Commit Graph

108434 Commits

Author SHA1 Message Date
Lukas Tönne
efd07d8207 Fix #118509: GPv3: fix broken drawing array compression function
The `remove_drawings_with_no_users` did not work properly when removing
more than one drawing at a time. It created incorrect drawing indices
that were larger than the drawings array, causing crashes down the line.

The new implementation should be both cleaner and more efficient,
avoiding a loop over all frames for every drawing removed.

This complements #119337 which fixes disappearing keyframes during
transform.

Pull Request: https://projects.blender.org/blender/blender/pulls/120433
2024-04-10 18:23:33 +02:00
Sergey Sharybin
70b3b018c1 Fix #113182: Crash when animating Viewport visibility of Curves / GPv3 object
This is actually a deeper issue, which roots to the fact that updating
relations of the dependency graph does not properly handle cases when an
operation was previously skipped from evaluation (i.e. as a visibility
optimization).

The fix is to preserve needs-update flag throughout relations update of
a dependency graph, similar to the entry tags.

Pull Request: https://projects.blender.org/blender/blender/pulls/120477
2024-04-10 16:26:31 +02:00
Clément Foucault
99ebc1f7d3 BLI: Fix inverted 0 determinant for infinite orthographic projection
This was creating issues with triangle winding order since
the resulting matrix was degenerate (0 determinant). Which
caused the Draw manager to wrongly invert the winding.

This fixes a bug in EEVEE-Next mesh voxelization for volume
rendering (with accurate method).
2024-04-10 15:53:51 +02:00
Philipp Oeser
1fdd7cd098 Fix #120417: VSE crash rendering a scene strip with missing Editing data
In case a scene strips `Input` was set to `Sequencer`, but the scene did
not actually have `Editing` data (e.g. when just adding a `New` scene as
scene strip), blender would crash trying to render.

Now simply check if the required `Editing` data is present before
proceeding.

Pull Request: https://projects.blender.org/blender/blender/pulls/120418
2024-04-10 14:21:21 +02:00
Jacques Lucke
55cbb9f271 Fix #120402: memory leak in volume grid handling
The openvdb tree was not freed correctly because the destuctor
of the `shared_ptr` was not run.
2024-04-10 14:10:56 +02:00
Jacques Lucke
01ee34ebd1 Curves: add operator to set bezier handle types
This adds an operator to set the handle types of bezier curves. It also
adds the same shortcut that is available in the legacy curve edit mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/120426
2024-04-10 13:08:50 +02:00
Falk David
554b064214 Fix #120459: GPv3: Issue in conversion for layer parents
The layer parenting did not account for storing an
initial parent inverse matrix (to "keep transform").

This adds this matrix, stores it in DNA, and uses it
when we compute the parent matrices on demand.

Note: This PR does not set the parent inverse matrix
outside of conversion from GPv2. Support for
"keep transform" parenting will have to be added
in another PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/120462
2024-04-10 12:41:28 +02:00
Pratik Borhade
c8f275b777 GPv3: Deselect everything from all visible drawings when pasting strokes
To match with gpv2 behavior, fill selection attribute of all the visible
drawings with "false" value to deselect them so only the pasted stroke
from the clipboard is selected.

Pull Request: https://projects.blender.org/blender/blender/pulls/120363
2024-04-10 12:31:51 +02:00
Philipp Oeser
605de2f094 Fix #120421: Animated "Burn metadata into image" ignored during render
Seems like scene `RenderData` only gets synched once from `Scene` to
`BaseRender` in `RE_InitState` .
Animation on it is only evaluating on the scene, so the the `BaseRender`
`RenderData` is not properly updated here.

However `R_STAMP_DRAW` is part of that and it is the `BaseRender`
`RenderData` that is checked in `do_render_full_pipeline` (not the
`Scene` one) to determine if we want to stamp.

Later calls to `BKE_render_result_stamp_info` / `renderresult_stampinfo`
/ `stampdata` always get passed the scene, so individual animation stamp
details (such as Render Time) work properly.

So to resolve, use the `Scene` `RenderData` (rather than the
`BaseRender` one) for proper animation update.

