data (e.g. `FloatPropertyRNA`).

This is fully illegal thing, it happened to work 'fine' so far for two
main reasons:
* C-linking does not do type-checks on extern data.
* Code using these publicly exposed data would always use them as
  `PorpertyRNA *` pointers, and pass them to RNA API.

However, this (finally !) breaks when trying to move generated
`RNA_property.h` header to C++, since at least MSVC2022 does mangle the
type in the extern'ed symbol name, which makes linking fails epically.

This commit fixes the issue by only declaring `PointerRNA *` pointers in
the headers. These pointers are then defined in each implementation file
(the `rna_xxx_gen.cc` ones), and assinged to the address of a matching
local static variable. These static variables are type-refined, and
actually contain the property definition data.

Pull Request: https://projects.blender.org/blender/blender/pulls/124603
2024-07-15 11:34:27 +02:00
Campbell Barton
9fb0d3c3ef Cleanup: spelling in comments 2024-07-13 16:56:57 +10:00
Harley Acheson
1f3d1048d4 Fix #124070: Improved Area Names Using a SpaceType Callback
Centralized method to obtain ScrArea names. Areas can add an optional
space_name_get callback to provide a name that differs by subtype. If
not defined then ED_area_name will return RNA UI name, which is correct
in cases without area subtypes. This eliminates the current use of
RNA_property_enum_name_gettexted using a temporary context, which
results in the reported (hard to duplicate) error.

Pull Request: https://projects.blender.org/blender/blender/pulls/124488
2024-07-11 20:40:06 +02:00
Sean Kim
5ddaf6dfd7 Refactor: WM: Use mval for polyline gesture
When this was originally implemented, the `mval` attribute `wmGesture`
didn't exist. This commit switches the current mouse position from being
stored in the last element of the point array to `mval`.

Pull Request: https://projects.blender.org/blender/blender/pulls/124489
2024-07-11 20:17:02 +02:00
Bastien Montagne
01484ce5d2 Fix (unreported) memoryleak in tests in some cases.
The call to `GHOST_DisposeSystemPaths` was done in `WM_exit_ex` and
_some_ of the tests' 'teardown'. But some more where missing. Issue was
only reproducible when defining `WITH_CXX_GUARDEDALLOC` cmake option.

There are several layers of issues here, this commit addresses the
first, simplest one: since `BKE_appdir` API will indirectly create the
GHOST SystemPaths data, it is simpler and more logical to move the
deletion of this SystemPaths data in `BKE_appdir_exit()`. This avoids
exposing a fairly low-level implementation detail all over our codebase.

Further more, `WM_init` also does not need to explicitely call
`GHOST_CreateSystemPaths`, since it will be created automatically when
required.
2024-07-11 12:06:14 +02:00
Jacques Lucke
056ac7f407 Fix: new/free mismatch in a few cases
Also see 06be295946.
These aren't all cases, but a few that I found by addding a static
assert in `MEM_new` so that it fails for trivially constructible types.
2024-07-09 16:22:04 +02:00
Campbell Barton
48dbda62a5 Merge branch 'blender-v4.2-release' 2024-07-09 19:49:44 +10:00
Campbell Barton
1cfc83d5f6 UI: add cancel_default option to WindowManager.invoke_props_dialog
Make it possible that the cancel option is default for operator
popups.
2024-07-09 19:26:25 +10:00
Julian Eisel
7b0ea0f1b4 Sculpt/Paint: New asset based brush management workflow
This is the main merge commit of the brush assets project. The previous
commits did some preparing changes, more tweaks are in the following commits.
Also, a lot of the more general work was already merged into the main branch
over the last two years.

With the new design, quite some things can be removed/replaced:
- There's a unified "Brush" tool now, brush based tools and all special
  handling is removed.
- Old tool and brush icons are unsed now, and their initialization code
  removed here. That means they draw as blank now, and the icon files can be
  removed in a follow up.
- Creation of default brushes is unnecessary since brushes are now bundled in
  the Essentials asset library. Icons/previews are handled as standard asset
  previews.
- Grease pencil eraser options are replaced by a general default eraser brush
  that can be set by the user.

