Commit Graph

405 Commits

Author SHA1 Message Date
Pablo Dobarro
15cebd8565 Fix T81901: Use the 2.90 scrape brush preset as default
The new preset I made for 2.91 is way more controllable with lower
strength values and does not have the accumulate bug, but until the
brush management is in place to ship multiple versions of the brush,
probably most people expect something closer to the old version to be
the default.

Reviewed By: sergey

Maniphest Tasks: T81901

Differential Revision: https://developer.blender.org/D9289
2020-10-21 17:51:23 +02:00
Bastien Montagne
1cf5ce5e25 Cleanup/refactor: BKE_libblock_alloc -> BKE_id_new in ID creation code.
Better use higher-level code from common ID management when possible.
Helps to de-duplicate logic, and reduces outside usages of more
'dangerous' functions.

Note that we could get rid of many of those `BKE_<id_type>_add`
functions now, but on the other hand several of those take extra
parameters and perform additional actions, so think we can keep them all
for now as 'non-standard ID specific creation functions'.
2020-10-08 12:50:04 +02:00
Bastien Montagne
253dbe71dc Refactor: remove BKE_<id_type>_copy functions.
Those were only shallow wrappers around `BKE_id_copy`, barely used (even
fully unused in some cases), and we want to get rid of those ID-specific
helpers for the common ID management tasks. Also prevents weird custom
behaviors (like `BKE_object_copy`, who was the only basic ID copy
function to reset user count of the new copy to zero).

Part of 71219.
2020-10-07 18:05:06 +02:00
Bastien Montagne
03ef0cfe3c Refactor BKE_id_copy to return the new ID pointer.
No reasons to keep the new ID pointer as parameter here.

Part of T71219.
2020-10-07 18:05:06 +02:00
Jacques Lucke
65a6caafce IDTypeInfo: add flag to indicate that ID has no animation data
This is part of T75724.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D9134
2020-10-07 12:35:58 +02:00
Bastien Montagne
9d3550d781 Various fixes in UI messages.
Along some other typos in comments or variable names.
2020-09-21 15:18:13 +02:00
Campbell Barton
14b2a35c8b Cleanup: use parenthesis for if statements in macros 2020-09-19 16:28:17 +10:00
Pablo Dobarro
c01f8bb672 Sculpt: Enable pen pressure for Scrape/Fill Area Radius
This should improve the issue with Scrape accumulation in concave
surfaces. When the strength of the brush is higher, the area radius is
also bigger, so the scrape plane is more stable preventing it from
accumulating displacement in the same area.
The Scrape/Fill default presets are also updated to include this
functionality.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8821
2020-09-10 22:07:43 +02:00
Jacques Lucke
7f4799a189 Refactor: move Brush .blend I/O to IDTypeInfo callbacks 2020-09-10 15:50:50 +02:00
Campbell Barton
76f513f6dc Fix T78601: User count errors when reading home-file
Calling: bpy.ops.wm.read_homefile(use_empty=True)
exposes invalid user-counts in versioning code.

Simplified logic for assigning materials in versioning code.

Caused by 29f3af9527.
2020-09-01 15:00:48 +10:00
Jacques Lucke
a443287908 IDTypeInfo: add .blend file io callbacks
This is part of T76372.
It adds the `blend_write`, `blend_read_data`, `blend_read_lib`
and `blend_read_expand` which correspond to the various
steps when reading and writing .blend files.
Having these callbacks allows us to decentralize the blenloader
code a lot more. This has the affect that code related to any
specific ID type is less scattered.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D8670
2020-08-28 13:05:48 +02:00
Pablo Dobarro
5a634735e6 Fix T80008: Smooth brush not deforming mesh boundaries correctly
In 2.83 and previous versions there was a bug that was causing boundary
vertices to be detected incorrectly that was preventing the smooth brush
to work on boundaries if there was a pole on them.
In 2.90 the boundary vertex detection was fixed, but it was still using a
simplified version of the algorithm without any boundary smoothing. This
patch implements a similar smoothing algorithm to what I think it was
the intention of 2.83 and previous versions, but working correctly.