NOTE: this (not updating animation of members of `RenderData`) might
actually be a problem elsewhere, too -- havent checked on this in detail
though

Pull Request: https://projects.blender.org/blender/blender/pulls/120429
2024-04-10 11:19:02 +02:00
Pratik Borhade
d049cd1dbf Fix: GPv3: Clear copy strokes buffer if nothing is selected during copy
If `clipboard.curves` has some curve and the copy operation is called
again when nothing is selected, the buffer is expected to be cleared.
Otherwise the paste operations will paste the previous copied curves.

Pull Request: https://projects.blender.org/blender/blender/pulls/120454
2024-04-10 11:15:47 +02:00
Campbell Barton
74a65d77cc Cleanup: spelling in comments 2024-04-10 12:28:33 +10:00
Campbell Barton
d3ae39571e Fix crash using "--command" on Windows
Use after free error accessing command line arguments on windows.
Resolve by duplicating the arguments when a "--command" is passed in.
2024-04-10 11:52:54 +10:00
Hans Goudey
256dbce9fa Cleanup: Make format 2024-04-09 21:23:18 -04:00
Sean Kim
ea1cfdbf83 Fix #120400: Remove cyclic dependency of pbvh type when building bmesh pbvh
This PR fixes a crash when enabling Dyntopo.

When the PBVH generation code for BMesh was changed in b3aca5b28f, a
bug was introduced where dependent code to generate necessary layers
for BMesh could no longer access the PBVH type, as it was not generated
yet. As the type is known in the code at time of construction, I opted
to add parameters specifying the PBVHType to necessary methods when
accessing attributes.

Pull Request: https://projects.blender.org/blender/blender/pulls/120445
2024-04-10 02:57:34 +02:00
Hans Goudey
193789f036 Cleanup: Use utility function to sample triangle bary coord
Also move the declaration of the BVH tree closer to its use.
2024-04-09 20:45:55 -04:00
Iliya Katueshenock
ebd04b5660 Fix: Crash calculating edges of empty mesh
At some point (Fill Curve node in my case) it is possible to have
empty task of edges. Simplest fix - ignore such tasks. In future
this might be improved (see: #120224).

Pull Request: https://projects.blender.org/blender/blender/pulls/120330
2024-04-10 02:36:26 +02:00
Iliya Katueshenock
a419152589 Fix: Matrix socket is always visible
Fix of typo in weakly typed API.

Pull Request: https://projects.blender.org/blender/blender/pulls/120337
2024-04-10 02:30:11 +02:00
Germano Cavalcante
c9fa73a379 Fix #120443: Knife tool loses precision on edges with high clip distance range
The previous algorithm for interpolating the vertices of an edge using
a lambda in screen space was heavily dependent on the resolution of the
projection matrix, leading to precision loss when the clip distance
range was high.

The updated algorithm now adjusts the lambda according to the
perspective before performing the interpolation, which improves
precision regardless of the clip distance range.
2024-04-09 20:56:02 -03:00
Harley Acheson
7226b52728 UI: Removal of GRAPH_OT_keys_to_samples Confirmation
Removal of the dialog that pops up to confirm this operator. The
Animation & Rigging module feels this isn't needed since this action
is quite visual and hard to miss. This operator is also not often
used and might get removed in future as unnecessary.

Pull Request: https://projects.blender.org/blender/blender/pulls/120074
2024-04-10 00:45:44 +02:00
Clément Foucault
c3088d6558 EEVEE-Next: Add back volume reprojection
This is done almost the same as legacy EEVEE.

The main difference is that we now take into
account the change in volume Z bounds during
reprojection.

The viewport smoothing experience as also be
improved with less blurring when moving
objects.

We also still do the reprojection during
final rendering between samples. This improves
the convergence as the input to the film TAA
is less noisy.

Pull Request: https://projects.blender.org/blender/blender/pulls/120320
2024-04-09 19:36:45 +02:00
Clément Foucault
20bc1cbb57 Fix: EEVEE-Next: Volume: Wrong voxelization from accurate method 2024-04-09 19:06:34 +02:00
Falk David
eec9c50580 Fix #120436: "Show Fill Color" setting not working
The flag was completly unused in the code.
Now this flag does what it says: While drawing,
the fill color is (almost) not visible.