More changes are planned still, see task list issue below.

Main Authors: Bastien Montagne, Brecht Van Lommel, Hans Goudey, Julian Eisel
Additionally involved on the design: Dalai Felinto, Julien Kaspar

Blog Post: https://code.blender.org/2024/07/brush-assets-is-out/

Tasks:
https://projects.blender.org/blender/blender/issues/116337

Reviewed incrementally as part of the brush assets project, see:
https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:25 +02:00
Julian Eisel
721dbfccfd UI: Turn asset shelf popup into a popover, add operator to call from shortcut
Turns the asset shelf into a popover which reduces some of the special
handling. An operator `WM_OT_call_asset_shelf_popover()` (similar to
`WM_OT_call_panel()`) is added to be able to call the popover from shortcuts.
Exactly this was an important aspect for the brush assets project, to allow
quick searching for brushes from the popup.

A custom shortcut can be added to asset shelf popovers using "Assign Shortcut"
in the context menu of buttons invoking it.

The popover is spawned with the mouse hovering the first asset and the search
button active using "semi modal" handling. That means while the popover is
open, any text input is captured by the search button, while the rest of the
popover stays interactive. So for example navigating through asset catalogs is
possible, a single click activates an asset and closes the popover.

Reviewed as part of the asset shelf project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Julian Eisel
c5180e0988 Assets: Special .asset.blend files, for storing externally editable assets
Introduces a new kind of blend file that store assets that can savely be edited
from the Blender UI, without having to open the blend-file storing the asset
itself (asset "pushing" workflow).

Only brush assets will use this for now.

Technical Documentation:
https://developer.blender.org/docs/features/asset_system/asset_editing/

User Documentation:
https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html#asset-system-files-asset-blend-extention

The API to manage assets by generating these files is added in the following
commit.

Main authors: Bastien Montagne, Brecht Van Lommel, Julian Eisel

Pull Request for the latest design iteration:
https://projects.blender.org/blender/blender/pulls/124246

Part of the brush assets project, see:
- https://projects.blender.org/blender/blender/issues/116337
- https://projects.blender.org/blender/blender/pulls/106303
2024-07-08 17:50:24 +02:00
Hans Goudey
47dada536d Merge branch 'blender-v4.2-release' 2024-07-08 09:23:49 -04:00
Hans Goudey
80a0c4237a Fix #121696: Use after free with static asset caches when opening new file
The cause of the crash was that asset libraries are freed, but the filtered
trees used for things like node tool menus weren't marked dirty, so we
continued to use the freed asset data. On a design level this is quite
concerning because it means the lifetimes of the asset tree caches and
the asset system's asset libraries are connected tenuously.

Eventually there should be a better solution, but I found the simplest
fix for now is just to add a notifier when opening a new file that causes
the asset tree caches to be tagged dirty.

Pull Request: https://projects.blender.org/blender/blender/pulls/124254
2024-07-08 15:10:42 +02:00
Campbell Barton
04b7e8fe1d Merge branch 'blender-v4.2-release' 2024-07-06 15:00:40 +10:00
Campbell Barton
850e715682 UI: add UILayout.template_popup_confirm(..) function
This makes it possible for popups to have their confirm & cancel buttons
defined in the operator's draw callback.

When used with popups created by: `WindowManager::invoke_props_dialog()`
to override the default confirm/cancel buttons.

In the case of `WindowManager::popover(..)` & `bpy.ops.wm.call_panel()`
this can be used to add confirm/cancel buttons.

Details:

- When the confirm or cancel text argument is a blank string the button
  isn't shown, making it possible to only show a single button.
- The template is similar to UILayout::operator in that it returns the
  operator properties for the confirm action.
- MS-Windows alternate ordering of Confirm/Cancel is followed.

Needed to resolve #124098.

