Issue was, *some* IDs (like infamous nodetrees from materials etc.)
would not go through the 'main' read_libblock() func, so their tags were
never reset.
So now, we ensure direct_link_id() always clear the tags, and move
setting them in read_libblock() after the call to direct_link_id().
Needed for depsgraph, but general healthier fix actually.
This is a part of copy-on-write sanitization, to avoid all the checks
which were attempting to keep sub-data pointers intact.
Point is: ID pointers never change for CoW datablocks, but nested
data pointers might change when updating existing copy.
Solution: Only bind ID data pointers and index of sub-data.
This will make CoW datablock 7update function was easier in 2.8.
In master we were only using pose channel pointers in callbacks,
this is exactly what this commit addresses. A linear lookup array
is created on pose evaluation init and is thrown away afterwards.
One thing we might consider doing is to keep indexed array of
poses, similar to chanhash.
Reviewers: campbellbarton
Reviewed By: campbellbarton
Subscribers: dfelinto
Differential Revision: https://developer.blender.org/D3124
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
undo data is restored.
- Some undo types accumulate changes (image & text editing)
others store the state multiple times (with de-duplication).
This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
manage restoring correct ID's.
Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
Previously this wasn't done, making history fail in some cases.
This can be optimized to skip some combinations of undo steps.
grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.
See D3113
- Get memory usage from MemFile instead of MEM API
avoids possible invalid when threads alloc memory.
- Use size_t instead of uint and uintptr_t to store size.
- Rename UndoElem.str -> filename
- Rename MemFileChunk.ident -> is_identical
Need Clear ID recalc flag on load. Otherwise it's possible to have
some IDs considered always updated by Cycles, when they were saved
in a tagged-for-update state.
Thanks Bastien for feedback and review!
This is used to determine which voxels are to be considered empty space.
Previously it was hardcoded for converting dense grids to OpenVDB grids
to reduce disk space usage.
This value is also useful for rendering engines to know, i.e. to
optimize ray marching.
Once 'losing lib' issue is fixed (in previous commit), we have new issue
that this could lead to several copies of the same linked data-block in
.blend file. Which is not good. At all.
So had to add a GHash-based check in libraries reading code to ensure we
only load a same ID from a same lib once.
The issue was that when a same lib was found several times in loaded
.blend, we'd only keep the first occurence. But since Blender expects
next data-blocks to belong to last found library, we could actually
be adding data-blocks assigned to copies of the duplicated lib to
another, totally unrelated lib.
Those data-blocks were then obviously not found when actually loading
libs content, and lost.
Note that this only fix one part of the issue, current code can
generate several copies of same linked data-block now, will fix in
another commit.
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
(hint this isn't a simple getter).
See P611 to apply instead of manually resolving conflicts.
It allows to have children hair to be twisted around parent curve, which is
quite an essential feature when creating hair braids.
There are currently two controls:
- Number of turns around parent children.
- Influence curve, which allows to modify "twistness" along the strand.
USER_ZBUF_ORBIT -> USER_DEPTH_NAVIGATE
The name didn't make sense since it's used for all view navigation.
Also rename USER_ZBUF_CURSOR -> USER_DEPTH_CURSOR since zbuf
is an internal detail.
This reverts commit dc2617130b, which disabled
writing of previews for undo. While this uses some memory, re-rendering all
previews is very expensive, especially if for example you have lots of materials
using high-res image textures.
Move timer and tip out of button code,
now the only requests a tooltip,
passing a creation callback to run.
Needed for manipulators in 2.8,
also helps de-duplicate logic - since we never want
multiple tool-tips showing at once.
Solves these security issues from T52924:
CVE-2017-12102
CVE-2017-12103
CVE-2017-12104
While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.
Differential Revision: https://developer.blender.org/D3002
Solves these security issues from T52924:
CVE-2017-12081
CVE-2017-12082
CVE-2017-12086
CVE-2017-12099
CVE-2017-12100
CVE-2017-12101
CVE-2017-12105
While the specific overflow issue may be fixed, loading the repro .blend
files may still crash because they are incomplete and corrupt. The way
they crash may be impossible to exploit, but this is difficult to prove.
Differential Revision: https://developer.blender.org/D3002
This reverts change to BKE_brush_add,
callers now remove the extra user.
Note this isn't very convenient for callers but
is consistent with other ID types.
In the future we will probably remove this and have new
ID's created with zero users.
Currently this is a no-visible-changes change, but the idea is to use this
dedicated flag to tell which exact components of ID changed, make it more
granular than just OBJECT and OBJECT_DATA. Allow setting this field based
on what components new dependency graph flushed on evaluation.
This is a part of ongoing work in Blender 2.8, where we need to replace
`object->id.tag & LIB_TAG_ID_RECALC_DATA`
with
`object->data->id.tag & LIB_TAG_ID_RECALC`
Should be no user measurable difference.
Avoid creating new Python instances
every time a scene, object, mesh .. etc are accessed.
Also resolves crashes T28724, T53530
although it's only valid for ID types, not modifiers vertices etc.
Back-ported from blender2.8 branch.
* For the T48988 fix (i.e. separate Ease In/Out properties for Bendy Bones
in Edit vs Pose modes), old animation data needed to be patched to use
the new property names. This is needed to partially fix some of the
issues in T53356 (though the Rigify code itself still needs to be patched).
* For the T52009 fix, old files needed to have the frame_start and frame_end
properties on the FModifier (base-class) updated to match that of the
FMod_Stepped type-specific class. This wasn't done in the earlier commit
since it wasn't worth going through all animation data just for the sake
of updating these relatively-rare settings, but since we're doing it anyway
now, it makes sense to include this here.
One or two are OK, but more make it rather unreadable, and future work
is likely to require more toggle specific behavior here. So switched to
bitflags, switching from short to int and using 16 upper bits for
'internal' ones defined in BLO_readfile.h, combined with 'public' ones
from user interaction, defined in DNA_space_types.h
Cyclic extrapolation is implemented as an f-curve modifier, so this
technically violates abstraction separation and is something of a hack.
However without such behavior achieving smooth looping with cyclic
extrapolation is extremely cumbersome.
The new behavior is applied when the first modifier is Cyclic
extrapolation in Repeat or Repeat with Offset mode without
using influence, repeat count or range restrictions.
This change in behavior means that curve handles have to be updated
when the modifier is added, removed or its options change. Due to the
way code is structured, it seems it requires a helper link to the
containing curve from the modifier object.
Reviewers: aligorith
Differential Revision: https://developer.blender.org/D2783
This makes brush influence into a tube instead of a sphere.
It can be used along the outline of a mesh to adjust it's silhouette.
Note that all this takes advantage of changes from vertex paint,
from testing this seems useful so exposing from the brush options.
This secondary accumulation option accumulated brush falloff.
The same option in image painting accumulates color
as vertex paiht 'Spray' does.
Giving this option different behavior for vertex paint seems strange.
Also this is basically increasing falloff over time.
Remove the new code, expose existing 'Spray' as 'Accumulate'
to match other paint modes.
This makes vertex paint match image painting more closely.
- Add falloff shape option sphere/circle
where sphere uses a 3D radius around the cursor and
circle uses a 2D radius (projected), like previous releases.
- Add normal angle option so you can control the falloff.
- Add Cull option, to paint onto faces pointing away.
Disabling normals, culling and using circle falloff
allows you to paint through the mesh.
GSOC 2017 by Darshan Kadu, see: D2859.
This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.
- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.