Pull Request: https://projects.blender.org/blender/blender/pulls/120438
2024-04-09 17:59:20 +02:00
Nathan Vegdahl
05226881f7 Anim: make CombinedKeyingResult plain old data
The data in CombinedKeyingResult was using BLI's Array type, which
heap allocates.  However, we know the array size at compile time,
and therefore can use std::array instead, as suggested in Array's
documentation.  This makes CombinedKeyingResult a
plain-old-data class.

Pull Request: https://projects.blender.org/blender/blender/pulls/120425
2024-04-09 17:27:20 +02:00
Amelie Fondevilla
d0d4bf2068 Fix #118509: GPv3: frames disappear during transform in the timeline
While selecting and transforming multiple grease pencil frames in the
timeline, frames would sometimes disappear. This happened when the
transformation overlapped, meaning when a frame replaced another moving
one in the timeline. The frames transformation was happening in place
and in series, and thus leaded to the initial position of the frame to
be removed, even if it was occupied by a freshly transformed framed.

This commit fixes the issue by storing two separate maps in the
transform data structure instead of one, one map to store the static
data, meaning the frames that are not affected by the transform, and
another one for the moving data, meaning the frames that are affected by
the transform.

Some changes were made to account for the potential duplication of the
frames (move + duplicate):
* the map of the duplicated frames was renamed to a more explicit name,
* when a duplication occurs, the original frame is stored in the static
  frames map, and the duplicate is stored in the moving frames map,
* thus the check for the duplicate flag of the operator is now done at
  the init step of the transform, instead of the update step, so that
  the maps are initialized accordingly.

Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/119337
2024-04-09 16:44:34 +02:00
Sybren A. Stüvel
bc764072f5 Anim: Avoid loading alpha channel from theme for keyframe drawing
The theme has a color for each keyframe type. This is exposed in RNA and
the preferences UI as an RGB color, so without alpha channel. The code
that loads the color from the theme, however, does include that
unsettable alpha channel, though.

In practice this doesn't cause issues, as the versioning code ensures
that the default colors are stored with `alpha=uint8_t(255)`. While
developing, however, this caused me considerable headscratching, as I
was missing that little bit of versioning code, which means that the
default color was set to all-zeroes, and thus had a zero alpha.

This is now resolved by altering the drawing code to only load the RGB
component from the theme. This way only the user-settable bytes are
loaded, while the alpha component is handled a different way (setting it
to an absolute value, instead of multiplying the theme value).

No user-perceivable changes, just some developer comfort.

Pull Request: https://projects.blender.org/blender/blender/pulls/120311
2024-04-09 16:34:35 +02:00
Omar Emara
26f059ae55 Realtime Compositor: Support variable scaling
This patch adds support for variable scaling in the Scale node for the
Realtime Compositor. This is supported for the CPU compositor.

Pull Request: https://projects.blender.org/blender/blender/pulls/120314
2024-04-09 16:02:47 +02:00
Jacques Lucke
d3c98e6753 Fix #119702: Set Position node behaves incorrectly on instances with selection
The selection was not taken into account properly and uninitialized data was used.

Pull Request: https://projects.blender.org/blender/blender/pulls/120409
2024-04-09 13:11:19 +02:00
Pratik Borhade
1a37017244 Fix #120144: Invert Visible doesn't invert Face Sets properly
Caused by 53418fc3a1.
corner vertices of hidden face sets are not `1/true/hidden` (which
is expected). So inverting then hides these corner verts, hence the
small region of face sets is visible afterwards.
This could be avoided if `.hide_poly` attribute is used for changing the
visibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/120160
2024-04-09 12:50:49 +02:00
Falk David
7ce0b625cb BLI: IndexMask: Add binary set operations
The `IndexMask` class already had a static function `from_union`.
This adds two new functions `from_difference` and `from_intersection`
as well as tests for each of them.

It also uses `from_intersection` in two grease pencil utility functions.

Pull Request: https://projects.blender.org/blender/blender/pulls/120419
2024-04-09 12:08:14 +02:00
Christoph Lendenfeld
8a79212031 Anim: thread remake_graph_transdata
On animations with high key counts, `remake_graph_transdata`
takes most of the compute time when moving keys.
This patch threads the loop over FCurves in that function to speed things up.

