The GPU compositor crops the viewed images to the render resolution.
While the original size and content of the input to the viewer should be
retained as is.
This patch fixes that by specializing compositors that can use composite
outputs to be able to view images of any arbitrary size. This is still
missing the translation offset of the viewer, but this shall be tackled
separately.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Historically, the OCIO based color management implementation in Blender
had exceptions to treat specific configurations differently. It was a
compatibility with the legacy "No color management" option.
With time and more development in the area there are better ways of
achieving this goal, if needed.
This commit removes the named-based exception, which also solves confusion
about why certain similar configurations (from OCIO stand point) give
different results. As well as allows to create a cleaner plate for an
upcoming additions in the OCIO configuration such as AgX.
Quite simple and technical change which constant-folds the check for
whether the scene color management enabled or not with "true" value.
Ref #110685
Pull Request: https://projects.blender.org/blender/blender/pulls/110580
This is cached in Render, and gets cleared along with render pass GPU
textures when there is no editor open using it, or a new final render is
started.
The context and texture pool are cached. But the evaluator is re-created
every time as this only runs on compositing node changes, which require
recreating it anyway (unlike the viewport where e.g. camera navigation
does not need a new evaluator).
Pull Request: https://projects.blender.org/blender/blender/pulls/108909
This patch adds support for node previews in the realtime compositor.
Only node operations have previews for now. Shader nodes likes the
MixRGB node does not have previews implemented yet due to required
sizable changes in the node compiler.
Depends on: #108900.
Pull Request: https://projects.blender.org/blender/blender/pulls/108904
This patch adds support for Viewer and File Output nodes to the realtime
compositor. The experimental render GPU compositor was also extended to
support viewers. While support for File Output nodes was added, it
remains unimplemented.
This is just an experimental implementation, the logic for viewers will
probably be changed once #108656 is agreed upon. Furthermore, the recalc
NODE_DO_OUTPUT_RECALC flags need to be taken into account to avoid
superfluous computations.
Pull Request: https://projects.blender.org/blender/blender/pulls/108804
* Provide render data, node tree and color management directly instead
of going through scene, as these may be modified by the render pipeline.
Also better for cached texture hits this way.
* Change legacy pass type to pass name.
* Skip file output node when not doing final render.
* Gracefully handle incomplete render results.
Pull Request: https://projects.blender.org/blender/blender/pulls/108629
A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
This patch implements the Texture node for the realtime compositor. The
evaluation of the texture is not GPU accelerated, but is cached as a
form of temporary implementation since the Texture node is deprecated
and will be removed in the future. Furthermore, texture node evaluation
is not supported for now.
This patch also introduces the concept of an ID static cache, which
uses the DrawDataList mechanism to invalidate the cache as needed,
consequently, a DrawDataList was added to the Tex ID structure.
An improvement that should be implemented outside of this patch is to
implement support for proxy textures in results to avoid redundant
copies in the execute method of the texture node. This should be
straightforward bit will be implemented in a separate patch.
Pull Request: https://projects.blender.org/blender/blender/pulls/107291
This patch adds support for compilation and execution of GLSL compute shaders. This, along with a few systematic changes and fixes, enable realtime compositor functionality with the Metal backend on macOS. A number of GLSL source modifications have been made to add the required level of type explicitness, allowing all compilations to succeed.
GLSL Compute shader compilation follows a similar path to Vertex/Fragment translation, with added support for shader atomics, shared memory blocks and barriers.
Texture flags have also been updated to ensure correct read/write specification for textures used within the compositor pipeline. GPU command submission changes have also been made in the high level path, when Metal is used, to address command buffer time-outs caused by certain expensive compute shaders.
Authored by Apple: Michael Parkin-White
Ref T96261
Ref T99210
Reviewed By: fclem
Maniphest Tasks: T99210, T96261
Differential Revision: https://developer.blender.org/D16990
Use a consistent style for declaring the names of struct members
in their declarations. Note that this convention was already used in
many places but not everywhere.
Remove spaces around the text (matching commented arguments) with
the advantage that the the spell checking utility skips these terms.
Making it possible to extract & validate these comments automatically.
Also use struct names for `bAnimChannelType` & `bConstraintTypeInfo`
which were using brief descriptions.
This patch allows the realtime compositor to be limited to a specific
compositing region that is a subset of the full render region. In the
context of the viewport compositor, when the viewport is in camera view
and has a completely opaque passepartout, the compositing region will be
limited to the visible camera region.
On the user-level, this gives the user the ability to make the result of
the compositor invariant of the aspect ratio, shift, and zoom of the
viewport, making the result in the viewport identical to the final
render compositor assuming size relative operations.
It should be noted that compositing region is the *visible* camera
region, that is, the result of the intersection of the camera region and
the render region. So the user should be careful not to shift or zoom
the view such that the camera border extends outside of the viewport to
have the aforementioned benefits. While we could implement logic to fill
the areas outside of the render region with zeros in some cases, there
are many other ambiguous cases where such a solution wouldn't work,
including the problematic case where the user zooms in very close,
making the camera region much bigger than that of the render region.
Differential Revision: https://developer.blender.org/D16899
Reviewed By: Clement Foucault
The Realtime Compositor crashes on undo after an operation like Dissolve
node.
The compositor evaluator stored a reference to the compositor node tree
assuming that it will always be valid. This is not guaranteed, however,
and changes to the node tree can invalidate that reference. So we get
the node tree from the context directly every time to fix the crash.
This patch disables the realtime compositor on MacOS until Metal is
supported. This is because MacOS doesn't support the necessary GPU
features to make it work.
An engine error overlay is displayed if it is enabled and the option
itself is greyed out.
See T102353.
Differential Revision: https://developer.blender.org/D16510
Reviewed By: Clement Foucault
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.
Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
Fix a number of warnings reported by Clang Tidy in the realtime
compositor's code.
Differential Revision: https://developer.blender.org/D15654
Reviewed By: Clement Foucault
This patch adds the core realtime compositor evaluator as well as a
compositor draw engine powered by the evaluator that operates in the
viewport. The realtime compositor is a new GPU accelerated compositor
that will be used to power the viewport compositor imminently as well as
the existing compositor in the future.
This patch only adds the evaluator and engine as an experimental
feature, the implementation of the nodes themselves will be committed
separately.
See T99210.
Differential Revision: https://developer.blender.org/D15206
Reviewed By: Clement Foucault