Commit Graph

25484 Commits

Author SHA1 Message Date
Brecht Van Lommel
f27cd94a0c OpenVDB: Support build without delay loading 2025-01-06 17:21:11 +01:00
Bastien Montagne
927d1b0ef6 Refactor: Assets: Replace custom code writing brush assets with PartialWriteContext.
Also allows to remove any usage of `ID_TAG_NEED_EXPAND` outside of
readfile code, which will be nice to generalize changes being worked on
in #131695 and !132169.

Implements #132301.

Pull Request: https://projects.blender.org/blender/blender/pulls/132305
2025-01-06 16:39:43 +01:00
Julian Eisel
88cc4e9ddf Fix: compile error when building without Audaspace
Rename was missed in 655a17a6ab.
2025-01-06 16:17:19 +01:00
Falk David
655a17a6ab Refactor: VSE: Rename Sequence to Strip
This renames the struct `Sequence` to `Strip`.

While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.

The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.

This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.

Pull Request: https://projects.blender.org/blender/blender/pulls/132179
2025-01-06 14:19:24 +01:00
Sybren A. Stüvel
2ec1b6887d Core: move short-lived ID_TAG_ID_LINK_PLACEHOLDER to runtime struct
Move the `ID_TAG_ID_LINK_PLACEHOLDER` bit of `id->tag` to
`id->runtime.readfile_data->tags.is_id_link_placeholder`. It also
introduces the necessary stucts and allocation/freeing code.

Old code:

```cpp
if (id_tag & ID_TAG_ID_LINK_PLACEHOLDER) {
```

New code:

```cpp
if (readfile_id_runtime_tags(id).is_id_link_placeholder) {
```

where `readfile_id_runtime_tags(id)` is a getter for
`id->runtime.readfile_data->tags` that is null-safe for
`id->runtime.readfile_data`. The `readfile_data` is not allocated in
these cases:

1. When reading undo steps, because that doesn't have to deal with
   versioning or linking (which are the sole purposes for this
   struct).
2. When linking from another file (for example from the 'Link...'
   operator). The just-linked IDs will have the `readfile_data`
   struct, but already-loaded IDs will already have had those freed.

No functional changes intended.

Pull Request: https://projects.blender.org/blender/blender/pulls/132169

Design Task: #131695
2025-01-06 10:58:56 +01:00
Campbell Barton
d2d754be3f Cleanup: spelling in comments (make check_spelling*)
- Back-tick quote math expressions so differentiate them
  from English.
- Use doxygen code blocks for TEX expressions.
2025-01-04 16:26:39 +11:00
Jacques Lucke
dc797e1210 Revert "Fix #132408: crash when outputting anonymous attribute from foreach zone"
This breaks some tests.

This reverts commit e948279818.
2025-01-03 19:55:15 +01:00
Hans Goudey
48cecef1e0 Cleanup: Use is_same_any_v wrapper
Pull Request: https://projects.blender.org/blender/blender/pulls/132567
2025-01-03 19:15:01 +01:00
Jacques Lucke
e948279818 Fix #132408: crash when outputting anonymous attribute from foreach zone
The issue was that the propagation of referenced anonymous attributes treated
geometry outputs of the foreach zone as "normal". That means that every
anonymous attributes referenced by the input socket would also be referenced by
the output socket.

However, just like in the repeat zone, this so called "propagate relation" needs
some special behavior, because anonymous attributes references created inside a
zone have to remain inside that zone. Instead, the output node creates a new
anonymous attribute reference that is used outside of the zone.

Pull Request: https://projects.blender.org/blender/blender/pulls/132560
2025-01-03 18:42:09 +01:00
Sybren A. Stüvel
266d1e8d2f Anim: do not draw constraint relationship lines for invalid targets
Only draw relationship lines between a constrained object/bone and its
target when there is actually a valid target. Previously Blender would
always draw a line, which would go to the world origin when the
constraint has no target. This was visually rather noisy and potentially
even misleading when there is actually an object at the origin.

