Commit Graph

48632 Commits

Author SHA1 Message Date
Bastien Montagne
8e0ab3d42f Picky edits to previous commit. 2015-06-10 17:29:46 +02:00
Bastien Montagne
825892ae7a Fix T45017: Crash when running 'track markers' operator with no clip loaded.
CLIP_OT_track_markers was missing a poll callback.
2015-06-10 17:24:08 +02:00
Bastien Montagne
ec3c2d3be9 Fix T45009: Bad 'tri area computation' code in knife tool.
Was causing wrong selection of 'outside' face.
2015-06-10 16:35:52 +02:00
Campbell Barton
91e767c99c 2.75 splash
by Gooseberry team
2015-06-11 00:01:13 +10:00
Sergey Sharybin
ab417f31f4 Fix/Workaround T44662: Freestyle gives no visual output when the Save Buffers option is enabled
For now we solve this for non-multiview renders by merging exr file back into
full render result prior to rendering freestyle strokes. Multiview case is
still to be supported tho.
2015-06-10 13:41:37 +02:00
Sergey Sharybin
73a104b8e8 Fix T44968: Python executable crashes due to missing .DLL
For now we work this around by copying python DLL to the
bin folder. Ideally the DLL should be shared between blender
and python, but that's a bit tricky to do on windows.
2015-06-10 13:41:06 +05:00
Antony Riakiotakis
9f911f62dc Fix T45013 negative curve falloff not working.
Was doing clamping as fix for T42984. Seems we can ommit clamping for
sculpting if we make sure overlap is not zero with negative values.

Control for clamping is moved to the "Use Clipping" function of curves
(which is on by default), so both bugs remain squashed and advanced
users can now properly utilize curves in sculpting, though not all
brushes work well with negative curves.
2015-06-10 13:32:28 +02:00
Campbell Barton
bc69eafa98 UI: option to pass "icon_value" to menus
D1336 by @lichtwerk

Also remove verbose description, UI docs can explain use-case in more detail.
2015-06-10 17:39:18 +10:00
Campbell Barton
08687ee380 Correct typos
D1337 by @lichtwerk
2015-06-10 17:28:43 +10:00
Antony Riakiotakis
45d4fadebd Tooltip cleanup: show_metadata should be same between image editor/ 2015-06-09 18:25:25 +02:00
Campbell Barton
7b0c327b94 Disable key accelerators for splash screen 2015-06-09 23:34:24 +10:00
Bastien Montagne
9a83e112be Fix T45002: sculpt show brush toggle no longer working. 2015-06-09 15:13:52 +02:00
Bastien Montagne
3092e1031d Fix T45003: some UI/i18n issues.
* Do not translate renderlayers' names, those are data, not UI (defined by user).
* Translate passes' names, even in button itself (menu items were already translated).
* Translate 'ID type' in ID eyedropper helper message.

Also, added i18n context to IDType private struct, and `BKE_idcode_to_translation_context()`
helper, much more generic and easy to maintain than the private util in interface_template.c.
2015-06-09 15:00:56 +02:00
Campbell Barton
af980a20a4 Fix T37746: Presets in splash failed to redraw 2015-06-09 21:55:35 +10:00
Sergey Sharybin
6c8f2049f6 Fix wrong name displayed for the debug passes 2015-06-09 10:53:54 +02:00
Campbell Barton
cb9bd23d0c Fix T44930: File-select in redo panel, disables UI 2015-06-09 17:17:22 +10:00
Dalai Felinto
e1b8ed8dd4 Multiview: fix Time Sequential crash when screen is fullscreen T44688
ED_screen_duplicate() was never written to support non-fullscreen modes.
This is prior to the hidden ui fullscreen commit, and it's quite ancient
in Blender's code (since Jan/08 - 1363134d)

That's why duplicate window, and new screen operators are disabled when
screen is full.
2015-06-08 18:48:52 -03:00
Campbell Barton
962f764d58 WM: refactor window code for stereo3d
Window copy code made it hard to test fixes.
2015-06-09 01:27:40 +10:00
Campbell Barton
f8385de5ed Remove redundant NULL check 2015-06-09 01:27:40 +10:00
Julian Eisel
ffdeba49e6 Fix yet another fullscreen glitch
Steps to reproduce were: Toggle fullscreen->F12->F3->ESC 2x->3D View
changed to Image Editor and didn't change back.

Actually it doesn't work 100% as wanted since it exits the fullscreen
when pressing ESC to exit Image Editor but it's hard to support all
cases with such a weird spaghetti code.
2015-06-08 17:20:21 +02:00
Julian Eisel
4f94947157 Fix T44976: 3D View turns into an Image Editor after saving render
result

Was a case of two stacked temporary fullscreens, so a quite extreme
situation.
2015-06-08 16:04:00 +02:00
Campbell Barton
bcfe38aa03 Fix T44964: Bisect tool /w nonuniform scale 2015-06-08 22:30:45 +10:00
Sergey Sharybin
303c912093 Fix crash introduced by recent node tree localization
It should not add temporary datablocks to the bmain.
2015-06-08 14:10:43 +02:00
Sergey Sharybin
ec0ba4095f Fix T44979: Crash when rendering with more threads than the system ones
Revert "Nodes: Remove hardcoded BLENDER_MAX_THREADS number of threads"

This reverts commit fdc653e8ce.

