Commit Graph

14 Commits

Author SHA1 Message Date
Campbell Barton
5b9740c913 Cleanup: use braces for sources in intern/
Omitted intern/itasc as some of these sources are from KDL:
https://www.orocos.org/kdl.html
2023-09-17 09:05:40 +10:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Campbell Barton
65f99397ec License headers: use SPDX-FileCopyrightText in all sources 2023-06-15 13:35:34 +10:00
Anthony Roberts
ee1b2f53cc Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC
Currently on Windows some dependencies are built with MinGW/GCC 3.x
this commit removes that, in favor of building them with MSVC
via msys2. This will make it easier in the future to offer Win/Arm64
builds of blender.

Notable changes:

- This change drops support for the external libxvid library in favor
of ffmpegs built in support for this format. This has been done with
permission from the VFX module.

Pull Request: https://projects.blender.org/blender/blender/pulls/108983
              https://projects.blender.org/blender/blender/pulls/105502
2023-06-14 21:57:48 +02:00
Ray Molenkamp
b7b2e08dcb Revert "Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC"
This reverts commit 451751380c.

Seems like this broke linux/mac, likely needs to detect of libxvid
is there or not. For now revert until we sort this out.
2023-06-10 16:24:17 -06:00
Anthony
451751380c Deps_builder: Move Windows build from MinGW/GCC to msys2/MSVC
Currently, Windows some dependencies are built with MinGW/GCC 3.x
this commit removes that, in favor of building them with MSVC
via msys2. This will make it easier in the future to offer Win/Arm64
builds of blender.

Notable changes:

- This change drops support for the external libxvid library in favor
of ffmpegs built in support for this format. This has been done with
permission from the VFX module.

Pull Request: https://projects.blender.org/blender/blender/pulls/105502
2023-06-10 23:05:49 +02:00
Sebastian Parborg
3e71220efc Fix support for building with ffmpeg < 5.0
Seems like the new audio channel api was not as backwards compatible as we thought.
Therefore we need to reintroduce the usage of the old api to make older ffmpeg version be able to compile Blender.

This change is only intended to stick around for two releases or so. After that we hope that most Linux distros ship
ffmpeg >=5.0 so we can switch to it.

Reviewed By: Sergey

Differential Revision: http://developer.blender.org/D16408
2022-11-07 17:46:13 +01:00
Sergey Sharybin
41c692ee2f Fix deprecation warnings in FFmpeg related code
The non-deprecated API dates back to 2017, so it should be safe
to simply migrate to it.

Fixes verbose error prints, making it easier to see actual issues.

Differential Revision: https://developer.blender.org/D16370
2022-11-03 15:18:02 +01:00
Stephen Seo
59a0b49c10 Video rendering: FFMpeg AV1 codec encoding support
Previously, the Blender video renderer did not have support for
encoding video to AV1 (not to be confused with the container AVI).
The proposed solution is to leverage the existing FFMpeg renderer
to encode to AV1.

Note that avcodec_find_encoder(AV_CODEC_ID_AV1) usually returns
"libaom-av1" which is the "reference implementation" for AV1 encoding
(the default for FFMpeg, and is slow). "libsvtav1" is faster and
preferred so there is extra handling when fetching the AV1 codec for
encoding such that "libsvtav1" is used when possible.

This commit should only affect the options available for video
rendering, which includes the additional AV1 codec to choose from, and
setting "-crf".

Also note that the current release of FFMpeg for ArchLinux does not
support "-crf" for "libsvtav1", but the equivalent option "-qp" is
supported and used as a fallback when "libsvtav1" is used (as
mentioned here: https://trac.ffmpeg.org/wiki/Encode/AV1#SVT-AV1 ).
(Actually, both "-crf" and "-qp" is specified with the same value in
the code. When a release of FFMpeg obtains support for "-crf" for
"libsvtav1" is released, the code shouldn't be needed to change.)

The usage of the AV1 codec should be very similar to the usage of the
H264 codec, but is limited to the "mp4" and "mkv" containers.

This patch pertains to the "VFX & Video" module, as its main purpose
is to supplement the Video Sequencer tool with the additional AV1
codec for encoded video output.

Differential Revision: https://developer.blender.org/D14920

Reviewed By: sergey , ISS, zeddb
2022-10-21 20:10:17 -06:00
Sebastian Parborg
8ae77efe4e Merge branch 'blender-v3.1-release' 2022-02-22 17:34:07 +01:00
Sebastian Parborg
283a4cd40e Fix ffmpeg tests when using ffmpeg 5.0 2022-02-22 17:30:52 +01:00
Campbell Barton
fe55789b6f File headers: manually convert files to use SPDX headers
Also add BSD-2-Clause to SPDX license list.
2022-02-11 15:15:49 +11:00
Sergey Sharybin
1b8778e314 Cleanup: Strict compiler flags
Mainly caused by moving tests to source folder, which brings
new compiler flags.

Also, no need to extend include directories (to the non-existing paths,
btw) since this is done by the CmakeList.txt which is in the blenlib folder.
2020-08-11 12:48:33 +02:00
Brecht Van Lommel
53d203dea8 Tests: move remaining gtests into their own module folders
And make them part of the blender_test runner. The one exception is blenlib
performance tests, which we don't want to run by default. They remain in their
own executable.

Differential Revision: https://developer.blender.org/D8498
2020-08-10 18:14:00 +02:00