Commit Graph

703 Commits

Author SHA1 Message Date
Sergey Sharybin
f0a8c19461 Compositor: Increase tolerance for matte tests
The test is very susceptible to exact input values, and recent
change from Filmic to Standard view for those test changed values.

This change is similar to #110897

Pull Request: https://projects.blender.org/blender/blender/pulls/111339
2023-08-21 12:12:12 +02:00
Habib Gahbiche
9d08be1eec Realtime Compositor: add regression tests
Tests must be enabled manually using the CMake flag `WITH_COMPOSITOR_REALTIME_TEST`. Reasons are F12 for realtime compositor is experimental and buildbots have no GPU. Failing tests are excluded.

Pull Request: https://projects.blender.org/blender/blender/pulls/109878
2023-08-19 15:00:54 +02:00
Weizhen Huang
639223d92f Fix Cycles hair orientation test failing on Linux/Windows
Increase samples per pixel

Pull Request: https://projects.blender.org/blender/blender/pulls/111262
2023-08-18 15:33:41 +02:00
Weizhen Huang
c40e3dd142 Workaround failing hair test on Linux/Windows
temporarily disable the test before proper fix
2023-08-18 14:14:07 +02:00
Campbell Barton
bf35eb9cbc Cleanup: format 2023-08-18 08:38:02 +10:00
Michael Kowalski
6f4cb9bc56 USD: Skeleton and blend shape import
Added support for UsdSkel animation import.

This addresses #110076.

Added USDSkeletonReader class which imports UsdSkelSkeleton primitives
as armatures.

Extended USDMeshReader to import UsdSkelBlendShape as shape keys.

Extended USDMeshReader to import USD skinning data as as deform groups
and an armature modifier on the mesh object.

Added USDMeshReader::get_local_usd_xform() to override the transform
computation to account for the binding transformation for skinned meshes.

Pull Request: https://projects.blender.org/blender/blender/pulls/110912
2023-08-17 20:11:51 +02:00
Campbell Barton
5478798526 Cleanup: use lowercase cmake commands
The `Find*.cmake` modules originally used uppercase commands to match
CMake's own conventions. Since then CMake uses lower-case and even
within our own find modules, using all uppercase wasn't done
consistently. Opt for lowercase everywhere.
2023-08-17 13:15:56 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Bastien Montagne
6a86dd5f34 LibOverride: Add ID pointer to operations over ID pointers.
In RNA collections storing ID references, the name of the collection
item may not always be unique, when several IDs from different libraries
are present.

While rare, this situation can become deadly to liboverride, by causing
random but exponential liboverride hierarchies corruptions.

This has already been alleviated by using preferably both name and index
in items lookup (a05419f18b) and by reducing the risk of name collision
in general between liboverrides and their linked reference (b9becc47de).

This commit goes further, by ensuring that references to items of RNA
collections of IDs stored in liboverride operations become completely
unambiguous. This is achieved by storing an extra pointer to the item's
ID itself, when relevant.

Lookup then requires a complete match `name + ID` to be successful,
which is guaranteed to match at most a single item in the whole RNA
collection (since RNA collection of IDs do not allow duplicates, and
the ID pointer is always unique).

Note that this ID pointer is implemented as an `std::optional` one
(either directly in C++ code, or using an new liboverride operation `flag`
in DNA). This allows to smoothly transition from existing data to the
added ID pointer info (when needed), without needing any dedicated
versioning. This solution also preserves forward compatibility as much
as possible.

It may also provide marginal performances improvements in some cases, as
looking up for ID items in RNA collections will first check for the
ID pointer, which should be faster than a string comparision.

Implements #110421.

Pull Request: https://projects.blender.org/blender/blender/pulls/110773
2023-08-10 12:41:20 +02:00
Sergey Sharybin
af101ad3f8 Compositor: Increase tolerance for matte tests
The node_keying_matte.blend test is very sensitive to the exact
pixel values in the input image. It is hard to match the output
between SSE and non-SEE codepaths of sRGB-to-linear conversion,
especially when it is done form the OCIO side.

Note that even without OCIO the match could be very difficult to
achieve, since BLI also implements SSE optimization (although, we
are in better control over there, so might increase the accuracy).

