Not sure why this was enabled, possibly from copy/paste with bezier->nurbs code?
If you have meny poly lines there was no nice way to convert these into a smoothed nurbs curve.
Ran into this when trying to convert generated ivy into smooth nurbs.
OK, after that failure of committing a bunch of old junk, hopefully
this is what I actually meant to commit :)
* Added big comments to some of the fields in struct PBVHNode. I
always forget the details of these, so finally wrote it down
properly.
* Changed types of PBVHNode.face_vert_indices and PBVHNode.flag to
better reflect their contents.
* There should be no functional changes here.
I named all the BGE modules with their actual names (e.g. Rasterizer, Video Texture, ...). so in the API index.html page they look more like the other Blender modules.
I did the same for the bgl module.
For bge.constraints this patch exposes the constants values for debug mode and createConstraints (they were hardcoded innts before).
+ making all the "todo" and #comments into rst comments (.. comments)
Thanks Solano, it's great to get help to those tasks :)
Enabled by default and also enabled for older filesm so
there should be no regressions.
In some cases it's useful to not use subdivided uvs for multires.
- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
trying to fix blenderplayer startup warnings. It seems we do need to init
the SDL video subsystem even if we only want events, thanks Juha Maki-Kanto
for pointing this out.
This was never highly tested, that's why I never committed (my patch for this was from September 2010).
But once again I got a report that this bug was a deal-break and the patch seems to work for this artist.
I believe it's working, but I will keep my eyes open for this.
vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
* where_is_object_time was called for every effector evaluation only to determine the object velocity in some rare cases.
* Calculating the effector velocity is now done in the effector precalculation stage.
* Removing this makes the code thread safe and also should give some nice performance boosts when simulating a lot of points.
* Thanks to MiikaH for noticing this problem.
This commit fixes very noticeable seams caused by margins
calculated incorrectly. This commit changes way margin is
calculated in and makes textures really seamless.
Also margin limited to 32 isn't good now -- artists are baking
really large textures nowadays so margin is now limited to 64px.
Thank you, Morten!
not exactly a bug, but the option to copy individual properties was not working from the SPACE menu.
I believe this was happening because we are using dynamic enums.
This commit makes the "merge" option to be the default one. So if you call it from the SPACE menu it will be the one used.