Commit Graph

1170 Commits

Author SHA1 Message Date
Joshua Leung
dfffad69a9 Bugfix [#25420] Sequencer View Zoom operator hidden
"Numpad 1" shortcut to set preview view zoom to 1:1 (i.e. 100%) did
not exist in View menu. While investigating this, I found that the
operator was missing a description/tooltip, so added one too.
2010-12-31 03:54:28 +00:00
Thomas Dinges
f09d7912f8 Porting URL fixes for Release Logs from Tag to Trunk. 2010-12-30 13:02:48 +00:00
Campbell Barton
9733e5f76f revert part of Tons commit r33884.
- rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic.
- added an RNA flag for properties which cant be unlinked by setting to None.
2010-12-30 12:22:28 +00:00
Joshua Leung
46891eec31 TimeLine UI:
Reshuffling order of "sync" and "Auto-Keying" buttons so that they are
grouped more appropriately. Hopefully this isn't too much of a muscle-
memory breaker...
2010-12-28 11:52:35 +00:00
Thomas Dinges
56453a4361 Fix for own commit 24156:
Normal Map bool and the normal_space menu are only used for material based textures, not for textures used by lamp/world etc. Accidentally ported this over from 2.49, where these buttons are drawn even they don't work in that context.
2010-12-27 12:12:43 +00:00
Ton Roosendaal
b61adec1fd Bugfix #25365
Property buttons: the "ID template" allowed to unlink data from object,
like Mesh or Curve etc, which is not supported. Button now is hidden.
Thanks Dan Eicher for patch.

Also: improved tooltip for 'data browse'. It was generic, now it gives
specific per-type information.
2010-12-24 10:15:57 +00:00
Campbell Barton
54343b79e6 remove reload() from builtins since python3 no longer uses this.
use imp.reload now.

Should use import hooks but for now replace imp.reload with our own reload as the builtin reload was replaced before.
2010-12-22 21:39:48 +00:00
M.G. Kishalmi
3d58d17442 hide the play-reversed button if using JACK + A/V sync
(jack doesn't support reversed playback)

hey team, I'm the new guy.
proud to be on board! =)
2010-12-22 11:37:56 +00:00
Janne Karhu
803bf8326d Better info text for particle edit
* Response to [#25314] Baked Particles point cache can not be editing in Particle Mode if Disk Cache option is enabled.
2010-12-21 20:25:37 +00:00
Ton Roosendaal
7e624b81a4 Small UI fix
Image texture "repeat" options now greay out when not active.
Thanks Mario Kishalmi for the patch :)
2010-12-20 18:57:59 +00:00
Ton Roosendaal
f043caf1c1 Py UI fix: options for "Single user" had different names than the operator itself. 2010-12-19 13:48:45 +00:00
Campbell Barton
c2c71e59ed fix for own error [#25299] custom properties not showing in viedw3d panel
error made when fixing id pinning, for non-properties space.
2010-12-19 13:04:14 +00:00
Campbell Barton
73ad13c879 fix for make-dupli-face operator & vector multiplication, tab/space error in last commit. 2010-12-19 07:14:42 +00:00
Janne Karhu
b58dbbd51b Extreme makeover of pointcache code:
* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also.
* Slight cleanup of pointcache ui too.
* Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
2010-12-18 15:03:31 +00:00
Campbell Barton
77c17d332d fix [#25262] Keyboard shortcut presets can't be made because of wrong folder
New create option when getting a user resource for creating paths.
  bpy.utils.user_resource(type, path, create=False)
2010-12-18 07:22:52 +00:00
Thomas Dinges
f01672fde0 Render Buttons UI:
* Fixed a small alignment issue (Aspect Ratio/ Frame Rate Columns)
2010-12-17 18:25:08 +00:00
Campbell Barton
157082ecc9 fixes for pinning bones & pose ui, could easily get error messages and invalid situations.
when pinned there is no pose bone.
2010-12-17 17:51:43 +00:00
Ton Roosendaal
031d37f4d9 Bugfix #25261
Weightpaint tools now grey out when no active group exists.
2010-12-17 16:02:55 +00:00
Campbell Barton
676d795d7e bugfix [#25240] Custom properties panel on pinned data fail. 2010-12-17 10:33:28 +00:00
Campbell Barton
5b56bbfa0b script which dumps ui as xml in a fake blender envieonment.
useful for testing for bad api use (make sure UI uses limited functions).
2010-12-17 07:06:27 +00:00
Campbell Barton
6d2019074f - fix [#25246] export default scene to X3D crashes exporter, own fault but also made sure all colors are now clamped and noticed 3D text was not being exported.
- de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another.
2010-12-16 05:02:15 +00:00
Campbell Barton
4057626e55 - revert own recent change after discussion, default set hard minimum of colors to 0 but now don't set a hard min, each property needs to define.
- use_old_bump setting only applies to material texture slots.
2010-12-14 16:20:25 +00:00
Campbell Barton
295ce322e3 missed renaming this enum. 2010-12-14 13:56:10 +00:00
Campbell Barton
58f31f8a5d Change set handle types back to menu now menus have key access - V+A, V+V, V+L, V+F
for Graph & Edit Curve view.

