Commit Graph

39536 Commits

Author SHA1 Message Date
Falk David
f43426f0de GPv3: Rename layer domain to just "Layer"
We had a short discussion on this change. "Grease Pencil Layer" is
just a bit too long, especially in the UI. Even though "Layer" might be
ambiguous, it shouldn't be in the context of geometry nodes. There are
currently no other "Layers" and if there were, using the same domain
name could be fine (just like we reuse the point domain for e.g. vertices
in meshes and control points in curves).

This also renames the internal enum to `ATTR_DOMAIN_LAYER`

Pull Request: https://projects.blender.org/blender/blender/pulls/113589
2023-10-12 13:54:32 +02:00
Christoph Lendenfeld
4a97668db3 Refactor: remove bAction* parameter from ANIM_apply_keyingset
No functional changes
`ANIM_apply_keyingset` had a parameter
for a `bAction *` that was never passed in.
Simplify code by removing that parameter

Pull Request: https://projects.blender.org/blender/blender/pulls/113588
2023-10-12 12:57:16 +02:00
Christoph Lendenfeld
555731f8aa Refactor: Move keyframing code to animrig
No functional changes.

Move the following keyframing functions to the animrig folder
* `insert_keyframe_direct`
* `insert_keyframe`
* `delete_keyframe`
* `clear_keyframe`

In order to disentangle the code I had to move the following as well
* `delete_keyframe_fcurve`
* `visualkey_can_use`
* `visualkey_get_values`

In order to sort the functions I made 3 files (and their header counterparts)
* fcurve.cc
* keyframing.cc
* visualkey.cc

The following functions I made public so they won't get duplicated
* `update_autoflags_fcurve_direct`
* `ANIM_setting_get_rna_values`

There are public keyframing functions that
I left in the editors/animation/keyframing.cc file
I'd like to limit the scope of this refactor, and then
clean up the moved functions before moving even more over

Part of #113278

Pull Request: https://projects.blender.org/blender/blender/pulls/113503
2023-10-12 12:46:47 +02:00
Campbell Barton
db093a4608 Merge branch 'blender-v4.0-release' 2023-10-12 09:27:43 +11:00
Campbell Barton
b8ad624006 Cleanup: use doxygen doc-strings, spelling in comments 2023-10-12 09:26:53 +11:00
Clément Foucault
80a8368b88 EEVEE-Next: UI cleanup of render settings panel
- Rename Indirect Lighting panel to Light Probe
  and split options per probe type.
- Rename Probe to Light Probe in the world panel.
- Move the Ambient Occlusion distance to view
  layer.
- Rename the Ambient Occlusion tab to Horizon
  Scan (waiting for a better name).
- Split Sampling panel into viewport and render
  sub-panels.
- Rename Volumetrics to Volumes to match Cycles.
- Split light threshold to new Lights panel.
- Simplify shadow panel option names.
- Rename Viewport Denoising in Temporal Reprojection.
- Move Motion Blur panel above the film panel.
- Use / instead of & in raytracing panel.
- Fix graying out of raytracing denoise options.

Pull Request: https://projects.blender.org/blender/blender/pulls/113522
2023-10-11 20:27:30 +02:00
Miguel Pozo
1ba16edaf0 EEVEE-Next: Rename light probes
Update to the new naming convention for `Light Probes`:

`Reflection Cubemap` -> `Sphere`
`Reflection Plane` -> `Plane`
`Irradiance Grid` -> `Volume`

Note that this breaks the Python API (`bpy.types.LightProbe.type`).

Pull Request: https://projects.blender.org/blender/blender/pulls/113452
2023-10-11 19:38:42 +02:00
Harley Acheson
63f56fee91 Merge branch 'blender-v4.0-release' 2023-10-11 10:28:13 -07:00
Harley Acheson
d6a6c3e1fc UI: Highlight Selected Item in View3D Mode Menu
Allow the View3D "Mode" menu to highlight the currently-selected mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/112058
2023-10-11 19:27:02 +02:00
Germano Cavalcante
51edd7dd62 Merge branch 'blender-v4.0-release' into main 2023-10-11 13:13:18 -03:00
Germano Cavalcante
bdb0a05de5 Fix 'Transform Extend' not identifying the correct transformation side
Caused by c59ba19c0b.

