Commit Graph

64 Commits

Author SHA1 Message Date
Brecht Van Lommel
b6021462a8 Another possible fix for #29301: issue with BVH intersection, reorder code a
bit so that it's more symmetric and resulting float ops are compiled the same
way. Otherwise extended float precision being used in one place and not the
other can make comparisons fail.
2011-11-30 16:29:26 +00:00
Brecht Van Lommel
eb2baf9abc Fix #29274: problem compiling cycles opencl kernel from directory with spaces.
Some drivers don't support passing include paths with spaces in them, nor does
the opencl spec specify anything about how to quote/escape such paths, so for
now we just resolved #includes ourselves. Alternative would have been to use c
preprocessor, but this also resolves all #ifdefs, which we do not want.
2011-11-22 16:38:58 +00:00
Brecht Van Lommel
47853bf6f6 Cycles: OpenCL tweaks
* Reduce kernel arguments size, helps compile for apple nvidia.
* Fix use of unitialized variable in displace kernel.
* Use build flags in opencl kernel md5 hash.
* Reorganize code for kernel feature #defines a bit.
2011-11-22 13:15:19 +00:00
Brecht Van Lommel
6f73e351ee Cycles:
* Fix #29354: crash on branch file. Note that for best compatibility, you need
  to save your files with one of the latest branch builds, since not all version
  patching code was moved to trunk.
* Rename "Cycles" to "Cycles Render" in info header menu.
* Code tweaks to try to fix #29301. It's not a real solution though, I'm thinking
  cause is extended precision for floats on some cpu's, used in one case but not
  in the other, leading to bounding box intersection issue...
2011-11-21 16:28:19 +00:00
Brecht Van Lommel
02ce6fd59c Cycles: try to avoid NaN pixels with oren nayar. Also small cmake code cleanup. 2011-11-18 15:39:40 +00:00
Brecht Van Lommel
63ff37c6d4 Fix #29278: cycles crash with displacement method both. 2011-11-15 22:09:30 +00:00
Brecht Van Lommel
e78cad5540 Fix build issue on windows, M_PI => M_PI_F. 2011-11-15 18:01:52 +00:00
Brecht Van Lommel
db8024f4b5 Fix #29259: cycles issues on certain processors. Now two versions of the kernel
are compiled, one SSE optimized and the other not, and it will choose between
them at runtime.
2011-11-15 15:13:38 +00:00
Brecht Van Lommel
2ab2423b06 Cycles:
* Fix #29257: nan-pixels with zero roughness for glass/glossy.
* Fix #29239: crash with border rendering, this is not working yet, but should
  no longer crash now.
* Show object name in 3d view rendered draw type.
* Attempt to improve Sample as Light option description.
2011-11-14 19:45:21 +00:00
Brecht Van Lommel
e731ffb648 Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
is available through the Roughness input on the Diffuse BSDF.
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Diffuse

Patch by Yasuhiro Fujii, thanks!
2011-11-14 17:31:47 +00:00
Thomas Dinges
b1019a56b5 Cycles:
* Typo fix, patch by David on the mailing list.
2011-11-13 11:40:35 +00:00
Brecht Van Lommel
fc42a6185d Cycles:
* Fix object scaling update issue with interactive rendering + static BVH.
* Fix negative scaling issue with static BVH.
* Fix #29217: excessive fireflies in first sample.
2011-11-12 14:29:52 +00:00
Brecht Van Lommel
5b1a42cb17 Cycles:
* Fix excessive fireflies in Velvet BSDF (patch by David).
* Disable some unused SSE code
* Remove RTTI disabling flags for now, this is giving some compile issues and
  was only needed of OSL which we're not using yet.
2011-11-10 14:32:16 +00:00
Brecht Van Lommel
c42772fc95 Cycles:
* Add back option to bundle CUDA kernel binaries with builds.
* Disable runtime CUDA kernel compilation on Windows, couldn't get this working,
  since it seems to depend on visual studio being installed, even though for
  this particular case it shouldn't be needed. CMake only at the moment.
* Runtime compilation on linux/mac should now work if nvcc is not installed in
  the default location, but available in PATH.
2011-11-10 12:52:17 +00:00
Campbell Barton
cd9b51c1bf add some missing headers to cmake, also add some files as comments since it seems they should be added but evidently work fine without. 2011-11-10 06:05:22 +00:00
Campbell Barton
33814e0093 edits to cycles cmake files so cmake_consistency_check.py can parse them. 2011-11-08 20:27:37 +00:00
Brecht Van Lommel
a56c6e18a8 Cycles:
* Disable precompiled cuda binaries, always do at run time
* Change preview samples default to 10
* Hide volume panels since they don't do anything yet
2011-11-08 14:10:33 +00:00
Brecht Van Lommel
fb56dbc2af Cycles: procedural texture nodes reorganization. This will break existing files
using them, but rather do it now that I have the chance still. Highlights:

