No functional changes.
Move the following keyframing functions to the animrig folder
* `insert_keyframe_direct`
* `insert_keyframe`
* `delete_keyframe`
* `clear_keyframe`
In order to disentangle the code I had to move the following as well
* `delete_keyframe_fcurve`
* `visualkey_can_use`
* `visualkey_get_values`
In order to sort the functions I made 3 files (and their header counterparts)
* fcurve.cc
* keyframing.cc
* visualkey.cc
The following functions I made public so they won't get duplicated
* `update_autoflags_fcurve_direct`
* `ANIM_setting_get_rna_values`
There are public keyframing functions that
I left in the editors/animation/keyframing.cc file
I'd like to limit the scope of this refactor, and then
clean up the moved functions before moving even more over
Part of #113278
Pull Request: https://projects.blender.org/blender/blender/pulls/113503
The issue was that the code filtered for selected channels,
while the expectation was that it would only filter for selected keys.
This PR changes the behavior of the operator in the following way:
* when "Clean Channels" is **disabled**, it will clean only selected keyframes, regardless of the channel selection
* when "Clean Channels" is **enabled**, it will clean selected channels regardless of keyframe selection
The same logic was applied to the Graph Editor code.
It only makes a difference in the case when "Clean Channels" is enabled.
That is because channels were automatically selected when a key was selected.
In addition to that I moved the menu entry for "Clean Channels" to the channel menu
to reduce confusion.
Another solution would have been to make the Dope Sheet select channels
when keys are selected. This might still be done in the future, but I think the
only correct fix is to change the actual operator behavior.
Pull Request: https://projects.blender.org/blender/blender/pulls/113335
The `blender-v4.0-release` branch would not build because some parts of grease pencil v3 were still exposed when experimental features are disabled.
This is hiding the relevant parts behind `#ifdef WITH_GREASE_PENCIL_V3` to make sure they are only built when the experimental features is enabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/112953
Draw anim channel colors as a little rectangle in the channel list,
instead of taking over the entire channel name background. This keeps
the channel names readable, regardless of the channel colors.
Channel colors are typically set via the bone colors, and since those
are chosen for visual contrast in the 3D Viewport, they aren't
guaranteed to also be a suitable background color for the channel list.
Because of this, it's no longer used as such.
The channel 'data' background (i.e. the keyframe area) is now drawn with
a consistent color, and much more subtle.
This also enables the 'Channel Group Colors' setting in the preferences
by default, as it is now way less obnoxious and invasive.
Design task: https://projects.blender.org/blender/blender/issues/69059
Reviewed-On: https://projects.blender.org/blender/blender/pulls/112861
Enable visual keying of bones that are influenced by an IK constraint.
This wasn't possible before, as the visual keying system only checked
constraints on the bone itself, and not whether the bone was part of an
IK chain.
This commit introduces a new `bPoseChannel::constflag` value
`PCHAN_INFLUENCED_BY_IK` that is set whenever the pose bone is part of
an IK chain.
The `pchan->constflag` field is computed during depsgraph evaluation. If
the depsgraph is active, it is now also written back to the original
pchan, so that it can be used in the "should visual keying be used"
function.
Fixes: #76791 "Different results when keyframing visual transforms and
applying transforms manually on IK constraint". Note that visually
keying does *not* copy the visual pose to the current pose. Furthermore,
when visually keying only part of the IK chain, the result of
re-evaluating the IK constraint (for example by moving the scene forward
and then backward by one frame) may still produce a different result, as
the IK chain now has a different start orientation.
Note that commit explicitly does not cover Spline IK constraints. They
can introduce heavy shear, especially with the default settings, which
cannot be represented by keys on loc/rot/scale.
For historical reference: 876cfc837e
introduces the 'use visual keying' preference option, where Blender
automatically chooses whether or not to use visual keying. This is why
there is a function at all that determines whether to use visual keying
or not.
Just some reordering to simplify things, and to put the cheapest checks
first.
No functional changes, except for the addition of a `BLI_assert()` to
check cases in which this function shouldn't be called anyway.