Fixes #131477

Pull Request: https://projects.blender.org/blender/blender/pulls/132592
2025-01-03 15:51:40 +01:00
Sybren A. Stüvel
61f8364dd1 Refactor: Anim, reduce cognitive complexity in ..._get_tarmat functions
Simplify the `${CONSTRAINT}_get_tarmat` functions, mostly by reducing
nesting via early returns.

Code like this:

```cpp
void blabla_get_tarmat(...) {
  if (VALID_CONS_TARGET(ct)) {
    // ... do useful stuff.
  }
  else if (ct) {
    unit_m4(ct->matrix);
  }
}
```

now looks like:

```cpp
void blabla_get_tarmat(...) {
  if (!VALID_CONS_TARGET(ct)) {
    unit_ct_matrix_nullsafe(ct);
    return;
  }

  // ... do useful stuff.
}
```

This is mostly done as preparation for an upcoming functional change.

No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/132591
2025-01-03 14:07:29 +01:00
Hans Goudey
64087c70d5 Cleanup: Move some mesh normals functions to C++ API
Use C++ namespace, reference instead of pointer, and span instead
of raw pointers, mainly to make these functions easier to use in a
few more places.

Pull Request: https://projects.blender.org/blender/blender/pulls/132561
2025-01-02 20:32:47 +01:00
Christoph Lendenfeld
c3e5d15c2e Anim: Make pose library code aware of slots
This patch makes the internal functions for the pose library aware of action slots.
* Allows to apply poses with more than 1 slot.
* The slot is chosen based on a best guess, with a fallback to the first slot.

Not in this patch:

There is no straightforward way to create multi slot pose assets yet. That will come later.
It is possible to manually tag an action with more than 1 slot as an asset though.

When applying poses, only the active object is modified. Multi object editing support will come later.

Part of Design #131840

Pull Request: https://projects.blender.org/blender/blender/pulls/132161
2025-01-02 15:27:06 +01:00
Campbell Barton
f00661614f Cleanup: remove vector CLAMP macros
This can be done using functions to avoid multiple argument
instantiations.
2025-01-02 15:11:23 +11:00
Campbell Barton
dca0996777 Cleanup: various non-functional changes for C++ 2025-01-02 15:11:20 +11:00
Campbell Barton
dfef060ea4 Cleanup: spelling in comments (make check_spelling_*)
Also use doxy-code blocks for inlined TEX to avoid
them being interpreted as English.
2025-01-02 15:11:17 +11:00
Brecht Van Lommel
7e9a48eb98 Cleanup: ATTR_RADIUS unused warning with clang 2024-12-31 00:50:43 +01:00
Hans Goudey
e8adf05b1b Cleanup: Move data transfer enum to more specific header 2024-12-30 11:18:39 -05:00
Hans Goudey
973fb062a0 Cleanup: Move data_transfer_intern.h to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132461
2024-12-30 17:03:48 +01:00
Omar Emara
d4008562dd Fix #131552: Backdrop has a wrong size of 256x256
The compositor backdrop in certain files always have a size of 256x256
regardless of the actual size of the viewer image. That's because the
compositor writes its result to a different image buffer than the one
the image engine reads its image buffer from. And the image engine
assumes a default size of 256x256. The reason is a bit involved.

For non multi-view images, the image module uses the special cache index
value of IMA_NO_INDEX for the compositor backdrop, which works fine if
the image was detected as a non multi-view image in the first place.
However, this detection fails because the compositor may still write
multi-view images even for non multi-view renders.

In particular, before the compositor writes its viewer image, it ensures
correct views by calling BKE_image_ensure_viewer_views, which first
checks if we need to recreate the views of the viewer image if they
don't match the render views. And in the case of non multi-view image,
that check fails in one case.

Functions like BKE_image_is_multiview checks if a single unnamed view
exists in the image, unnamed being the keyword here. The root issue is
that BKE_image_ensure_viewer_views only checks that a single view
exists, while it should also check that it is unnamed. Which happens
when the user enabled multi-view, added only one view, then disabled
multi-view again.

To fix this, we add a check for the name of the view in case of non
multi-view images. And additionally pull the view matching code into its
own documented utility function for clarity.

