Commit Graph

9383 Commits

Author SHA1 Message Date
Sean Kim
0dd326592a Undo: Add explicit filtering for IDs and RNA structs marked as skippable
In the past, around the time that 2.80 was released, 4a08b974f4
introduced the idea of filtering out certain editor changes inside
the paint modes and edit mode (e.g. changing brush sizes in the editor).

This commit is the first in a series to attempt to refine this behavior
so that only certain editor settings are filtered out from the undo
stack.

In total, it does the following:
* Adds the Brush datablock to the list of IDs that do not have undo
  pushes.
* Adds support to filter out RNA structs that do not have the
  `STRUCT_UNDO` property applied (currently, just the 3D Cursor).

This has the following effects:
* Changing brush settings inside the Image Editor no longer causes
  undo pushes, becoming consistent with the other paint modes.
* Changing brush settings while in object mode in the outliner data
  block view no longer causes undo pushes.

Co-authored-by: Campbell Barton <campbell@blender.org>
2025-02-20 07:12:56 +01:00
Sean Kim
875f9abe9d Merge branch 'blender-v4.4-release' 2025-02-19 13:04:40 -08:00
Sean Kim
f1fca48a4f Fix #134292: Clone brush cannot access local blendfile images
With the brush assets project, brushes were moved from being local to
the working blendfile to being linked from asset libraries. This breaks
the Image Paint 'Clone' brush, as it has a brush property that links to
other Image datablocks.

To support this functionality, this commit adds the corresponding
properties into the `ImagePaintSettings` struct so that it is stored
locally with the images that will be used by the tool, inside the main
blendfile.

The source image property is shared with the 3D version of the 'Clone'
brush instead of adding a separate field to preserve old behavior.

Notably, this has the following limitations:
* If clone brush assets have been made and shared with external packs,
  they would not work out of the box with linked image assets.
* Despite these settings being stored on the scene, they are populated
  inside the tool window under "Brush Settings" which is potentially
  misleading. However, this is already the case for the 3D version of
  the brush, so further UI refinement will happen outside of this PR.
* Users will be unable to use separate images simultaneously for the
  Image editor and the 3D viewport, unlike in pre-4.3 versions. This
  can be adjusted in the future if it is a critical workflow.

Because the intended design and functionality of this tool is currently
questionable, this commit opts to make these changes instead of doing
further design to support both accessing data on the brush and on the
scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/134474
2025-02-19 22:00:39 +01:00
Dalai Felinto
1584cd9aa5 Cleanup: Rename point cloud to pointcloud / POINT_CLOUD to POINTCLOUD
Though "Point Cloud" written as two words is technically correct and should be used in the UI, as one word it's typically easier to write and parse when reading. We had a mix of both before this patch, so better to unify this as well.

This commit also renames the editor/intern/ files to remove pointcloud_ prefix.
point_cloud was only preserved on the user facing strings:

* is_type_point_cloud
* use_new_point_cloud_type

Pull Request: https://projects.blender.org/blender/blender/pulls/134803
2025-02-19 17:11:08 +01:00
Brecht Van Lommel
6458458c07 Merge branch 'blender-v4.4-release' 2025-02-18 19:46:42 +01:00
Brecht Van Lommel
3e03bc2278 Brush Assets: Add Material to linked editable assets
These are used to define grease pencil brushes. Not having these editable
but the brush and images being editable leads to confusing UI.

Fix #131186
Fix #134268

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Julian Eisel
20ec789889 Merge branch 'blender-v4.4-release' 2025-02-18 14:15:28 +01:00
Julian Eisel
fa4026f2bf Revert "Fix #130372: Implements memory of the previous state of eSpace_Types."
This reverts commit afec64739a.

