Commit Graph

7529 Commits

Author SHA1 Message Date
luzpaz
dea26253a0 cleanup: fix typos in comments and docs
Followup to https://developer.blender.org/D10288

Reviewed By: Blendify

Differential Revision: https://developer.blender.org/D10346
2021-11-16 18:45:10 -05:00
Sergey Sharybin
ba6427adfa Merge branch 'blender-v3.0-release' 2021-11-16 17:25:48 +01:00
Sybren A. Stüvel
07af45eec5 Asset Browser: hide catalog debug info behind debug option
Add a new "experimental" debug option `show_asset_debug_info`, and use
that to determine the visibility of the active asset's catalog UUID and
simple name. Previously this was only determined by the "Developer
Extras" option, which meant it was visible in too many situations. It's
not really a "developer extra", and really just a debugging tool, so the
new option is more in line with its purpose.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D13242
2021-11-16 16:49:27 +01:00
Sybren A. Stüvel
12a986c9b5 Merge remote-tracking branch 'origin/blender-v3.0-release' 2021-11-16 13:10:35 +01:00
Sybren A. Stüvel
052c22199d Asset Browser: use one more refresh operator
Refreshing the assets requires `file_OT_asset_library_refresh` in the
asset browser, and `asset_OT_list_refresh` for the asset view. Both
are now done from `ASSET_OT_open_containing_blend_file`.
2021-11-16 12:35:39 +01:00
Matheus Santos
c4ea5cb1a3 Text Editor: Auto close relevant characters
Support the ability to close relevant characters like '(', '[' and '{'.

It will also delete the pair character if they're empty.

Ref D13119

Reviewed By: campbellbarton
2021-11-13 13:56:31 +11:00
Pablo Vazquez
e1bd4bbb66 UI: Introduce View pie in more editors
#### Motivation

The View pie menu is a convenient way to access operators such as `Frame Selected` and `Frame All` which are usually mapped to `PERIOD` or `HOME` keys on the right side of most keyboard, making it hard hard to reach with the left hand.

The motivation for this patch comes from working with a 75% keyboard (no numpad). Most laptops face a similar problem.

#### Implementation

The View pie menu has been added to the following editors and sub-modes where applicable:

* Node Editor
* Video Sequencer
* Dopesheet
* Graph
* NLA
* Image
* Clip
* Outliner

More options could definitely be added to this menu for convenience, as long as it maintains the common options in the same place (Frame Selected on the left, Frame All on the right).

For positioning I went with the following layout:
{F11791186, size=full}

I've added `Zoom 1:1`to the Image Editor and the VSE Preview since there is no way to reset the zoom on keyboards without numpad (unless Emulate Numpad is turned on).

The Outliner uses `Show Active` and `Show Hierarchy` which are the closest ones to the equivalent in other editors. Should `Show Active` be renamed to `Frame Selected`?

The shortcut assigned is the same as the 3D Viewport (`ACCENT_GRAVE`).

#### Screenshots

Node Editor
{F11778387, size=full}

Dopesheet
{F11778400, size=full}

Graph
{F11778403, size=full}

Image Editor (Paint and View)
{F11791113, size=full}

Image Editor (Mask)
{F11791114, size=full}

UV Editor
{F11791119, size=full}

Clip Editor (Tracking)
{F11791137, size=full}

Clip Editor (Mask)
{F11791140, size=full}

Clip Editor (Graph)
{F11791151, size=full}
View operators are not yet implemented in Clip Editor Dopesheet mode (left a note about this in the menu poll).

Reviewed By: #user_interface, campbellbarton

Differential Revision: https://developer.blender.org/D13169
2021-11-11 01:18:50 +01:00
Aaron Carlisle
7383f95443 Merge branch 'blender-v3.0-release' 2021-11-09 11:43:18 -05:00
Aaron Carlisle
74fe19b193 UI: use plural form of "Gizmo" in Gizmo display menus
Because the menus list several gizmo visibility settings it makes grammatical sense that the panel name is plural.

This also matches the "Overlays" menu.
2021-11-09 11:42:26 -05:00
Pablo Vazquez
fb0ae66ee5 Merge branch 'blender-v3.0-release' 2021-11-09 16:10:19 +01:00
Pablo Vazquez
368d794407 Cleanup: Remove SMALL_TRI_RIGHT_VEC icon
Since the recent change to context paths to use the arrow icon instead of the triangle (D13106),
the `SMALL_TRI_RIGHT_VEC`is no longer used. This patch removes the icon and all references.

- Replace `SMALL_TRI_RIGHT_VEC` with `RIGHTARROW` in Freestyle UI
- Remove references to `SMALL_TRI_RIGHT_VEC` and `ICON_SMALL_TRI_RIGHT_VEC`.

Fix for built-in add-ons has been done in rBAcc2f71bfe9b0/rBAa84028f8a89a.

This will be added to the list of breaking changes [[ https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Python_API#Breaking_Changes | in the Wiki ]].

