We had a short discussion on this change. "Grease Pencil Layer" is
just a bit too long, especially in the UI. Even though "Layer" might be
ambiguous, it shouldn't be in the context of geometry nodes. There are
currently no other "Layers" and if there were, using the same domain
name could be fine (just like we reuse the point domain for e.g. vertices
in meshes and control points in curves).
This also renames the internal enum to `ATTR_DOMAIN_LAYER`
Pull Request: https://projects.blender.org/blender/blender/pulls/113589
No functional changes.
Move the following keyframing functions to the animrig folder
* `insert_keyframe_direct`
* `insert_keyframe`
* `delete_keyframe`
* `clear_keyframe`
In order to disentangle the code I had to move the following as well
* `delete_keyframe_fcurve`
* `visualkey_can_use`
* `visualkey_get_values`
In order to sort the functions I made 3 files (and their header counterparts)
* fcurve.cc
* keyframing.cc
* visualkey.cc
The following functions I made public so they won't get duplicated
* `update_autoflags_fcurve_direct`
* `ANIM_setting_get_rna_values`
There are public keyframing functions that
I left in the editors/animation/keyframing.cc file
I'd like to limit the scope of this refactor, and then
clean up the moved functions before moving even more over
Part of #113278
Pull Request: https://projects.blender.org/blender/blender/pulls/113503
- Rename Indirect Lighting panel to Light Probe
and split options per probe type.
- Rename Probe to Light Probe in the world panel.
- Move the Ambient Occlusion distance to view
layer.
- Rename the Ambient Occlusion tab to Horizon
Scan (waiting for a better name).
- Split Sampling panel into viewport and render
sub-panels.
- Rename Volumetrics to Volumes to match Cycles.
- Split light threshold to new Lights panel.
- Simplify shadow panel option names.
- Rename Viewport Denoising in Temporal Reprojection.
- Move Motion Blur panel above the film panel.
- Use / instead of & in raytracing panel.
- Fix graying out of raytracing denoise options.
Pull Request: https://projects.blender.org/blender/blender/pulls/113522
Update to the new naming convention for `Light Probes`:
`Reflection Cubemap` -> `Sphere`
`Reflection Plane` -> `Plane`
`Irradiance Grid` -> `Volume`
Note that this breaks the Python API (`bpy.types.LightProbe.type`).
Pull Request: https://projects.blender.org/blender/blender/pulls/113452
The crash was happening because the storage buffer for active smoothing
was not resized correctly as the active smoothing window changed.
This fix makes sure the storage buffer is resized correctly.
The issue was that custom data layers were modified without checking
that the data was not shared. Now the data is unshared first.
I also added an assert to catches this kind of issue more directly.
Exposed by cba9f47562 (but actually caused by 4d668e6825 I think).
Because of 4d668e6825 , the `StripDrawContext` `content_start` &
`content_end` were wrong for hold still regions.
These wrong extends were then used in cba9f47562 .
Now actually update `StripDrawContext` `content_start` & `content_end`
when hold still regions are in play (instead of just calling the right
functions [but not using their return values]).
Pull Request: https://projects.blender.org/blender/blender/pulls/113494
Making some liboverride local will break/corrupt liboverride hierarchies
in many cases. So that function (or its caller, in some cases) need to
call #BKE_lib_override_library_main_hierarchy_root_ensure to re-validate
(and re-generate if needed) the liboverride hierarchy roots.
This implements the core changes for this design: https://devtalk.blender.org/t/grease-pencil-integration-into-geometry-nodes/31220
The changes include:
* Add `CustomData` for layer attributes
* Add attribute support for the `GreasePencilComponent` to read/write layer attributes. Also introduces a `Layer` domain.
* Implement a `GreasePencilLayerFieldContext` and make `GeometryFieldContext` work with grease pencil layers.
* Implement `Set Position` node for `Grease Pencil`.
Note: These changes are only accessible/visible with the `Grease Pencil 3.0` experimental flag enabled.
Co-authored-by: Jacques Lucke <jacques@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/112535
This was because the size and bounds of points were not properly
checked in some places.
Additionally, the smoothing algorithm should only be run if the
smoothing window is larg enough.
Currently nodes are reordered so that the "on top" nodes are last in
the list. Node order changing for simple operations like selection
means we either have to reevaluate the node tree data-block on
selections or accept that the evaluated order can be different from the
original. Currently we do the latter (see d76a0e98ba), but
makes it complex to access nodes by index, and is hard to reason about.
Instead of reordering nodes, store the ui order in the node itself
and sort the nodes before drawing them or doing any processing
that depends on the "depth."
The "selected_nodes" list in the context is no longer ordered by the
recent selection.
Pull Request: https://projects.blender.org/blender/blender/pulls/113419
Accessing the file size returns -1 on error, for file packing this
was passed directly to an allocation which would wrap around to
SIZE_T_MAX and fail to allocate. In other cases zero was treated
as an error value but -1 wasn't.
Add checks for the error return value, also warn that packing files over
2gb isn't supported.
Simplifies the fix to #111120, because it is clearer that the threadsafe
Mesh access is used rather than the potentially problematic object-level
bounds access.