Commit Graph

383 Commits

Author SHA1 Message Date
Hans Goudey
cf69652618 Cleanup: Use const when retrieving custom data layers
Knowing when layers are retrieved for write access will be essential
when adding proper copy-on-write support. This commit makes that
clearer by adding `const` where the retrieved data is not modified.

Ref T95842
2022-05-13 18:35:22 +02:00
Campbell Barton
427a2c920a Cleanup: spelling in comments, capitalize tags
Also add missing task-ID reference & remove colon after \note as it
doesn't render properly in doxygen.
2022-05-13 09:29:25 +10:00
Hans Goudey
03ec505fa5 Cleanup: Rename CD_MLOOPCOL to CD_PROP_BYTE_COLOR
The "PROP" in the name reflects its generic status, and removing
"LOOP" makes sense because it is no longer associated with just
mesh face corners. In general the goal is to remove extra semantic
meaning from the custom data types.
2022-04-20 09:10:10 -05:00
Julian Eisel
a5578351c3 Auto-generate RNA-structs declarations in RNA_prototypes.h
So far it was needed to declare a new RNA struct to `RNA_access.h` manually.
Since 9b298cf3db we generate a `RNA_prototypes.h` for RNA property
declarations. Now this also includes the RNA struct declarations, so they don't
have to be added manually anymore.

Differential Revision: https://developer.blender.org/D13862

Reviewed by: brecht, campbellbarton
2022-03-14 17:08:46 +01:00
Campbell Barton
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
Hans Goudey
cfa53e0fbe Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a
contiguous array of float vectors in a custom data layer, how face
normals are currently stored.

The main interface is documented in `BKE_mesh.h`. Vertex and face
normals are now calculated on-demand and cached, retrieved with an
"ensure" function. Since the logical state of a mesh is now "has
normals when necessary", they can be retrieved from a `const` mesh.

The goal is to use on-demand calculation for all derived data, but
leave room for eager calculation for performance purposes (modifier
evaluation is threaded, but viewport data generation is not).

**Benefits**
This moves us closer to a SoA approach rather than the current AoS
paradigm. Accessing a contiguous `float3` is much more efficient than
retrieving data from a larger struct. The memory requirements for
accessing only normals or vertex locations are smaller, and at the
cost of more memory usage for just normals, they now don't have to
be converted between float and short, which also simplifies code

In the future, the remaining items can be removed from `MVert`,
leaving only `float3`, which has similar benefits (see T93602).

Removing the combination of derived and original data makes it
conceptually simpler to only calculate normals when necessary.
This is especially important now that we have more opportunities
for temporary meshes in geometry nodes.

**Performance**
In addition to the theoretical future performance improvements by
making `MVert == float3`, I've done some basic performance testing
on this patch directly. The data is fairly rough, but it gives an idea
about where things stand generally.
 - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms),
   showing that accessing just `MVert` is now more efficient.
 - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight
   change that at least shows there is no regression.
 - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small
   but observable speedup.
 - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms),
   shows that using normals in geometry nodes is faster.
 - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms),
   shows that calculating normals is slightly faster now.
 - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB),
   Normals are not saved in files, which can help with large meshes.

As for memory usage, it may be slightly more in some cases, but
I didn't observe any difference in the production files I tested.

**Tests**
Some modifiers and cycles test results need to be updated with this
commit, for two reasons:
 - The subdivision surface modifier is not responsible for calculating
   normals anymore. In master, the modifier creates different normals
   than the result of the `Mesh` normal calculation, so this is a bug
   fix.
 - There are small differences in the results of some modifiers that
   use normals because they are not converted to and from `short`
   anymore.

**Future improvements**
 - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier
   already retrieves normals if they are needed anyway.
 - Copy normals as part of a better CoW system for attributes.
 - Make more areas use lazy instead of eager normal calculation.
 - Remove `BKE_mesh_normals_tag_dirty` in more places since that is
   now the default state of a new mesh.
 - Possibly apply a similar change to derived face corner normals.

Differential Revision: https://developer.blender.org/D12770
2022-01-13 14:38:25 -06:00
Jacques Lucke
11ac276caa Cleanup: clang tidy
Use c++ headers; use nullptr; redundant `void` in parameter list;
inconsistent parameter name.
2021-12-27 18:18:37 +01:00
Jacques Lucke
7e712b2d6a Nodes: refactor node tree update handling
Goals of this refactor:
* More unified approach to updating everything that needs to be updated
  after a change in a node tree.
* The updates should happen in the correct order and quadratic or worse
  algorithms should be avoided.
* Improve detection of changes to the output to avoid tagging the depsgraph
  when it's not necessary.
* Move towards a more declarative style of defining nodes by having a
  more centralized update procedure.