Reviewed By: sergey

Maniphest Tasks: T80008

Differential Revision: https://developer.blender.org/D8680
2020-08-24 23:09:10 +02:00
Pablo Dobarro
478ea4c898 Sculpt: Multires Displacement Eraser Brush
This brush deletes displacement information of the Multires Modifier,
resetting the mesh to the subdivision limit surface.
This can be use to easily delete parts of the sculpt or to fix
reprojection artifacts after applying a shrinkwrap.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8543
2020-08-12 18:26:56 +02:00
Pablo Dobarro
ed9c0464ba Sculpt: Boundary Brush
This brush includes a set of deformation modes designed to deform and
control the shape of the mesh boundaries, which are really hard to do
with regular sculpt brushes (and even in edit mode). This is useful
for creating cloth assets and hard surface base meshes.

The brush detects the mesh boundary closest to the active vertex and
propagates the deformation using the brush falloff into the mesh.
It includes bend, expand, inflate, grab and twist deform modes.

The main use cases of this brush are the Bend and Expand deformation
modes, which depend on a grid topology to create the best results.
In order to do further adjustments and tweaks to the result of these
deformation modes, the brush also includes the Inflate, Grab and
Twist deformation modes, which do not depend that much on the topology.

Grab and Inflate are the same operation that is implemented in the
Grab and Inflate tools, they are also available in the boundary brush
as producing deformations with regular brushes in these areas is very
hard to control.

Even if this brush can produce deformations in triangle meshes and
meshes with a non-regular quad grid, the more regular and clean the
topology is, the better. Most of the assets this brush is intended to
deform are always created from a cylindrical or plane quad grid, so it
should be fine. Also, its algorithms can be improved in future versions
to handle more corner cases and topology patterns.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8356
2020-08-10 18:04:00 +02:00
Campbell Barton
b134434224 Cleanup: declare arrays arrays where possible 2020-08-07 22:37:39 +10:00
Bastien Montagne
5f621a12c6 Merge branch 'blender-v2.90-release'
Conflicts:
	source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04 13:36:58 +02:00
Bastien Montagne
701a9d3917 Cleanup: typos & co in UI messages (and some other places). 2020-08-04 13:26:58 +02:00
Campbell Barton
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Pablo Dobarro
878d191bae Sculpt: Add extra deform types to Slide
This adds extra deform modes to the slide mode of the Topology
Slide/Relax brush (both slide and smear are almost identical).
This is useful to move topology to a specific area to add more localized
details

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8349
2020-07-21 22:59:07 +02:00
Pablo Dobarro
e06a346458 Fix T78747: Fix mesh boundary detection and automasking
This issue was produced by a hack in the sculpt mode code from 2.80
 when the sculpt API for connectivity info was not available.
The smooth brush was the only brush that needed connectivity info,
so there were 3 different smooth functions with the connectivity
queries implemented for dyntopo, meshes and grids. The mesh version
of smoothing was checking the number of connected faces to a vertex
to mask the mesh boundaries, which was not covering all cases and
was hardcoded in the smooth function itself.

This patch removes all those legacy functions and unifies all
smooth functions into a single one using the new API and the
automasking system. In order to achieve this, there were needed
some extra changes:

- The smooth brush now does not automasks the boundaries by default,
so its default preset needs to be updated to enable automasking

- The mesh boundary info is extracted once and cached in a
bitmap, similar to the disconnected elements IDs. This makes
boundary detection work as expected in all cases, solving a lot
of known issues with the smooth brush. In multires, this info is
extracted and cached only at the base mesh level, so it is much
more memory efficient than the previous automasking system.

- In order to keep the brushes responsive as they were before,
the automasking system can now skip creating the cache when it
is not needed for the requested options. This means that for
high poly meshes and simple automasking options the brushes
won't lag on start.

Reviewed By: sergey

Maniphest Tasks: T78747

Differential Revision: https://developer.blender.org/D8260
2020-07-15 16:33:25 +02:00
Sybren A. Stüvel
d2db481dc7 Cleanup: Blendkernel, Clang-Tidy else-after-return fixes (incomplete)
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module. Not all warnings are
addressed in this commit.

No functional changes.
2020-07-03 18:18:16 +02:00
Pablo Dobarro
438bd82371 Sculpt: Pose Brush option to affect loose parts
This option allows posing meshes with different disconnected elements
using the Pose Brush.

This is achieved by doing the following:
- Creating an ID per vertex that stores the connected component of that vertex.
- By using those IDs, one fake topology connection is created per vertex to the nearest vertex in a different ID. The maximum distance to create that connection is determined by the "Max Element Distance" property. These fake connectivity neighbors are used in the Sculpt API functions iterators, so all the algorithms of the Pose Brush can run without modifications as if everything was part of the same mesh.

