The lazy-connect feature of node wrangler uses the built-in `connect_sockets`
function which automatically handles virtual sockets in group input and output
nodes already. However, it does not handle virtual sockets in other nodes.
The fix is to generalize this behavior. For that, a new `handle_dynamic_sockets`
boolean input is added to `tree.links.new`. When enabled, virtual sockets are
handled properly by internally calling the `bNodeType.insert_link` methods.
The new behavior is turned of by default for compatibility reasons.
Pull Request: https://projects.blender.org/blender/blender/pulls/126282
Originally, the polyline gesture tools were intended to have the gesture
submit on clicking on the starting point and pressing enter only. It was
brought up that the knife tool which has similar behavior also exposes
this on double clicking. To better align expected behavior across tools,
this commit adds similar functionality for the polyline tools.
Implements #125249
Pull Request: https://projects.blender.org/blender/blender/pulls/125391
This adds the ability to customize the default width of a group node that's
created for a node group. This feature works towards the goal of unifying the
features available to built-in nodes and node groups. We often customize the
width of built-in nodes from them to looks slightly better (e.g. to avoid
cut-off labels).
Pull Request: https://projects.blender.org/blender/blender/pulls/126054
- Paths of C++-parsed files were not properly 'unixified' on Windows.
This was bad both for changes noisyness in PO files, and broke on
the un-escaping of `\n` and `\t` sequences.
- The `ProcessPoolExecutor` starts sub-processes differently on Linux
than on Windows or OSX. While Linux's `fork` keeps the same
environment (i.e. all Blender stuff remains available in workers
subprocesses), the 'spawn' used on Windows (and reportedly OSX) starts
a new bare python interpreter. This means that code executed by these
needs to be Blender-agnostic to be portable.
The only thing that is currently known broken on non-Linux platforms is
the RTL processing of some languages like Arabic or Hebrew.
This patch introduces a new experimental option for the new CPU
compositor under development. This is to make development easier such
that it happens directly in main, but the compositor is not expected to
work and will probably crash.
Pull Request: https://projects.blender.org/blender/blender/pulls/125960
This issue occurred only on Mac which has to circumvent
geometry shaders lacking support for them.
This patch reverts the vertex shader for Mac devices to
how it was before f9ea64b0ba. (and uses the frag shader from before that commit)
In order to communicate that to the user I added a label
in the GUI when the platform is Mac.
Co-authored-by: Clément Foucault <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/125967
Add a toggle for Fast GI Approximation in the header of the panel,
following Cycles layout.
Move the `Max Roughness` setting inside the panel, and rename to
Threshold.
Since Fast GI Approximation only has any effect when Threshold/
Max Roughness is below the max (1.0), gray out the rest of the
panel when at that value.
Co-authored-by: Clément FOUCAULT <foucault.clem@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/125452
Since [0] missing repository directories printed a warning on startup.
When checking for blocked extensions on startup, skip directories
that don't exist & don't print any warnings if the repository data
hasn't been downloaded.
[0]: 656fe6d3e4
When deleting files on WIN32, open files cannot be removed.
This is especially a problem for compiled Python modules which
remain open once imported.
Previously it was not as common for add-ons to include compiled Python
modules however with extensions supporting Python-wheels,
it's increasingly likely users run into this.
Workaround the problem by:
- Scheduling the files for removal next time Blender starts.
- Rename paths that cannot be removed to avoid collisions when
the paths is reused (re-installing for example).
This is supported for:
- Extensions.
- Python wheels.
- Legacy user add-ons.
- App-templates.
Details:
- On startup, a file exists that indicates cleanup is needed.
In the common case the file doesn't exist.
Otherwise module paths are scanned for files to remove.
- Since errors resolving paths to remove could result in user data loss,
ensure the paths are always within the (extension/addon/app-template)
directory.
- File locking isn't used, if multiple Blender instances start at the
same time and try to remove the same files, this won't cause errors.
Even so, remove the checking file immediately avoid unnecessary
file-system access overhead for other Blender instances.
Also resolves#125049.
Resolve error when overwriting existing Python modules would attempt
to recursively remove a symlink which raised an error.
Related to #123827, same error but for extensions.
Modifiers in the VSE have mask properties first, then modifier-specific
settings. This breaks consistency with other modifiers for objects
and Grease Pencil.
Move Mask properties to the bottom, after a separator, and group them
in a column for better alignment.
Fixes#120360
Pull Request: https://projects.blender.org/blender/blender/pulls/125710
Expose arguments to use when creating a Python sub-process.
Python could fail to start when loaded in a customized environment,
with PYTHONPATH set for e.g. Blender ignores these and loads but a
Python sub-process attempts to use these environment variables which
may point to incompatible Python versions.
Resolve the root cause of #124731.
Update `draw_material_settings` to show EEVEE Next properties.
This only changes the internal function, instead of the Panel classes
themselves, to avoid breaking the Python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/125616
A template string was accidentally turned into an f-string in
78b9218c98, which changes the way it is
evaluated. Easy enough to roll back that one change.
