Brecht Van Lommel
efe2b1edf1
Jump to Next/Previous Marker operators in the timeline menu, shortcuts are
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ctrl + shift + left/right arrow key.
Patch #37142 by Henrik Aarnio, thanks!
2013-10-21 15:00:22 +00:00
Bastien Montagne
4edffbf54f
More complete handling of printf formatting in msgid/msgstr checks.
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(That commit, r60813, should never have been done to 2.69 branch, will revert it there, sorry :/ ).
2013-10-19 14:28:32 +00:00
Sergey Sharybin
023b25b57e
Fix #37106 : Hair Length vanishes when Advanced is enabled
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Seems to be just a missing case from r34687.
Could not see a reason why hair length is to be hidden in
advanced settings mode.
2013-10-17 10:42:47 +00:00
Bastien Montagne
6e9c3a9abf
i18n utils: check not only that the number of printf markers are the same in msgid and msgstr, but also that they are of the same type and order. Sorry, should have done that from the beginning... :/
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This should prevent any bug like [#37095 ] Timeline crash when chose any keying set then press keyframe-insert, to appear again.
2013-10-17 06:52:26 +00:00
Mitchell Stokes
1ce5978805
BGE: Fix to allow render options such display framerate and profile to work
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when launching the Blenderplayer from Blender.
This bug was reported and fixed by SolarLune.
2013-10-16 17:54:12 +00:00
Campbell Barton
ecf2eeef23
style cleanup
2013-10-16 04:08:20 +00:00
Campbell Barton
ac602142d3
add 'Extrude Region, Vertex Normal' to the extrude menu, equivalent of 'Extrude, Escape, Alt+S'
2013-10-15 18:30:49 +00:00
Brecht Van Lommel
f7a3881175
3D view: textured draw mode now has a Shadeless option in the Shading panel,
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to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.
(Caminandes feature request)
2013-10-15 15:56:00 +00:00
Sergey Sharybin
eb69cb7de3
Get rid of Allow Fallback option
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It was rather confusing from the user usage point
of view and didn't get so much improvement after
new bundle adjuster was added.
In the future we might want to switch resection
to PPnP algorithm, which could also might be a
nice alternative to fallback option.
2013-10-15 15:21:41 +00:00
Brecht Van Lommel
709ed80487
UV editor: remove duplicate Select Split entry from UV menu.
2013-10-14 19:36:47 +00:00
Thomas Dinges
d9f1ca1c3f
Interface / Text:
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* Add "Open" operator to the Text Editor header, it's a common operation next to New.
* Add Body Text property to the Font panel for Text objects, so text can easily be pasted into Blender and editing it becomes easier too. This was only accessible via the RNA Data blocks before.
2013-10-14 17:14:43 +00:00
Thomas Dinges
0cbdac99b8
Interface:
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* More compact and better looking Vertex Groups panel (Particle System).
* Smaller uiLists for Cycles as well.
2013-10-13 23:45:41 +00:00
Thomas Dinges
f79eff2984
Interface / Template Lists:
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* Reduce the space of more lists, should be all in bl_ui/
2013-10-13 23:24:37 +00:00
Thomas Dinges
6e86760de2
Interface / Template lists:
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* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered.
* Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.
2013-10-13 23:04:39 +00:00
Thomas Dinges
56e326caf1
Properties Editor / Mesh Data:
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* Give the uiLists a default size of 1, when we don't have any element in it. This saves some space.
Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements.
2013-10-13 22:26:53 +00:00
Sergey Sharybin
ee63ef7af1
Project Pampa request: option to lock frame selection to the range
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This means when you've got "Lock Frame Selection" option (which is
in the timeline next to the preview range button) you're not able
to go to the frames which are out of current frame range with your
mouse.
TODO: Make it so current frame slider also respects this setting?
Not so much important for tonight.
2013-10-13 20:46:02 +00:00
Tamito Kajiyama
e4b9e28b86
Fix for a bug in StrokeCleaner identified through a discussion for Bug #36425 (freestyle edge marks not working).