Ref #110685

Pull Request: https://projects.blender.org/blender/blender/pulls/110897
2023-08-07 16:45:49 +02:00
Brecht Van Lommel
fa34d893f1 Fix wrong render test comparison for Storm USD and Hydra 2023-08-07 15:13:03 +02:00
Jeroen Bakker
8c0591459e Cleanup: Make Format 2023-08-07 09:20:26 +02:00
Bastien Montagne
93728fee53 LibOverride: Extend unittest to cover more advanced/complex cases.
These tests now have basic coverage of:
* Linking data and creating liboverride hierarchy from it.
* Linking that liboverride again.
* Creating liboverride of liboverride.
* Modifying data hierarchy in the library, and testing (recursive)
  resync of it.
* ID name collision handling (between modified linked data and
  existing overrides).
2023-08-06 23:11:19 +02:00
Brecht Van Lommel
647f2053a9 Tests: add automated regressions tests for Hydra Storm
These are meant to test Hydra integration. Currently they are only enabled
for WITH_OPENGL_RENDER_TESTS=ON due to similar reasons as Eevee and
Workbench, which is that they require a GPU and results can be platform
dependent due to hardware and driver differences.

There are separate tests for USD and Hydra export paths. The goal is to
make these identical, but they aren't yet. So for that reason they have
separate reference renders, and there is a HTML page to compare them.

Ref #110765
2023-08-04 17:01:09 +02:00
Campbell Barton
89811cb96f Cleanup: unused-imports in tests/ 2023-07-25 21:43:53 +10:00
Campbell Barton
932a85a24f Fix tests failing from errors in the users startup file
Tests should never depend on the users startup.blend which can have
settings that interfere with tests.

Failure to load the user startup.blend for e.g. prevented
bl_alembic_io_test from passing.
2023-07-25 21:20:10 +10:00
Jacques Lucke
3d73b71a97 Geometry Nodes: new Repeat Zone
This adds support for running a set of nodes repeatedly. The number
of iterations can be controlled dynamically as an input of the repeat
zone. The repeat zone can be added in via the search or from the
Add > Utilities menu.

The main use case is to replace long repetitive node chains with a more
flexible alternative. Technically, repeat zones can also be used for
many other use cases. However, due to their serial nature, performance
is very  sub-optimal when they are used to solve problems that could
be processed in parallel. Better solutions for such use cases will
be worked on separately.

Repeat zones are similar to simulation zones. The major difference is
that they have no concept of time and are always evaluated entirely in
the current frame, while in simulations only a single iteration is
evaluated per frame.

Stopping the repetition early using a dynamic condition is not yet
supported. "Break" functionality can be implemented manually using
Switch nodes in the  loop for now. It's likely that this functionality
will be built into the repeat zone in the future.
For now, things are kept more simple.

Remaining Todos after this first version:
* Improve socket inspection and viewer node support. Currently, only
  the first iteration is taken into account for socket inspection
  and the viewer.
* Make loop evaluation more lazy. Currently, the evaluation is eager,
  meaning that it evaluates some nodes even though their output may not
  be required.

Pull Request: https://projects.blender.org/blender/blender/pulls/109164
2023-07-11 22:36:10 +02:00
Jeroen Bakker
7d122ff82b Cleanup: make format 2023-06-16 15:15:27 +02:00
Jacques Lucke
9535248911 Tests: support simulation nodes regression tests
Geometry nodes supports simulation nodes which allows later frames to depend
on previous frames. The existing geometry nodes regression tests only evaluated
the node tree at a single frame and therefore couldn't test the correct behavior of
simulations.

This adds a new kind of regression test that evaluates the scene at multiple
consecutive frames and then checks if the last frame matches.

Pull Request: https://projects.blender.org/blender/blender/pulls/109046
2023-06-16 10:00:55 +02:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Campbell Barton
49594c37ae License headers: use SPDX-FileCopyrightText for CMake files 2023-06-14 23:36:23 +10:00
Hans Goudey
7d935f94f3 Cleanup: Grammar: it's vs its 2023-06-13 14:51:49 -04:00
Aras Pranckevicius
23afc6161c IO: remove OBJ and PLY Python add-ons (#104503, #104504)
With C++ based built-in implementations having both more features
and way better performance, it's time to retire the add-ons. Implements
#104503 and #104504.