In preparation of https://projects.blender.org/blender/blender/pulls/112535, we need to make sure all layer tree manipulations are in functions on the `GreasePencil` struct so we can keep the `CustomData` for layers in sync with the layer tree.
This PR makes sure that all the functions that change the layer tree in any way are `protected` on the `LayerGroup` class. The `GreasePencil` struct is declared `friend` with `LayerGroup`.
We also cleanup and remove a lot of code duplication between layers and layer groups and try to write functions in a generic way for `TreeNode` (both layers and layer groups are tree nodes).
Pull Request: https://projects.blender.org/blender/blender/pulls/112837
This patch has been originally authored by Ares Deveaux #106520
I am just finishing it up.
This is a new operator for the Graph Editor.
It shifts the value of the keys in time,
while keeping the actual key positions in the same place.
It supports wrapping, so when offsetting beyond the range
of the F-Curve it will take values from the other end,
but offset in y-value so there is no jump.
This works best with dense key data.
Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/110540
When subframes were enabled, and the time cursor was at a subframe position,
the keying would still insert the key at the full frame.
This was because the value passed to the key insertion
functions was just the full frame value and not the subframe part.
Fixing it by using `BKE_scene_frame_get()` which
returns the floating point frame including the subframe part.
I've added unit tests to ensure that inserting keys at subframe values doesn't cause issues.
Pull Request: https://projects.blender.org/blender/blender/pulls/112131
In the animation editors, show the FCurve Modifier toggle widget (the
wrench) as 'inactive' when the FCurve has no modifiers on it. Previously
the (lack of) existence of FCurve modifiers was not reflected in the
wrench icon at all.
Note: this only affects FCurves, and not FCurve *Groups*.
Pull Request: https://projects.blender.org/blender/blender/pulls/106214
No functional changes.
While looking at the Dope Sheet drawing code to see if it
can be made faster I came across a bunch of functions with confusing names.
This PR tries to address that by:
* removing the `ED_` prefix from static functions
* adding it to non static functions
* renaming `AnimKeylistDrawListElem` to `ChannelListElement`
* renaming `AnimKeylistDrawList` to `ChannelDrawList`
* all `draw_..._channel` renamed to `ED_add_..._channel`
since the function itself doesn't actually do any drawing
* generally simplifying the function names
Pull Request: https://projects.blender.org/blender/blender/pulls/111510
After Renaming "Bake Curve" to "Samples to Keys" in #111049,
the name of the `GRAPH_OT_sample` operator needed renaming.
That is because the word "sample" is now used to describe FCurve
data in an uneditable state.
Rename to `GRAPH_OT_bake_keys` since baking is the term
used in animation to describe the action of creating dense key data.
Pull Request: https://projects.blender.org/blender/blender/pulls/112148
Update of the following operators to take into account
grease pencil frames :
* SCREEN_OT_keyframe_jump, which jumps to the average
position of the selected frames, and
* ACTION_OT_frame_jump, which jumps to the previous/next
frame in the active channel.
Pull Request: https://projects.blender.org/blender/blender/pulls/111476
This patch has been originally authored by Ares Deveaux #106526
Scale the selected key segments to their average
Unlike just scaling using the transform tools, this scales to the average of each individual F-Curve segment.
Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/111744
There are a couple of functions that create rna pointers. For example
`RNA_main_pointer_create` and `RNA_pointer_create`. Currently, those
take an output parameter `r_ptr` as last argument. This patch changes
it so that the functions actually return a` PointerRNA` instead of using
the output parameters.
This has a few benefits:
* Output parameters should only be used when there is an actual benefit.
Otherwise, one should default to returning the value.
* It's simpler to use the API in the large majority of cases (note that this
patch reduces the number of lines of code).
* It allows the `PointerRNA` to be const on the call-site, if that is desired.
No performance regression has been measured in production files.
If one of these functions happened to be called in a hot loop where
there is a regression, the solution should be to use an inline function
there which allows the compiler to optimize it even better.
Pull Request: https://projects.blender.org/blender/blender/pulls/111976
When curves were baked, the lock icon wasn't drawn, which resulted in
a misalignment of the other icons.