Pull Request: https://projects.blender.org/blender/blender/pulls/132348
2024-12-27 12:09:41 +01:00
Iliya Katueshenock
b3762d5820 Fix #124499: improve maximum instance recursion error message
Mentioning the object and geometry name can help track down the issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/124976
2024-12-27 12:03:03 +01:00
Hans Goudey
c10ef088a6 Refactor: Replace node types GHash with C++ container
Use VectorSet and Map instead of GHash. This can improve
performance, but the main point is to improve type and memory
safety and simplify code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132240
2024-12-23 17:45:15 +01:00
Jacques Lucke
8569338246 Nodes: add utility method to SocketValueVariant to check for single values
This is consistent with e.g. `is_volume_grid`.
2024-12-23 15:11:18 +01:00
Jacques Lucke
8bec7dce35 Nodes: avoid O(n^2) when looking up interface input indices
Previously, the code was O(n^2) because it iterated over all interface sockets,
and for each it tried to find the corresponding index by iterating over all
inputs again. Now, a `VectorSet` is used to make finding the index `O(1)`. The
new utility function may also be useful elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/132272
2024-12-23 15:01:07 +01:00
Omar Emara
159424053b Fix: Cryptomatte image user is missing frame update
The image user of the Cryptomatte node does not have an up to date frame
number. That's because the BKE image user walker function which is used
to update image user frames numbers was missing handling for the node.
To fix this, add a case for the Cryptomatte node.

This is a partial fix for #132210.

Pull Request: https://projects.blender.org/blender/blender/pulls/132271
2024-12-23 14:06:26 +01:00
Hans Goudey
c62a032fab Cleanup: Use C++ math API for some object dimensions and bounds functions
To enable a fix and further cleanup in this area.
2024-12-20 19:29:18 -05:00
Hans Goudey
3d0988a719 Cleanup: Move some math C-API usage to C++ API
Mostly part of an attempt to remove some of the lesser-used
parts of the C math API.
2024-12-20 21:46:59 +01:00
Falk David
a7d3ced570 Refactor: VSE: Rename Strip to StripData
This renames the `Strip` struct to `StripData` and also renames
the `Sequence::strip` member to `Sequence::data`.

This is a first step towards naming the `Sequence` struct to `Strip`.

Pull Request: https://projects.blender.org/blender/blender/pulls/132165
2024-12-20 18:02:31 +01:00
Hans Goudey
c5ba8bd7c2 Fix #125098: uv_seam attribute not accessible procedurally
When moving UV seams from special custom data types to attributes,
I considered them similar to mesh selection or visibility which are
"internal" attributes that aren't accessible procedurally and are
hidden from the UI. In retrospect that was the wrong decision; users
expect UV seams to behave more like bevel weights, and that makes sense.

This PR makes UV seams accessible in modifiers (geometry nodes) by
removing the leading period from the attribute name that indicated their
internal status.

The change of the attribute name is a breaking change of the API to some
extent, even though it's technically only mesh data. To mitigate that
issue, the `mesh.attributes["name"]` lookup function is modified to
support both the old and new names. Versioning code renames the
attribute to the new name when loading older files, and renames the
new name to the old name when saving files. That handling will be
removed as a breaking change in 5.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129803
2024-12-20 16:47:15 +01:00
Omar Emara
5a4b5a571f Refactor: Compute distortion bounds deltas independently
This patch refactors the BKE distortion deltas bound computation to
compute each of the bounds independently. This is done to support cases
where the distortion is not symmetric and thus would need to grow the
image in a non-symmetric way.
2024-12-20 16:17:39 +02:00
Omar Emara
15e56d169a Refactor: Multi-thread distortion bounds delta computation
This patch multi-threads the distortion bounds delta computations.
Additionally, it removes the 5-step approximation which was used. The
result of this function will be cached in the compositor and the problem
domain is relatively small.
2024-12-20 14:34:08 +02:00
Aras Pranckevicius
e99252d7fd Refactor: more cleanups and renamed to movie/ffmpeg related files
- All movie related public headers now have MOV_ prefix instead of
  IMB_movie_.
- All movie related public functions now have MOV_ prefix as well,
  instead of IMB_movie_ or IMB_anim_.
- IMB_anim.hh -> MOV_read.hh (also ImBufAnim -> MovieReader), and
  various utility functions not related to playback were split off
  into MOV_util.hh.
- Other function name tweaks for clarity, e.g. IMB_suffix_anim
  -> MOV_set_multiview_suffix and so on.
- All except one usages of MOV_get_fps (nee IMB_anim_get_fps) were
  ultimately just converting returned value into a float. So make
  MOV_get_fps just return that directly. For the (exactly just one)
  place that needs numerator and denominator, have
  MOV_get_fps_num_denom.
- Code comments on the public header functions.
- Removed never-used code paths inside movie timecode proxy building
  file.