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Many thanks for Anthony Edlin who helped fix the issue.
2013-10-13 18:17:46 +00:00
Sergey Sharybin
d7983e3638
Option to overlay mask over the footage
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Currently supports only two modes:
- Show alpha channel of the mask
- Multiply footage by the mask, which will give
you final-looking combined image.
TODO: Currently rasterization happens on every
redraw, need to cache rasterized mask
somewhere to make redraw more realtime.
2013-10-12 14:09:05 +00:00
Antony Riakiotakis
61cceb3700
Add poll function for overlay panel. Thanks to Thomas Dinges for the report!
2013-10-12 11:18:38 +00:00
Bastien Montagne
ce52dc2900
UI: Fix SSS pressets' buttons not being aligned anymore (to be backported to 2.69).
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Issue found out by DingTo.
2013-10-11 15:45:42 +00:00
Campbell Barton
67fb71ade5
fix [ #37038 ] User prefs > Input - Category names cut off
2013-10-10 23:36:09 +00:00
Antony Riakiotakis
187f664c75
Fix #37036 , pack and refresh button not aligned anymore. Also add
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operator for opening images in the image editor header, it's easily one
of the most common operations, don't see why it has to be only accessed
from menu.
2013-10-10 23:33:59 +00:00
Lukas Toenne
3b7d5a8a40
Change to node output socket drawing: Instead of always drawing only the socket label for outputs, leave this check up to the socket type draw function. This gives custom node scripts more flexibility in
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how to draw socket values by allowing buttons on output sockets as well.
http://wiki.blender.org/index.php/Extensions:2.6/Py/API_Changes#Python_Node_Output_Drawing
2013-10-10 12:58:35 +00:00
Lukas Toenne
2a54928563
NodeSocket RNA property 'in_out' renamed as boolean 'is_output'. This is a more useful name and follows the API naming conventions better.
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http://wiki.blender.org/index.php/Extensions:2.6/Py/API_Changes#Node_Socket_in_out
2013-10-10 12:58:33 +00:00
Sergey Sharybin
d917bdb095
Derivative map baker
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Added support for derivative map baking, which
is accessable as a dedicated baker type. Works
pretty much the same as displacement map baker,
but gives you derivative map.
In fact, inernally this baker is just a filter
which applies on the result of displacement map.
Both regular and multires baking are supported.
Patch by Morten Mikkelsen and self.
2013-10-09 15:51:14 +00:00
Antony Riakiotakis
4109d5565f
better naming for overlay panel, also only expose texture overlay for
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modes that support it.
2013-10-09 15:21:49 +00:00
Antony Riakiotakis
df771e59fa
Fix for evil bug in last commit, the image painting brush was being used
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for the overlay option in all paint modes.
2013-10-09 15:07:48 +00:00
Antony Riakiotakis
59b8097cf8
Segregate all paint cursor overlay options under their own "Overlay"
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panel in paint modes. Also expose all options of mask textures in the
mask texture panel, even if there is no texture, just like regular
textures are presented.
2013-10-09 14:57:48 +00:00
Lukas Toenne
96f4ee03d4
Check the node Add operator's type property before attempting to create a new node. This prevents python exceptions when calling it from the search menu, where the node type is unspecified.
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Reported by Sebastian Koenig in unrelated bug report #36968 .
2013-10-06 10:49:40 +00:00
Campbell Barton
b20c3f97a4
rename presets not to use '+' character, also some typo fixes.
2013-10-05 14:19:39 +00:00
Gaia Clary
9c8f5a7c36
Replaced opensim by sl+opensim in collada presets (conforming to Linden Lab document http://secondlife.com/corporate/brand/trademark/sl_insl.php )
2013-10-05 14:09:13 +00:00
Gaia Clary
c819fd4ee0
Changed some labels from Second Life to OpenSim
2013-10-03 14:24:54 +00:00
Tamito Kajiyama
aaba317c76
Follow-up to r60433 (related to Bug #36878 ): additional checks for NULL line styles.
