In RNA collections storing ID references, the name of the collection
item may not always be unique, when several IDs from different libraries
are present.
While rare, this situation can become deadly to liboverride, by causing
random but exponential liboverride hierarchies corruptions.
This has already been alleviated by using preferably both name and index
in items lookup (a05419f18b) and by reducing the risk of name collision
in general between liboverrides and their linked reference (b9becc47de).
This commit goes further, by ensuring that references to items of RNA
collections of IDs stored in liboverride operations become completely
unambiguous. This is achieved by storing an extra pointer to the item's
ID itself, when relevant.
Lookup then requires a complete match `name + ID` to be successful,
which is guaranteed to match at most a single item in the whole RNA
collection (since RNA collection of IDs do not allow duplicates, and
the ID pointer is always unique).
Note that this ID pointer is implemented as an `std::optional` one
(either directly in C++ code, or using an new liboverride operation `flag`
in DNA). This allows to smoothly transition from existing data to the
added ID pointer info (when needed), without needing any dedicated
versioning. This solution also preserves forward compatibility as much
as possible.
It may also provide marginal performances improvements in some cases, as
looking up for ID items in RNA collections will first check for the
ID pointer, which should be faster than a string comparision.
Implements #110421.
Pull Request: https://projects.blender.org/blender/blender/pulls/110773
The node_keying_matte.blend test is very sensitive to the exact
pixel values in the input image. It is hard to match the output
between SSE and non-SEE codepaths of sRGB-to-linear conversion,
especially when it is done form the OCIO side.
Note that even without OCIO the match could be very difficult to
achieve, since BLI also implements SSE optimization (although, we
are in better control over there, so might increase the accuracy).
Ref #110685
Pull Request: https://projects.blender.org/blender/blender/pulls/110897
These tests now have basic coverage of:
* Linking data and creating liboverride hierarchy from it.
* Linking that liboverride again.
* Creating liboverride of liboverride.
* Modifying data hierarchy in the library, and testing (recursive)
resync of it.
* ID name collision handling (between modified linked data and
existing overrides).
These are meant to test Hydra integration. Currently they are only enabled
for WITH_OPENGL_RENDER_TESTS=ON due to similar reasons as Eevee and
Workbench, which is that they require a GPU and results can be platform
dependent due to hardware and driver differences.
There are separate tests for USD and Hydra export paths. The goal is to
make these identical, but they aren't yet. So for that reason they have
separate reference renders, and there is a HTML page to compare them.
Ref #110765
Tests should never depend on the users startup.blend which can have
settings that interfere with tests.
Failure to load the user startup.blend for e.g. prevented
bl_alembic_io_test from passing.
This adds support for running a set of nodes repeatedly. The number
of iterations can be controlled dynamically as an input of the repeat
zone. The repeat zone can be added in via the search or from the
Add > Utilities menu.
The main use case is to replace long repetitive node chains with a more
flexible alternative. Technically, repeat zones can also be used for
many other use cases. However, due to their serial nature, performance
is very sub-optimal when they are used to solve problems that could
be processed in parallel. Better solutions for such use cases will
be worked on separately.
Repeat zones are similar to simulation zones. The major difference is
that they have no concept of time and are always evaluated entirely in
the current frame, while in simulations only a single iteration is
evaluated per frame.
Stopping the repetition early using a dynamic condition is not yet
supported. "Break" functionality can be implemented manually using
Switch nodes in the loop for now. It's likely that this functionality
will be built into the repeat zone in the future.
For now, things are kept more simple.
Remaining Todos after this first version:
* Improve socket inspection and viewer node support. Currently, only
the first iteration is taken into account for socket inspection
and the viewer.
* Make loop evaluation more lazy. Currently, the evaluation is eager,
meaning that it evaluates some nodes even though their output may not
be required.
Pull Request: https://projects.blender.org/blender/blender/pulls/109164
Geometry nodes supports simulation nodes which allows later frames to depend
on previous frames. The existing geometry nodes regression tests only evaluated
the node tree at a single frame and therefore couldn't test the correct behavior of
simulations.
This adds a new kind of regression test that evaluates the scene at multiple
consecutive frames and then checks if the last frame matches.
Pull Request: https://projects.blender.org/blender/blender/pulls/109046
Use existing `lib/tests/libraries_and_linking/library_test_scene.blend`
essentially as 'file loads without error' test. Also does very basic
proxy -> liboverrides conversion check.
This test could be extended a lot, but just opening this file already
allowed to identify three bugs in current 3.6/main code, and an issue in
an upcoming refactor of the readfile code...
