Commit Graph

2508 Commits

Author SHA1 Message Date
Julian Eisel
a79f9100a6 Grease Pencil: Bring back eraser and fill tools (now using brush assets)
Followup to a38c96b92c, which implemented the necessary sculpt, paint and
tool-system changes. All this commit has to do is bring back the tool
definitions.

The brush assets project merged all brush based tools into a single, "Brush"
tool. After feedback, we want to bring back some of the previous brush based
tools. For example in grease pencil draw mode, not having an eraser or fill tool
available, and having to go through all the brush assets instead made the
workflow more cumbersome, and features less discoverable (an eraser tool in the
toolbar is quite easy to find, a brush deep down in the asset library may not
be).

Pull Request: https://projects.blender.org/blender/blender/pulls/125449/files
2024-09-20 18:13:19 +02:00
Julian Eisel
a38c96b92c Sculpt/Paint: Bring back support for multiple brush based tools
Design: https://projects.blender.org/blender/blender/issues/126032

The brush assets project merged all brush based tools into a single, "Brush"
tool. After feedback, we want to bring back some of the previous brush based
tools. For example in grease pencil draw mode, not having an eraser or fill tool
available, and having to go through all the brush assets instead made the
workflow more cumbersome, and features less discoverable (an eraser tool in the
toolbar is quite easy to find, a brush deep down in the asset library may not
be).

With this commit we can add back some tools for specific brush types in sculpt &
paint modes. The follow up commit will start with the eraser and fill tools for
grease pencil draw mode, but more tools in other modes are expected to follow.

For every brush type that has a tool in the toolbar, the last used brush is
remembered. This is the biggest part of the changes here.

Brush asset popups will only show the brushes supported by the active tool for
now. The permanent asset shelf region displays all brushes. Activating a brush
that isn't compatible with the current tool will also activate the general
"Brush" tool, but while the brush tool is active we never switch to another one
(e.g. activating an eraser brush will keep the "Brush" tool active). All this
might change after further feedback.

Pull Request: https://projects.blender.org/blender/blender/pulls/125449
2024-09-20 18:09:31 +02:00
Philipp Oeser
52be15071f UI: dim the hide_select property whenever the bone is hidden
suggestion by @dr.sybren in !127340
2024-09-20 18:00:05 +02:00
Philipp Oeser
b58f61a91a Fix: inconsistent bone selection after hiding or changing selectability
In blender, hidden items should not be selected.
Also, making an item unselectable should deselect it.

- in armature editmode (unlike posemode), hiding a bone through RNA
(unlike though the Outliner) would not deselect the bone
- in armature editmode (unlike posemode), hiding a bone through RNA
would not update the Outliner
- in armature posemode (unlike editmode), making a bone unselectable did
not deselect it (at least it did not update properly)

To resolve, add deselection to the RNA update functions and add needed
depsgraph tagging
Also add Bone selectability checkbox to Properties Editor (could be
split in a separate commit) -- came up in #127180.

Pull Request: https://projects.blender.org/blender/blender/pulls/127340
2024-09-20 17:42:41 +02:00
Sybren A. Stüvel
26379c2b01 Anim: Update Action Slot selectors in the UI
Now that #127751 has landed, `layout.template_slot(...)` calls can pass a
text to use as label. This produces a nicer layout than possible before.

Pull Request: https://projects.blender.org/blender/blender/pulls/127905
2024-09-20 14:33:24 +02:00
Sean Kim
bd7c6208b7 GPv3: Add Bake Grease Pencil Animation operator
This commit ports over the legacy Grease Pencil "Bake Object Transform
to Grease Pencil" (`GPENCIL_OT_bake_grease_pencil_animation`) to GPv3.

It is accessed in the same location as the old operator, via the menu
path Object > Animation > Bake Object Transform to Grease Pencil

Pull Request: https://projects.blender.org/blender/blender/pulls/126581
2024-09-20 10:53:31 +02:00
Sybren A. Stüvel
615cb46412 Anim: add Action Slot selector to Action Constraint
Add slotted Actions support to Action constraints.

The user interface can be improved once #127751 lands.

Ref: #120406
Pull Request: https://projects.blender.org/blender/blender/pulls/127749
2024-09-20 08:07:15 +02:00
notrudyyy
1939eb03a7 Refactor: Mesh: Normalize input normals in set custom normals
To reduce code duplication in importers, modifies the C++
set_custom_normals API functions to normalize the input normals.

Reverts !124336, !124267, and !124261 as the normalization now
occurs in the API call.

Resolves #124358.