The commit introduces a regression where opening the Asset Browser opens
the File Browser instead, same for other editor sub-types, see
blender/blender#134630.
blender/blender!134642 proposes a different solution and reverts this,
which I prefer too. Better to the revert separately from trying a
different fix for the initial bug, makes reviewing easier too.
2025-02-18 14:09:42 +01:00
Hans Goudey
901b18d17b Point Cloud: Add cached full points BVH tree
Instead of rebuilding the BVH tree every time it's requested.
2025-02-17 12:11:06 -05:00
Hans Goudey
aff784aa14 Point Cloud: Implement "Affect only Origins" object transform option
Basically the same code as the curves support in this area.
2025-02-16 20:48:46 -05:00
Brecht Van Lommel
2fb6a30b23 Refactor: Build generated DNA files as C++
Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:55:37 +01:00
Harley Acheson
83c94c6537 Merge branch 'blender-v4.4-release' 2025-02-13 09:46:08 -08:00
Fabricio Luis
afec64739a Fix #130372: Implements memory of the previous state of eSpace_Types.
This implements the memorization of the previous state of a space's
subtype for those that have multiple modes. Introduces an optional
space_subtype_prev_get callback, implemented for SPACE_ACTION,
SPACE_FILE, SPACE_GRAPH, SPACE_IMAGE and SPACE_NODE. This means we
can always return to the previous mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/133846
2025-02-13 18:45:00 +01:00
Jacques Lucke
1657545603 Merge branch 'blender-v4.4-release' 2025-02-13 16:48:12 +01:00
Jacques Lucke
808635e52a Fix #102598: Resample Curve node collapses curves to a single point
Collapsing curves to a single point when just resampling is unexpected. This
patch changes it so that non-zero-length curves keep at least one segment.

The fix is fairly straight forward, but a bunch of additional code is added to
support the legacy option to avoid breaking backward compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/133659
2025-02-13 16:47:10 +01:00
Brecht Van Lommel
e2e1984e60 Refactor: Convert remainder of blenlib to C++
A few headers like BLI_math_constants.h and BLI_utildefines.h keep working
for C code, for remaining makesdna and userdef defaults code in C.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Harley Acheson
5956752eb7 UI: Themeable RedAlert, Error, Warning, Info Colors
The "Red Alert" color is currently hard-coded, which causes problems in
themes.  It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor.  This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.

Pull Request: https://projects.blender.org/blender/blender/pulls/131127
2025-02-12 20:59:47 +01:00
Jacques Lucke
374604f188 Refactor: Core: simplify accessing ListBases in Main
This replaces the `set_listbasepointers` function with `BKE_main_lists_get`
which returns an array of `ListBase *`. This simplifies the caller a bit. In
some cases, it can be simplifed further by changing the order in which we iterate
over the listbase. For historical reasons, we iterate from the back to front in
most cases but sometimes the order does not matter. I did keep the iteration order
in this patch though, to avoid regressions.

Pull Request: https://projects.blender.org/blender/blender/pulls/134242
2025-02-11 17:46:07 +01:00
Julian Eisel
ed0d01c5af UI: Remember scroll offset for tree-views
f0db870822 added support for tree-views to remember state, but only to
remember their custom height for the start. This change makes the scroll
offset be remembered too.

Not remembering the scroll offset can be very annoying in some cases,
e.g. when working with bone collections and changing the active tab in
the properties editor often. In realistic, non-trivial bone collection
set ups this can lead to a lot of repeated scrolling.

Cherry-picked for the 4.4 release since this solves a real usability
issue with trivial changes. Discussed with Thomas and others.
2025-02-10 17:43:53 +01:00
Aras Pranckevicius
4f0fd32d6f VSE: Over Drop effect was not doing anything useful, map it to Alpha Over
Behavior of it was exactly the same as Alpha Over for the last 18 years (since
327d413eb3 in 2006 March), so just remap it to regular alpha over on file read.

Pull Request: https://projects.blender.org/blender/blender/pulls/134342
2025-02-10 16:10:01 +01:00
Julian Eisel
e2b1f1f818 UI: Remember scroll offset for tree-views
f0db870822 added support for tree-views to remember state, but only to
remember their custom height for the start. This change makes the scroll
offset be remembered too.

Not remembering the scroll offset can be very annoying in some cases,
e.g. when working with bone collections and changing the active tab in
the properties editor often. In realistic, non-trivial bone collection
set ups this can lead to a lot of repeated scrolling.
2025-02-10 15:56:10 +01:00
Brecht Van Lommel
709dcba98c Merge branch 'blender-v4.4-release' 2025-02-07 21:24:36 +01:00
Brecht Van Lommel
cfca7ac952 Fix #133943: Unnecessary image full update mark on file open
This would be done when the frame, layer, pass or view changes compared to
the previous value. But for cases like old files without these members or
loading the image datablock into a different scene, this considered the image
to be always be changed on file load.