Ref !124139
2024-07-06 14:49:39 +10:00
Harley Acheson
87687d08c1 Merge branch 'blender-v4.2-release' 2024-07-05 10:35:05 -07:00
Harley Acheson
fd06a407e1 Fix #124163: Update SO_DATA_API Outliner When Windows are Removed
On Window close send NC_WINDOW | NA_REMOVED notification. If Outliner
is in SO_DATA_API mode with this message then refresh.

Pull Request: https://projects.blender.org/blender/blender/pulls/124205
2024-07-05 19:33:27 +02:00
Campbell Barton
1d23e54fb3 Cleanup: quiet parenthesis warning 2024-07-04 12:40:56 +10:00
Pratik Borhade
439c318098 Fix #98440: Confirm On Release in Radial Control doesn't work with RMB
Cancelling operator with RMB is hardcoded but some wants RMB to invoke
the operation as well. In such case, don't use RMB to cancel operator
and reset the radius, i.e. when both `rc->init_event` and `event->type` is RMB

Pull Request: https://projects.blender.org/blender/blender/pulls/123053
2024-07-03 14:24:02 +02:00
Pratik Borhade
e2c038218a Fix #124045: Console error when using node gesture operation
Caused by 9d4d1aea98. Not every operator
that uses lasso gesture has `smooth_stroke/radius` properties defined,
they are sculpt tool specific. When using `node link cut` tool, console
is flooded with the "property not found error".

Pull Request: https://projects.blender.org/blender/blender/pulls/124040
2024-07-03 13:21:46 +02:00
Bastien Montagne
adfe688046 Fix another batch of mismatches MEM_new/MEM_freeN cases in UI/Assets code. 2024-06-27 15:01:37 +02:00
Sean Kim
99c75beabf Cleanup: Silence unused variable warning
Pull Request: https://projects.blender.org/blender/blender/pulls/123806
2024-06-27 04:43:19 +02:00
Sean Kim
9d4d1aea98 Sculpt: Add stroke stabilization to lasso tools
This PR adds stroke stabilization settings for the Sculpt mode lasso
tools:
* Mask
* Hide
* Trim
* Face Set

Only Sculpt tools have a user facing change, even though this was
implemented in `WM_gesture_lasso_modal` and related methods. Other
modes may choose to add these settings and toggles.

## Implementation
The implemented functionality is similar to the Annotate tool in both
interpolation of the new point and drawing the UI hint that
stabilization is happening.

The `radius` and `factor` properties have similar bounds as the same
Brush properties. All values are stored on a per-operator level, not on
a scene or otherwise global tool level.

Based off of [1].

[1] - https://blender.community/c/rightclickselect/ZWG5/

Pull Request: https://projects.blender.org/blender/blender/pulls/122062
2024-06-27 01:32:09 +02:00
Harley Acheson
b7256b1ea7 UI: Use SVG Icon for Logo in Splash About
Use new SVG icon the "Blender" logo shown on the About screen. Allows
removal of blender_logo.png and no need for 1024x256 bitmap. Instead it
is made at exact requested size. This PR updates blender_logo_large.svg
because the (R) in it is not a stroke or path, but actual text - not
rasterized by Nano.

Pull Request: https://projects.blender.org/blender/blender/pulls/123790
2024-06-26 22:43:59 +02:00
Bastien Montagne
65c5721c5a Fix (unreported): MEM_new/MEM_freeN mistaches.
Calling `MEM_freeN` on data allocated with `MEM_new` is bad, since it
will not call a destructor matching the one invoked as part of
`MEM_new`.

While in practice cases fixed below were 'not a problem' currently, as
they are trivial Cpp types (and therefore their destructor is doing
nothing), `MEM_freeN` has no way to ensure it is dealing with such a
trivial data type, so allowing such mismatch is dirty and dangerous.

Note that almost all fixed cases look more like unintentional mistakes
(mis-usages of `MEM_new` instead of `MEM_cnew`).

NOTE: There is one more (known!) case in the asset code, which fix is
slightly less trivial, and will go through a separate PR.

NOTE: This is a by-product of some work to detect such invalid usages of
`MEM_freeN` on memory chunks allocated with `MEM_new`.

