Antony Riakiotakis
4e7a4960f7
get rid of annoying redefinition warning on cycles compilation for mingw64
2012-12-02 20:08:11 +00:00
Brecht Van Lommel
b8d822eb35
Fix performance issue in OSL geometry node, compiler fails to optimize out the
...
tangent computation, tweaked the code so this works.
2012-12-02 08:25:40 +00:00
Brecht Van Lommel
9865ee7637
Fix another cycles SVM issue with closures, was not using correct sample weight
...
leading to some extra noise compared to a few revisions ago.
2012-12-01 22:00:25 +00:00
Brecht Van Lommel
7c0a0bae79
Fix #33375 : OSL geom:trianglevertices gave wrong coordinates for static BVH.
...
Also some simple OSL optimization, passing thread data pointer directly instead
of via thread local storage, and creating ustrings for attribute lookup.
2012-12-01 19:15:05 +00:00
Brecht Van Lommel
75cce01a61
Fix #33364 : cycles tile rendering artifacts.
2012-11-30 18:55:04 +00:00
Brecht Van Lommel
ceedd5bd35
Fix cycles CUDA sm 1.3 build with 32 bit compiler, tweaked voronoi
...
and brick code so that it can be uninlined.
2012-11-30 07:27:17 +00:00
Brecht Van Lommel
1246ef714e
Fix #33351 : cycles OSL not loading grayscale images as RGB correctly.
2012-11-30 06:10:25 +00:00
Brecht Van Lommel
e7f594b0df
Fix #33347 : cycles OSL crash connecting string to vector socket.
2012-11-30 06:10:16 +00:00
Brecht Van Lommel
f1745706ad
Fix cycles motion blur + OSL + object texture coordinates issue.
2012-11-29 16:11:37 +00:00
Brecht Van Lommel
186bdbd8d8
Fix #33344 : cycles motion blur was still crashing on CUDA sm 2.0. Solution now
...
is also an optimization, use quaternion nlerp instead of slerp, there's no good
reason to use slerp, and nlerp is faster too.
2012-11-29 13:07:45 +00:00
Daniel Genrich
d387dcd110
Fix compile error with clang.
...
Patch by sambler via irc
2012-11-29 12:22:07 +00:00
Brecht Van Lommel
0d6976ad0c
Fix #32900 : object motion blur not working on the GPU. To make this work I disabled motion
...
blurring of scale animation, probably not a big loss in practice since it's not so common
to animate this, can be added back later.
2012-11-29 00:43:50 +00:00
Brecht Van Lommel
bb0195e039
Fix #33337 : cycles crash with progressive refine and multiple render layers.
2012-11-28 19:57:29 +00:00
Brecht Van Lommel
33f81187fb
Fix #33335 : cycles SVM closure issue in recent bugfix, incorrectly tagging
...
node as done.
2012-11-28 19:13:34 +00:00
Brecht Van Lommel
4c13633582
Fix #33334 : missing glossy label for OSL phong ramp caused assert.
2012-11-28 16:42:32 +00:00
Brecht Van Lommel
f4c93ae935
Fix #33328 : cycles not rendering dupliframes, needs an exception.
2012-11-27 21:47:55 +00:00
Brecht Van Lommel
5f8fded639
Fix cycles OSL shader loading warnings after recent bugfix.
2012-11-27 16:02:12 +00:00
Brecht Van Lommel
ceed3ef640
Fix #32907 : failure rendering a complex node setup, hitting fixed max number
...
of closures limit. Optimized the code now so it can handle more.
Change SVM mix/add closure handling, now we transform the node graph so that
the mix weights are fed into the closure nodes directly.
2012-11-26 21:59:41 +00:00
Jason Wilkins
f5d8cd34cd
-fno-rtti is a gcc option which gives a warning when using MSVC
2012-11-26 13:48:48 +00:00
Brecht Van Lommel
58ee2bdfc0
Fix: cycles light sampling crash, happens on rare occasions due to float
...
rounding errors.
2012-11-26 11:05:22 +00:00
Brecht Van Lommel
ed986b62e8
Fix #33152 : cycles SVM crash with certain shader nodes setups where closures would
...
appear multiple times after flattening the mix/add shader part of the graph into a
tree structure.
2012-11-24 14:50:21 +00:00
Brecht Van Lommel
2a9b5e8f81
Fix #33267 : cycles math node power gave different results for CPU and GPU. The
...
GPU variants do not support pow(-1, 2), it doesn't check for even exponents, do
manually now.
2012-11-23 17:39:41 +00:00
Brecht Van Lommel
c25cfd3044
Fix cycles AO issue, still was missing AO pass for black/non-diffuse objects.
2012-11-23 13:41:25 +00:00
Campbell Barton
8ab5aa6e8d
code cleanup: warning & style
2012-11-23 06:35:06 +00:00
Dalai Felinto
f403ca34c7
final fix for Sensor Fit (AUTO, HOR, VERT) in panorama lens - patch by Brecht Van Lommel and me
2012-11-23 02:10:13 +00:00
Brecht Van Lommel
a72c03bc1c
Fix cycles OSL wrong reflection texture coordinate.
2012-11-22 22:24:34 +00:00
Brecht Van Lommel
f4297c2ec5
Cycles: disable anisotropic BSDF on CUDA sm 1.x, to try to get it building again.