Editcurve can be Hkey for hide again.
2010-12-14 10:17:13 +00:00
Janne Karhu
7bf5d9449c "Fix" for [#25184] Forces for growing hair - update inconsistency - as discussed with Jahka on Saturday on IRC
* New option to "Regrow hair" for each frame.
* This was perhaps more a feature request, but there was a similar useful feature called "animated hair" in particles at some point.
* The previous behavior for hair growing was inconsistent to say the least, so this is a nice option to have.
2010-12-13 10:45:24 +00:00
Janne Karhu
4cd06a6526 Fix for [#25185] Toggling hair dynamics without deleting cache leaves hair disattached when mesh animation is controlled by deformers - discussed with Jahka on IRC on Sat 2010-12-13 09:39:14 +00:00
Thomas Dinges
450a09de2e Ui: User Preferences "Editing":
* "Sculpt Overlay Color" wasted some unnecessary space.
2010-12-12 20:36:07 +00:00
Ton Roosendaal
e11601be37 Bugfix #25153
graph editor:
- option "extend mode" requires channel-selection. Moved pulldown menu
  from Key to Channel instead
- hotkey SHIFT+E for same operation now works both in channel list as in
  main view.
2010-12-10 18:48:20 +00:00
Ton Roosendaal
6a3efdc23a User prefs: label "Auto Save" was on wrong position. 2010-12-09 17:35:35 +00:00
Campbell Barton
36175f37c9 bugfix [#25104] Identical material settings render differently
- Use Old Bump option wasn't available.
- noise_intensity wasn't visible for MULTIFRACTAL musgrave textures.
2010-12-09 03:22:03 +00:00
Janne Karhu
5d2966283b UI Cleanup: Halo materials and textures
* Textures applied to halo materials showed influence option for normal particles. This was really confusing, and with the cleanup I revealed a couple of hidden features too!
** Particles actually allow for textures to change halo size and hardness, but my guess is that nobody knew since the names were wrong in the ui!
** I also added the option to change the "add" value with a texture, since it was just silly not to have it.
* Halo material properties are also a bit cleaner now.
2010-12-08 20:10:59 +00:00
Campbell Barton
1622385445 pedantic word ordering change.
- wm.add_modal_handler -> modal_handler_add
- wm.add_fileselect -> fileselect_add
- ob.add_shape_key -> shape_key_add
- VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove)

Also made 2 internal cmake vars hidden.
2010-12-08 11:42:11 +00:00
Campbell Barton
2692dc5561 bugfix [#25082] minor bug. RGB to Intensity doesn't works for Lamps
- This is working correctly but confusing, made more confusing by UI problems, corrected these and updated tooltop for 'tex.use_rgb_to_intensity'
- bad RNA arguments used for lamps (left over from RNA renaming).
- use isinstance(...), rather then comparing type() directly, this failed with lamp type checks.
- removed redundant argument to internal texture UI function factor_but().
- the texture color was drawn inactive when it was used in some cases.

