Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This is a simple engine used only to debug the texture of select ids.
It is only used when the `WITH_DRAW_DEBUG` option is enabled and the
debug value is 31.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D5490
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine.
Reviewers: campbellbarton, fclem
Subscribers: jbakker, brecht
Differential Revision: https://developer.blender.org/D5090
- use DRW_engine prefix for engine types.
- use engine suffix for files that define a draw engine.
- remove engines from include path (they're only referenced once)