The refactor consists of two main parts:
* Node tree tagging and update refactor.
  * Generally, when changes are done to a node tree, it is tagged dirty
    until a global update function is called that updates everything in
    the correct order.
  * The tagging is more fine-grained compared to before, to allow for more
    precise depsgraph update tagging.
* Depsgraph changes.
  * The shading specific depsgraph node for node trees as been removed.
  * Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only
    tagged when the output of the node tree changed (e.g. the Group Output
    or Material Output node).
  * The copy-on-write relation from node trees to the data block they are
    embedded in is now non-flushing. This avoids e.g. triggering a material
    update after the shader node tree changed in unrelated ways. Instead
    the material has a flushing relation to the new `NTREE_OUTPUT` node now.
  * The depsgraph no longer reports data block changes through to cycles
    through `Depsgraph.updates` when only the node tree changed in ways
    that do not affect the output.

Avoiding unnecessary updates seems to work well for geometry nodes and cycles.
The situation is a bit worse when there are drivers on the node tree, but that
could potentially be improved separately in the future.

Avoiding updates in eevee and the compositor is more tricky, but also less urgent.
* Eevee updates are triggered by calling `DRW_notify_view_update` in
  `ED_render_view3d_update` indirectly from `DEG_editors_update`.
* Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`.
  This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`.

Removing updates always has the risk of breaking some dependency that no
one was aware of. It's not unlikely that this will happen here as well. Adding
back missing updates should be quite a bit easier than getting rid of
unnecessary updates though.

Differential Revision: https://developer.blender.org/D13246
2021-12-21 15:18:56 +01:00
Campbell Barton
65de17ece4 Cleanup: move public doc-strings into headers for 'freestyle'
Ref T92709
2021-12-09 21:09:54 +11:00
Campbell Barton
c1c6c11ca6 Cleanup: spelling in comments 2021-10-12 17:55:02 +11:00
Brecht Van Lommel
0cddbcf1d7 Fix T91803: Freestyle rendering as pass broken after recent changes 2021-09-29 21:14:37 +02:00
Brecht Van Lommel
0803119725 Cycles: merge of cycles-x branch, a major update to the renderer
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.

Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.

Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles

Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)

For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.

Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21 14:55:54 +02:00
Iyad Ahmed
6f52ebba19 UI: Freestyle UI Upgrade
Suggested and funded by [[ https://blendernpr.org/| BNPR ]], this patch aims to update the long not-updated Freestyle UI

**Why do the UI upgrade:**

  - Freestyle UI doesn't match the rest of Blender UI, it was neglected for a long time
  - The current UI makes Freestyle workflows tedious and distracting

**Highlights:**

For before/after screenshots see https://developer.blender.org/D10505

Video:
https://youtu.be/qaXhuJW_c9U

Workflow video (older revision): https://youtu.be/IqbjIq_A800

Doc patch (WIP): https://github.com/bnpr/FreestyleUIUpgrade/blob/main/freestyle-ui-upgrade-docs.diff

Reviewed By: #user_interface, Blendify, HooglyBoogly, Severin

Differential Revision: https://developer.blender.org/D10505
2021-09-13 10:37:50 -04:00
Brecht Van Lommel
0b0c2901f6 Render: remove unused Blender Internal view layer settings
These should have been removed earlier but were forgotten.
2021-07-29 17:59:03 +02:00
Campbell Barton
9b89de2571 Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXX
Also use doxy style function reference `#` prefix chars when
referencing identifiers.
2021-07-04 00:43:40 +10:00
Campbell Barton
1f778dbefc Cleanup: use Blender's code style for doxygen commetns in freestyle 2021-06-24 15:59:34 +10:00
Brecht Van Lommel
ec8c09f2aa Cleanup: fix compiler warnings 2021-02-17 16:26:24 +01:00
Sebastian Parborg
d0aa7d5562 Merge branch 'blender-v2.92-release' 2021-02-02 16:47:21 +01:00
Sebastian Parborg
f8359b5f52 Fix freestyle render pass not being created when there are no strokes
It could lead to missing images when outputing the pass to an image
sequence.
2021-02-02 16:45:23 +01:00
Brecht Van Lommel
90bcd5e724 Cleanup: remove unused render camera code 2021-01-22 19:30:17 +01:00
Brecht Van Lommel
84702bd3d8 Fix T84242: freestyle animated camera shift lags behind in animation render 2021-01-21 14:21:49 +01:00
Sybren A. Stüvel
958df2ed1b Cleanup: Clang-Tidy, modernize-deprecated-headers
No functional changes.
2020-12-04 11:28:09 +01:00
Campbell Barton
8c846cccd6 Cleanup: clang-format 2020-11-09 15:47:08 +11:00
Sybren A. Stüvel
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
Aaron Carlisle
580ff2cb93 Cleanup: Render Module: combine intern/ source & include 2020-11-06 10:37:40 -05:00
Sergey Sharybin
af35ada2f3 Cleanup: Clang-Tidy, modernize-use-bool-literals 2020-11-06 14:32:51 +01:00
Sergey Sharybin
a331d5c992 Cleanup: Clang-Tidy, modernize-redundant-void-arg 2020-11-06 13:40:46 +01:00
Sergey Sharybin
190170d4cc Cleanup: Clang-Tidy, readability-redundant-member-init 2020-11-06 11:54:53 +01:00
Campbell Barton
aa3a4973a3 Cleanup: use ELEM macro 2020-11-06 12:32:54 +11:00
Campbell Barton
7cb20d841d Cleanup: follow our code style for float literals 2020-11-06 12:32:54 +11:00
Valentin
5ac4778056 Cleanup: convert gforge task ID's to phabricator format
Cleanup old tracker task format to the new. e.g: [#34039] to T34039