2012-11-22 16:08:18 +00:00
Sergey Sharybin
cdcab16d12
Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h
2012-11-21 13:45:37 +00:00
Sergey Sharybin
b118512448
Cycles: solve -Wmissing-declarations for osl kernel
2012-11-21 13:41:47 +00:00
Brecht Van Lommel
a9c601ceff
Fix #33257 : cycles camera clipping did not work through transparent objects.
2012-11-21 13:22:24 +00:00
Brecht Van Lommel
3a67122aef
Fix #33256 : cycles Z pass for orthographic camera was not right, now is more
...
useful for e.g. fog in compositing.
2012-11-21 13:00:57 +00:00
Brecht Van Lommel
90cdf34f56
Fix #32796 : cycles did not support image auto refresh option.
2012-11-21 13:00:51 +00:00
Dalai Felinto
8c4fa687e0
Cycles bugfix: AUTO wasn't working for Equisolid Fisheye lens
...
Now one no longer needs to match the sensor dimensions with the render dimensions manually.
IMPORTANT NOTE: if you were using AUTO before with mismathing sensor aspect ratio (comparing to the render dimensions)
this will change your render! We can doversion this, but apart from Tube project I don't know if anyone else
is using this yet (part due to this bug and the only recently fixed 3dview preview aspect ratio).
That should help more artists to take advantage of this fantastic Blender feature.
It still helps to know the parameters of kwnown cameras/lens though.
For example:
Nikon DX2S with a 10.5mm fisheye can be set with:
Render resolution: 4288 x 2848
Sensor 23.7 x 15.70 (15.70 can be ommitted if AUTO is used as fit method)
Note: some cameras render different sizes according to the recording mode.
For example, a Red Scarlet in 5k (@12 fps) can render a full circular fisheye with a sigma 4.5 lens.
The same camera in the 30fps recording mode renders 4k in a cropped circular image.
So it's not only the resolution that changes, but the actual sensor been used.
So just keep in mind that the more information you have from the camera/lens you want to emulate the better.
Bug found at/patch written as a follow up of the BlenderPRO2012, patch reviewed by Brecht Van Lommel
2012-11-21 01:07:30 +00:00
Brecht Van Lommel
fdadfde5c5
Fix #33158 : motion vector pass wrong in cycles in some scenes, wrong vectors
...
due to float precision problem in matrix inverse.
2012-11-21 01:00:03 +00:00
Brecht Van Lommel
fd619cd7f1
Fix #33177 : OSL render difference with missing textures and HSV nodes.
2012-11-20 17:40:21 +00:00
Brecht Van Lommel
ab1b5af08d
Fix cycles OSL missing support for texture mapping paramaters found in texture
...
properties tab.
2012-11-20 17:40:10 +00:00
Brecht Van Lommel
a80b0915c7
Fix #33243 : cycles CUDA going missing sometimes, disabled the new code now that
...
can detect if a device becomes available while Blender runs, appears to be
unreliable for some reason.
2012-11-20 17:39:56 +00:00
Campbell Barton
68e9fdeb81
code cleanup: comment unused members of bmesh operator slots and some osl style edits.
2012-11-20 14:31:58 +00:00
Thomas Dinges
f92359cc29
Fix [ #33239 ] Cycles OSL : Environment Texture Rotation Incorrect:
...
* Projection mappings were not implemented yet.
2012-11-20 14:18:56 +00:00
Brecht Van Lommel
abce6309e3
Scons: better fix for OSL compiler path, so it also works on OS X.
2012-11-19 15:50:28 +00:00
Brecht Van Lommel
312abf8cb2
SCons: make OSL linking work on windows, and fix OSL compiler path issue to
...
properly expand to absolute path.
2012-11-19 14:54:35 +00:00
Jens Verwiebe
3b570440e4
OSX/scons: refine oslc compile workaround
2012-11-19 11:46:55 +00:00
Thomas Dinges
70b6e2717a
Windows / OSL:
...
* Scons cleanup, to avoid redeclaration of /EHsc. Linking still fails.
2012-11-18 15:02:09 +00:00
Thomas Dinges
6810813068
OSL / Windows:
...
* Some fixes for scons, kernel/osl compiles now.
* Still disabled per default, as relative path to oslc.exe does not work and linking fails.
2012-11-18 03:56:53 +00:00
Jens Verwiebe
4ece50723b
OSX/scons/osl: ready for compile now, little hack to be resolved, todo:fix a crash with shadercompile
2012-11-16 00:43:28 +00:00
Brecht Van Lommel
104a7bfb90
Fix #33170 : cycles viewport update issue with motion blur enabled
...
(which is supposed to do nothing in this case).
2012-11-15 21:52:17 +00:00
Jens Verwiebe
69320ea595
OSX/scons/osl: initial osl compiling, todo: fix shader compile and copy to bundle
2012-11-15 21:35:25 +00:00
Brecht Van Lommel
7e97cd4b49
Fix #33188 : AO pass wrong after recent change.
2012-11-15 21:32:05 +00:00
Brecht Van Lommel
2324c80f50
Cycles OSL: windows build system changes to support static OSL/OIIO.
2012-11-15 17:16:27 +00:00
Thomas Dinges
1c9b548d92
Windows / Scons OSL:
...
* Initial support, still commented.
2012-11-15 16:34:22 +00:00