Pull Request: https://projects.blender.org/blender/blender/pulls/108440
2023-05-30 21:41:26 +02:00
Sergey Sharybin
ec7c1a6e0a Add light group tests category to Cycles
Pull Request: https://projects.blender.org/blender/blender/pulls/108424
2023-05-30 14:37:42 +02:00
Bastien Montagne
14fdd92067 Merge branch 'blender-v3.6-release' 2023-05-30 12:21:28 +02:00
Bastien Montagne
80430f6c50 Cleanup: docstrings arguments part.
Docstring argument part needs to be separated from description by an
empty line, otherwise it is not properly recognized by Sphinx.
2023-05-30 11:55:08 +02:00
Campbell Barton
9ff94a79e5 Fix library override test on WIN32
Committed to main but should have been committed to the 3.6 branch.
2023-05-30 12:58:11 +10:00
Campbell Barton
019362bd96 Test: ensure __builtins__ can't workaround secure driver evaluation 2023-05-27 15:44:57 +10:00
Campbell Barton
30c1efad84 Fix library override test on WIN32 2023-05-27 14:57:57 +10:00
Campbell Barton
d133d622c1 Merge branch 'blender-v3.6-release' 2023-05-27 13:47:02 +10:00
Campbell Barton
aa6414c8c8 Cleanup: format 2023-05-27 13:45:03 +10:00
Bastien Montagne
9c15058d0b Merge branch 'blender-v3.6-release' 2023-05-26 18:53:47 +02:00
Bastien Montagne
4c5998ee0b Unittest: Add very basic 'old file loading' test.
Use existing `lib/tests/libraries_and_linking/library_test_scene.blend`
essentially as 'file loads without error' test. Also does very basic
proxy -> liboverrides conversion check.

This test could be extended a lot, but just opening this file already
allowed to identify three bugs in current 3.6/main code, and an issue in
an upcoming refactor of the readfile code...
2023-05-26 18:43:19 +02:00
Sergey Sharybin
ba3f26fac5 Cycles: light and shadow linking
With light linking, lights can be set to affect only specific objects in the
scene. Shadow linking additionally gives control over which objects acts a
shadow blockers for a light.

Usage:
https://wiki.blender.org/wiki/Reference/Release_Notes/4.0/Cycles

Implementation:
https://wiki.blender.org/wiki/Source/Render/Cycles/LightLinking

Ref #104972
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
2023-05-24 14:11:47 +02:00
Campbell Barton
ac263a9bce PyAPI: remove context override argument from bpy.ops
Remove deprecated context override argument to operator execution and
poll() method in favor of context.temp_override().
2023-05-23 14:34:09 +10:00
Sergey Sharybin
8bca0e1075 Cleanup: Format python after recent changes
Pull Request: https://projects.blender.org/blender/blender/pulls/108086
2023-05-19 18:20:27 +02:00
Sergey Sharybin
8cc22d2809 Workaround Cycles regression test failures
The failure happens since the recent changes in the make_orthonormals.

The only difference is the underwater caustics test file, and the
difference seems to be a noise floor.

There seems to be nothing wrong with the math in the function itself:
the return values are all without quite small epsilon when comparing
Linux with M2 macOS. The thing is: the very first input is already a
bit different on different platforms. So the difference is already
somewhere else.

For now increase the threshold to avoid confusion of the rest of the
team, and to allow builds to be deployed.

Pull Request: https://projects.blender.org/blender/blender/pulls/108080
2023-05-19 16:42:08 +02:00
Campbell Barton
0099f51cdd Cleanup: sort file, uppercase booleans, add missing headers
Also update files to ignore for check_cmake.
2023-05-17 13:13:10 +10:00
Chris Blackbourn
48abc09d84 Cleanup: format 2023-05-05 23:44:56 +12:00
Sergey Sharybin
ecb8d7f8ab Tests: Add test for broken EXR files
To make sure non-trivial cases like #106977 are not re-introduced.