Pull Request: https://projects.blender.org/blender/blender/pulls/123691
2024-06-24 18:42:26 +02:00
Harley Acheson
6f642c12f9 UI: Render SVG Files for UI Icons
Distribute our UI icons as separate SVG files in a folder in the
Blender installation. Rasterize each only when requested at the exact
size needed, and then saved in the text glyph cache for later uses.

Pull Request: https://projects.blender.org/blender/blender/pulls/121718
2024-06-21 22:37:33 +02:00
Julian Eisel
1c322889fd Refactor: Consistent WM jobs API; avoid function pointers as identifiers
Basically this tries to make the API to stop and kill jobs more explicit &
consistent, so intent is expressed clearly & behavior as expected.

- Remove use of the job start callback address as identifier for the job.
  6887dea786 already removed this pattern from the jobs system internals, this
  commit also removes it from the API.
- Make stop & kill API and implementation consistent. E.g. don't stop/kill jobs
  by either owner **or** type/callback in one function, and by owner (if
  provided) **and** type/callback in another. Causes some small behavior
  changes, documented inline.
- Use the same job type and API for all preview render jobs (change by Brecht).
  There doesn't seem to be a need for the separated types, in fact the
  separation might have caused some issues earlier (and added code complexity).
- Add/improve function documentation.

This does actually have subtle behavior changes that are known, see PR, but
they were investigated carefully and seem like implementing wanted behavior.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/123086
2024-06-21 13:34:14 +02:00
Julian Eisel
6887dea786 Refactor: WM: Suspend new jobs based on same job type, not callback
The callback-based identification was introduced before job types were added in
7b60529517. The job type should be a more predictable/sane way to identify jobs
that should be exclusive. Using anything else is confusing and non-obvious from
the API usage side. In fact it really confused me when working on #123027.

Checked all existing jobs to make sure behavior is unchanged. Found
two issues:
- `WM_JOB_TYPE_OBJECT_SIM_FLUID` is used for both
  `fluid_bake_startjob()` and `fluid_free_startjob()`. It makes sense to
  me that they would be exclusive though, so leaving it this way
  (meaning they are exclusive now).
- Alembic and USD job types were reused, split them up now to not change
  behavior.

Pull Request: https://projects.blender.org/blender/blender/pulls/123033
2024-06-21 13:27:23 +02:00
Harley Acheson
554400da9a UI: Improved Window Titles
Allow informative titles for separate windows.

Pull Request: https://projects.blender.org/blender/blender/pulls/111495
2024-06-21 06:06:14 +02:00
Falk David
c0ff8cf030 Fix #122158: Radial control for radius unit Scene not working correctly
This was due to the fact that the `scale_fac` was not set up correctly for
GPv3.

We now compute the right radius in pixels so we can set up the `scale_fac`.
Note that this removes the logic for GPv2, since it is no longer needed in
Blender 4.3.
2024-06-19 15:31:14 +02:00
Campbell Barton
b4ea8583ed WM: correct logic for resetting add-ons & caching meta-data
All add-ons were being scanned at startup, while this didn't cause
errors it was noticeable with extensions where any errors in the
manifest were being reported at startup, even when running with
factory-startup (including blender's own tests).

Address two issues:

- The logic to "reset" add-ons, so as to match the preferences when
  reverting or resetting preferences always ran on startup.
  This occurred because a check for Python being initialized was
  incorrectly used to detect that this wasn't the first time preferences
  were being loaded (regression in [0]).

- Resetting add-ons scanned all add-ons (including disabled add-ons) to
  ensure their module cache is up to date. Since this the cache is
  lazily initialized, it's simpler to set it as uninitialized as
  resetting the add-ons doesn't require the cached meta-data.

[0]: 497bc4d199
2024-06-10 00:22:56 +10:00
Campbell Barton
f1461e157b Fix call to Vector::last when empty (asserted in debug mode) 2024-06-08 00:38:53 +10:00
Richard Antalik
f98b01e492 VSE: Improved handle tweaking
This commit changes how users can interact with handles:

Unselected handles are not drawn anymore by default. Handles are bit
thinner. If handle can't be selected, because strip is too small,
it is not drawn.

