Commit Graph

32181 Commits

Author SHA1 Message Date
Sergey Sharybin
efe289f312 Fix adding feather points when there's deformed spline for mask
Deformed spline should be re-evaluated after adding new feather points
Used both BKE_mask_update_display and DAG_id_tag_update because of:

- If adding feather point is happening from macro which adds point and
  slides it, deformed spline should be updated immediatelly so sliding
  operator will use updated feather,
- If adding happens outside of such macro, update DAG is necessary to
  make needed updates in other areas (such as compositor, i.e.)
2012-05-31 10:01:21 +00:00
Campbell Barton
332366643b use malloc for point arrays since they are filled in immediately. 2012-05-31 09:46:17 +00:00
Campbell Barton
038f41c087 minor refactor - use float (*)[2] for 2D point arratys. 2012-05-31 09:35:50 +00:00
Sergey Sharybin
1794b9b00f Fixed memory leak caused by not freeing uw array for points in deformed spline 2012-05-31 09:01:15 +00:00
Campbell Barton
1308cad234 patch from pete larabell - feather support for masking. 2012-05-31 08:39:22 +00:00
Sergey Sharybin
9aaaa7eead No need in +x flag for mask_shapekey.c 2012-05-31 08:38:50 +00:00
Campbell Barton
d74200a3af svn merge -r47246:47245 . --- revert 47246, this needs more considersation and planning to do this well 2012-05-31 08:24:53 +00:00
Campbell Barton
0ce5dd7e3f svn merge ^/trunk/blender -r47229:47253 2012-05-31 07:57:04 +00:00
Campbell Barton
1541c5f6d0 fix for own mistake 2012-05-31 07:55:04 +00:00
Peter Larabell
3795d73235 Adds property to mask splines to allow them to be negated (black masks), still needs work in tracking.c 2012-05-30 21:15:17 +00:00
Monique Dewanchand
722ce85ff6 Fix for
[#31562] New compositor crashes due to incorrect opencl initialization
2012-05-30 21:09:50 +00:00
Campbell Barton
125e7550ff draw options for mask spline matching the UV view 2012-05-30 16:22:33 +00:00
Campbell Barton
001ea9fc9f minor mask draw code refactor 2012-05-30 15:23:17 +00:00
Campbell Barton
d9e8b097bf svn merge ^/trunk/blender -r47214:47229 2012-05-30 14:46:30 +00:00
Lukas Toenne
f462743dae Viewer linking operator has to flag the node tree for update, to ensure the dependency sorting is correct (avoid red links). 2012-05-30 14:42:40 +00:00
Sergey Sharybin
6fb53f7c42 Several small fixes to nodes:
- Code formation fix in keying node
- Fixed crash when creating keying screen for frame where there's no movie
- Attempt to improve keying node to handle alpha on hair better
2012-05-30 14:39:20 +00:00
Sergey Sharybin
39e6acfb08 Merging r47215 through r47226 from trunk into soc-2011-tomato 2012-05-30 14:33:24 +00:00
Sergey Sharybin
4a71d2e86c Fixed crash of mask node when mask is not set 2012-05-30 14:30:28 +00:00
Campbell Barton
b6950f42b6 only keyframe selected maskobjects 2012-05-30 13:46:44 +00:00
Campbell Barton
6340a10cc5 fix for own mistake 2012-05-30 13:21:13 +00:00
Jeroen Bakker
ada8dbe12a * fixed memory leak in compositor operation.
- leaked when render result could not be received.
2012-05-30 13:07:55 +00:00
Campbell Barton
ba7606db15 impliment restrict select option. 2012-05-30 12:54:50 +00:00
Daniel Genrich
be21080cb6 Provide ray hit/nearest information on which side of the quad the ray hit.
Patch by MiikaH.
2012-05-30 12:53:13 +00:00
Campbell Barton
44806d2c2b fix for mask transform in non proportional mode. 2012-05-30 12:08:08 +00:00
Campbell Barton
ad00c1210a rename macros for mask point selection - were a bit confusing. 2012-05-30 11:52:44 +00:00
Campbell Barton
1b10fdec48 svn merge ^/trunk/blender -r47210:47214 2012-05-30 09:28:37 +00:00
Campbell Barton
8ae1f38812 workaround for crash when rig library links dont load. - will leak memory but better then crash. 2012-05-30 09:27:16 +00:00
Campbell Barton
27c6ab9857 fix incorrect delete usage in the compositor. 2012-05-30 09:15:02 +00:00
Campbell Barton
c53c19ce32 proportional editing keys now work when editing masks. 2012-05-30 08:20:20 +00:00
Campbell Barton
877db8f881 svn merge ^/trunk/blender -r47201:47210 2012-05-30 08:04:06 +00:00
Campbell Barton
47584648dc split up proportional editing keymap functions (adding this in tomato branch was messy) 2012-05-30 08:02:49 +00:00
Campbell Barton
22982e9351 minor transform change to stay in sync with mask branch 2012-05-30 07:38:33 +00:00
Campbell Barton
a111662e1a proportional editing for masks 2012-05-30 07:34:25 +00:00
Campbell Barton
c93bfdd78b proportional editing for mask transform 2012-05-30 07:15:09 +00:00
Campbell Barton
6bee4c7a8f transform wasnt ignoring hidden maskobjects 2012-05-30 06:42:03 +00:00
Campbell Barton
d4c7f2d53d clear active object when hiding unselected objects too. 2012-05-30 06:37:40 +00:00
Campbell Barton
eb6a6edc3d circle select for mask view (Ckey) 2012-05-30 06:33:44 +00:00
Campbell Barton
03136f0680 mask object hide/reveal - access from H/Alt+H/Shift+H and eye icon in listview.
added alpha setting though its not used for rendering yet.
2012-05-30 06:07:26 +00:00
Campbell Barton
766307e311 svn merge ^/trunk/blender -r47184:47201 2012-05-30 04:48:10 +00:00
Nathan Letwory
f5011d3aaa Remove useless file 2012-05-30 04:17:21 +00:00
Campbell Barton
8284b8a56d mask - border & lasso select (lasso uses Ctrl+Alt - as with clip view) 2012-05-29 20:48:15 +00:00
Benoit Bolsee
58bc424b3c BGE #30734: add support for physics linear and angular thresholds and deactivation time from python and GUI.
========================
The linear and angular thresholds set the speed limit (in m/s) and rotation limit (in rad/s)
under which a rigid body will go to sleep (stop moving) if it stays below the limits for a 
time equal or longer than the deactivation time (sleeping is disabled is deactivation time is 
set to 0).
These settings help reducing the processing spent on Physics during the game.