In order to make this work, the "Connected only" property of the Pose Brush needs to be disabled. This will add an extra performance cost to the Pose Brush and its preview. To achieve optimal results, max element distance should be as low as possible.

Reviewed By: sergey, campbellbarton

Differential Revision: https://developer.blender.org/D7282
2020-06-30 17:43:37 +02:00
Pablo Dobarro
3118636f81 Fix Smear Tool too weak on high poly meshes
The defaults for the Smear tool were making it too weak in high poly
meshes, specially the alpha/pressure option enabled by default. Now this
option is disabled, it has a linear pressure curve and less spacing.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8134
2020-06-29 17:23:43 +02:00
Antonio Vazquez
47ff54b008 GPencil: Ensure previous brush is set when change mode
In some situations, the previous brush is not set. This usually happens with previous version files.

Related to T78155.
2020-06-25 17:13:34 +02:00
Pablo Dobarro
f7bbc7cdbb Sculpt Vertex Colors: Initial implementation
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time.

This commit includes:
  - SCULPT_UNDO_COLOR for undo support in sculpt mode
  - SCULPT_UPDATE_COLOR and PBVH flags and rendering
  - Sculpt Color API functions
  - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now)
  - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint)
  - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint)
  - Remesher reprojection in the Voxel Remehser
  - Paint Brush and Smear Brush with color smoothing in alt-smooth mode
  - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors
  - Color Filter
  - Color picker (uses S shortcut, replaces smooth)
  - Color selector in the top bar

Reviewed By: brecht

Maniphest Tasks: T72866

Differential Revision: https://developer.blender.org/D5975
2020-06-23 16:28:50 +02:00
Antonio Vazquez
e079bf6996 GPencil: Chnage default Vertex Color mode to Stroke and Fill
The previous value was Stroke only.
2020-06-17 22:49:59 +02:00
Antonio Vazquez
ef0ff4aaf2 GPencil: Fix unreported error in Dots Strokes material initialization
The materials was not initializated in the right mode.
2020-06-03 18:01:34 +02:00
Antonio Vazquez
151fb62190 Merge branch 'blender-v2.83-release' 2020-05-18 17:04:43 +02:00
Antonio Vazquez
0d57ab611c Fix T76851: GPencil brush is reset after change mode
This was introduced by commit rBe58525706328

Now, the brush is not changed when change mode.

Thanks @Alaska for helping with this bug.
2020-05-18 17:04:17 +02:00
Antonio Vazquez
363f18c8b5 Merge branch 'blender-v2.83-release' 2020-05-15 16:51:36 +02:00
Antonio Vazquez
1cad0a627e GPencil: Fix unreported missing Sculpt/Vertex/Weight paint brushes
This error was introduced wit the change in commit https://developer.blender.org/rB6a850f3cc840

As the brushes were not created, all modes except Edit were broken. 

Now, the brushes and palette are not created when load the file in versioning code, but when the mode is enabled.

Also, if the brush already exist, the parameters are not reset as it was done in the versioning code in order to keep user settings.

The same logic is used for the default palette.
2020-05-15 16:50:38 +02:00
Bastien Montagne
4da3044abc Refactor: Move brush foreach_id to new IDTypeInfo structure. 2020-05-13 19:52:19 +02:00
Antonio Vazquez
b571516237 GPencil: Include new Brush random curves
Now the brushes have several new random settings and use curves to define the effect. The curves have been moved below the parameter to keep UI standards and extra curve panels have been removed.

{F8505387}

The new curves are:

* Hue.
* Saturation.
* Value.

New option to random at stroke level instead to random at point level for the following values:

* Thickness.
* Strength.
* UV.
* Hue.
* Saturation.
* Value.

Curves have been moved below the corresponding parameter and only are displayed in properties panel. Display the curves in the popover made it unusable.

{F8505392}

Also, the Pressure random has been renamed to Radius because the old name was not clear enough.

