Move all header file into namespace.
Unnecessary namespaces was removed from implementations file.
Part of forward declarations in header was moved in the top part
of file just to do not have a lot of separate namespaces.
Pull Request: https://projects.blender.org/blender/blender/pulls/121637
Overlay texts were previously drawn with two sets of shadows:
- 3px blur,
- 5px blur, slightly offset
But since the shadow color was always set to black, it was still
causing legibility issues when the text itself was dark (set
via theme for example).
This PR adds a new "outline" BLF text decoration, and uses that
for the overlays. And it picks text/outline color depending
on the "background" color of the view.
Details:
- Instead of "shadow level" integer where the only valid options
are 0, 3 or 5, have a FontShadowType enum.
- Add a new FontShadowType::Outline enum entry, that does a 1px
outline by doing a 3x3 dilation in the font shader.
- BLF_draw_default_shadowed is changed to do outline, instead of
drawing the shadow twice.
- In the font shader, instead of encoding shadow type in signs of
the glyph_size, pass that as a "flags" vertex attribute. Put
font texture channel count into the same flags, so that the
vertex size stays the same.
- Well actually, vertex size becomes smaller by 4 bytes, since turns
out glyph_mode vertex attribute was not used for anything at all.
Images in the PR.
Co-authored-by: Harley Acheson <harley.acheson@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/121383
Handling of the blendfile handle freeing when linking data from a
blendfile requiring endianness conversion was totally broken, leading
to double-freeing attempts.
Guess that the fact that this was never reported shows how rare
'big-endian' blendfiles are nowadays... But we still have a few in our
test repo.
Regression in [0]. PyPreConfig.use_environment was internalized to 0
but PyConfig.use_environment wasn't.
Thanks to @unwave for finding the root cause.
[0]: cafd6b519c
Add _bpy._wm_capabilities(), needed for preferences code to check if
WM functionality is supported. This could be made into a public
function, see code comments for details.
The usage for `points_in_planes` might require different epsilons set
for parallel/intersection determination. This adds those epsilon values
to the bpy function so it benefits script users.
Pull Request: https://projects.blender.org/blender/blender/pulls/120910
Since upgrading to Python 3.11, errors (other than syntax errors)
no longer jumped to the location of the error as they used to.
This was caused by the line number being unset, relying on the
attribute access to return the actual value.
Resolve by using attribute access when the struct member can't be used.
The insert key function in `animrig/keyframing.cc` took a `ReportList`
argument which it used to print messages in case of failures.
Instead this now returns a `CombinedKeyingResult` and the caller is
responsible for creating reports out of that.
To make that simpler the `ID` argument has been changed from a pointer to a reference.
The calling functions now make sure that it's not a `nullptr`.
This has the effect that there will be less messages printed in the Info panel when e.g. inserting keys with a keyingset.
This still doesn't make an error message pop up though.
Related to #119776
Pull Request: https://projects.blender.org/blender/blender/pulls/120784
Compute shaders are required since 4.0. There was one occasion where
an older AMD driver failed and support was turned off. This driver
is now marked unsupported.
This PR includes:
- removing the check in viewport compositing
- remove properties from system info
- always construct draw manager.
- remove unused pass logic in draw hair/curves
- add deprecation warning when accessed from python
Pull Request: https://projects.blender.org/blender/blender/pulls/120909
Add an optional keyword argument `keytype` to the
`rna_struct.keyframe_insert()` function.
This makes it possible to set the new key's type. The code for this was
almost all in place, the only thing that was missing was the RNA
wrapper, which is what this commit adds.
Example: `bpy.context.object.keyframe_insert("location",
keytype='JITTER')`
There is no backward compatibility issue here, because the argument is
optional and defaults to the previously hardcoded value of `KEYFRAME`.
Pull Request: https://projects.blender.org/blender/blender/pulls/120578
While valid, this isn't so common and cppcheck warns about this,
use explicit casts to suppress the warning, also correct "true"
being assigned to a float value.
Caused by 0cdd429b44.
Steps to reproduce:
- Add a custom property to the default Cube object
- Open property editor
- Change type to Boolean
- Apply the changes
Observe that the property is still Int.
On a code side the issue is caused by the change in the idp_from_PyBool()
which used to return property of type IDP_BOOLEAN before the change, but
IDP_INT after the change.
Pull Request: https://projects.blender.org/blender/blender/pulls/119962
Previously retrieving a collection from the context like "selected_ids"
would give a linked list of allocated items. Now it returns a vector of
RNA pointers. Though the number of items is typically fairly small,
using contiguous memory and avoiding many small allocations are
typical performance improvements that could still be beneficial
when there are many items. Iteration also becomes much simpler.
Pull Request: https://projects.blender.org/blender/blender/pulls/119939
There are still a few places that are more complicated where the replacement
to `IDP_New` isn't obvious, but this commit replaces most uses of the ugly
`IDPropertyTemplate` usage.
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.
This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.
Pull Request: https://projects.blender.org/blender/blender/pulls/119825