Pull Request: https://projects.blender.org/blender/blender/pulls/127814
2024-09-19 20:12:40 +02:00
Casey Bianco-Davis
929f17ab2b GPv3: Add reset_uvsoperator
This implements `GPENCIL_OT_reset_transform_fill` for GPv3 and
renames it to `GREASE_PENCIL_OT_reset_uvs`

Pull Request: https://projects.blender.org/blender/blender/pulls/126217
2024-09-19 14:19:34 +02:00
Sean Kim
4291ab855c GPv3: Add Reproject operator
This commit adds the `Reproject Strokes` operator in the
`Grease Pencil` > `Cleanup` menu in edit mode.

All similar operator settings have been ported over from GPv2.

Pull Request: https://projects.blender.org/blender/blender/pulls/127735
2024-09-19 14:06:10 +02:00
Pratik Borhade
8badadd52f GPv3: Topbar layers panel in vertex paint mode
Expose topbar layer panel in vertex paint mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/127851
2024-09-19 14:02:05 +02:00
Lukas Tönne
6b63fa8f85 GPv3: Interpolate Sequence operator
This is a variation of the modal "Interpolate" operator, where a series
of keyframes is generated according in stead of a single keyframe.
The behavior should be the same as the GPv2 operator.

Much of the code is shared between the "Interpolate" and "Interpolate
Sequence" operators now (utility functions section at the top).

Pull Request: https://projects.blender.org/blender/blender/pulls/127709
2024-09-17 20:20:18 +02:00
Julian Eisel
8c98fcc1f1 Fix: Grease pencil vertex paint brush tool not showing
b64bf66257 changed how brush based tools are defined. It was authored
before the vertex paint tools got added back for grease pencil v3, so
this additional change was missing.
2024-09-16 20:19:59 +02:00
Julian Eisel
d28956ab99 Tools: Add BPY tool definition option for brush type
Adds a new `brush_type` argument to pass when defining a tool.
Previously the `data_block` argument would be used for this, but its
name was unclear and misleading, it never ended up being used for
anything but brushes. `brush_type` is much more clear. Note that this
isn't used yet until !125449 is merged.

Part of https://projects.blender.org/blender/blender/issues/126032.

Reviewed as part of
https://projects.blender.org/blender/blender/pulls/125449.
2024-09-16 20:07:37 +02:00
Julian Eisel
a5d7684539 Fix: Small layout jumps of tool settings header in some paint modes
When switching between tools, layouts starting with the brush asset
selector would jump back and forth for a few pixels. Make sure they use
the same padding to avoid the jumps.
2024-09-16 15:44:31 +02:00
Pratik Borhade
9311a4c89c GPv3: Layers menu in topbar
Add layers panel in topbar which consists list of layers
and operators such as add, hide, isolate, etc.

Resolves #123397.

Pull Request: https://projects.blender.org/blender/blender/pulls/127612
2024-09-16 14:12:31 +02:00
Jeroen Bakker
b6da18172b Cleanup: Make format 2024-09-16 13:30:21 +02:00
Julian Eisel
7180df49dd Fix: Incorrect tool brush check for grease pencil vertex paint mode
This vertex paint code was just recently added in 942499382d, so the
property wasn't renamed correctly after b64bf66257 (which was created
earlier, just committed later).
2024-09-16 13:11:37 +02:00
Julian Eisel
65fdb3fa30 Grease Pencil: Properly support brushes with draw mode primitive tools
Part of blender/blender!125449.

Since brush assets were merged, the brush asset selector and some other brush
UIs wouldn't show up for the primitive tools. This is addressed now. The
primitive tools use the same brush as the brush tool, although only the draw
brushes will work properly. !125449 addresses this so the primitive tools
remember their own draw brush, separate from the brush tool.

Turns out that these primitive tools were never tagged as using brushes by
setting the `data_block` member (or setting the `'USE_BRUSHES'` option since
b64bf66257). The UI was just hardcoded to display things like the brush selector
for primitive tools. So as far as the tool system knew, these tools did not use
brushes.

Tagging the tools properly exposed some issues that are addressed here (see PR
for details).