Reviewed By: mendio, pablovazquez

Differential Revision: https://developer.blender.org/D7577
2020-05-07 15:11:16 +02:00
Antonio Vazquez
b84c380aaa Merge branch 'blender-v2.83-release' 2020-05-04 08:24:08 +02:00
Antonio Vazquez
000fdd8a6e GPencil: Fix Chisel Brush pressure
In previous commit the pressure was disabled by error.
2020-05-04 08:23:27 +02:00
Antonio Vazquez
2b7d5caae8 Merge branch 'blender-v2.83-release' 2020-05-03 13:34:55 +02:00
Antonio Vazquez
1a6119c8e4 GPencil: More changes to improve Chisel brush
More small tweaks to get the right "feeling" when drawing.

The defaults has been tested by @pepeland.
2020-05-03 13:34:35 +02:00
Campbell Barton
ff1174e52c Cleanup: improve readability for color assignment 2020-05-01 15:05:25 +10:00
Campbell Barton
f7d98d3582 Cleanup: rename externtex to RE_texture_evaluate
- Pass in return arguments last.
- Pass in RGBA as a vector.
- Use boolean return argument.
2020-05-01 14:03:12 +10:00
Antonio Vazquez
d809a0260e GPencil: Fix duplicated default brushes and change settings
Removed old duplicated brushes and change the settings of some brushes.
2020-04-18 13:15:51 +02:00
Pablo Dobarro
47f46637be Sculpt: New Layer Brush
The Layer brush was in Blender before 2.81, when the sculpt API was
introduced. It had a huge amount of bugs and glitches which made it
almost unusable for anything but the most trivial cases. Also, it needed
some hacks in the code just to support the persistent base.

The brush was completely rewritten using the Sculpt API. It fulfills the
same use case as the old one, but it has:
- All previous artifacts fixed
- Simpler code
- Persistent base now works with multires thanks to the sculpt API
- Small cursor widget to preview the layer height
- More controllable and smoother strength and deformation
- More correct masking support
- More predictable invert support. When using persistent base, the brush invert mode resets to layer height 0, instead of jumping from +1 to -1. The brush can still be inverted in the brush direction property.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7147
2020-04-14 21:07:29 +02:00
Antonio Vazquez
d41d4d0593 GPencil: Small changes to brush defaults 2020-04-08 19:03:17 +02:00
Pablo Dobarro
a218be3080 Sculpt: Surface Smooth Brush and Mesh Filter
This implements the Surface Smooth Brush as a mode inside the Smooth tool,
which uses the HC algorithm from "Improved Laplacian Smoothing of Noisy Surface Meshes".
Comparted to the regular smooth brush with laplacian smooth, this brush removes
the surface while preserving the volume of the object.
The smooth result can be controlled by tweaing the original shape preservation,
displacement and iteration count.
The same surface smooth operation is also available as a mesh filter.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D7057
2020-03-26 16:13:47 +01:00
Dalai Felinto
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
Antonio Vazquez
366d951b0c GPencil: Change default hardeness for Airbrush 2020-03-11 18:02:05 +01:00
Pablo Dobarro
c65b9fb825 Sculpt: Remove hardcoded hardness from Clay brush
Hardness is now a property implemented for all brushes, so this is no
longer needed.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7078
2020-03-09 19:29:18 +01:00
Antonio Vazquez
29f3af9527 GPencil: Refactor of Draw Engine, Vertex Paint and all internal functions
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes.

Also, a huge code cleanup has been done at all levels.

Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development.

Differential Revision: https://developer.blender.org/D6293
2020-03-09 16:27:24 +01:00
Sergey Sharybin
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
Bastien Montagne
f0808b53ab Cleanup: Brush: Move to IDTypeInfo, and remove unused BKE API. 2020-03-06 12:54:04 +01:00
Pablo Dobarro
38d6533f21 Sculpt Face Sets
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces.

This initial commit includes:
- Sculpt Face Sets data structures and PBVH rendering.
- Face Set overlay and opacity controls.
- Sculpt Undo support.
- Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing.
- Automasking and Mesh filter support.
- Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding).
- Sculpt Mode Face Sets and Visibility API.
- Sculpt Face Sets creation and visibility management operators.
- Operator to randomize the Face Sets colors.
- Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke.
- Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide).
- Pie menu on the W key with Face common Sets operations.

Know limitations:
- Multires support. The Face Sets and Visibility API needs to be implemented for Multires.

Reviewed By: jbakker, #user_interface, Severin

Differential Revision: https://developer.blender.org/D6070
2020-03-05 21:07:20 +01:00