Commit Graph

103351 Commits

Author SHA1 Message Date
Jesse Yurkovich
fa987dc059 Fix #110524: Use correct typed API to retrieve python GPU buffer sizes
Large GPU buffers can overflow their dimension property due to the use
of `PyLong_AsLong` instead of `PyLong_AsSsize_t` when processing the
buffer shape.

Pull Request: https://projects.blender.org/blender/blender/pulls/113566
2023-10-12 07:44:13 +02:00
Campbell Barton
4e4fc8c276 Fix #107523: Cursor not cleared when panning stops 2023-10-12 15:59:22 +11:00
Campbell Barton
b8ad624006 Cleanup: use doxygen doc-strings, spelling in comments 2023-10-12 09:26:53 +11:00
Harley Acheson
abe53e0cca Cleanup: Make format
Just formatting changes resulting from Make Format
2023-10-11 10:33:09 -07:00
Harley Acheson
d6a6c3e1fc UI: Highlight Selected Item in View3D Mode Menu
Allow the View3D "Mode" menu to highlight the currently-selected mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/112058
2023-10-11 19:27:02 +02:00
georgiy.m.markelov@gmail.com
782c9273cd Fix Hydra MaterialX error with default materials
Pull Request: https://projects.blender.org/blender/blender/pulls/113541
2023-10-11 19:10:16 +02:00
Germano Cavalcante
bdb0a05de5 Fix 'Transform Extend' not identifying the correct transformation side
Caused by c59ba19c0b.

`t->mouse.imval` was being used before initialization.
2023-10-11 13:12:51 -03:00
Harley Acheson
1b28b79768 Revert: Fix #111666: Hide Mouse in Redo Panel Inputs #113428
Reverting this as Campbell would prefer a solution that does not
involve modal cursors.

Pull Request: https://projects.blender.org/blender/blender/pulls/113551
2023-10-11 17:25:38 +02:00
Harley Acheson
aa88d9a8e3 Revert "UI: Input Placeholders"
This reverts commit b0515e34f9.
Unintentionally added to 4.0
2023-10-11 08:01:24 -07:00
Hans Goudey
50ed14f228 Fix: Set selection node crashes with attributes on the wrong domain
Remove the selection attributes on the non-selected domains, since they
will be automatically filled by domain interopolation anyway. Arguably
this should be fixed in a more general way, either by ensuring they are
always on the expected domains or more gracefully handling the case
when they aren't at a lower level. But for this node, for now this is
a simpler approach.
2023-10-11 16:51:32 +02:00
Michael Kowalski
f4124b4e20 Fix #113400: USD transform cache crash on invalid prim.
Updated CacheReader_open_usd_object() to issue a warning and
return early if the given object path does not refer to a
valid prim on the USD stage, to avoid crashing when attempting
to create a reader from an invalid prim.

Pull Request: https://projects.blender.org/blender/blender/pulls/113524
2023-10-11 16:21:19 +02:00
Philipp Oeser
40ea1cdb97 Fix #113323: Paint Secondary color not working in the Image Editor
Caused by c30d6571bb .

Above commit only updated the `BrushPainterCache` `invert` only when the
requirements for a float imbuf changed.
This however always needs to be updated.

Pull Request: https://projects.blender.org/blender/blender/pulls/113334
2023-10-11 13:35:36 +02:00
Philipp Oeser
f8d38b65a4 Fix #113255: LineStyle modifiers cannot be accessed by name anymore
Caused by 6a49041be3 .

Above commit checks an existing nameproperty for collection items, but
it does so in a way that it only checks the "parent" type. If these are
"subclassed" though, we might not have the nameproperty defined on the
"parent" class (but on the subclass instead).
Code would then error out with e.g. "FreestyleLineStyle.color_modifiers
does not support string lookups".

In the case of the report the following happened.

- linestyle modifiers (`LineStyleModifier`) can be any of:
-- `color_modifiers` / `LineStyleColorModifier`
-- `alpha_modifiers` / `LineStyleAlphaModifier`
-- `thickness_modifiers` / `LineStyleThicknessModifier`
-- `geometry_modifiers` / `LineStyleGeometryModifier`

But all of the above have subtypes, e.g.
`LineStyleColorModifier_AlongStroke`,
`LineStyleColorModifier_DistanceFromCamera`, ...
Currently, the `nameproperty` is not defined e.g. on the
`LineStyleColorModifier` (but instead on the subtypes).