When hovering over strip handle a cursor is changed to represent a
handle shape. It is possible to select 2 handles at once if strips are
adjoined.

When tweak event happens on unselected handle, handle selection is lost
ater tweaking.

This behavior can be disabled in preferences:
Editing > Video Sequencer > Tweak Handles.

Moving strips with G key works same way as before.

Pull Request: https://projects.blender.org/blender/blender/pulls/109522
2024-06-03 23:17:41 +02:00
Brecht Van Lommel
a331ebb324 Fix #122562: Auto scrolling issues with modal operators
Keep the UI and modal handlers order the same as before the priority
changes, these rely on being in a particular order.
2024-06-03 21:50:19 +02:00
Campbell Barton
cfd199b7a2 Fix passing allocated strings to guarded-alloc 2024-06-02 20:39:06 +10:00
Campbell Barton
1aa5eddab3 Correct error in last commit
Correct flipped check in 96c4be169f.
2024-06-02 19:23:06 +10:00
Campbell Barton
96c4be169f Cleanup: minor changes relating to operator macros
- Consistent naming for wmOperatorTypeMacro variables.
- Reduced right-shift.
- Use boolean types.
2024-06-02 19:20:53 +10:00
Campbell Barton
5f5d851d13 WM: add extra check for Python operator names
Check the "." separator isn't at the beginning/end of the string.
2024-06-01 16:08:53 +10:00
Campbell Barton
8c542ce15f WM: assert operator names are valid when appending
Add WM_operator_bl_idname_is_valid utility function.
2024-06-01 16:08:51 +10:00
Dalai Felinto
1d9f12ac43 Extensions: DEFINE values to use for extensions update count 2024-05-30 17:48:21 +02:00
Dalai Felinto
7ba0d35746 Extensions: wm.extensions_update property
To be tackled by future commits:

* Setting the property when checking for updates.
* Read this property for the splashscreen information (and in the future the status bar).

Ref: !122487
2024-05-30 14:41:05 +02:00
Campbell Barton
e3a6eed5c5 Cleanup: correct function name spelling 2024-05-29 12:49:07 +10:00
Sean Kim
025df21a0f Sculpt: Add Polyline Mask, Face Set, and Trim
This PR adds the *Polyline Mask*, *Polyline Face Set*, and
*Polyline Trim* tools.

## Limitations
* *Polyline Face Set* is not added to either of the *Sculpt*
or *Face Sets* menu as none of the other face set gestures are in
either.

Pull Request: https://projects.blender.org/blender/blender/pulls/122248
2024-05-28 18:33:45 +02:00
Sean Kim
7726e7f563 Sculpt: Add Line Face Set Tool
This PR adds the `Line Face Set` tool and adds it to the following
location:
* Sculpt Mode toolbar

## Limitations
None of the existing Face Set gesture operators exist in either the
Sculpt dropdown or the Face Set dropdown, this PR does not add the Line
Face set tool in either location as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/122245
2024-05-28 17:17:10 +02:00
Julian Eisel
98c92b9033 Fix more potential crashes when refreshing certain popups
These popups had refreshing enabled, but the callback used for
refreshing would access a likely dangling operator pointer. One case can
use the operator-type pointer instead, in the other case disable
refreshing altogether. Also see 8ea79dc3a7.
2024-05-27 21:21:39 +02:00
Julian Eisel
8ea79dc3a7 Fix #122276: Crash when searching for a Collection Instance
This search menu creation/refreshing function relies on the operator
pointer which might be dangling. There are more such cases, will fix in
followup commits.
2024-05-27 20:58:12 +02:00
Brecht Van Lommel
6efd7a6a50 Operators: Add option to give a modal operator priority in event handling
This may be used by add-ons like screencast keys, to log events before a
modal operator like transform handles them.

Pull Request: https://projects.blender.org/blender/blender/pulls/122226
2024-05-27 12:06:01 +02:00