With this patch, the icons are kept in alignment.
Also removes the comments that are no longer valid.
Pull Request: https://projects.blender.org/blender/blender/pulls/108518
This is a combination of two PRs from Ares Deveaux: #106521 and #106522
This adds a new operator that allows shearing keys
based on the position of the segment ends.
By pressing `D` while the operator is in modal you can
switch if the operator takes the left or the right segment end as a reference.
Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/111735
Move control over the color of bones from bone groups to the bones
themselves. Instead of using bone groups (which are defined on the pose,
and thus owned by the object), the color is stored on:
- the bone (`struct Bone`, or RNA `armature.bones['bone_name'].color`)
- a possible override on the pose bone (`struct bPoseChannel`, or RNA
`ob.pose.bones['bone_name'].color`).
When the pose bone is set to its default color, the color is determined
by the armature bone. In armature edit mode, the armature bone colors
are always used, as then the pose data is unavailable.
Versioning code converts bone group colors to bone colors. If the
Armature has a single user, the group color is stored on the bones
directly. If it has multiple users, the group colors will be stored on
the pose bones instead.
The bone group color is not removed from DNA for forward compatibility,
that is, to avoid immediate dataloss when saving a 3.6 file with 4.0.
This is part of the replacement of bone groups & armature layers with
bone collections. See the design task at #108941.
Pull request: https://projects.blender.org/blender/blender/pulls/109976
This was noted in code comments and checked in Python documentation
generation but not at build time.
Since these enums are identifiers that end up included in various places
enforce the `rna_enum_*_items` convention which was noted as
the convention but not followed strictly.
Partially reverts [0], avoids having to deal with multiple prefix types.
[0]: 3ea7117ed1
As pointed out in #111426, the filtering for only editable channels
was wrongly set for grease pencil layers,
the layer being editable if it is not locked, and not the other way around.
Pull Request: https://projects.blender.org/blender/blender/pulls/111475
Co-authored-by: Pratik Borhade <PratikPB2123>
Some functionality of `Layer`s and `LayerGroup`s can be shared. This is why the `TreeNode` class exists. It encapsulates all the common methods both `Layer`s and `LayerGroup`s should have.
Up until now, the usage of `TreeNode` was not consistent and often the layers would just access the base c-struct directly.
This refactor makes it so that all of the functions affecting only the `TreeNode` are moved to the `TreeNode` class and only implemented there.
For example, renaming a layer is really just renaming the node. Therefor there shouldn't even be a `rename_layer` and `rename_layer_group` function. These were combined into a `rename_node` function.
Pull Request: https://projects.blender.org/blender/blender/pulls/111177
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
With the end goal of simplifying ownership and memory management,
and allowing the use of `get_name` in contexts without statically
allocated strings, use `std::string` for the return values of these two
operator type callbacks instead of `const char *` and `char *`.
In the meantime things get uglier in some places. I'd expect `std::string`
to be used more in the future elsewhere in Blender though.
Pull Request: https://projects.blender.org/blender/blender/pulls/110823
This PR blends the selected keyframes to an ease-in or ease-out curve.
The difference to the existing ease slider is that this one blends,
while the other snaps to the ease curve
Co-authored-by: Ares Deveaux <aresdevo@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/110566
This patch adds layer widgets in the grease pencil layer channels of the grease pencil dopesheet.
It adds RNA + getter function for the `use_onion_skinning` at layer level.
It also sets the offset of the channel, and the color of grease pencil data-block channels.
Pull Request: https://projects.blender.org/blender/blender/pulls/110991
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944
This patch includes keyframes for both the summary channel, and grease pencil data-block channels.
It also includes selection in these channels, in the same modes as the ones implemented for grease pencil keyframes.
Pull Request: https://projects.blender.org/blender/blender/pulls/110962
Support extend and extend range channel selection.
Some channeltype don't have active channel and they don't support
`extend range`. This is done in `animchannel_has_active_of_type`.
Add switch case for new GPv3 channels in above `ANIM_is_active_channel`
to detect active channels and support `extend range`
Part of #110056
Pull Request: https://projects.blender.org/blender/blender/pulls/110791