Commit Graph

60255 Commits

Author SHA1 Message Date
Brecht Van Lommel
f9cf2e2f6c Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
2018-04-18 16:35:38 +02:00
Brecht Van Lommel
15850a8740 Workbench: don't change to workbench drawtype for files saved in 2.8.
Assume files saved in 2.8 were intended for Eevee and set them to material
viewport shading. In Eevee this is equal to rendered draw mode, in Cycles
this will draw with Eevee. This way Eevee demo files still show something
interesting when opened.
2018-04-18 16:35:38 +02:00
Germano
34dbe7ff33 UV Edit Draw: Fix assert in immBeginBatch -> vertex_count_makes_sense_for_primitive. 2018-04-18 11:34:44 -03:00
Sergey Sharybin
24b3b9fa21 Fix bad merge conflict resolution
Line got lost..
2018-04-18 16:12:56 +02:00
Sergey Sharybin
3b209a45de Fix missing initialization of depsgraph for snapping context
Was causing crashes once attempting to use snapping.

Reported by mano-wii in IRC, thanks!
2018-04-18 15:41:51 +02:00
Jeroen Bakker
2108142934 Workbench: use SET_UINT_IN_POINTER for hashes 2018-04-18 15:16:21 +02:00
Jeroen Bakker
c86975d90a Merge branch 'blender2.8' into blender2.8-workbench 2018-04-18 15:06:03 +02:00
Jeroen Bakker
5cc92a376b Workbench: fixed C++ style comments 2018-04-18 14:56:25 +02:00
Sergey Sharybin
b3e479757e Cleanup: Indentation 2018-04-18 14:46:33 +02:00
Sybren A. Stüvel
3bacd17b1c Added comment to explain MeshRenderData.orco 2018-04-18 14:13:20 +02:00
Sergey Sharybin
c67a2bd5ba Merge branch 'master' into blender2.8 2018-04-18 13:55:09 +02:00
Sergey Sharybin
f28aec17e9 Depsgraph: Fix missinf relation for particle instance modifier
Was causing lack of animation update when particle system had simulation,
2018-04-18 13:54:02 +02:00
Jeroen Bakker
8a71c139d8 Merge branch 'blender2.8' into blender2.8-workbench 2018-04-18 13:53:22 +02:00
Jeroen Bakker
a091da7ffa Workbench: reuse similar materials
Similar materials will reuse the same shadergroup. Currently using
a custom hash function that might select too similar colors into the
same material.

Reintroduced the workbench_materials.c this file will be responsible for
material lookup/creation and shader compilation

Fixed a GPUShader mem leak
2018-04-18 13:44:33 +02:00
Sergey Sharybin
3811998177 Cleanup: Trailing whitespace 2018-04-18 12:31:26 +02:00
Sybren A. Stüvel
9b338e8028 Merge remote-tracking branch 'origin/master' into blender2.8
Explicitly undoing 287d1924fa here, as that was a master-only change.
2018-04-18 12:28:13 +02:00
Sybren A. Stüvel
287d1924fa Remove irrelevant print statement
This statement is only relevant in 2.8, but causes confusion in master.
I kept the 'default' label to prevent compiler warnings about unhandled
cases. The break is needed because there should be at least one statement
after 'default'.
2018-04-18 12:26:40 +02:00
Jeroen Bakker
ea0630ade6 Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 2018-04-18 12:11:59 +02:00
Jeroen Bakker
661226959c WORKBENCH: Solve C2016 compile errors 2018-04-18 12:11:36 +02:00
Bastien Montagne
2117e46e5b Disable auto-override for all but active object in group case.
I.E. only enable auto-override for 'active' selected object when making
an override of a linked group. This will ease on auto-override creation,
and you typically do not want to auto-override most objects in the group
anyway (in proxy system, you could only proxyfy one object of the group
anyaway!).
2018-04-18 11:41:07 +02:00
Clément Foucault
10ce4719d4 Object Mode: Outlines: Make outline thinner.
This is by default. We can still enable the thicker outlines for high dpi
screens or personnal preference but it's not used atm. This also improve
the performance removing 1/3 of the outline cost.
2018-04-18 11:34:53 +02:00
Clément Foucault
3054a96981 Object Mode: Outlines: Fix sample coordinates. 2018-04-18 11:34:53 +02:00
Bastien Montagne
7cdc0b76aa Make depsgraph tag for auto-override IDs it updates.
This will reduce amount of needless auto-override checks, at least when
not touching anything related to overriding IDs...
2018-04-18 11:25:31 +02:00
Sergey Sharybin
0afe103269 Particles: Interpolate size for interpolated children
This finally allows us to use Random factor to add variations to the
interpolated children. This feature never worked since 2007L there was
random factor slider in the interface, but it was only used by simple
children. Now it has affect on interpolated children as well.