Workaround: `[ASN1] nested asn1 error` error when making HTTPS
connections on systems with certificates that OpenSSL cannot parse
are installed.
This is a general issue with Python, resolve by applying a proposed
fix [0] to the extensions Python process at run-time.
(this doesn't impact Blender's Python run-time).
The down side is HTTPS connections will only work for extensions
on systems with this problem so this needs to be resolved by Python
long term.
While any changes to Python's SSL checks is worth avoiding,
this simply skips SSL certificates in the windows store that OpenSSL
can't parse instead of failing all SSL connections.
See related issues:
- https://github.com/python/cpython/issues/79846
- https://github.com/openssl/openssl/issues/25023
[0]: https://github.com/python/cpython/pull/91740
Ref !124943.
Add a utility function to add horizontal padding to the left and right
of items in UI lists and tree views to make them more consistent with
other buttons like menu entries.
Pull Request: https://projects.blender.org/blender/blender/pulls/125498
This type of projection is often used e.g. in exhibitions that leverage big
curved screens.
Effectively, the frame is mapped onto a cylinder, with the x axis becoming the
longitude and y axis becoming the height.
Users can configure the min/max longitude, the min/max height and the radius of
the cylinder.
Co-authored-by: Lukas Stockner <lukas.stockner@freenet.de>
Pull Request: https://projects.blender.org/blender/blender/pulls/123046
This removes the legacy Grease Pencil modifiers from the code.
These should have already been inaccessible from the UI and hidden from
the user. The modifiers have been reimplemented for the new GPv3
data structure.
On top of the modifier code, some other related things have been
removed as well:
* Operators related to the legacy modifiers.
* Keymaps for the legacy modifier operators.
* Some bits of code that used modifier functions.
Some code has to be kept, because it is still used:
* The core line art code, which is used by the new line art modifier. It's
moved to `modifiers/lineart`.
* The DNA structs for the legacy modifiers. They are still needed for
conversion.
* A few kernel functions for the modifiers are kept (also for conversion).
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/125102
This removes the terminal periods automatically added to the end of
tooltip items. The current desire is to only end in period if there
are multiple sentences - so if there is one in the middle of the
description. This also converts our uses of lists to use space and
bullet, rather than just bullet or asterisks.
Pull Request: https://projects.blender.org/blender/blender/pulls/125460
Missed after 'Set Snap Base' commit.
Just like in 3D View, UV editing can also benefit from selecting
multiple snap target elements.
The C++ code was already done, it was only necessary to edit the
interface.
Pull Request: https://projects.blender.org/blender/blender/pulls/124986
Hide the Action Slot selector in the Action editor behind the experimental
flag. Not only shouldn't it be shown, but also it uses an API that's only
available in experimental builds.
Support blocking extensions so there is a way for the maintainers of
the remote repository to notify the user if one of their installed
extensions blocked along with a reason for blocking.
Blocked extensions cannot be installed from the preferences or by
dropping a URL.
When an installed & blocked extension is found:
- An icon int the status bar shows an alert,
clicking on the icon shows the blocked extensions.
- The extensions preferences show a warning.
- The extensions & add-ons UI shows an alert icon
and "details" section shows the reason.
Details:
- Blocked & installed extensions are shown first in the installed
extensions panel.
- The internal "install" logic prevents downloading & installing
blocked extensions.
- Blocked extensions can still be downloaded & installed from disk.
- The "list" command includes an error message if any installed
extensions are blocked.
- The "server-generate" command can optionally take a configuration
file that includes the blocklist for the generated JSON.
See design #124954.
This gives users the ability to control the size of tooltip text
separately from other text styles. This is an accessibility issue
in that users with low vision can choose to make these larger than
the working text.
Pull Request: https://projects.blender.org/blender/blender/pulls/125147
Convert an image to grease pencil strokes by tracing features.
Uses the Potrace library to generate curve on averaged b/w values of the image.
Ported from the GPv2 feature of the same name.
Pull Request: https://projects.blender.org/blender/blender/pulls/125328
Add an Action Slot selector to the Action editor's header, next to the
Action selector. The selector shows all slots in the action that are
suitable for animating objects (as the Action editor itself is limited
to showing the Action of the active object).
This also considerably simplifies the 'Animation Debug' panel, as some
debugging code has been removed, as well as the display of any animation
layers. The latter can be reintroduced (if necessary) when multi-layer
animation support is added. Most importantly, it removes the
WindowManager property that was used as a hack to assign layered Actions
to objects.
API change: the RNA property `AnimData.slot` is now a pointer property
that reflects the actual slot (it used to be an enum property).
Some small changes to the UI code were necessary to make the selector
show the slot's display name (and not their internal name).
Pull Request: https://projects.blender.org/blender/blender/pulls/125416
Replace the "play" emoji ▶ with a hyphen as separator in attribute
lists (Attributes and Color Attributes panel).
The hyphen uses less space while at the same time adding negative
space around domain/datatype making it easier to scan through the list.
See pull request for images.
Pull Request: https://projects.blender.org/blender/blender/pulls/125436