Note. AFAIK its not possible to do a general check to see if a texture is colored or not, eg: its possible a plugin texture returns color in some cases and greyscale in others.
so for now always have color button active.
2010-12-08 05:51:16 +00:00
Campbell Barton
a98fc7500d - fix for crash with constraint UI when using with a pinner object, with None active.
- fix for material UI when the pinned data was not a material.
- fix an error axis-angle drot label.
2010-12-07 12:51:03 +00:00
Campbell Barton
7613d36b2a bugfix [#25046] Bold and Italics checkboxes for Text objects seem to do nothing
- Part of this report is a misunderstanding, but there was no access to bold/italic fonts. 
- Added rna access and changed the operators to use only rna properties.
2010-12-06 04:05:34 +00:00
Martin Poirier
a1fed1e268 [#25047] Deletion of any custom key map item remove always first one
keymap item id for user defined keymaps wasn't defined properly. This is really old, I'm surprised with didn't catch this before.
2010-12-06 02:42:59 +00:00
Peter Schlaile
07692fc59b Partial bugfix for [#25037] , brought back Select menu in Sequencer
header...
2010-12-05 17:56:15 +00:00
Ton Roosendaal
2011442931 Render UI: added the very important "free unused nodes" in the
Performance panel. This should actually be default on background
render...
2010-12-05 14:13:57 +00:00
Daniel Salazar
57d1d4f78c Object transparency setting should only show on MESH type 2010-12-05 10:38:45 +00:00
Ton Roosendaal
471d304df1 Bugfix #25033
Texture face options like "two side" were invisible, unless the
top bar "render engine" was set to Game Engine.
This is confusing, since 3d window does draw these options well.

Added back panel to show default, but with a label warning that
the options are not supported for render.
2010-12-04 11:34:26 +00:00
Campbell Barton
627e56b614 minor changes to bone UI script. 2010-12-04 06:21:08 +00:00
Campbell Barton
9e5577db47 fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution 2010-12-02 22:58:23 +00:00
Janne Karhu
7b5696c866 Fix for [#25001] Enable Smoke High Resolution is greyout after baking
* Was a bit too eager to disable stuff
2010-12-02 04:47:40 +00:00
Campbell Barton
f801b2bcba bugfix [#23406] DPX Images load darker then saved, UI broken.
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file.
- removed the UI since the settings are not used at the moment.

added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-12-01 02:54:10 +00:00
Janne Karhu
17cd5811e7 Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
* Separate caches were causing quite a lot of problems both in principle and practice.
* For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
* Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
* As a result of this change the smoke cache usage is much much simpler and less error prone.
* This is quite a big change, but hopefully there should be less rather than more problems as a result :)

Some other related changes:
* Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too!
* Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache.
* Disabled smoke debug prints from console.
* Disabled changing smoke parameters when smoke is baked.

Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30 21:31:18 +00:00
Campbell Barton
050e863560 bugfix [#24798] Texture panels are shown in wrong order 2010-11-30 01:03:17 +00:00
Ton Roosendaal
c8422f0de3 False should be with capital in Py
(IRC report by dsavi)
2010-11-29 18:58:49 +00:00
Peter Schlaile
510920a299 == Sequencer ==
This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
  of different dimensions in one strip could lead to incorrect results

Still TODO: on file open, timeline display happens before preview 
display which means: orig_width and height are calculated after the 
first draw of N-keys dialog. You have to hit refresh (or scrub one 
frame) to get the right values displayed.
2010-11-28 18:23:21 +00:00
Luca Bonavita
3f6eb67b77 == addons ==
After discussing with campbell, I'm adding a menu in the addons panel to help people to find the addons development pages
This should give more visibility to the bf-extensions project so that people know where they can share their scripts "officially".
2010-11-28 18:22:23 +00:00
Michael Fox
d47a519cbb added option to turn off Text anti-aliasing in the UI
(userpref->system), with a great help from brecht (its been way too long
for me).

However as brecht pointed out that the non-AA text is slightly lareger
then AA'ed Text :S, i did not do anything about this as this commit was
just the option not the text drawing.

this commit also makes it possible to do all kinds of UI textrender options
2010-11-26 22:12:46 +00:00