* Wood and Marble merged into a single Wave texture
* Clouds + Distorted Noise merged into new Noise node
* Blend renamed to Gradient
* Stucci removed, was mostly useful for old bump
* Noise removed, will come back later, didn't actually work yet
* Depth setting is now Detail socket, which accepts float values
* Scale socket instead of Size socket

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures
2011-11-06 21:05:58 +00:00
Brecht Van Lommel
238f3a7d34 Cycles: seed value to get different noise values from renders, there was a patch
for this but I've implemented it differently.
2011-10-29 14:27:24 +00:00
Brecht Van Lommel
72e47de8b5 Cycles: fix some issues with mix shaders when the weight for an emission shader
was 0.0, and background shader mix wasn't working.
2011-10-19 00:13:41 +00:00
Campbell Barton
97e58e499d use CMake's CUDA_NVCC_EXECUTABLE rather then own hard coded CYCLES_CUDA variable. 2011-10-17 11:54:43 +00:00
Brecht Van Lommel
5fd67a3ba5 Cycles: enable multi closure sampling and transparent shadows only on CPU and
CUDA cards with shader model >= 2 for now (GTX 4xx, 5xx, ..). The CUDA compiler
can't handle the increased kernel size currently.
2011-10-16 18:54:27 +00:00
Brecht Van Lommel
e5f544dd92 Cycles: add transparent shadow support, i.e. shadows through Transparent BSDF
shaders, enabled by default.
2011-10-16 17:54:43 +00:00
Brecht Van Lommel
60bc63c7b8 Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.
2011-10-16 17:40:47 +00:00
Thomas Dinges
60b72a7a41 Cycles:
* World background was emitting light, even after removal of World shader nodes.
2011-10-16 14:11:53 +00:00
Brecht Van Lommel
d5b679253a Cycles:
* Sun, area and point lights with size now supported
* Cast shadow option to disable shadow casting for lamps
* Emission strength of materials tweaked such that setting strength to 1.0
  basically makes the material "shadeless" in that the value of the color
  input will be the resulting color in the image.
2011-10-15 23:49:01 +00:00
Brecht Van Lommel
9ebfcea8f3 Cycles: revert commit that joined surface/volume socket into a single shader socket,
on second thought this makes it a bit too difficult to understand what's going on.
2011-10-12 23:03:12 +00:00
Brecht Van Lommel
7503a7edfb Cycles: replace surface/volume sockets in output nodes with a single shader socket,
decided it's better to render objects as either surface or volume.

This may break the volume rendering patch, but shaders with volume closures still
get tagged as having volume closures, so it should be fixable without too many
changes.
2011-10-12 15:42:35 +00:00
Brecht Van Lommel
cdee3435c6 Cycles: internal changes that should have no effect on user level yet, added
shader flags for various purposes, and some code for light types other than
points.
2011-09-27 20:37:24 +00:00
Brecht Van Lommel
136d27b350 Cycles: add some volume nodes, they don't actually do anything, this is just
to give other developers who may want to work on this to get a starting point.
2011-09-27 20:03:16 +00:00
Brecht Van Lommel
66b1dfae89 Cycles: tweaks to properties and nodes
* Passes renamed to samples
* Camera lens radius renamed to aperature size/blades/rotation
* Glass and fresnel nodes input is now index of refraction
* Glossy and velvet fresnel socket removed
* Mix/add closure node renamed to mix/add shader node
* Blend weight node added for shader mixing weights

There is some version patching code for reading existing files, but it's not
perfect, so shaders may work a bit different.
2011-09-16 13:14:02 +00:00
Brecht Van Lommel
ebc653463d Cycles:
* Fix missing update when editing objects with emission materials.
* Fix preview pass rendering set to 1 not showing full resolution.
* Fix CUDA runtime compiling failing due to missing cache directory.
* Use settings from first render layer for visibility and material override.