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D13130
2021-11-09 16:09:53 +01:00
Campbell Barton
2772a033c9 Merge branch 'blender-v3.0-release' 2021-11-09 15:49:41 +11:00
Campbell Barton
b3597f310d Fix T92469: Transform tools inaccessible in weight-paint + pose mode
Expose transform tools when in weight paint mode with pose-mode enabled,
displaying transform tools in the toolbar, as is already done in
object & pose mode.

These are only shown when weight-paint + pose mode are active at once.

This allows single key-strokes to activate tools, needed when
tool-access is set as the default action for G/R/S key bindings.

Reviewed By: JulienKaspar

Ref D13028
2021-11-09 15:43:34 +11:00
Campbell Barton
c55d0ebea5 Merge branch 'blender-v3.0-release' 2021-11-09 00:25:46 +11:00
Campbell Barton
cd8350764b Docs: improve comments & doc-strings for the tool-system 2021-11-09 00:23:55 +11:00
Campbell Barton
27b37517f8 Cleanup: use static sets 2021-11-08 17:00:36 +11:00
Hans Goudey
42df2a7b57 Cleanup: Grammar in comments 2021-11-07 23:20:29 -06:00
Campbell Barton
c516659b5e Cleanup: use static sets 2021-11-08 14:52:08 +11:00
Antonio Vazquez
556c71a84a GPencil: New option to Merge All layers in active one
This new option allows to combine all layers in the active one. Also the merge down option has been improved.

Reviewed By: mendio, pablo vazquez (UI)

Differential Revision: https://developer.blender.org/D13054
2021-11-04 19:40:55 +01:00
Antonio Vazquez
feaf5b95e0 Merge branch 'blender-v3.0-release' 2021-11-04 08:35:46 +01:00
Antonio Vazquez
74ef424cb7 Revert "GPencil: Change default template for better contrast in header"
This reverts commit 5d42ea0369.
2021-11-04 08:33:59 +01:00
Julian Eisel
e10caf6fe3 Merge remote-tracking branch 'origin/blender-v3.0-release' 2021-11-03 18:07:36 +01:00
Bastien Montagne
ec5d2e6872 Add documentation for some 'hidden' RNA properties.
Even never-shown RNA properties should have at least a description, as
this is used by API doc generation scripts.

NOTE: this is more of an opportunistic set of changes than a proper
complete fix of that loack of documentation.
2021-11-03 16:13:46 +01:00
Thomas Dinges
b8c573c9cd Fix T92722: Error when saving new render preset
The preset menu name was not renamed in 4ddad5a7ee.
2021-11-01 19:40:23 +01:00
Thomas Dinges
85176c86f0 Fix T92722: Error when saving new render preset
The preset menu name was not renamed in 4ddad5a7ee.
2021-11-01 19:25:11 +01:00
Bastien Montagne
339fd8027f Merge branch 'blender-v3.0-release' 2021-11-01 17:28:40 +01:00
Bastien Montagne
2f667c2bc9 Fix UI messages, typos, etc. 2021-11-01 17:28:07 +01:00
Julian Eisel
2a4dfaa0e9 Asset Browser: Correct name & tooltip for asset list refresh operator
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
2021-11-01 12:12:28 +01:00
Julian Eisel
dcdbaf89bd Asset Browser: Correct name & tooltip for asset list refresh operator
The name and tooltip were talking about file-lists, which exposes the
fact that the Asset Browser uses the File Browser code in the UI, which
we shouldn't do. This can confuse users.
Instead have a dedicated operator for the Asset Browser with a proper
name and tooltip.
2021-10-29 16:55:20 +02:00
Jacques Lucke
c112418e95 Merge branch 'blender-v3.0-release' 2021-10-29 11:05:20 +02:00
Jacques Lucke
2d42dc4182 Cleanup: remove unused function 2021-10-29 10:39:05 +02:00
Campbell Barton
0283a22456 Merge branch 'blender-v3.0-release' 2021-10-29 10:53:42 +11:00
Campbell Barton
c1c016b9a4 Fix T92468: Annotation Drag option broken in Node Editors
Also enable fallback tool for link-cut.
2021-10-29 10:52:14 +11:00
Campbell Barton
45439dfe4c Preferences: remove special case for copying previous settings
This was only needed for skipping version numbers when the numbering
scheme changed for 3.0.
2021-10-28 17:59:51 +11:00
Campbell Barton
5aeecc0a29 Fix fallback tools for the sequence editor
Only regions with gizmos were checking for fallback tools.
2021-10-28 17:11:23 +11:00
Campbell Barton
f0d20198b2 Sequencer: support basic selection & delete from previews
Expose select & strip menus and shortcuts for sequencer preview.
2021-10-28 16:52:22 +11:00
Julian Eisel
78c9c1012b Asset Browser: Increase size of search button a bit
Before this, the search button was quite small really, not much text would fit
into it. Increase the size a bit, but not too much to still make the layout
work in smaller area sizes.
2021-10-27 19:01:15 +02:00
Jacques Lucke
bbd6dc55d1 Nodes: fix menu when there is no node tree
Previously, some submenus were empty.
2021-10-27 15:23:27 +02:00
Hans Goudey
7d3d09b69c Geometry Nodes: Get and set nodes for ID attribute
These nodes allow accessing and changing the stable/random ID used
for motion blur with instances and stable randomness.

Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be
consistent and allow changing it in the node tree like other built-in
attributes, it has get and set nodes.
2021-10-26 15:40:57 -05:00
Sybren A. Stüvel
6871f8482b 3D View, Objects menu: Always show Assets sub-menu
Now that object assets are no longer considered experimental, the Assets
submenu can always be shown (regardless of the Extended Asset Browser
experimental feature).
2021-10-26 19:27:01 +02:00
Sybren A. Stüvel
eaed38cbd3 Add Assets menu to 3D View's Object menu
In the 3D Viewport, add an "Assets" submenu to the Objects menu, for the
same operators as available in the outliner: Mark as Asset, Clear Asset,
Clear Asset (Set Fake User).

Since object assets are still considered experimental, the menu is only
shown when the Extended Asset Browser experimental feature is enabled.
2021-10-26 18:56:13 +02:00
Hans Goudey
8ddfdfd2b2 Geometry Nodes: Handle multiple grids in the volume to mesh node
In future use cases, a volume can contain many grids that represent the
density information. In this case, it's better if the volume to mesh node
creates a mesh based on all of the grids in the volume.

This is also a benefit to share-ability, since one doesn't have to
specify the grid name in the node. Instead, in the future we can have
a way to split particular grids into separate volumes, if only one
grid should be considered.

The code changes are relatively simple:
 - Move the old volume to mesh node to the legacy folder.
 - Run the volume to mesh node on all instance geometry, like elsewhere.
 - Make the blenkernel's volume to mesh API a bit more specific.

Differential Revision: https://developer.blender.org/D12997
2021-10-26 11:25:44 -05:00
Charlie Jolly
52ccb44501 Geometry Nodes: Add Brick Texture node
Port brick shader node to GN

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12783
2021-10-26 15:39:53 +01:00
Campbell Barton
118664e463 Fix custom property editing with Python 3.10 2021-10-26 22:26:35 +11:00
Aaron Carlisle
6f5bf8aa3b Sequencer: Expose preview transform operators in menu
The also moves all the image operators into one menu.
The goal here is to expose the operators in the UI so they
work with the operator search and to make the UI consistent.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D12808
2021-10-25 22:19:30 -04:00
Hans Goudey
972677b25e UI: Improve layout of custom property edit panel
This patch makes the layout of the custom property panel more coherent
with the rest of the property editor interface, makes it less busy,
allows more space for the buttons for the actual properties, and
simplifies editing values of unsupported property types or long arrays.

 - Remove the box around each property.
 - Use an non-embossed X icon for deleting.
 - Use an "edit" icon instead of the text for the meta-data edit operator.
   The "gear" icon used for editing isn't ideal here.
 - Increase the max array length for drawing the values directly to 8.
 - Add an "Edit Property Value" operator for dictionaries or longer arrays.
 - Replace the "Library Override" text with an icon.
 - Use a proper split factor, the same as the rest of the UI.

Differential Revision: https://developer.blender.org/D12805
2021-10-25 10:01:07 -05:00
Dalai Felinto
cfde1f9f3b Geometry Nodes: Keep Add menu sorted alphabetically 2021-10-25 15:14:40 +02:00
Julian Eisel
4100a79219 Assets: Add Author field to asset metadata
This is information you'd typically want to be visible in the UI. It's optional
of course, so if not relevant, it can just remain unset.
2021-10-25 13:51:14 +02:00
Antonio Vazquez
61bb70e0c7 GPencil: Fix unreported double stroke color in materials panel
There was an extra stroke color in the side panel, but this prop must be visible only in Topbar.
2021-10-25 13:14:54 +02:00
Jacques Lucke
039094c1ec Geometry Nodes: new Image Texture node
This adds a new image texture node for geometry nodes. It does not
reuse the same node that is used in shading, because we want to be
able to expose the image and frame as sockets.

There is a known update issue when a movie or image sequence is
used. That will be fixed separately (also see D12957).

Currently, the image socket is just a pointer to an Image ID data block.
This can contain single images but also movies and image sequences.
In the future, the definition of an image socket can be expanded to
include images that are generated from scratch in the node tree.
For more details read the discussion in D12827.

Some of the code is a direct port from cycles and should be cleaned
up a bit in the future. For example `image_cubic_texture_lookup`.

For still images, the frame input is ignored. Otherwise, the frame
has to be in a valid range for the node to work. In the future we
may add e.g. automatic looping functionality.

Differential Revision: https://developer.blender.org/D12827
2021-10-25 13:03:57 +02:00