Prior to 6a49041be3 (without
`RNA_property_collection_lookup_string_has_nameprop` in place),
`pyrna_prop_collection_subscript_str` could still actually find the
nameprop because it iterates into the collection and got it on the
actual Item (`LineStyleColorModifier_DistanceFromCamera` instead of
`LineStyleColorModifier`).

So while it might be possible to refine
`RNA_property_collection_lookup_string_has_nameprop` to descend into
subclasses (I didnt find an obvious way though other than scanning all
existing modifiers [not modifier types -- we would need a way to find
all types that inherit from e.g. `LineStyleColorModifier`] which kind of
defeats the purpose of checking this early), this PR moves the name
definition from the subclass to the parent class (so way from
`rna_def_modifier_type_common`) -- and this way,
`RNA_property_collection_lookup_string_has_nameprop` can properly pick
up the nameprop. It does a bit of code duplication though.

Pull Request: https://projects.blender.org/blender/blender/pulls/113290
2023-10-11 13:35:03 +02:00
Sergey Sharybin
a12a3dc73a Fix #113496: Crash in sculpt mode when Float2 attributes used on Vertices
The old logic had a hard-coded assumption that Float2 attribute is an
UV-map. This assumption is now resolved.

Pair programming session with Hans.

Pull Request: https://projects.blender.org/blender/blender/pulls/113535
2023-10-11 12:04:30 +02:00
Jacques Lucke
535d211c94 Fix #113386: separating by loose parts removes attribute data
The issue was that custom data layers were modified without checking
that the data was not shared. Now the data is unshared first.

I also added an assert to catches this kind of issue more directly.
2023-10-11 11:35:11 +02:00
Philipp Oeser
1242512ff2 Fix #113285: Mesh analysis not updating all multi-object-editing objects
The RNA update function was only taking into account the active object,
now changed to respect all `objects_in_edit_mode_unique_data`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113294
2023-10-11 09:19:50 +02:00
Philipp Oeser
0e18097674 Fix #113463: VSE Hold-Split has no visual indication anymore
Exposed by cba9f47562 (but actually caused by 4d668e6825 I think).

Because of 4d668e6825 , the `StripDrawContext` `content_start` &
`content_end` were wrong for hold still regions.
These wrong extends were then used in cba9f47562 .

Now actually update `StripDrawContext` `content_start` & `content_end`
when hold still regions are in play (instead of just calling the right
functions [but not using their return values]).

Pull Request: https://projects.blender.org/blender/blender/pulls/113494
2023-10-11 09:18:39 +02:00
Campbell Barton
58442a420e Cleanup: comment for release configuration, quote-style & remove parens 2023-10-11 10:41:16 +11:00
Harley Acheson
b0515e34f9 UI: Input Placeholders
Optional inline hint describing the expected value of an input field.

Pull Request: https://projects.blender.org/blender/blender/pulls/112104
2023-10-11 00:47:13 +02:00
Campbell Barton
c006c1809d BLI_fileops: set the errno if read returns an invalid value
Set the "I/O error" if the result from read is larger than the requested
size, while unlikely - set the error so an error return always sets the
`errno`.
2023-10-11 09:04:52 +11:00
Germano Cavalcante
ab2618e186 Fix compile error due to conversion to 'long unsigned int' from 'int'
Conversion to `long unsigned int` from `int` may change the sign of the
result [-Werror=sign-conversion]
2023-10-10 12:16:31 -03:00
Bastien Montagne
a238ab737b Fix (unreported) liboverride: Hierarchy corruption when making some override local.
Making some liboverride local will break/corrupt liboverride hierarchies
in many cases. So that function (or its caller, in some cases) need to
call #BKE_lib_override_library_main_hierarchy_root_ensure to re-validate
(and re-generate if needed) the liboverride hierarchy roots.
2023-10-10 16:56:48 +02:00
Bastien Montagne
c5e10920f9 Fix (studio-reported) liboverride: hierarchy root ensure fails in some cases.
The code ensuring a valid liboverride hierarchy root ID pointer for all
liboverrides in a given Main would fail in some cases, and crash on
asserts (in Debug builds) or due to corrupted data later in code
(release builds).