Now always reset this state on file load, and don't consider the initial
state as an image update.

This could also happen in the middle of GPU rendering, causing the GPU
texture to be freed while still in use.

Pull Request: https://projects.blender.org/blender/blender/pulls/134198
2025-02-07 21:23:48 +01:00
Bastien Montagne
87a4c0d3a8 Refactor: Make Library.runtime an allocated pointer.
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.

Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
  * Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
  dedicated utils, `search_filepath_abs`, instead of using
  `BLI_findstring`.

Pull Request: https://projects.blender.org/blender/blender/pulls/134188
2025-02-07 17:47:16 +01:00
Jacques Lucke
3baac1992a Fix: Nodes: handle undefined nodes more gracefully
Found while checking #134193.
2025-02-07 13:26:24 +01:00
Richard Antalik
69b2f603de Fix: VSE duplicate snapping values
Enums `SEQ_SNAP_TO_RETIMING` and `SEQ_SNAP_TO_PREVIEW_BORDERS` were mistakenly
assigned same value.

Pull Request: https://projects.blender.org/blender/blender/pulls/134140
2025-02-07 01:29:03 +01:00
Campbell Barton
b113e848ef NDOF: implement new methods to pick the orbit-center
Note: this is a back-port from `main`, details below,
Original message:

Add support for dynamic NDOF orbit center calculation.

- When "Auto" NDOF preference is enabled:
  All visible objects in the viewport are used to calculate a
  bounding box center, if the bounds are outside the view or the center
  is behind the viewport, use a Z-Buffer test to calculate the depth in
  the middle of the region.

- When "Use Selected Items" NDOF preferences is enabled,
  calculating the bounds from the selection.

- An option to show the orbit center as a guide has also been added.

Ref !129594

Co-authored-by: Kamil Galik <kgalik@3dconnexion.com>

Back-ported as this change as this only missed the 4.4 branch by hours
and is considered an important feature for 4.4 by 3dconnexion.

This includes the following commits from main:

1a14d69498
30399fd165
3a8658958f
da8d9d989e
2a0ce11104
fb539baa89
2025-02-07 10:23:45 +11:00
Campbell Barton
4083b9ce62 Cleanup: use a more specific name for NDOF's guide
Prepare for having a second guide (!129594).
2025-02-05 15:19:35 +11:00
Nicola
6f80dba66c Sculpt: Add 'Plane' brush type
This patch introduces the `Plane` brush, a generalization of the
existing `Flatten`, `Fill` and `Scrape` brushes, with the objective of
providing more flexibility when sculpting.

This brush has the following key features:
* `Height` and `Depth` parameters to control the range of the brush in
  the local z-axis.
* Stabilizers for the normal and center of the brush plane.

When inverting, the user can choose between two options:
* `Invert Displacement`: Identical to the existing behavior, displacing
  vertices away from the plane.
* `Swap Height and Depth`: Exchanges the roles of `Height` and `Depth`.
  For example a brush with `Height` = 0.7 and `Depth` = 0.3 behaves as
  if it had `Height` = 0.3 and `Depth` = 0.7. In particular, this
  ensures that a scrape brush (`Height` = 1, `Depth` = 0) becomes
  equivalent to a fill brush (`Height` = 0, `Depth` = 1)  when inverted,
  and viceversa.

In the existing planar brushes, the influence on a vertex is determined
by the 3D Euclidean distance between the vertex and the cursor position,
multiplied by the vertex's distance from the brush plane (and other
factors common to all brushes).

In the `Plane` brush, the 3D distance is between the vertex and the
plane center instead of the cursor position.

The Plane brush introduces two parameters — `Stabilize Normal` and
`Stabilize Plane`. These can be thought of as the non-binary version of
the `Original Normal` and `Original Plane` options found in existing
brushes. These values are a weighted moving average across a window of
previous stroke steps.

