Commit Graph

17 Commits

Author SHA1 Message Date
Dalai Felinto
fb88088203 Preserve the actively bound framebuffer after using gpu.offscreen
Otherwise we cannot draw anything after drawing in the offscreen buffer
2018-09-20 21:43:08 +00:00
Dalai Felinto
425cfdd5be GPU Python API: shader.uniform_float
The existing alternative is to use a buffer and call
uniform_vector_float which is overkill for such a simple operation.
2018-09-20 19:51:06 +00:00
Dalai Felinto
e316e41f84 Typo on pydoc for uniform_int 2018-09-20 19:49:08 +00:00
mano-wii
f0149bc070 gpu.batch module: keep shader reference in batch. 2018-09-20 16:38:43 -03:00
mano-wii
9fb9604c19 gpu.shader module: Do not free builtin shaders. 2018-09-20 15:21:59 -03:00
mano-wii
9c2dc808ce gpu.shader.builtin module: Add GPU_SHADER_2D_IMAGE. 2018-09-20 13:55:43 -03:00
Campbell Barton
83d4328ce7 PyDoc: add gpu.shader
Also some syntax corrections.
2018-09-15 10:35:03 +10:00
mano-wii
1287965089 GPU module: Initial implementation of the gpu.shader submodule.
Differential Revision: https://developer.blender.org/D3688
2018-09-14 09:46:19 -03:00
Campbell Barton
76d67b4db4 Merge branch 'master' into blender2.8 2018-09-13 17:08:58 +10:00
mano-wii
cde66d7916 GPUVertBuf.fill: support for objects with buffer interface.
Differential Revision: https://developer.blender.org/D3684
2018-09-11 10:03:53 -03:00
mano-wii
9eb1c3f70c gpu module: close quotation marks in descriptions 2018-09-06 04:43:08 -03:00
mano-wii
5ad36c975f gpu module: retouching the description of the types. 2018-09-06 04:39:39 -03:00
Campbell Barton
fa6ed6259c Cleanup: style 2018-09-06 10:47:46 +10:00
Campbell Barton
539c140b3e Correct build errors 2018-09-06 10:47:46 +10:00
mano-wii
6d04e48539 Join the python modules gpu and _gpu into one.
Maybe it's still early to set the new drawing api for python.
But joining these two modules is an initial step.

```
>>> gpu.
        matrix
        select
        types
```
```
>>> gpu.types.GPU
                 Batch(
                 OffScreen(
                 VertBuf(
                 VertFormat(
```
The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method.

Reviewers: campbellbarton, dfelinto

Reviewed By: campbellbarton, dfelinto

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3667
2018-09-05 21:15:44 -03:00
Campbell Barton
9df1e54079 Cleanup: style 2018-07-19 16:06:37 +10:00
Clément Foucault
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00