Issue was that dispatchEvent might call removeWindowEvents/
removeTypeEvents which will delete the event before we can do so.
To address this, handled events are now put in a separate list.
Reported by psy-fi and reviewed by brecht in IRC.
The events are allocated on the heap, then pushed on a stack. Before
being processed, they are popped from the stack, and deleted after
processing is done. When the manager is destroyed (e.g. application
closing), any remaining event in the stack is detroyed.
Issue is that when the "application closing" event is processed, it is
never freed, because the manager gets destroyed before the call to
`delete` is made and the event is not on the stack anymore.
Now events are left on the stack while they are processed, and only
popped and deleted after processing is done.
As a slight bonus refactor: use void as return type for dispatch events
functions, as no caller is checking the return value, and it is not
clear what it means (suggested by the reviewer).
Reviewers: brecht
Differential Revision: https://developer.blender.org/D1695
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.