Previously they were only accessible from python but not working because of a bug. 
Now the python functions are working and the settings are available in the Physics panel
of the World settings when using the Blender Game render engine.

Python API:
  import PhysicsConstraints
  PhysicsConstraints.setDeactivationLinearTreshold(float)
  PhysicsConstraints.setDeactivationAngularTreshold(float)
2012-05-29 20:30:33 +00:00
Benoit Bolsee
1d4ab9daf0 Win32: Compilation fix for quicktime import 2012-05-29 20:06:31 +00:00
Daniel Genrich
3495479b4f Bugfix [#31629] Cloth simulation results are much different from older ones
This is only a partial bugfix, reducing the repulse to 1/3.

Cloth collision will still behave different because it is now catching more collisions.
2012-05-29 19:12:49 +00:00
Dan Eicher
52aad984b6 Outliner Drag & Drop fixes
OUTLINER_OT_parent_drop
 * use scene of child instead of active scene
 * poll to check if parent and child are in same scene

OUTLINER_OT_parent_clear
 * get scene from child instead of only working on active scene
 * poll to check if no parent

OUTLINER_OT_scene_drop && OBJECT_OT_make_links_scene
 * memory leak on error
 * would only link some objects on error
2012-05-29 18:12:13 +00:00
Sergey Sharybin
e95885322d Fix terrible mistake on merging keying patch which originally was against trunk.
This resulted in compositor crashes when using mask node.
2012-05-29 15:30:56 +00:00
Brecht Van Lommel
3d55cf64cb Fix #31591: info header reports missing with custom key configuration due to
wrong keymap timer writing, some timer types were missing.
2012-05-29 15:04:11 +00:00
Campbell Barton
7d04e4c53e svn merge ^/trunk/blender -r47150:47184 2012-05-29 15:02:21 +00:00
Sergey Sharybin
ec4f675055 Fixed stupid typo: dispill vs. despill 2012-05-29 14:55:01 +00:00
Campbell Barton
b63a2be5c1 fix for using uninitialized memory when adding spline points, also fix for deleting points not working right. 2012-05-29 14:54:40 +00:00