Technically, this will break compatibility if older file had random
factor set to something else than 0 (default value is 0 though). But
we are leaving 2.7 series, so can accept such breackage in the name
of supported features.
2018-04-18 10:52:27 +02:00
Bastien Montagne
05ef225272 Cleanup: rename 'static override regarding reference ID' tag.
Just 'OK' was waaayyyyyy too generic!
2018-04-18 10:45:50 +02:00
Jeroen Bakker
773205ada0 Merge branch 'blender2.8' of git.blender.org:blender into blender2.8 2018-04-18 10:44:52 +02:00
Jeroen Bakker
ed72eedd07 Workbench: Fixed SegFault
In more complex models the object color uniform data is freed before rendered.
We should copy it to local data. but for now we redirected it to a
constant.
2018-04-18 10:43:03 +02:00
Campbell Barton
a02feaeba9 Cleanup: merge checks for same version 2018-04-18 09:20:28 +02:00
Campbell Barton
7d055da327 Move transform orientation to scene
This was stored in the workspace, selected from the view.
Move both to scene since custom orientations are closely related to your
scene data.
2018-04-18 09:16:15 +02:00
Campbell Barton
33ba170f5c Cleanup: unused var 2018-04-18 09:16:15 +02:00
Jeroen Bakker
d9051c46fd Merge branch 'blender2.8-workbench' into blender2.8 2018-04-18 08:25:59 +02:00
Campbell Barton
b7f50f651f Cleanup: unused var 2018-04-18 08:23:59 +02:00
Campbell Barton
ee11c85c06 CMake: make recent bad level include explicit
This isn't something we should do,
each instance should be noted and removed.
2018-04-18 08:21:24 +02:00
Jeroen Bakker
ccb104b9c2 Workbench: Basic Solid Studio
Currently uses static lighting. Will become HDRI lighting.
Added do_versions to set default drawtype_solid and drawtype_texture to
OB_LIGHTING_STUDIO. When View3D space is created drawtype_solid and
drawtype_texture are also set to OB_LIGHTING_STUDIO.

Current studio lighting uses a dot product to simulate static lighting.
Will need to be changed in the future with different lighting models.
2018-04-18 08:20:12 +02:00
Julian Eisel
bc9e05599d Fix makesdna not respecting C++ comments
Tab after C++ comment broke parsing and didn't remove the line at all.
Was there since 2002 at least, probably confused some peeps.

This means commented out code was actually written to SDNA.
2018-04-18 00:29:53 +02:00
Clément Foucault
b40f5be01f Eevee: Use textureGather for minmaxZbuffer downsampling.
I haven't noticed any performance improvement but it could be more important
for other hardware. At least it's not slower!
2018-04-17 22:25:59 +02:00
Clément Foucault
38399c0b10 Object Mode: Outlines: Fix precision issue on intel GPU. 2018-04-17 22:25:59 +02:00
Jeroen Bakker
3f762dd764 Workbench: clean up the viewport shading code
- added the drawtype_solid, drawtype_wireframe, drawtype_texture to
View3D
- enabled workbench panels for important render engines
- merged workbench_materials to solid_flat_mode. All draw modes will get
its own fast implementation in the workbench
2018-04-17 22:11:56 +02:00
Campbell Barton
dd8d55b31a Cleanup: unused vars, long lines 2018-04-17 20:02:17 +02:00
Clément Foucault
9b8e27127e UI: Perf: Improve Dopesheet performance. 2018-04-17 19:37:05 +02:00
Clément Foucault
f06272ab6a DRW: Perf: Early out empty passes. 2018-04-17 18:26:22 +02:00
Bastien Montagne
1913322402 Add generic bpy API to check if a property is overridable, and to set overridable status of custom props. 2018-04-17 18:07:08 +02:00
Bastien Montagne
75f82ac722 Update/improve handling of 'overridable' status of properties.
Main new thing in this commit is ability for real IDProps (aka custom
properties) to be set as overridable or not, they are not by default.
2018-04-17 18:07:08 +02:00
Dalai Felinto
fad7c065c2 Remove Shift+F2 and other related BGE keymaps
Reported by Pablo Vazquez (venomgfx)
2018-04-17 17:56:06 +02:00
Dalai Felinto
fb24813d64 Remove game properties in image editor
The following properties were used by the Blender Game Engine and no longer
need to be around:

* Animated
* Tiles
* Clamp
* Mapping
2018-04-17 17:51:28 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
Dalai Felinto
8a695efe9b Merge remote-tracking branch 'origin/master' into blender2.8 2018-04-17 17:36:39 +02:00
Clément Foucault
2b730763a3 Particles: Hair: Make hair selectable in the 3D view. 2018-04-17 17:34:22 +02:00
Sergey Sharybin
821722ac05 Interface: Show properties values from evaluated datablocks
This is a way to deal with animated properties in evaluated version
off datablock. Previously, running blender with copy-on-write enabled
will show original values. Now we can see proper properties, while
typing values in still goes to the original datablock.

Thanks Brecht for the review!
2018-04-17 17:22:33 +02:00
Clément Foucault
c6681f735e Object Mode: Fix wrong wire color on non-meshes objects. 2018-04-17 17:00:36 +02:00