2013-09-30 23:02:29 +00:00
Brecht Van Lommel
7d344dd3a0
Fix #36894 : maya keymap delete/backspace would immediately delete a mesh element,
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now it pops up the menu with delete options and dissolve so that there is a quick
key shortcut for those too.
2013-09-30 22:12:47 +00:00
Bastien Montagne
ab31941874
Fix [ #36422 ] Trimmed audio files (hard cut only) in a metastrip have their trim removed
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Meta sound update (seq_update_sound_bounds_recursive_rec) was not taking into account hard trim (anim_startofs) when setting sound's start, while default sound strip update (sound_move_scene_sound_defaults) did... This could use some refactor, though, with a single func used in both cases, to avoid such issue.
Also added soft trim to sound panel, only hard one was available.
2013-09-30 20:53:53 +00:00
Bastien Montagne
3ccb370d38
Usual UI messages fixes...
2013-09-30 19:30:56 +00:00
Campbell Barton
20047e776f
fix [ #36835 ] Removing an addon has strange behavior
2013-09-30 10:02:34 +00:00
Campbell Barton
b21b24573d
lots of operator descriptions were incorrectly copy/pasted.
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update some descriptions, others were removed and operators tagged as internal.
add a script to detect duplicate operator descriptions.
2013-09-30 05:50:41 +00:00
Bastien Montagne
a6789a7f2e
Fix broken example, reported by Codemanx on IRC, thanks.
2013-09-29 14:57:47 +00:00
Campbell Barton
6d0284f934
minor edit on r60413, convert to a bool.
2013-09-29 02:07:48 +00:00
Thomas Dinges
c662b247f6
Properties Editor / UI:
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* Fix a py error in the "Image Sampling" panel, tex.image can be NULL.
2013-09-28 19:56:08 +00:00
Campbell Barton
99837ea844
add PoseBone.children convenience attribute.
2013-09-28 12:05:59 +00:00
Sergey Sharybin
bb43e8a8a6
Fix related #36824 : Shrinkwrap modifier 'Subsurf Levels' doesn't seem to do anything
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Subsurf Levels only makes sense when using Projection mode,
so moved this option into if mode == 'PROJECTION' branch.
2013-09-27 09:51:02 +00:00
Tamito Kajiyama
e424002d30
Fix for Freestyle hang up in stroke rendering, due to missing update of 2D stroke length in StorkeCleaner.
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Problem report by Light BWK through personal communications, thanks!
2013-09-26 20:14:29 +00:00
Brecht Van Lommel
5a201fa479
Freestyle: remove a bunch of debug prints in the python code, these are confusing
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and don't give any meaningful info to users.
2013-09-26 16:29:54 +00:00
Brecht Van Lommel
0d524d1809
Further fix for #36382 : bake buttons for linked objects could be grayed out
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when they shouldn't be.
2013-09-23 12:14:06 +00:00
Dalai Felinto
aff71ea2d5
Text Editor: 'Find' (in the Edit menu) was pointing to the wrong operator
2013-09-20 18:47:12 +00:00
Thomas Dinges
83efcb2d05
Release cycle / 2.69:
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* Update links to release logs, now pointing at http://www.blender.org/development/release-logs/blender-269
* Update readme, also remove FreeBSD from it, we don't have official releases for that anymore.
2013-09-20 00:48:03 +00:00
Dalai Felinto
c471d41d42
bugfix: [ #36641 ] Maya keymap: Border select doesn't add to selection
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I also replaced all EVT_TWEAK_L by EVT_TWEAK_S
- and replaced B by the gesture mouse for the clip keymaps
2013-09-18 19:55:48 +00:00
Campbell Barton
b6631b8be7
fixes for python api docs.
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also move foreach_get/set examples into their own py example files (prefer not to have example code built into blenders binary).
2013-09-18 05:20:43 +00:00