Pull Request: https://projects.blender.org/blender/blender/pulls/127204
2024-09-16 13:04:08 +02:00
Bastien Montagne
d52d70324d Fix (chat-reported) Py-defined operators id being added to translation files.
Yet another consequence/fix from fixing the type value of
`bpy.types.*.bl_rna` in our BPY code (21b820cd33).
2024-09-16 12:56:35 +02:00
Bastien Montagne
81cdcf8326 Fix (unreported) I18N tool failing to process RTL languages on Linux. 2024-09-16 12:41:11 +02:00
Bastien Montagne
902693a6a5 Add Urdu language entry. 2024-09-16 12:41:11 +02:00
Julian Eisel
b64bf66257 Refactor: Tools: Change how tools are marked as using brushes
The previous way of considering tools with the `data_block` member set
as using brushes was rather unclear/confusing, but also a bit outdated
with the brush assets changes. Since then most sculpt/paint modes use a
unified brush tool, there was no tool for every brush type (aka brush
tool) anymore. So now the `data_block` member was just set dynamically to
match the active brush type which is otherwise irrelevant to the tool
system now.

Further, this will become important to bring back some of the tools that
use brushes in grease pencil draw mode, see #116337. For that we want to
keep the unified brush tool, but still allow other tools that only use a
specific brush type. So marking a tool as using brushes should be done
separately from indicating a specific brush type.

Removing/replacing the `data_block` member should happen separately
still, pending further developments (e.g. see #125449).

Pull Request: https://projects.blender.org/blender/blender/pulls/125911
2024-09-16 12:20:25 +02:00
Andres Stephens
7cff7998ad Fix: #127522: Preferences: GPv3: Show GP3 categories in the keymap editor
Shows the GPv3 keymap categories in the list for editing, adding and discoverability.

Fix for #127522.

Pull Request: https://projects.blender.org/blender/blender/pulls/127533
2024-09-16 12:05:41 +02:00
Pratik Borhade
c2a317a6d5 GPv3: Vertex paint context menu
Add right click context menu in vertex paint mode.

Resolves #127567.

Pull Request: https://projects.blender.org/blender/blender/pulls/127608
2024-09-16 12:02:30 +02:00
Red-Andringa
8345ebc704 Fix batch renaming object data from the outliner
Correct typo is_editabe > is_editable.

Ref: !127675
2024-09-16 19:20:18 +10:00
Jesse Yurkovich
b8f236510d Fix: error in node wrangler format string 2024-09-16 04:50:18 +02:00
Jacques Lucke
92febd5fb2 Fix: error in node wrangler format string 2024-09-14 13:29:45 +02:00
Sietse Brouwer
eaad744c7f GPv3: Operators for Normalize active and Normalize all vertex groups
This PR implements the Normalize operators in Weight Paint mode for
GPv3:
- Normalize weights of the active vertex group. This operator normalizes
all the vertex weights in the active vertex group to a value between 0.0
and 1.0.
- Normalize All. This operator normalizes the weights of all vertex
groups, so that for each vertex, the sum of the weights is 1.0. Weights
of locked vertex groups are not changed. By default, the active vertex
group also stays unchanged, unless it's necessary to reach a normalized
state.

The operators are added to the 'Weight' menu in Weight Paint mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/126302
2024-09-13 16:59:20 +02:00
casey bianco-davis
3c67ae7785 GPv3: Rename Cutter tool to Trim
This rename the `Cutter` tool's name, code and icon to `Trim`.
The legacy Grease Pencil code is unchanged.

This was discussed in the 2024-07-30 Grease Pencil Module Meeting.

Reasons for the change:
 - Match the `Trim Stroke Ends` setting on brushes.
 - Match the `stroke_trim` operator.
 - Name is more clear and more commonly used.
 - Frees the name for a future boolean cutting tool.

Pull Request: https://projects.blender.org/blender/blender/pulls/126452
2024-09-13 16:56:51 +02:00
Sybren A. Stüvel
8ba5c50f5c Anim: disallow switching action slots when using NLA Tweak Mode
When an NLA strip is in tweak mode, the Action editor no longer allows
switching the assigned slot. This is now consistent with it also not
allowing switching of the Action.

The slot used by the NLA strip can be changed in the NLA strip
properties panel of the NLA editor, in the same way that the Action
itself can be changed there.
2024-09-13 15:54:24 +02:00
Falk David
8cbdbf5634 GPv3: Vertex Paint operators
This adds the following operators:
* Set Vertex Color
* Reset Vertex Colors
* Invert
* Brightness/Contrast
* HSV
* Levels

Also populates the `Paint` menu with them in vertex paint mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/127572
2024-09-13 15:42:21 +02:00
Campbell Barton
c6afb0e270 Core: remove sdlew/WITH_SDL_DYNLOAD & disable SDL by default
Disable dynamic SDL loading as well as disable SDL for release builds.

This was only used for audio output which can already use OpenAL
if there are back-ends not natively supported by Blender.

- Remove extern/sdlew/
- Remove the WITH_SDL_DYNLOAD build option.
- Remove `bpy.app.sdl.available`.