The failure happens since the recent changes in the make_orthonormals.
The only difference is the underwater caustics test file, and the
difference seems to be a noise floor.
There seems to be nothing wrong with the math in the function itself:
the return values are all without quite small epsilon when comparing
Linux with M2 macOS. The thing is: the very first input is already a
bit different on different platforms. So the difference is already
somewhere else.
For now increase the threshold to avoid confusion of the rest of the
team, and to allow builds to be deployed.
Pull Request: https://projects.blender.org/blender/blender/pulls/108080
This PR addresses issue “USD export does not respect opacity threshold for clip alpha blend mode #107062”
This commit extends the USD Preview Surface material support to author the opacityThreshold attribute of materials on export, when the Alpha Clip blend mode is selected.
When authoring alpha cutouts in Blender, one sets the Blend Mode to "Alpha Clip", and the Clip Threshold to some value greater than zero.
When this case is detected on export, we now author the opacityThreshold attribute to match the specified clip threshold.
Note that opacityThreshold is already handled correctly on import, so this change allows the feature to be fully round-tripped.
Co-authored-by: Matt McLin <mmclin@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/107149
While technically valid, a context without a window set can't access
the active object or view layer, causing object mode setting to fail,
making the checks not all that useful.
Use Context.temp_override(..) to set the context's window.
Recent failures requiring investigation have exposed some shortcomings
that this addresses:
- When creating the diff image for offline comparison, use a higher
threshold to prevent idiff from printing more output which will often
contradict the primary failure output just above it (very confusing)
- For metadata failures, make sure these get printed so it's obvious
what kind of failure we're dealing with
Pull Request: https://projects.blender.org/blender/blender/pulls/107058
This checkin will use OIIO to replace the image save/load code for BMP,
DDS, DPX, HDR, PNG, TGA, and TIFF.
This simplifies our build environment, reduces binary duplication,
removes large amounts of hard to maintain code, and fixes some bugs
along the way.
It should also help reduce rare differences between Blender and Cycles
which already uses OIIO for most situations. Or potentially makes them
easier to solve once discovered.
This is a continuation of the work for #101413
Pull Request: https://projects.blender.org/blender/blender/pulls/105785
The command buffer fails to execute, the cause is unknown. It does not
appear to be related to the binary archive cache as disabling that does
not prevent the issue.
Pull Request: https://projects.blender.org/blender/blender/pulls/106328
133dde41bb changed how 'fake user' flag is handled with linked data.
Previous behavior was a bug/inconsistency, in that the 'directly linked'
tag would be 'over-set' and never cleared, forcing saving references to
a lot of unused linked data.
Note that ideally, 'Fake user' flag should be ignored, and the only way
to decide whether to keep or not a linked ID should be whether it's
actually used by some local data.
However, #103867 and #105687 show that this is causing issues in some cases,
where users wrongly relied on the linked data's pre-defined 'Fake user' flag
to keep their linked data in their production files, even if said data had no
real user.
While not ideal, for now we should consider 'fake user' flag for linked data
as a real usage case. A better handling of this edge-case is related to
wider designs aboud handling of 'non used' data on file save, whether
linked IDs should keep track of being explicitly or implicitly linked by
the user, etc.
Follow connections when reading the varname attribute of a primvar
reader, and support both string and TfToken types for the varname.
A unit test is also provided.
Authored by Apple: Matt McLin
Pull Request: https://projects.blender.org/blender/blender/pulls/105508
Now only dynamic function parameters that use ParameterDynAlloc support
dynamically sized parameters arrays.
Add tests for both dynamic arrays that don't support resizing
(Image.pixels) and dynamic sized arguments using
(VertexGroup.add(index=[..])).
Regression in [0] which extended support for dynamic sized function
arguments.
[0]: dfb8c5974e
This commit adds the ability to generate liboverrides of linked data at
the `BKE_blendfile_link_append` BKE level, and through the Python API
(the `BPY_library_load` context manager, aka `bpy.data.libraries.load`).
The python API was updated essentially to allow easy testing of the new
code. This commit also adds tests for the new 'override' behavior, and
for existing basic link one.
Current code only generates 'basic' overrides, without any handing of
hierarchies or dependencies, as for brush assets only the Brush ID needs
to be overridden.
That new feature does not aim at being exposed to user through the
link/append operations in its current state, as it is way too simplistic.
This change is a requirement for the Brush Asset project (#101908).
Pull Request #104746