And a bunch of incomplete and still disabled code mostly related to closure
sampling.
2011-09-12 13:13:56 +00:00
Brecht Van Lommel
71c9120d04 Cycles: fix windows build, some minor tweaks. 2011-09-09 16:38:15 +00:00
Brecht Van Lommel
cfbd6cf154 Cycles:
* OpenCL now only uses GPU/Accelerator devices, it's only confusing if CPU
  device is used, easy to enable in the code for debugging.
* OpenCL kernel binaries are now cached for faster startup after the first
  time compiling.
* CUDA kernels can now be compiled and cached at runtime if the CUDA toolkit
  is installed. This means that even if the build does not have CUDA enabled,
  it's still possible to use it as long as you install the toolkit.
2011-09-09 12:04:39 +00:00
Brecht Van Lommel
9b31cba74e Cycles: some warning fixes, cpu device task tweaks, avoid unnecessary
tonemap in non-viewport render, and some utility functions.
2011-09-08 18:58:07 +00:00
Brecht Van Lommel
db1664ed4c Cycles:
* Compute MD5 hash to deal with nvidia opencl compiler cache not recognizing
  changes in #included files, makes it possible to do kernel compile only
  once and remember it for the next time blender is started.
* Kernel tweak to compile with ATI/linux. Enabling any more functionality than
  simple clay render still chokes the compiler though, without a specific error
  message ..
2011-09-03 10:49:54 +00:00
Brecht Van Lommel
1135875ab1 Cycles:
* Fix crash in light path node
* Fix struct alignment issue for cuda
* Fix issue with instances taking up too much memory
* Fix issue with ray visibility working incorrect on some objects
* Enable OpenCL always and remove option, it has no dependencies so may as well
* Refuse to load kernel if OpenCL version < 1.1, recent drivers are needed
* Better error handling for OpenCL device
* 3D views with rendered draw mode will now revert to wireframe on file load
2011-09-02 14:55:06 +00:00
Brecht Van Lommel
1f7ac51c36 Cycles: fix opencl device bug that crashed on windows. Now shows diffuse
meshes here on windows/nvidia.
2011-09-01 22:40:52 +00:00
Brecht Van Lommel
8ddef5163f Cycles: fix broken kernel compile after recent change, some tweaks
to UI to only show options when available, fix linux lib detection.
2011-09-01 19:43:57 +00:00
Brecht Van Lommel
df625253ac Cycles:
* Add max diffuse/glossy/transmission bounces
* Add separate min/max for transparent depth
* Updated/added some presets that use these options
* Add ray visibility options for objects, to hide them from
  camera/diffuse/glossy/transmission/shadow rays
* Is singular ray output for light path node

Details here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Render/Cycles/LightPaths
2011-09-01 15:53:36 +00:00
Brecht Van Lommel
eac2674f1d Cycles: some tweaks to try to get sm_13 shader compiling. 2011-08-29 17:17:40 +00:00
Brecht Van Lommel
47fb31404f Cycles: preview passes setting to set the max number of passes to render in
the viewport working now, set to 0 for unlimited (well, actually 2147483647).
2011-08-29 10:21:10 +00:00
Brecht Van Lommel
bae896691a Cycles:
* Add alpha pass output, to use set Transparent option in Film panel.
* Add Holdout closure (OSL terminology), this is like the Sky option in the
  internal renderer, objects with this closure show the background / zero
  alpha.
* Add option to use Gaussian instead of Box pixel filter in the UI.
* Remove camera response curves for now, they don't really belong here in
  the pipeline, should be moved to compositor.

* Output full float values for rendering now, previously was only byte precision.
* Add a patch from Thomas to get a preview passes option, but still disabled
  because it isn't quite working right yet.
* CUDA: don't compile shader graph evaluation inline.
* Convert tabs to spaces in python files.
2011-08-28 13:55:59 +00:00
Brecht Van Lommel
360fcd73fe Cycles:
* add some (disabled) test code for using OpenImageIO in imbuf
* link cycles, openimageio and boost into blender instead of a shared library
* some cmakefile changes to simplify the code and follow conventions better
* this may solve running cycles problems on windows XP, or give a different
  and hopefully more useful error message
2011-08-16 16:15:34 +00:00
Brecht Van Lommel
6686f18948 Cycles: more opencl tweaks, status is:
* kernel has shading nodes / textures disabled, amd/nvidia opencl
  compilers choke on these, need to figure out how to avoid this
* works in cycles_test, not available as option in blender yet
* kernel compiles and runs with opencl 1.1 from intel/amd/nvidia
2011-08-11 12:36:08 +00:00
Brecht Van Lommel
b98ccf6998 Cycles: amd opencl compatibility fixes. 2011-08-10 14:26:51 +00:00
Brecht Van Lommel
abc601d10e Cycles: opencl 1.1 compatibility tweaks. 2011-08-09 18:53:54 +00:00
Brecht Van Lommel
966e004bbe Cycles: OSL build & image manager fixes. 2011-05-31 16:21:30 +00:00
Brecht Van Lommel
64c2d5e90e Cycles: more opencl fixes. 2011-05-31 11:31:00 +00:00
Brecht Van Lommel
4bb582effb Cycles: some mix node blend modes not working correct:
subtract, screen, divide, difference, darken, lighten, overlay

patch by Sanne, thanks!
2011-05-27 09:38:49 +00:00