Ref D8718
2020-09-30 20:11:06 +10:00
Campbell Barton
c350d1eb13 Cleanup: remove redundant scene argument in BKE_object_add 2020-09-07 14:09:50 +10:00
Jacques Lucke
6a4f5e6a8c Depsgraph: simplify build API
Reviewers: sergey, sybren

Differential Revision: https://developer.blender.org/D8611
2020-08-18 15:51:32 +02:00
Jacques Lucke
d9f7cbb8af Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframe
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8613
2020-08-18 15:45:58 +02:00
Campbell Barton
a1d57e3f05 Cleanup: replace sizeof division with ARRAY_SIZE macro 2020-08-08 14:08:37 +10:00
Sybren A. Stüvel
326e137a8c Cleanup: Freestyle, Clang-Tidy else-after-return fixes
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/freestyle` module.

No functional changes.
2020-08-07 13:38:06 +02:00
Jacques Lucke
7283e6fb73 Merge branch 'blender-v2.90-release' into master 2020-08-07 10:04:57 +02:00
Jacques Lucke
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
Campbell Barton
901ee66ea1 Cleanup: use term init instead of initialize/initialise
The abbreviation 'init' is brief, unambiguous and already used
in thousands of places, also initialize is often accidentally
written with British spelling.
2020-08-01 13:51:05 +10:00
Jacques Lucke
b274d18aec Cleanup: correct usage of extern-C blocks in various places
This removes extern-C blocks around other includes and adds
such blocks for some headers that need them.
2020-07-28 16:33:43 +02:00
Jacques Lucke
725973485a Clang Tidy: enable readability-non-const-parameter warning
Clang Tidy reported a couple of false positives. I disabled
those `NOLINTNEXTLINE`.

Differential Revision: https://developer.blender.org/D8199
2020-07-13 11:27:09 +02:00
Jacques Lucke
2633683b52 Clang-tidy: enable readability-container-size-empty warning
Reviewers: sergey

Differential Revision: https://developer.blender.org/D8197
2020-07-03 14:59:27 +02:00
Campbell Barton
716a8241d3 Cleanup: rename 'name' to 'filepath' for DNA types
Using 'name' for the full path of a file reads badly,
especially when id.name is used in related code.
2020-06-23 11:29:36 +10:00
Jacques Lucke
9bb7d6ed68 BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
2020-06-09 10:27:24 +02:00
Brecht Van Lommel
db1099c0ae Merge branch 'blender-v2.83-release' 2020-05-14 03:09:33 +02:00
Brecht Van Lommel
bd18ffe1f8 Fix T76388: Freestyle not respecting Show Emitter settings 2020-05-14 02:14:18 +02:00
Brecht Van Lommel
5ca1eb96c7 Merge branch 'blender-v2.83-release' 2020-05-12 21:57:04 +02:00
Brecht Van Lommel
a5eee1f935 Fix T76535: Eevee + Freestyle render crash with many strokes
Freestyle would create a huge amount of material slots with the same material,
causing issues in Eevee use of alloca().
2020-05-12 21:51:12 +02:00
Jacques Lucke
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
Brecht Van Lommel
5fed9ac9b5 Fix clang-format differences between version 6 and 9
Version 6 does not appear to respect clang-format off for header sorting.
2020-04-21 13:16:59 +02:00