Pull Request: https://projects.blender.org/blender/blender/pulls/132723
2025-02-04 22:38:23 +01:00
Campbell Barton
ebc918c717 Cleanup: use "ndof_" prefix for RegionView3D rotation & angle
These values are only ever used by NDOF, name them accordingly.
2025-02-04 15:20:32 +11:00
Bastien Montagne
5c1749f7b7 Refactor: Move 'need link' and 'need expand' ID tags to runtime readfile data.
Also adds a new `BLO_readfile_id_runtime_tags_for_write` accessor to
ensure readfile data is created before assigning a tag value.

Followup to 2ec1b6887d. Should cover the last existing ID tags that
can be moved to temp runtime readfile ID data.

This reverts commit aff2cf97a1, and re-apply 2612b27e42 fix the issue
fixed.
2025-02-03 15:18:19 +01:00
Lukas Tönne
dc8b2c4bf7 Fix #133096: Specialized function to copy Grease Pencil layers from other objects
Grease Pencil layers can only be duplicated on the same object. Duplicating layers
from other objects will not insert the drawings into the target object and just
assume that drawing indices remain valid, which is not the case. The subsequent
drawing index user update crashes Blender.

This fix adds a new `copy_frames_from_layer` function that makes a full copy
of layer data, regardless of where that layer originates from. This is safe to use
with layers that live in other objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/133722
2025-02-03 11:00:16 +01:00
Campbell Barton
7413a8a4f0 Refactor: clarify logic for 3D view dolly, improve docs
The dolly operators poll function was set to `view3d_rotation_poll`
instead of `view3d_zoom_or_dolly_poll` which reads like a mistake.

As it happens this didn't cause any user visible problems because
RV3D_LOCK_ZOOM_AND_DOLLY is only set when all other locks are set.

Nevertheless, logically the dolly operator should check that dolly
is not locked. Updated the poll function for dolly to check neither
rotation or zoom/dolly is locked with comments noting why both are
needed.

Also expand on code-comments for why dolly enforces perspective view.
2025-02-02 13:58:34 +11:00
Bastien Montagne
aff2cf97a1 Revert "Refactor: Move 'need link' and 'need expand' ID tags to runtime readfile data."
Creates a very mysterious crash in nodetree code when using deprecated
'full undo'. Needs more investigation, we need to understand what's
happening here!

This reverts commit 2612b27e42.
2025-02-01 19:35:12 +01:00
Brecht Van Lommel
c28cc9c965 Cleanup: Add missing braces in DNA_struct_default_get 2025-01-31 17:03:16 +01:00
Bastien Montagne
2612b27e42 Refactor: Move 'need link' and 'need expand' ID tags to runtime readfile data.
Also adds a new `BLO_readfile_id_runtime_tags_for_write` accessor to
ensure readfile data is created before assigning a tag value.

Followup to 2ec1b6887d. Should cover the last existing ID tags that
can be moved to temp runtime readfile ID data.

Pull Request: https://projects.blender.org/blender/blender/pulls/133715
2025-01-31 14:26:38 +01:00
Omar Emara
5fd5685a6a Compositor: Allow repeating in the Translate node
This patch changes how the Wrap option in the Translate node works. It
now repeats infinitely when realized, and not just in its own domain.
This is essentially how it used to work prior to version 4.2, so we are
reverting that change. We also rename Wrap to Repeat for clarity.

This is part of an ongoing to project to allow the user to control how
boundaries and empty areas are filled after transformations. So similar
options will be added to all transform nodes. But this patch is the
first step, since the functionality is already there, we just need to
extend it to work in all domains.

Pull Request: https://projects.blender.org/blender/blender/pulls/133766
2025-01-31 07:41:40 +01:00
Campbell Barton
09cf9caa75 Docs: clarify doc-strings for edit-bone selection & visibility
Ref !133743
2025-01-31 15:43:52 +11:00
Campbell Barton
3d68af0cf2 Cleanup: use ELEM macros for clarity
Also use shorter "uchar" type.
2025-01-30 14:18:40 +11:00
Habib Gahbiche
b51c560f6e Compositor: Implement shortcuts for Viewer nodes
Artists often want to quickly switch back and forth between two or more nodes while compositing.