The main issue fixed here is re-entry in case of dependency loops (a
same ID being checked more than once within the same chain of recursive
calls to ensure its hierarchy root is valid). Solved the usual way now,
using the intermediate 'PROCESSING' flag instead of setting immediately
the 'PROCESSED' one, when recursively processing the chain of
dependencies.

A second issue fixed in that code was that in some cases, it could leave
the invalid existing hierarchy root pointer unchanged, because it could
not find a 'valid enough' alternative.

NOTE: This data corruption is presumably caused by 'make local'
operations on liboverride hierarchy root IDs. This will be addressed as
a second commit.

For reference, issue is reproducible when opening
`/promo/splash/040_0010.lighting.splash.blend` from Pets SVN repo r3106.
2023-10-10 16:56:48 +02:00
Germano Cavalcante
02ee5a7693 Fix Snap to Face ignoring back Clip Planes
Snap to Face ignoring some clip planes is an old behavior, but it is
not desirable as the snap is made to non-visible geometry.
2023-10-10 11:30:28 -03:00
Germano Cavalcante
c351de8b2a Fix #113486: Crash snapping with clipping borders
Caused by 2cead79747

The clip_plane count in BLI_kdopbvh.c was incorrectly reduced.

To solve, make the size of the clip_plane array variable.

This eliminates the need to keep values in sync.
2023-10-10 11:30:28 -03:00
Miguel Pozo
96d6003b92 Cleanup: Draw: max_orphan_cycles clarification 2023-10-10 15:49:28 +02:00
Brecht Van Lommel
478e1ab6d3 Fix build error on Windows after BLI_read changes
Don't use posix-only ssize_t in platform independent code.

Pull Request: https://projects.blender.org/blender/blender/pulls/113493
2023-10-10 15:36:15 +02:00
Pratik Borhade
02b5ad05f6 Update drawtype when forcefield is added to empty object
For consistency, change drawtype of empty when forcefield is added to
fresh empty object.
Found this while checking #113460

Pull Request: https://projects.blender.org/blender/blender/pulls/113471
2023-10-10 15:21:41 +02:00
Campbell Barton
8d80d611e9 Use BLI_read instead of read to avoid issues with large files
Follow up to fix for #113473, similar issues exist elsewhere.
2023-10-10 22:47:35 +11:00
Campbell Barton
fa40724a72 BLI_fileops: Add 'BLI_read' wrapper to ensure the requested data is read
According to the documentation `read` isn't required to read all the
data requested. Although until recently I'd never encountered this and
none of Blender's code checks for read succeeding but not reading the
requested size.

Resolves #113473 where images over 2gb fail to load.

Ref !113474.
2023-10-10 22:27:40 +11:00
Sybren A. Stüvel
048625cc1f Anim: make bone colors library-overridable
Pose bone colors should be library-overridable, and now they are.
2023-10-10 12:05:06 +02:00
Campbell Barton
bb9b60f13d Fix build error Windows with ssize_t not being defined 2023-10-10 19:03:31 +11:00
Hans Goudey
ab9716f058 Cleanup: Access mesh bounds directly
Similar to 4eeabd274e, helps simplify fix to #111120
2023-10-10 09:31:20 +02:00
Christoph Lendenfeld
0c2afa7c17 Fix #111553: Double IK constraint not working
It seems that the code only ever converted the
first IK constraint found into a `PoseTree`.
Before #110417 constraints with zero influence were
skipped so it worked, except for the bug with the depsgraph.

After this patch the logic is the following:
From top to bottom of the constraint stack,
keep adding constraints until the first constraint with influence is added.

This ensures, that if there is only one disabled constraint,
it still gets converted into a `PoseTree`,
which is needed for the depsgraph to work correctly.

The resulting behavior from adding the first active constraint is
that the higher in the stack the constraint is, the higher its priority.

To achieve that I split off a helper function `find_ik_constraints`
that populates a vector of `bConstraint` pointers.
The code to create the `PoseTree` is still largely the same,
except I moved a few variables closer to where they are used.