It might be easier to review each commit separately.

Pull Request: https://projects.blender.org/blender/blender/pulls/132145
2024-12-20 13:23:08 +01:00
Bastien Montagne
eb8632e71f Fix #132029: Purge can delete actualy used linked Objects.
Work-around the issue until we actually have correct refcounting usage
handling of Objects: For now, consider all linked objects used by
another used ID as used, even if their usercount is null.

NOTE: This _may_ have side-effects on liboverride (especially the resync
process), by leaving more 'unused' data behind. Since these are linked
though, and presumably not instanced in the Scene, this is probably an
acceptable compromise.

Pull Request: https://projects.blender.org/blender/blender/pulls/132076
2024-12-20 11:42:06 +01:00
Harley Acheson
88f8e1798c Refactor: Separate Function to Test for Current Preferences File
We have two uses of identical code that checks to see if we have a
current preferences file (false for first run of new version). This PR
extracts that to new function `blender::bke::preferences::exists()` as
there will soon be a third use (#132046). Otherwise no behavior change.

Pull Request: https://projects.blender.org/blender/blender/pulls/132140
2024-12-19 21:12:49 +01:00
Hans Goudey
d11d9e1648 Cleanup: Use unique_ptr for point cloud BVH trees 2024-12-19 18:22:29 +01:00
Hans Goudey
d75afd32ef Refactor: Split BVH tree data creation function
Instead of a single function that handles all the BVH tree types,
split the BVHTreeFromMesh creation to separate functions.
2024-12-19 18:22:29 +01:00
Hans Goudey
e719cb078b Fix: Use correct BVH cache for snapping utility 2024-12-19 18:22:29 +01:00
Hans Goudey
fc970a5178 Refactor: Mesh: Deduplicate and simplify BVH construction
Currently there are three entry points to building BVH trees for mesh
ata: the caches on the mesh, an older set of functions used in the mesh
remap code, and a new set of functions used in some geometry nodes
sampling nodes. This commit unifies their implementations and switches
some functions from bit spans to index masks for representing a
selection of geometry.
2024-12-19 18:22:29 +01:00
Hans Goudey
671fa08e72 Cleanup: Return Mesh BVH data by value 2024-12-19 18:22:29 +01:00
Hans Goudey
bcfe4c34da Cleanup: Move BVH utils to C++ namespace 2024-12-19 18:22:29 +01:00
Hans Goudey
b43e2168e3 Refactor: Nodes: Remove legacy enum name from NOD_static_types.h
A followup for 5e7f3e5c84.

Make the NOD_static_types.h file less important by moving `enum_name_legacy`
to be defined in the register function of every node. This helps our gradual transition
away from this file.

Also add a fallback to the node idname so that newly added nodes no longer need
to define the string value.

Pull Request: https://projects.blender.org/blender/blender/pulls/132131
2024-12-19 18:12:05 +01:00
Pratik Borhade
5c07d52240 Fix #131745: Grease Pencil: Removing vertex group hits assert
Caused by 5585d29d30.
Return `false` from `BKE_object_defgroup_remove` when called
with `GreasePencil` ID.

Pull Request: https://projects.blender.org/blender/blender/pulls/131776
2024-12-19 14:17:45 +01:00
Sybren A. Stüvel
9f4a0d230f Core: when swapping IDs, invalidate action slot user caches
Action Slots point to the IDs they animate, and after swapping IDs they
also need some swappage (as the Action that first animated `id_a` will
now animate `id_b`, and vice versa).