`t->mouse.imval` was being used before initialization.
2023-10-11 13:12:51 -03:00
Harley Acheson
e00bd55576 Merge branch 'blender-v4.0-release' 2023-10-11 08:26:58 -07:00
Harley Acheson
aa88d9a8e3 Revert "UI: Input Placeholders"
This reverts commit b0515e34f9.
Unintentionally added to 4.0
2023-10-11 08:01:24 -07:00
Falk David
6ad044264f Cleanup: GPv3: Use Drawing wrapper class
In the primitive add code for grease pencil primitives we weren't
using the `Drawing` class yet.
2023-10-11 16:09:06 +02:00
Philipp Oeser
54f326e951 Merge branch 'blender-v4.0-release' 2023-10-11 13:36:18 +02:00
Philipp Oeser
40ea1cdb97 Fix #113323: Paint Secondary color not working in the Image Editor
Caused by c30d6571bb .

Above commit only updated the `BrushPainterCache` `invert` only when the
requirements for a float imbuf changed.
This however always needs to be updated.

Pull Request: https://projects.blender.org/blender/blender/pulls/113334
2023-10-11 13:35:36 +02:00
Pratik Borhade
4fabafa352 GPv3: Assign correct GP material
Creating new material on empty slot adds general material for GPv3
object. Instead GP material should be used.
Found this issue while creating #113481

Pull Request: https://projects.blender.org/blender/blender/pulls/113526
2023-10-11 13:06:13 +02:00
Falk David
4e05da2648 Fix: GPv3: Crash when drawing new stroke
The crash was happening because the storage buffer for active smoothing
was not resized correctly as the active smoothing window changed.

This fix makes sure the storage buffer is resized correctly.
2023-10-11 12:20:21 +02:00
Jacques Lucke
c393d2a4d9 Merge branch 'blender-v4.0-release' 2023-10-11 11:36:55 +02:00
Jacques Lucke
535d211c94 Fix #113386: separating by loose parts removes attribute data
The issue was that custom data layers were modified without checking
that the data was not shared. Now the data is unshared first.

I also added an assert to catches this kind of issue more directly.
2023-10-11 11:35:11 +02:00
Philipp Oeser
ec5287bb39 Merge branch 'blender-v4.0-release' 2023-10-11 09:20:28 +02:00
Philipp Oeser
0e18097674 Fix #113463: VSE Hold-Split has no visual indication anymore
Exposed by cba9f47562 (but actually caused by 4d668e6825 I think).

Because of 4d668e6825 , the `StripDrawContext` `content_start` &
`content_end` were wrong for hold still regions.
These wrong extends were then used in cba9f47562 .

Now actually update `StripDrawContext` `content_start` & `content_end`
when hold still regions are in play (instead of just calling the right
functions [but not using their return values]).

Pull Request: https://projects.blender.org/blender/blender/pulls/113494
2023-10-11 09:18:39 +02:00
Campbell Barton
91ec9bc5a7 Cleanup: don't use DOXYGEN blocks for inline comments 2023-10-11 10:49:07 +11:00
Harley Acheson
61dc86b0eb Merge branch 'blender-v4.0-release' 2023-10-10 15:48:29 -07:00
Harley Acheson
b0515e34f9 UI: Input Placeholders
Optional inline hint describing the expected value of an input field.

Pull Request: https://projects.blender.org/blender/blender/pulls/112104
2023-10-11 00:47:13 +02:00
Jacques Lucke
663aa3538d UI: allocate panel runtime data separately
This results in better separation for what is stored in .blend files and what is not.
Also allows us to potentially use C++ in panel run-time data.

Pull Request: https://projects.blender.org/blender/blender/pulls/113502
2023-10-10 18:17:31 +02:00
Germano Cavalcante
5429d892b7 Merge branch 'blender-v4.0-release' into main 2023-10-10 12:19:37 -03:00
Falk David
559c271a53 Clang-format 2023-10-10 16:59:56 +02:00
Bastien Montagne
a238ab737b Fix (unreported) liboverride: Hierarchy corruption when making some override local.
Making some liboverride local will break/corrupt liboverride hierarchies
in many cases. So that function (or its caller, in some cases) need to
call #BKE_lib_override_library_main_hierarchy_root_ensure to re-validate
(and re-generate if needed) the liboverride hierarchy roots.
2023-10-10 16:56:48 +02:00
Falk David
3931a54e08 GPv3: Initial Geometry Nodes support
This implements the core changes for this design: https://devtalk.blender.org/t/grease-pencil-integration-into-geometry-nodes/31220

The changes include:
* Add `CustomData` for layer attributes
* Add attribute support for the `GreasePencilComponent` to read/write layer attributes. Also introduces a `Layer` domain.
* Implement a `GreasePencilLayerFieldContext` and make `GeometryFieldContext` work with grease pencil layers.
* Implement `Set Position` node for `Grease Pencil`.