Ref !127554
2024-09-13 22:44:35 +10:00
Mateusz Grzeliński
6822e61c6f Fix #126792: "extension install" sub-command fails to install
Do not report error when local repo does not have manifest and we are
asking for remote repositories.
If the errors list is filled with any error the operation is considered
failure.

Ref: !127360
2024-09-13 16:43:49 +10:00
Pablo Vazquez
d254a12be9 UI: Text Editor: Use column for find settings
Replace the aligned row of three unrelated toggles with more descriptive
check-boxes in a column.

It's not like we are short of space in that sidebar either.

Ref: !127530
2024-09-13 16:30:45 +10:00
Campbell Barton
81e2ccbf2b Cleanup: spelling in comments 2024-09-13 10:56:26 +10:00
Pablo Vazquez
1e98b7d2a3 UI: Show material link type icon in dropdown
Enums that are displayed as icon-only should have their icons defined
in RNA, not just through the layout in Python. That way they are shown
in the dropdown itself and users make the connection between the listed
item label and the icon while collapsed.
2024-09-12 19:23:15 +02:00
Pablo Vazquez
f4eb0d810d UI: Add missing new/open icons in menus
Image -> New and Clip -> Open were missing ellipsis and icon, to be
consistent with every other new/open entry in menus.
2024-09-12 18:34:53 +02:00
Pablo Vazquez
8845e3243d UI: Remove duplicate icons on menus
As per the human interface guidelines, do not use the same icon in
consecutive items within a group in a menu.

* Operator Search in Top Bar's Edit menu
* Viewport Render Keyframes in Viewport's View menu
2024-09-12 16:19:34 +02:00
Julien Duroure
00bc059894 glTF: Fix typo in a previous commit 2024-09-12 15:50:58 +02:00
Pablo Vazquez
32a2c9ea32 UI: Add missing ellipsis to File menu items
As per the writing style guidelines, add ellipsis to labels of
operators that do not run immediately but open settings or require
further steps.

Pull Request: https://projects.blender.org/blender/blender/pulls/127475
2024-09-12 15:48:41 +02:00
Pablo Vazquez
14208b6dfa UI: Compositor: Show Parent button when available
The Parent Node Tree operator button to go up a level in nested
node trees is always visible in the header, regardless if we are
currently in a nested tree or not.

Only show the button when it is actually possible to go a level up.
This frees up space in the header when at the top level.
2024-09-12 15:44:06 +02:00
Pablo Vazquez
3986b99e42 UI: Compositor: do not expand backdrop channels
To be consistent with other editors (Image Editor, Sequencer), and use
less space in the header.
2024-09-12 15:44:06 +02:00
Julien Duroure
a9bfca5483 glTF exporter: fix missing hook parameters leading to crash 2024-09-12 15:41:00 +02:00
Julien Duroure
0169abd220 glTF exporter: account for library when gathering image URI
When using "keep original" option
2024-09-12 15:19:32 +02:00
Falk David
c07c9d5729 GPv3: Change "use_locked_material" option
This option is meant to ignore any material locking when it
comes to editing strokes that might use locked materials.

There were some issues with the current implementation.
* The name did not reflect what it was supposed to do, so it
   was renamed to `ignore_locked_materials`.
* The description of the option has been updated to better
   reflect the behavior.
* Some util functions have been refactored

Pull Request: https://projects.blender.org/blender/blender/pulls/127423
2024-09-12 14:20:16 +02:00
Sybren A. Stüvel
3417934eff Anim: add Action Slot assignment to NLA strip
For an NLA strip to use a slotted Action, it needs to specify which slot
to use in that action. This is now handled by two new properties on the
strip in DNA & RNA: `action_slot_handle` and `action_slot_name`.

These serve the same purpose as their counterparts on the `AnimData`
struct.

Note that this commit does NOT add NLA evaluation support for slotted
Actions. It merely allows assigning them. Evaluation, tweak mode
support, etc. will be implemented in future commits.

Pull Request: https://projects.blender.org/blender/blender/pulls/127359
2024-09-12 14:08:16 +02:00
Falk David
8f86a04c72 Fix: GPv3: Missing context mode case in overlay options panel
The vertex paint mode options was missing in this panel.
2024-09-12 13:39:28 +02:00
Julien Duroure
044d20fe46 glTF importer: Fix light spot default values check 2024-09-12 12:05:48 +02:00
Julien Duroure
4c441c1c64 glTF exporter: fix accessor min/max float check 2024-09-12 12:02:51 +02:00