The threads override is not affected by the scene, and hence the limit of the
threads was not giving correct result. Need to re-consider some things here.
2015-06-08 13:53:54 +02:00
Campbell Barton
87629b2a74 RNA: Object.shape_key_remove method
Python had no ability to remove shape keys
Original D1169 from @lichtwerk, with edits
2015-06-08 19:52:04 +10:00
Sergey Sharybin
546a0e2d96 Fix T44989: Crash on linking external OSL material
Issue was caused by passing NULL bmain to the path remap function when
localizing the node tree.

Paths are to be remapped, otherwise mapping of paths to OSL scripts
might happen in a wrong way.
2015-06-08 11:15:40 +02:00
Sergey Sharybin
0589a814ba Cycles: Fix crash doing render preview of external OSL script 2015-06-08 11:15:40 +02:00
Sergey Sharybin
267c7b098d Fix "View All" operation in image space not available with locked interface 2015-06-08 11:15:39 +02:00
Campbell Barton
7c5944137e Fix T44995: Crash loading packed image 2015-06-08 18:21:54 +10:00
Campbell Barton
b54e95a5c8 Alternative fix copying windows from popup dialogs
It could still crash if the window was freed and another was activated. see T44688.
2015-06-08 16:02:57 +10:00
Campbell Barton
22a4fcb146 Fix T44991: Apply transform skips poly-radius 2015-06-08 12:58:50 +10:00
Bastien Montagne
9927849708 Fix T44984: wrong texture clamping when applying saturation > 1.0
Applying saturation > 1.0 in HSV space easily leads to negative values in RGB space,
so we have to clamp again...
2015-06-07 16:56:58 +02:00
Campbell Barton
de953bf7b8 Don't show smoke domain when render-only enabled
D1339 from @scorpion81
2015-06-07 21:52:11 +10:00
Mitchell Stokes
5aade17bdf Revert "BGE : KX_VertexProxy support for more than 2 UV channel."
This reverts commit fb0dd596e9.

This commit reintroduced a deprecated API that we'd rather not see in a
release. A better solution is being worked on.
2015-06-06 13:12:27 -07:00
Campbell Barton
c5748f3cc7 View3D: avoid jumping placing cursor /w lock on
The view would jump each time, now compensate by adjusting the cursor panning.
Less jarring and helps avoid problems when the cursor gets outside the view, see: T40353
2015-06-07 02:50:50 +10:00
Campbell Barton
60621940d0 Use threshold for selecting side-of-axis 2015-06-07 02:09:41 +10:00
Julian Eisel
4ee2ae97c3 Cleanup: Typos 2015-06-06 15:32:59 +02:00
Campbell Barton
50a1ad5bb3 Cleanup 2015-06-06 21:02:16 +10:00
Bastien Montagne
94e7ac5b97 Fix wrong usage of THB_NORMAL size when generating .blend file thumbnail at save time.
We do not use that size of preview anymore, only THB_LARGE...
2015-06-05 19:42:59 +02:00
Howard Trickey
68cdd2b361 Fix T44961, bevel spikes out when certain angles near 180.
Made the test for whether one can "see" an adjacent edge less
knife-close to 180. This means it will chose to slide along
such an edge less often, and avoid some spikes.
2015-06-05 13:00:41 -04:00
Antony Riakiotakis
e708042aa0 Cleanup:
Get rid of static functions that pass the exact same arguments in the
same order to other function.
2015-06-05 16:13:15 +02:00
Bastien Montagne
d5bca524d5 Fix T44960: Crash with 'Shape Cut' in edit hair mode.
This is only supported for mesh objects so far.
Also, abort in case there are no faces in dm (instead of crashing on NULL BVH tree...).
2015-06-05 13:06:01 +02:00
Sergey Sharybin
304ee9af8d Depsgraph: Report to the console when the new depsgraph is used 2015-06-05 15:37:41 +05:00
Sergey Sharybin
907f804ad8 Depsgraph: Fix typo in header guard comment 2015-06-05 15:37:41 +05:00
Sergey Sharybin
fb92c553f1 ImBuf: Fix compilation error with latest OIIO
Latest OIIO libraries are using Boost libraries from the public headers.
2015-06-05 15:37:40 +05:00
Campbell Barton
ffaf271ab9 BMesh: decimator, allow vgroup factor over 1
Can be useful to apply more extreme weighting
2015-06-05 15:26:37 +10:00
Campbell Barton
aca40295e8 Check ftell return values 2015-06-05 11:46:01 +10:00
Jorge Bernal
b2e5c017a1 BGE: correct ftell use in LoadGlobalDict 2015-06-05 11:16:46 +10:00
Jorge Bernal
f3434e5f82 BGE Cleanup: remove dead code for collide, visible and twoside variables
As material is not NULL at this stage there is no need to do a NULL
check. Also to remove dead code

Reviewers: dfelinto, panzergame, hg1, moguri

Reviewed By: panzergame, hg1, moguri

Projects: #game_engine

Differential Revision: https://developer.blender.org/D1330
2015-06-05 02:24:23 +02:00
Antony Riakiotakis
2cbe60b476 New "use placeholders" feature of the sequencer did not detect correct
filenames.

Added BLI_path utility functions to decompose a path name and
extract the frame number. It should be useful in autocollapse
feature as well
2015-06-04 20:40:44 +02:00