Not even in append case. If those objects are already part of a
collection, we can now leave them fully un-instantiated in any scene,
since user can easily do it themselves as they need to.
merge/dissolve distance is actually a maximum, not a minimum
Reviewers: campbellbarton
Maniphest Tasks: T66922
Differential Revision: https://developer.blender.org/D5462
Some brush tools were being executed too often when using devices with high polling rates, causing performance issues. This should improve the performance of brushes that don't need those updates.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5429
This fixes inconsistencies in materials between objects and obdata
due to placeholders generation for missing libdata.
Note that we cannot do that when generating the obdata placeholder,
as not all objects using it might be already loaded...
So this has to be done near the end of the reading/linking process.
Reported here by Blender Studio.
Reviewers: brecht
Subscribers: jbakker, zeddb
Tags: #datablocks_and_libraries
Differential Revision: https://developer.blender.org/D5428
'cached' particles (for paths actually) are only generated for some kind
(hair, keyed, and baked system afaik), not for all.
Note that we could probably just use directly `totpart` and `totchild`,
but keeping code as close to what it was as possible, for now...
- Grey out the option when factory settings have been loaded.
- Note it it's tool-top that it's ignored when factory settings
have been loaded.
Suggestions by @JulienKaspar
Change the default drawing method of vector sockets to use a column layout.
This allows more interactive use of nodes and avoids the one or two clicks
needed to edit vector sockets in the old default component layout.
Developers may still use the component layout by flaging the socket with the
`SOCK_COMPACT` socket flag. For now, we choose to draw the SSS scale vector
of the Principled and SSS nodes in a compact form because they don't require
much interactivity.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5458
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
See Design task T68277, and patch D5423.
This commit includes edits by @ideasman42 to patch in
branch temp-D5423-update, plus responses to his comments.
The Shear transform operator is now disallowed in the timeline and
dopesheet editors.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5440
The old text, "Save modified preferences on exit" suggests that only the
modified preferences are saved. This is not the case: all preferences
are saved at once. This distinction is especially important after having
loaded factory default settings.
As discussed with @campbellbarton and @JulienKaspar.
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge.
This option will be very useful for LANPR generated strokes.
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.
Sample function developed by @NicksBest
New Resample Stroke operator
This operator recreates the stroke geometry with a predefined length between points.
The operator uses the same code used in Simplify modifier.
Reviewers: @mendio