Commit Graph

23 Commits

Author SHA1 Message Date
Omar Emara
405ec79a0a Fix #112883: GPU compositor crops viewed image
The GPU compositor crops the viewed images to the render resolution.
While the original size and content of the input to the viewer should be
retained as is.

This patch fixes that by specializing compositors that can use composite
outputs to be able to view images of any arbitrary size. This is still
missing the translation offset of the viewer, but this shall be tackled
separately.
2023-10-12 14:03:12 +03:00
Hans Goudey
867f99c2af Cleanup: Move depsgraph headers to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/110816
2023-09-22 03:18:17 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Sergey Sharybin
63e2832057 Color management: Remove old name-based exceptions
Historically, the OCIO based color management implementation in Blender
had exceptions to treat specific configurations differently. It was a
compatibility with the legacy "No color management" option.

With time and more development in the area there are better ways of
achieving this goal, if needed.

This commit removes the named-based exception, which also solves confusion
about why certain similar configurations (from OCIO stand point) give
different results. As well as allows to create a cleaner plate for an
upcoming additions in the OCIO configuration such as AgX.

Quite simple and technical change which constant-folds the check for
whether the scene color management enabled or not with "true" value.

Ref #110685

Pull Request: https://projects.blender.org/blender/blender/pulls/110580
2023-08-01 14:39:29 +02:00
Brecht Van Lommel
711fb3e386 Realtime Compositor: cache render compositor for repeated executions
This is cached in Render, and gets cleared along with render pass GPU
textures when there is no editor open using it, or a new final render is
started.

The context and texture pool are cached. But the evaluator is re-created
every time as this only runs on compositing node changes, which require
recreating it anyway (unlike the viewport where e.g. camera navigation
does not need a new evaluator).

Pull Request: https://projects.blender.org/blender/blender/pulls/108909
2023-06-23 20:13:21 +02:00
Brecht Van Lommel
7a3a4b58e6 Fix realtime compositor not correctly handling multiple scene render layers
Pull Request: https://projects.blender.org/blender/blender/pulls/108909
2023-06-23 20:00:28 +02:00
Omar Emara
b450101000 Realtime Compositor: Add support for node previews
This patch adds support for node previews in the realtime compositor.
Only node operations have previews for now. Shader nodes likes the
MixRGB node does not have previews implemented yet due to required
sizable changes in the node compiler.

Depends on: #108900.

Pull Request: https://projects.blender.org/blender/blender/pulls/108904
2023-06-21 05:41:49 +02:00
Omar Emara
5400fe941e Realtime Compositor: Support Viewer nodes
This patch adds support for Viewer and File Output nodes to the realtime
compositor. The experimental render GPU compositor was also extended to
support viewers. While support for File Output nodes was added, it
remains unimplemented.

This is just an experimental implementation, the logic for viewers will
probably be changed once #108656 is agreed upon. Furthermore, the recalc
NODE_DO_OUTPUT_RECALC flags need to be taken into account to avoid
superfluous computations.

Pull Request: https://projects.blender.org/blender/blender/pulls/108804
2023-06-09 15:53:08 +02:00
Brecht Van Lommel
db43a8fb57 Refactor: realtime compositer context changes for render compositing
* Provide render data, node tree and color management directly instead
  of going through scene, as these may be modified by the render pipeline.
  Also better for cached texture hits this way.
* Change legacy pass type to pass name.
* Skip file output node when not doing final render.
* Gracefully handle incomplete render results.

Pull Request: https://projects.blender.org/blender/blender/pulls/108629
2023-06-07 14:17:37 +02:00
Sergey Sharybin
c1bc70b711 Cleanup: Add a copyright notice to files and use SPDX format
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.

This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.

Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.

Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:

    https://reuse.software/faq/
2023-05-31 16:19:06 +02:00
Omar Emara
151a53110c Realtime Compositor: Implement Texture node
This patch implements the Texture node for the realtime compositor. The
evaluation of the texture is not GPU accelerated, but is cached as a
form of temporary implementation since the Texture node is deprecated
and will be removed in the future. Furthermore, texture node evaluation
is not supported for now.

This patch also introduces the concept of an ID static cache, which
uses the DrawDataList mechanism to invalidate the cache as needed,
consequently, a DrawDataList was added to the Tex ID structure.

An improvement that should be implemented outside of this patch is to
implement support for proxy textures in results to avoid redundant
copies in the execute method of the texture node. This should be
straightforward bit will be implemented in a separate patch.