Test file with 10.000 keys per F-Curve
| - | Before | After |
| - | - | - |
| Moving 1 key of each FCurve |  ~2200ms | ~285ms |
| Moving a single key | ~0.70ms | ~0.72ms |

As demonstrated in the measurements, this speeds up the
case of modifying a lot of data, while not impacting the case
of modifying very little data.
The measurements were taken on an 8c/16t CPU.
The higher the thread count, the better the performance gain.

Measurements of `remake_graph_transdata` using the following test file.
https://download.blender.org/ftp/sybren/animation-rigging/heavy_mocap_test.blend

Pull Request: https://projects.blender.org/blender/blender/pulls/119497
2024-04-09 11:46:05 +02:00
Christoph Lendenfeld
956d8379a4 Anim: Detailed report if no keyframes have been inserted
With this PR, when pressing `I` in the viewport and the code
is unable to insert **ANY** keyframes, the user will be presented
with a single message detailing exactly why it has failed.

This PR promotes the functionality introduced in
#117449 into the header file so it can be used elsewhere.

The `CombinedKeyingResult` class is returned
from `insert_key_action` and `insert_key_rna`, and
used to produce a single report from the operator if it
failed to insert any keyframes.

In order to easily create a report from a `CombinedKeyingResult`
the function `generate_keyframe_reports_from_result`
has been moved into the class as `generate_reports`.

In addition to that the `UNABLE_TO_INSERT_TO_NLA_STACK` result
has been added. This notifies the user if keyframe insertion is not
possible due to NLA stack settings.

Pull Request: https://projects.blender.org/blender/blender/pulls/119201
2024-04-09 09:39:13 +02:00
Campbell Barton
38e4e9c68b Fix potential null pointer dereference from the RenderView::imbuf
This member is checked for null elsewhere, account for a null imbuf
when accessing pixels too.
2024-04-09 14:07:17 +10:00
Campbell Barton
6776d68f5e Cleanup: avoid shadowing variables 2024-04-09 14:07:17 +10:00
Campbell Barton
ea7657511c Cleanup: promote to size_t before calculating sizes
Avoids integer truncation although it's mostly theoretical in this case.
2024-04-09 14:06:37 +10:00
Campbell Barton
e01525cf2c Cleanup: remove redundant variables & assignments
Co-authored-by: Sean Kim <SeanCTKim@protonmail.com>
2024-04-09 13:52:41 +10:00
Campbell Barton
5741632e7c Cleanup: quiet missing-declarations warnings 2024-04-09 13:52:41 +10:00
Jesse Yurkovich
509a7870c3 Collection Exporters: Enable file exporters to be specified on Collections
This implements the ability to have file exporters added and configured on Collections.

Exporting is reachable from several locations:
- Individually on each exporter configuration: The `Export` button in each panel header
- For all exporters on the collection: The `Export All` button in the main panel interface
- For all exporters on all collections in the scene: The `File`->`Export All Collections` button

Visibility of which collections currently have exporters configured is done by ways of an icon added to the Collection row in the Outliner.

Adding multiple exporters for the same file type is permitted. The user is free to setup several exports of the same format but with different file locations or settings etc.

Notes:
Only USD and Wavefront OBJ are enabled for the initial commit. Additional formats, including those implemented in Python will be added as separate commits after this.

Ref #115690
Pull Request: https://projects.blender.org/blender/blender/pulls/116646
2024-04-08 22:10:39 +02:00
Clément Foucault
2d3368f5bf EEVEE-Next: Fix performance regression
The SAFE_UNION_ACCESS is always defined.
The correct check is to test for its value.

Fix DATA_MEMBER declaration too.
2024-04-08 20:06:39 +02:00
Sybren A. Stüvel
452c753023 Anim: change label & description of experimental flag again
Change the experimental flag "New Animation System" to "New Animation
Data-block", as that's really what it is about. The tooltip is now also
more precise about what this experimental stage is about.
2024-04-08 17:46:50 +02:00
Sybren A. Stüvel
26c5881cc2 Anim: change experimental flag label & linked issue on Gitea
Changed the experimental flag label from "Animation: Project Baklava" to
"New Animation System" to be more self-explanatory. Also I changed the
associated item on project.blender.org to #120406, which tracks the work
that is still to be done.
2024-04-08 17:34:11 +02:00
Omar Emara
3a551a859a Compositor: Allow inter-operation canceling
This patch adds support for inter-operation canceling. Though it should
be noted that canceling will actually not take place except in certain
circumstances because operations are already submitted to the GPU by
this point and can't be canceled.