Pull Request: https://projects.blender.org/blender/blender/pulls/107643
2023-05-05 11:00:54 +02:00
Campbell Barton
6a5ab77dcc Cleanup: format 2023-05-02 08:41:10 +10:00
Michael B Johnson
3c74575dac Fix #107062: support opacityThreshold when exporting USD
This PR addresses issue “USD export does not respect opacity threshold for clip alpha blend mode #107062”

This commit extends the USD Preview Surface material support to author the opacityThreshold attribute of materials on export, when the Alpha Clip blend mode is selected.

When authoring alpha cutouts in Blender, one sets the Blend Mode to "Alpha Clip", and the Clip Threshold to some value greater than zero.
When this case is detected on export, we now author the opacityThreshold attribute to match the specified clip threshold.

Note that opacityThreshold is already handled correctly on import, so this change allows the feature to be fully round-tripped.

Co-authored-by: Matt McLin <mmclin@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/107149
2023-05-01 17:28:23 +02:00
Campbell Barton
d302901ce0 Fix bl_run_operators test running without a window context
While technically valid, a context without a window set can't access
the active object or view layer, causing object mode setting to fail,
making the checks not all that useful.

Use Context.temp_override(..) to set the context's window.
2023-04-30 15:08:27 +10:00
Jesse Yurkovich
1bb77d9eae Cleanup: Better logging for imbuf tests
Recent failures requiring investigation have exposed some shortcomings
that this addresses:
- When creating the diff image for offline comparison, use a higher
  threshold to prevent idiff from printing more output which will often
  contradict the primary failure output just above it (very confusing)
- For metadata failures, make sure these get printed so it's obvious
  what kind of failure we're dealing with

Pull Request: https://projects.blender.org/blender/blender/pulls/107058
2023-04-18 03:32:20 +02:00
Campbell Barton
e9d4e571d0 Cleanup: use identity comparisons with False 2023-04-14 20:14:06 +10:00
Jesse Yurkovich
aa3bdfd76a Image: Use OpenImageIO for loading and saving a variety of image formats
This checkin will use OIIO to replace the image save/load code for BMP,
DDS, DPX, HDR, PNG, TGA, and TIFF.

This simplifies our build environment, reduces binary duplication,
removes large amounts of hard to maintain code, and fixes some bugs
along the way.

It should also help reduce rare differences between Blender and Cycles
which already uses OIIO for most situations. Or potentially makes them
easier to solve once discovered.

This is a continuation of the work for #101413

Pull Request: https://projects.blender.org/blender/blender/pulls/105785
2023-04-12 05:22:26 +02:00
Brecht Van Lommel
1658b8ab46 Fix Cycles Metal failing when run in parallel, always run serial
The command buffer fails to execute, the cause is unknown. It does not
appear to be related to the binary archive cache as disabling that does
not prevent the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/106328
2023-03-30 19:46:49 +02:00
Hans Goudey
cef82a1d39 Cleanup: Grammar: "it's" vs "its" 2023-03-24 08:34:21 -04:00
Bastien Montagne
a2600e0a76 Merge branch 'blender-v3.5-release' 2023-03-20 15:30:14 +01:00
Bastien Montagne
a60f651502 Address #105786: How to handle linked data with 'fake user' set.
133dde41bb changed how 'fake user' flag is handled with linked data.

Previous behavior was a bug/inconsistency, in that the 'directly linked'
tag would be 'over-set' and never cleared, forcing saving references to
a lot of unused linked data.
Note that ideally, 'Fake user' flag should be ignored, and the only way
to decide whether to keep or not a linked ID should be whether it's
actually used by some local data.

However, #103867 and #105687 show that this is causing issues in some cases,
where users wrongly relied on the linked data's pre-defined 'Fake user' flag
to keep their linked data in their production files, even if said data had no
real user.

While not ideal, for now we should consider 'fake user' flag for linked data
as a real usage case. A better handling of this edge-case is related to
wider designs aboud handling of 'non used' data on file save, whether
linked IDs should keep track of being explicitly or implicitly linked by
the user, etc.
2023-03-20 15:29:24 +01:00