Pull Request: https://projects.blender.org/blender/blender/pulls/107291
2023-04-25 09:04:35 +02:00
Campbell Barton
96ea0dd458 Cleanup: spelling in comments 2023-02-02 14:00:32 +11:00
Jason Fielder
57552f52b2 Metal: Realtime compositor enablement with addition of GPU Compute.
This patch adds support for compilation and execution of GLSL compute shaders. This, along with a few systematic changes and fixes, enable realtime compositor functionality with the Metal backend on macOS. A number of GLSL source modifications have been made to add the required level of type explicitness, allowing all compilations to succeed.

GLSL Compute shader compilation follows a similar path to Vertex/Fragment translation, with added support for shader atomics, shared memory blocks and barriers.

Texture flags have also been updated to ensure correct read/write specification for textures used within the compositor pipeline. GPU command submission changes have also been made in the high level path, when Metal is used, to address command buffer time-outs caused by certain expensive compute shaders.

Authored by Apple: Michael Parkin-White

Ref T96261
Ref T99210

Reviewed By: fclem

Maniphest Tasks: T99210, T96261

Differential Revision: https://developer.blender.org/D16990
2023-01-30 11:06:56 +01:00
Campbell Barton
66595e29e2 Cleanup: remove/comment unused code, simplify casts
Remove simple counters where they aren't used, comment in some cases.
Also add missing include.
2023-01-19 17:10:42 +11:00
Campbell Barton
33c30af742 Cleanup: comments in struct declarations
Use a consistent style for declaring the names of struct members
in their declarations. Note that this convention was already used in
many places but not everywhere.

Remove spaces around the text (matching commented arguments) with
the advantage that the the spell checking utility skips these terms.
Making it possible to extract & validate these comments automatically.

Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo`
which were using brief descriptions.
2023-01-16 13:27:35 +11:00
Clément Foucault
8f44c37f5c Cleanup: Rename BLI_math_vec_types* files to BLI_math_vector_types
This is for the sake of consistency and clarity.
2023-01-06 20:09:51 +01:00
Omar Emara
cc78fd4e93 Realtime Compositor: Allow limited compositing region
This patch allows the realtime compositor to be limited to a specific
compositing region that is a subset of the full render region. In the
context of the viewport compositor, when the viewport is in camera view
and has a completely opaque passepartout, the compositing region will be
limited to the visible camera region.

On the user-level, this gives the user the ability to make the result of
the compositor invariant of the aspect ratio, shift, and zoom of the
viewport, making the result in the viewport identical to the final
render compositor assuming size relative operations.

It should be noted that compositing region is the *visible* camera
region, that is, the result of the intersection of the camera region and
the render region. So the user should be careful not to shift or zoom
the view such that the camera border extends outside of the viewport to
have the aforementioned benefits. While we could implement logic to fill
the areas outside of the render region with zeros in some cases, there
are many other ambiguous cases where such a solution wouldn't work,
including the problematic case where the user zooms in very close,
making the camera region much bigger than that of the render region.

Differential Revision: https://developer.blender.org/D16899

Reviewed By: Clement Foucault
2023-01-06 14:43:37 +02:00
Omar Emara
105c0aa5b6 Fix T103064: Realtime Compositor crashes on undo
The Realtime Compositor crashes on undo after an operation like Dissolve
node.

The compositor evaluator stored a reference to the compositor node tree
assuming that it will always be valid. This is not guaranteed, however,
and changes to the node tree can invalidate that reference. So we get
the node tree from the context directly every time to fix the crash.
2022-12-20 10:09:25 +02:00
Omar Emara
7d44676b5f Realtime Compositor: Disable on MacOS
This patch disables the realtime compositor on MacOS until Metal is
supported. This is because MacOS doesn't support the necessary GPU
features to make it work.

An engine error overlay is displayed if it is enabled and the option
itself is greyed out.

See T102353.

Differential Revision: https://developer.blender.org/D16510

Reviewed By: Clement Foucault
2022-11-23 13:34:31 +02:00
Hans Goudey
97746129d5 Cleanup: replace UNUSED macro with commented args in C++ code
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.

Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-10-03 17:38:16 -05:00
Omar Emara
79953d5482 Realtime Compositor: Fix clang tidy warnings
Fix a number of warnings reported by Clang Tidy in the realtime
compositor's code.

Differential Revision: https://developer.blender.org/D15654

Reviewed By: Clement Foucault
2022-08-10 13:04:36 +02:00
Omar Emara
624b0ac656 Realtime Compositor: Add evaluator and engine
This patch adds the core realtime compositor evaluator as well as a
compositor draw engine powered by the evaluator that operates in the
viewport. The realtime compositor is a new GPU accelerated compositor
that will be used to power the viewport compositor imminently as well as
the existing compositor in the future.

This patch only adds the evaluator and engine as an experimental
feature, the implementation of the nodes themselves will be committed
separately.

See T99210.

Differential Revision: https://developer.blender.org/D15206

Reviewed By: Clement Foucault
2022-08-10 09:14:22 +02:00