Commit Graph

4611 Commits

Author SHA1 Message Date
Campbell Barton
14b2a35c8b Cleanup: use parenthesis for if statements in macros 2020-09-19 16:28:17 +10:00
Campbell Barton
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
Campbell Barton
1dda60792c Cleanup: use 'UI_icon_*' prefix for icons API
- UI_collection_color_icon_get -> UI_icon_color_from_collection
- UI_idcode_icon_get           -> UI_icon_from_idcode
- UI_library_icon_get          -> UI_icon_from_library
- UI_mode_icon_get             -> UI_icon_from_object_mode
- UI_rnaptr_icon_get           -> UI_icon_from_rnaptr
- UI_alert_image               -> UI_icon_alert_imbuf_get
- UI_preview_render_size       -> UI_icon_preview_to_render_size
- UI_id_icon_render            -> UI_icon_render_id
2020-09-18 10:24:14 +10:00
Clément Foucault
926b426073 GPU: Add debug groups inside wm_draw.c
This makes the debugging easier
2020-09-16 01:40:45 +02:00
Nathan Craddock
4c3813fb32 UI: Show color tagged collection icons in menus
Draw color tagged collection icons in the link to collection, add
collection instance, collection instance search, and remove collection
menus.

Manifest Task: https://developer.blender.org/T77777

Differential Revision: https://developer.blender.org/D8622
2020-09-15 12:47:09 -06:00
Philipp Oeser
2b36e6bee6 Fix T80333: cursor disappears after using navigation gizmo in editmode
Caused by rBe490dc4346db: UI: Skip unnecessary cursor setting

Above commit returned early if the cursor was already set, but did this
before visibility was regained, now return (still early) after setting
visibility.

Reviewed by @Severin in T80333
2020-09-15 17:50:45 +02:00
Julian Eisel
7b66c719ae Fix T80363: Progress cursor getting stuck 2020-09-15 12:41:26 +02:00
Germano Cavalcante
4b14f763da Fix 'Links Cut' adding undo steps without cutting anything
The operator's return was ignored by the gesture ops that always
returned `OPERATOR_FINISHED`.

This ends by adding a undo step that brings no change.
2020-09-14 09:42:15 -03:00
Clément Foucault
2e4569abbc Fix remaining GL calls/type preventing from building due to recent cleanup 2020-09-12 19:48:52 +02:00
Clément Foucault
6432fa488a Cleanup: Remove GLEW dependencies outside of GL module 2020-09-12 15:51:21 +02:00
Campbell Barton
f3224bbc0f OpenSubdiv: initialize in background-mode
Previously this was initialized with OpenGL, however this uses a
more proper/complete implementation it is not only for OpenGL.
2020-09-11 20:41:51 +10:00
Campbell Barton
5badf16531 Cleanup: spelling 2020-09-10 09:45:25 +10:00
Julian Eisel
0cff2c944f Fix T80590: Popups clipped by status-bar and top-bar
The drawing of popus should be done with the window's default viewport
and scissor. Previous functions may change these, so they should be
explicitly reset.
2020-09-09 17:56:43 +02:00
Campbell Barton
59653a450e Cleanup: rename group to collection for internal instancing flag
Also update old comment.
2020-09-08 16:49:17 +10:00
Campbell Barton
d20b08281e Cleanup: naming for library link enum
Use 'e' prefix, update comments.
2020-09-08 16:41:55 +10:00
Campbell Barton
748deced1c Link/Append: support instancing object data
This patch supports instantiating object data on append/link,
reported as a bug T58304.

This is an option, available when linking/appending,
similar to the existing "Instance Collections" option.

Reviewed by @sybren

Ref D8792
2020-09-08 16:14:39 +10:00
Campbell Barton
e467c54d58 Refactor: move library linking arguments into a parameter struct
Move arguments to BLO_library_link_{begin/named_part/end} into
a single parameter struct, to ensure arguments always match.

This allows is to skip tagging ID's LIB_TAG_DOIT when it's not needed,
previously it was always cleared just in case it was needed.

