The position validation when manipulating node group items now includes
outputs..inputs order in addition to sockets..panels order. The method
for finding a valid position has been simplified, it's just a single
iteration of insertion sort.
Versioning has been added to ensure files from 4.0 alpha with
potentially unsorted sockets get re-sorted. This uses `std::stable_sort`
so that sockets keep their relative order apart from the input/output
grouping.
Pull Request: https://projects.blender.org/blender/blender/pulls/113060
- Use `StringRef` over `StringRefNull`, since it handles `nullptr` in
its constructor and gives more flexibility about the string's source.
- Change `const char *` to `StringRef` as well, for improved ergonomics
and efficiency.
- Move `add_interface_socket_from_node` to a .cc file. It's not small
or performance sensitive enough to be inlined.
- Avoid allocating empty strings for item descriptions.
- Allocate with `BLI_strdupn` to avoid unnecessary `strlen` calls.
- Move a bit more code into a proper namespace.
Pull Request: https://projects.blender.org/blender/blender/pulls/112721
Use magenta fallback color for sockets without a `draw_color_simple`
callback. This is not ideal, but without a context or node instance
the older `draw_color` callback can't be used.
Pull Request: https://projects.blender.org/blender/blender/pulls/112658
Calling an API function after the node panels patch does not internally
tag the node tree with `NTREE_CHANGED_INTERFACE` any more, because the
node tree is not directly accessible from `bNodeTreeInterface`. Before
node panels the API functions for interfaces could tag the tree directly
for later update consideration, which now requires explicit tagging
calls.
The fix is to add a flag and mutex directly to `bNodeTreeInterface`, so
API methods can tag after updates. This mostly copies runtime data
concepts from `bNodeTree`. The `ensure_interface_cache` method is
equivalent to `ensure_topology_cache` and should be called before
accessing `interface_inputs` and similar cache data.
Pull Request: https://projects.blender.org/blender/blender/pulls/111741
#111972 made sure copied sockets have unique identifiers, but it didn't
cover the case of copying a panel and its children.
- Added an optional `uid_gen` argument to item copy functions which
generates new unique identifiers for copied items. If not specified
the items will retain the original identifiers (e.g. when copying an
entire node tree).
- Removed the `copy_items` panel function from the API. Only used
internally and requires a uid generator now.
Pull Request: https://projects.blender.org/blender/blender/pulls/112074
Items in the node group interface need to have unique identifiers.
Copying an item (socket or panel) was not doing this, so the node groups
end up having sockets with the same identifier. Linking sockets was
broken because copies could not be distinguished.
Pull Request: https://projects.blender.org/blender/blender/pulls/111972
Panels could have parents if the parent was the root panel.
Anyway, the assert isn't really helpful here, better to keep that
just for higher level editing functions.
Mostly the issues were because drag and drop moving to a different
index in the parent didn't take into account the root panel. Also add
a null check for safety similar to b36367e663.
Library overrides crashed with on trying to access the interface root
panel. The root panel should not be exposed through RNA, but also
accessing its position property should be allowed.
Several fixes here:
- Fix position property getter when the item has no parent panel
(i.e. the root panel).
- Avoid infinite loops in the greedy override comparison: exclude the
loopback parent property.
- Don't return the root panel via the parent property in the first
place, just return nullptr.
Second attempt at fix, first one in #111755 broke the
bl_node_group_interface test due to incorrect handling of the nullptr
parent case (reverted by 68440742)
Pull Request: https://projects.blender.org/blender/blender/pulls/111782
Part 3/3 of #109135, #110272
Switch to new node group interfaces and deprecate old DNA and API.
This completes support for panels in node drawing and in node group
interface declarations in particular.
The new node group interface DNA and RNA code has been added in parts
1 and 2 (#110885, #110952) but has not be enabled yet. This commit
completes the integration by
* enabling the new RNA API
* using the new API in UI
* read/write new interfaces from blend files
* add versioning for backward compatibility
* add forward-compatible writing code to reconstruct old interfaces
All places accessing node group interface declarations should now be
using the new API. A runtime cache has been added that allows simple
linear access to socket inputs and outputs even when a panel hierarchy
is used.
Old DNA has been deprecated and should only be accessed for versioning
(inputs/outputs renamed to inputs_legacy/outputs_legacy to catch
errors). Versioning code ensures both backward and forward
compatibility of existing files.
The API for old interfaces is removed. The new API is very similar but
is defined on the `ntree.interface` instead of the `ntree` directly.
Breaking change notifications and detailed instructions for migrating
will be added.
A python test has been added for the node group API functions. This
includes new functionality such as creating panels and moving items
between different levels.
This patch does not yet contain panel representations in the modifier
UI. This has been tested in a separate branch and will be added with a
later PR (#108565).
Pull Request: https://projects.blender.org/blender/blender/pulls/111348
The `lib_link` callback cannot always be fully replaced/removed, as in
some case it is also doing some validation checks, or data editing based
on the result of lib_linking internal ID pointers.
The callback has been renamed for that purpose, from `read_lib` to
`read_after_liblink`. It is now called after all ID pointers have been
fully lib-linked for the current ID, but still before the call to
`do_versions_after_linking`.
This change should not have any behavioral effect. Although in theory
the side-effect of this commit (to split lib linking itself, and the
validation/further processing code) into two completely separated steps
could have some effects, in practice none are expected, and tests did
not show any changes in behavior either..
Part of implementing #105134: Removal of readfile's lib_link & expand code.
The `expand` callback is 'trivial' to replace, since it is only iterating
over ID pointers and calling a callback.
The only change in behavior here is that some pointers that were not
processed previously will now be.
In practice this is not expected to have any real effect (usually
the IDs used by these pointers would have been expanded through other
usages anyway). But it may solve a few corner cases, undocumented issues
though.
Part of implementing #105134: Removal of readfile's lib_link & expand code.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
Part 1/3 of #109135, #110272
Adds a new DNA structure for defining node group interfaces without
using `bNodeSocket` and with additional node UI item types.
Node group interfaces are organized as a hierarchy of "items", which
can be sockets or panels. Panels can contain both sockets and other
panels (although nested panels beyond the root panel may be disabled to
avoid complexity on the user level).
Sockets can be added to the interface in any order, not just the
conventional outputs..inputs order. Sockets can be marked as both input
and output, generating 2 sockets on node instances.
The C++ API in the DNA struct allows manipulating the interface
declaration by adding and removing items, moving them inside the
interface or into a different panel.
Pull Request: https://projects.blender.org/blender/blender/pulls/110885