Note: These changes are only accessible/visible with the `Grease Pencil 3.0` experimental flag enabled.
Co-authored-by: Jacques Lucke <jacques@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/112535
2023-10-10 16:49:30 +02:00
Germano Cavalcante
7d7ca7b90d Merge branch 'blender-v4.0-release' into main 2023-10-10 11:31:35 -03:00
Germano Cavalcante
02ee5a7693 Fix Snap to Face ignoring back Clip Planes
Snap to Face ignoring some clip planes is an old behavior, but it is
not desirable as the snap is made to non-visible geometry.
2023-10-10 11:30:28 -03:00
Falk David
fa2a05ef86 Fix: GPv3 sometimes crashes when drawing
This was because the size and bounds of points were not properly
checked in some places.
Additionally, the smoothing algorithm should only be run if the
smoothing window is larg enough.
2023-10-10 16:22:25 +02:00
Falk David
cf2ea5979c Fix: GPv3 draw tool sometimes draws a cyclic curve
The issue was that the drawing tool did not write to the "cyclic" attribute.

Resolves #113423.

Pull Request: https://projects.blender.org/blender/blender/pulls/113500
2023-10-10 16:15:43 +02:00
Pratik Borhade
3f3b693bab Merge branch 'blender-v4.0-release' 2023-10-10 18:54:30 +05:30
Pratik Borhade
02b5ad05f6 Update drawtype when forcefield is added to empty object
For consistency, change drawtype of empty when forcefield is added to
fresh empty object.
Found this while checking #113460

Pull Request: https://projects.blender.org/blender/blender/pulls/113471
2023-10-10 15:21:41 +02:00
Campbell Barton
57fc3d48b8 Merge branch 'blender-v4.0-release' 2023-10-10 22:49:58 +11:00
Campbell Barton
8d80d611e9 Use BLI_read instead of read to avoid issues with large files
Follow up to fix for #113473, similar issues exist elsewhere.
2023-10-10 22:47:35 +11:00
Hans Goudey
1ccba4d9fe Nodes: Use index instead of reordering for draw order
Currently nodes are reordered so that the "on top" nodes are last in
the list. Node order changing for simple operations like selection
means we either have to reevaluate the node tree data-block on
selections or accept that the evaluated order can be different from the
original. Currently we do the latter (see d76a0e98ba), but
makes it complex to access nodes by index, and is hard to reason about.

Instead of reordering nodes, store the ui order in the node itself
and sort the nodes before drawing them or doing any processing
that depends on the "depth."

The "selected_nodes" list in the context is no longer ordered by the
recent selection.

Pull Request: https://projects.blender.org/blender/blender/pulls/113419
2023-10-10 10:57:51 +02:00
Hans Goudey
012c110222 Merge branch 'blender-v4.0-release' 2023-10-10 09:31:42 +02:00
Hans Goudey
ab9716f058 Cleanup: Access mesh bounds directly
Similar to 4eeabd274e, helps simplify fix to #111120
2023-10-10 09:31:20 +02:00
Campbell Barton
89efad1dbd Merge branch 'blender-v4.0-release' 2023-10-10 18:02:51 +11:00
Campbell Barton
780bb012ce Fix integer overflow in ED_draw_imbuf_method
Prevent int overflow calculating the size of an image buffer.
2023-10-10 18:01:13 +11:00
Campbell Barton
acd54a2afb Merge branch 'blender-v4.0-release' 2023-10-10 14:57:00 +11:00
Campbell Barton
ae6b1ead4c Fix failure to check the error value for file-size access
Accessing the file size returns -1 on error, for file packing this
was passed directly to an allocation which would wrap around to
SIZE_T_MAX and fail to allocate. In other cases zero was treated
as an error value but -1 wasn't.

Add checks for the error return value, also warn that packing files over
2gb isn't supported.
2023-10-10 14:56:30 +11:00
Campbell Barton
137f8dd7bc Cleanup: spelling in comments 2023-10-10 09:44:57 +11:00
Hans Goudey
8f27baf388 Merge branch 'blender-v4.0-release' 2023-10-09 23:54:43 +02:00
Hans Goudey
976eaae02f Cleanup: Move BKE_object.hh to C++
Simplifies the fix to #111120, where the object bounds functions
may return a C++ type instead of `BoundBox`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113462
2023-10-09 23:41:53 +02:00
Hans Goudey
4eeabd274e Cleanup: Access mesh bounds more directly
Simplifies the fix to #111120, because it is clearer that the threadsafe
Mesh access is used rather than the potentially problematic object-level
bounds access.
2023-10-09 22:31:31 +02:00
Harley Acheson
a6a4d45538 Merge branch 'blender-v4.0-release' 2023-10-09 13:10:22 -07:00