This also makes it possible to remove BLO_library_link_named_part_ex
which was only used when tagging was needed.
2020-09-08 16:14:33 +10:00
Clément Foucault
ccc512cc61 GPUImmediate: Make activation / deactivation implicit
This avoids unecessary complexity.

Also makes the GPUImmediate threadsafe by using a threadlocal imm variable.
2020-09-08 04:15:50 +02:00
Clément Foucault
6b436b80a4 GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
2020-09-07 19:37:05 +02:00
Pablo Dobarro
675c964442 Sculpt: Sculpt Trimming gestures tools
This implements Box Trim as a boolean based trimming too gesture in sculpt
mode. This is the intended way to remove parts of the sculpt instead of
using box mask and mask slice. It also creates new face sets for the new
faces created after the boolean operation.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8766
2020-09-07 17:31:34 +02:00
Clément Foucault
ab95cdaba9 GPUTexture: Change texture creation API
This is to modernize the API:
- Add meaningful name to all textures (except DRW textures).
- Remove unused err_out argument: only used for offscreen python.
- Add mipmap count to creation functions for future changes.
- Clarify the data usage in creation functions.

This is a cleanup commit, there is no functional change.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
Clément Foucault
bac4606937 Cleanup: GPUTexture: Remove use of GPU_texture_create_nD
Use creation + update function instead.
2020-09-05 17:49:14 +02:00
Clément Foucault
f72c1c4547 GPUTexture: Remove bind to edit calls
This is going to be unecessary after the GPU opengl texture backend refactor.

For now add a save/restore mechanism to leave the state untouched.

Also remove some calls where the caller would bind to particular binding
point and set the shader uniform.
2020-09-05 17:49:14 +02:00
Sebastian Parborg
2115232a16 Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fix
No functional changes
2020-09-04 21:04:16 +02:00
Sybren A. Stüvel
fb5e2f5610 Cleanup: Clang-Tidy bugprone-incorrect-roundings fixes
Should cause no noticeable difference.
2020-09-04 16:23:08 +02:00
Pablo Dobarro
c05715b03f Sculpt: Sculpt Face Set gestures tools
This implements the sculpt gesture lasso and box operators for face
sets. They work the same way as the mask gesture operator and tools.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8716
2020-09-03 16:44:40 +02:00
Campbell Barton
cf67ba848f WM: add use_factory_startup option to read homefile operator
There was no way to reset the current file to factory settings
without reloading the preferences (which disables & re-enables add-ons),
this slows down resetting files and can complicate tests.
2020-09-02 17:50:20 +10:00
Campbell Barton
89ed6b1293 UI: simplify tool-tip logic for operators
- Use WM_operatortype_description to get the operator description.
- Pass properties to WM_operatortype_name,
  so the operator name callback is used.
- Add UI_but_operatortype_get_from_enum_menu function
  to access the operator from enum menus.
- Change WM_operatortype_description to return NULL when there is no
  description, use WM_operatortype_description_or_name
  when either can be used.
2020-09-02 13:01:04 +10:00
Clément Foucault
d6d2897ef0 Sequencer: Fix crash caused by stereo rendering fix
Caused by rB2e908156d0c7

This was caused by the sequencer timeline area not using a GPUViewport
but still using `sequencer_draw_preview`.
2020-09-01 12:03:52 +02:00
Clément Foucault
058d29ed9a GHOST: Enable debug context on offscreen context too
This was a long standing TODO. This was also preventing debug callbacks
form other context than the main window.
2020-09-01 00:30:36 +02:00
Clément Foucault
052538edc1 Cleanup: Use GPUBatch for icon and area drawing
This is in order to remove GPU_draw_primitive to streamline the drawing
abstraction.
2020-09-01 00:30:36 +02:00
Clément Foucault
83f144b176 WM: Remove 10year old workaround for buggy drivers
This should have no consequence nowadays.
Can be reverted if needed.
2020-08-30 13:11:02 +02:00
Clément Foucault
f3a65a1b4a GPUFrameBuffer: GL backend isolation
This is related to the Vulkan port T68990.