Pull Request: https://projects.blender.org/blender/blender/pulls/113056
2023-10-10 09:06:28 +02:00
Campbell Barton
780bb012ce Fix integer overflow in ED_draw_imbuf_method
Prevent int overflow calculating the size of an image buffer.
2023-10-10 18:01:13 +11:00
Campbell Barton
34899ec13d Fix crash when the animation player fails to create a texture 2023-10-10 18:00:05 +11:00
Campbell Barton
7a503d160e BLI_mmap: open now checks for seek failing & exists early
Failure to seek would attempt to MMAP SIZE_T_MAX, while this would
likely fail, prefer an explicit error check instead of relying on
unreasonable requests to be rejected.
2023-10-10 15:32:13 +11:00
Campbell Barton
ae6b1ead4c Fix failure to check the error value for file-size access
Accessing the file size returns -1 on error, for file packing this
was passed directly to an allocation which would wrap around to
SIZE_T_MAX and fail to allocate. In other cases zero was treated
as an error value but -1 wasn't.

Add checks for the error return value, also warn that packing files over
2gb isn't supported.
2023-10-10 14:56:30 +11:00
Campbell Barton
cb51cc7ce8 Fix OpenEXR leak, failure to close a file when BLI_mmap_open fails 2023-10-10 14:16:04 +11:00
Campbell Barton
8b5d271c5c Fix playing back image files over 2gb in the animation player
Use size_t to store the file size.
2023-10-10 14:01:23 +11:00
Campbell Barton
3307e0afe8 Fix crash on startup with large images in the animation player
The image size was used to set the window size, large values could
make the window fail to create it's GPU context.

Resolve by constraining window size by the main display dimensions.

Even in cases where the window would succeed to create its generally
not useful to have a window larger than the screen size.
2023-10-10 13:57:44 +11:00
Campbell Barton
e03fd667f2 Fix clipped text with the animation player
The text was drawn at the very bottom left of the window.
2023-10-10 11:04:36 +11:00
Campbell Barton
256ace4c57 Fix animation player scrubbing with multiple file arguments
While passing in multiple files is supported, scrubbing both images
an movies wasn't working properly when multiple files were passed in.

For images, arguments such as "*.png" expand to multiple image files
which were each assigned a frame index of 0, this would play but stopped
scrubbing from working completely.

For movies, passing in multiple files would play back all files but
only properly scrub the first file, if other videos were longer than
the first scrubbing would jump to those.

Resolve by starting the frame index where the previous files left off.

Also resolve divide by zero when showing the indiciator for a single
frame.
2023-10-10 11:04:36 +11:00
Hans Goudey
976eaae02f Cleanup: Move BKE_object.hh to C++
Simplifies the fix to #111120, where the object bounds functions
may return a C++ type instead of `BoundBox`.

Pull Request: https://projects.blender.org/blender/blender/pulls/113462
2023-10-09 23:41:53 +02:00
Hans Goudey
4eeabd274e Cleanup: Access mesh bounds more directly
Simplifies the fix to #111120, because it is clearer that the threadsafe
Mesh access is used rather than the potentially problematic object-level
bounds access.
2023-10-09 22:31:31 +02:00
Harley Acheson
1d141e721c Fix #109968: Allow Warping on Actual Mouse Bounds
For Color Circle (and Square) and for Walk Navigation, use the actual
region bounds for mouse warping.

Pull Request: https://projects.blender.org/blender/blender/pulls/113066
2023-10-09 22:09:04 +02:00
Harley Acheson
ec59d5eac0 Fix #113008: VIEW3D Header Overlap With No Transparency
Do not treat the VIEW3D Header as overlapped if fully opaque. This
allows opening the Header Context menu from any part of it when without
transparency.

Pull Request: https://projects.blender.org/blender/blender/pulls/113032
2023-10-09 18:55:17 +02:00
Philipp Oeser
78489af86a Fix #113346: Append/Link fails if no name is specified
Removing one unnecessary check in wm_link_append_exec that caused us to
error out even though multiple files are selected. This removed check
is also done later on in the function so safety is still ensured.

Pull Request: https://projects.blender.org/blender/blender/pulls/113350
2023-10-09 18:29:49 +02:00
Harley Acheson
35d3d52508 UI: Search All Menus with Space Bar
Allow initiating the search of any named menu by pressing space bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/113299
2023-10-09 16:56:16 +02:00
Bogdan Nagirniak
7d7e3d0986 Fix Hydra Storm border rendering being wrong in the viewport
Pull Request: https://projects.blender.org/blender/blender/pulls/113376
2023-10-09 16:01:58 +02:00