Instead of doing this in the `id_swap()` function (and requiring
knowledge of how that's supposed to be done), just mark these pointers
as dirty so that they're rebuilt at first use.

This commit contains a little more code than strictly necessary, to add
a function in BKE for this cache invalidation. This avoids having to
have a dependency on the animrig module just for this purpose.

Fixes: #130136

Pull Request: https://projects.blender.org/blender/blender/pulls/131809
2024-12-19 14:10:48 +01:00
Sybren A. Stüvel
de6c65b347 Anim: change how action_foreach_id() reports action slot user pointers
Change how `action_foreach_id()` reports action slot users. This contains
two changes:

- Report the correct pointer reference, so that the ID remapping code
  can actually change the pointers in the cache (necessary, for example,
  to nil pointers to deleted IDs).
- Never report anything when it's known the slot user cache is dirty.

Pull Request: https://projects.blender.org/blender/blender/pulls/131808
2024-12-19 13:07:25 +01:00
Aras Pranckevicius
974efe7d23 Refactor: move ffmpeg/video related code into one place
Previously, code related to reading/writing movie files via ffmpeg was
scattered around: some under blenkernel, some directly in generic
imbuf headers, some under intern/ffmpeg. Some of the files were named
with not exactly clear names. Some parts not directly related to movies
were including ffmpeg headers directly (rna_scene.cc).

What is in this PR:

Movie and ffmpeg related code is now under imbuf/movie:
- IMB_anim.hh: movie reading, proxy querying, various utility functions.
- IMB_movie_enums.hh: simple enum definitions,
- IMB_movie_write.hh: movie writing functions.
- intern: actual implementation and private headers.
    - ffmpeg_compat.h: various ffmpeg version difference handling
      utilities,
    - ffmpeg_swscale.hh/cc: scaling and format conversion utilities
      for ffmpeg libswscale,
    - ffmpeg_util.hh/cc: misc utilities related to ffmpeg,
    - movie_proxy_indexer.hh/cc: proxies and timecode indexing for movies,
    - movie_read.hh/cc: decoding of movies into images,
    - movie_write.cc: encoding of images into movies.
- tests: basic ffmpeg library unit tests that previously
  lived under intern/ffmpeg.

Interface changes (at C++ level, no Python API changes):
- Mostly just movie related functions that were BKE_ previously, are now IMB_.
- I did one large-ish change though, and that is to remove bMovieHandle
  struct that had pointers to several functions. Now that is
  IMB_movie_write_begin, IMB_movie_write_append, IMB_movie_write_end
  functions using a single opaque struct handle. As a result, usages
  of that in pipeline.cc and render_opengl.cc have changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132074
2024-12-19 12:34:30 +01:00
Bastien Montagne
e5b299cda5 Fix LibOverride bug when clearing invalid liboverride data.
Do not try to check liboverride properties on a freed liboverride
data.

Found while investigating #132075.
2024-12-19 12:02:35 +01:00
Bastien Montagne
8bba1e919a Fix #132042: Wrong IDname handling when moving a local ID into a library.
Mistake in 5f9f3116db, ID name needs to be removed from the runtime ID
name cache data _before_ its library pointer is modified.

Library is an important part of an ID 'namesapce', so trying to remove
it after its library has been changed is trying to remove it from the
wrong namespace, leaving it in the original one.

Pull Request: https://projects.blender.org/blender/blender/pulls/132080
2024-12-19 10:43:28 +01:00
Hans Goudey
cf33fa6df7 Cleanup: Avoid .c_str() calls when copying strings in node.cc
Avoid measuring the length of the string again, just copy it directly
into the buffer instead using `.copy()`
2024-12-18 19:45:16 -05:00
Hans Goudey
5f86cafcf6 Cleanup: Avoid specializing allocation names
The function name is perfectly fine for this purpose.
Avoid introducing new strings unnecessarily.
2024-12-18 19:45:16 -05:00
Hans Goudey
ca6538b596 Fix: Incorrect use of StringRef::data()
The returned pointer shouldn't be passed to a function expecting
a null terminated C string. Use the StringRef::copy function instead
which is more efficient anyway since it doesn't have to measure the
size of the string again.
2024-12-18 19:45:16 -05:00