However, for operations that do CPU<->GPU transfers, like OIDN denoise,
which is one of the most expensive operations, this will actually cancel
the evaluation and greatly improve interactivity.

Pull Request: https://projects.blender.org/blender/blender/pulls/119917
2024-04-08 16:23:58 +02:00
Iliya Katueshenock
942ca6be6d Fix #120071: quadratic complexity for dangling reroute check
To know if link is connected to dangling reroute and can be skipped
as value-less, we need to know if reroute is dangling. This requires
graph traversal. Currently this is done by non-recursive iteration.
But this can lead quadratic complexity for some of the cases.
Other way is to make this linear while cache building.

Pull Request: https://projects.blender.org/blender/blender/pulls/120375
2024-04-08 16:19:40 +02:00
Campbell Barton
2b595e7bcc Cleanup: quiet missing-declarations warnings 2024-04-08 21:57:41 +10:00
Pratik Borhade
782d096905 Fix #120374: Knife crashes when displaying measurements
Caused by 7ed02da2be.
`curr.ob_index` is -1 when the ray does not hit any face
(`knife_find_closest_face`). This will lead to crash when mouse
is not over any faces. To avoid crash, use `bvh.ob_index`.

Pull Request: https://projects.blender.org/blender/blender/pulls/120392
2024-04-08 13:31:54 +02:00
Jacques Lucke
936fb7488e Cleanup: move runtime data to Library.runtime
Having a better separation between runtime and non-runtime data makes
it easier to reason about the code.

Pull Request: https://projects.blender.org/blender/blender/pulls/120271
2024-04-08 13:08:36 +02:00
Sybren A. Stüvel
694e5b50f4 Anim: show animated properties with the appropriate color in the GUI
Use the `Animation` data-block to find F-Curves, for drawing the
background color of properties in the GUI (green for 'animated', yellow
for 'keyed on this frame', etc.).

This assumes (correctly) that the `Animation` is limited to a single
layer with a single strip. As such, there is only one set of F-Curves
for every animated ID, which means that the correct F-Curve will be
found. This will need adjustment when the same property can have
multiple F-Curves (due to layers) or when an F-Curve may not be
applicable for each point in time (due to the use of finite strips).

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
631f72265d Anim: add evaluation of Animation data-blocks
Include Animation data-block handling in Blender's animation evaluation
stack. If an `Animation` is assigned to an `ID`, it will take precedence
over the NLA and/or any `Action` that might be assigned as well.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
8879654dd0 Anim: allow inserting keys in Animation data-block
Allow inserting keys into Keyframe strips (which is the only type of
strip that is currently implemented).

Note that the data model is currently limited to a single layer, with a
single infinite strip. Because of this, the strip will not be shown in
any UI, as there is no way to manipulate it anyway.

Note that the inserted keys are not yet evaluated, so the animation
isn't visible in the 3D viewport yet. That's for an upcoming commit.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
13f3a81842 Anim: allow assigning Animation data-blocks
Expand the `AnimData` struct with an `Animation *` + an
`binding_stable_index` field, and properly handle those relations.

This also adds functionality for actually pointing animated IDs to
`Animation` data-blocks, and automatically hooking up the relevant
`Binding`.

The Depsgraph code is extended to take these new relations into account,
but doesn't trigger any animation evaluation yet.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00
Sybren A. Stüvel
38878b4ac2 Anim: add Animation data-block management functions
Add code (including RNA wrappers) for:

- Creating, removing, and accessing `Animation` data-blocks.
- Creating and removing layers, strips, and bindings on those `Animation`
  data-blocks.
- Accessing those via RNA.

Note that this does not include assignment to any animated data-block,
so it is of limited practical use.

For more info, see #113594.

Pull Request: https://projects.blender.org/blender/blender/pulls/118677
2024-04-08 12:53:32 +02:00