This is a full cleanup of the Framebuffer module and a separation
of OpenGL related functions.

There is some changes with how the default framebuffers are handled.
Now the default framebuffers are individually wrapped inside special
GLFrameBuffers. This make it easier to keep track of the currently bound
framebuffer state and have some specificity for operations on these
framebuffers.

Another change is dropping the optimisation of only configuring the
changed attachements during framebuffers update. This does not give
any benefits and add some complexity to the code. This might be brought
back if it has a performance impact on some systems.

This also adds support for naming framebuffers but it is currently not
used.
2020-08-30 13:11:02 +02:00
Jacques Lucke
a443287908 IDTypeInfo: add .blend file io callbacks
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D8670
2020-08-28 13:05:48 +02:00
Brecht Van Lommel
f699ba3d30 Cleanup: better naming and no bad level access in BLI_winstuff 2020-08-26 19:26:38 +02:00
Clément Foucault
f18e537451 Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-23 12:04:24 +02:00
Campbell Barton
8f8ed8f567 Fix T80028: Crash opening a file from a timer 2020-08-23 13:44:18 +10:00
Julian Eisel
53d1f89322 Fix T79987: Crash when joining objects
Mistake in b077de086e. I did the same fix for a few operators there,
but missed the object "Join" one.

The joining operator changes the layer content. So it must send a
notifier for that.
Before b077de086e that didn't cause a noticeable issue, because the
Outliner happened to listen to other notifiers (active/selection
changes) the operator sent and fully rebuilt its tree in response. Now
missing these notifiers can be more problematic, since we try to avoid
more rebuilds.

Added comments to the notifier types to avoid at least this pitfall.
2020-08-21 19:46:15 +02:00
Sybren A. Stüvel
3bc09c1c1e Cleanup: split BKE_scene_get_depsgraph() into two functions
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.

No functional changes.
2020-08-21 12:23:13 +02:00
Julian Eisel
ce0bcd5fbf Fix incorrect notifier value
Wouldn't actually cause an issue since the value was unused within the
subtype bits.
Own mistake in dc2df8307f.
2020-08-20 20:28:54 +02:00
Julian Eisel
b077de086e Outliner: Avoid rebuilding tree on selection/active changes
We can avoid the rather expensive outliner tree rebuilds and only redraw
if nothing but the selection or active item changes. This should give a
bit of speedup for heavy scenes.

For this to work I had to correct a few notifiers, some were only
sending selection/active change notifiers that actually did things like
adding objects. I also added a more precise notifier type for when the
active collection changes. At the notifier subtype/action level we're
not even close to running out of bits, so this should be fine.
Also had to correct a wrong notifier check (was using `&` rather than
`==`).
2020-08-20 20:22:47 +02:00
Clément Foucault
e23ef8753a GPUState: Use explicit depth test enum 2020-08-20 17:02:39 +02:00
Clément Foucault
7fac0f9cd5 Selection: Fix lasso selection invisible 2020-08-20 16:11:14 +02:00
Clément Foucault
121d3181f9 GPU: Fix some more remaining GL enums scattered outside of GL module
This fixes an assert inside the lasso selection drawing.
2020-08-20 16:11:14 +02:00
Campbell Barton
7a602fb525 Cleanup: spelling 2020-08-19 14:04:36 +10:00
Clément Foucault
33fde699e2 Cleanup: GPUState: Remove GPU_state_init() 2020-08-18 21:30:11 +02:00
Clément Foucault
298329554a Cleanup: GPUState: remove double GPU_blend calls 2020-08-18 21:30:10 +02:00
Clément Foucault
bf1b622dd9 GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
2020-08-18 21:30:10 +02:00
Clément Foucault
10558d6973 Cleanup: GPUState: remove use of GPU_blend_set_func 2020-08-18 21:30:10 +02:00
Clément Foucault
969bcf0793 Cleanup: GPUState: Replace blend func separate by enum 2020-08-18 21:30:10 +02:00