This patch implements two operators `NODE_OT_viewer_shortcut_set` and `NODE_OT_viewer_shortcut_get` that allow users to map a viewer node to a shortcut. For example, pressing `cltr+1` while a node is selected, assigns that node to the shortcut `1`, creates a viewer node if it has none attached and sets that viewer node to active. Pressing `1` will set the active node with shortcut `1` to active.

Shortcuts are saved in DNA to preserve them after saving/loading blend files.

Limitations:
- Only compositor node tree is supported, because shading editor has no viewer node and geometry nodes viewer works differently.

Pull Request: https://projects.blender.org/blender/blender/pulls/123641
2025-01-29 18:35:26 +01:00
Campbell Barton
bd1ded952b Cleanup: spelling in comments 2025-01-29 12:31:19 +11:00
Julian Eisel
9d83061ed4 UI: Don't re-query invalid preview images from disk
Loading a custom preview/icon from disk can fail, e.g. if the image file
is corrupted. This was never handled that well, and I think since
315e7e04a8 we'd continuously re-query such previews.

Fixes #133617.
Also needed for #131871.

Pull Request: https://projects.blender.org/blender/blender/pulls/133679
2025-01-28 19:32:54 +01:00
Jacques Lucke
2fda20e1db Fix #132099: crash when using same geometry on objects with different material counts
The core issue was that the geometry batch cache (e.g. `MeshBatchCache` or
`PointCloudBatchCache`) was dependent on the object. This is problematic when
the the same geometry is used with multiple different objects because the cache
can't be consistent with all of them.

Fortunately, the only thing that was retrieved from the object was the number of
material slots, so if that can be avoided we should be fine. We can't just use
the number of material slots stored on the geometry because that may have no
material slots but still has material indices which are overridden on the object
level.

The solution is to take make the number of materials for a geometry only
dependent on the actual `material_index` attribute and not on the number of
available slots. More specifically, we find the maximal referenced material
index and handle that many materials. This number does not depend on how many
material slots there are on the object, but it still allows the object to
override materials slots that the mesh references.

A downside is that the maximum material index has to be computed which often
requires an iteration over the mesh. Fortunately, we can cache that quite easily
and the computation can be done in parallel. Also we are probably able to
eagerly update the material index in many cases when it's set instead of
computing it lazily. That is not implemented in this patch though.

The largest part of the patch is making the maximal material index easily
available on all the geometry types. Besides that, the material API is slightly
replaced and the drawing code now makes use of the updated API.

Pull Request: https://projects.blender.org/blender/blender/pulls/133498
2025-01-24 12:05:25 +01:00
Jacques Lucke
436eace765 Core: add functions to print DNA structs with all their members
This adds a new `DNA_print.hh` header which contains functions to print DNA
structs with all their data members in a human readable form. This is intended
for debugging purposes.

The basic usage is very straight forward: `DNA_print_struct(TypeName, data);`.
For example: `DNA_print_struct(bNode, node);`.

There is also `DNA_print_structs_at_address` which is primarily useful when
debugging what is written to a .blend file.

This was originally developed for #133063, but is already quite useful on its
own.

Pull Request: https://projects.blender.org/blender/blender/pulls/133432
2025-01-23 17:37:26 +01:00
Campbell Barton
5f73d422ff Docs: correct code-comment for TextVars::cursor_offset 2025-01-23 15:53:52 +11:00
Aras Pranckevicius
4275d85158 Fix #133214: image vectorscope has incorrect horizontal scale
Both Image and Sequencer vectorscopes used YUV U,V coordinates
as-is, but their possible ranges are different: +-0.436 and
+-0.615 respectively.

It looks like more other software (ffmpeg, shotcut, etc.)
re-scales the vectorscope UV to fill up a square, i.e. streches
out the horizontal values, so do the same.

This fixes the "skin tone indicator" line, which at 123 degrees
(90 + 33 degrees to match positive I axis of YIQ color space) was
placed assuming the UV values fill up a square. So it was at the
wrong angle before.

The vectorscope horizontal scaling and skin tone indicator line now
matches other open source (ffmpeg, shotcut) and commercial (davinci
resolve, final cut pro) software packages.

Images in the PR.

Pull Request: https://projects.blender.org/blender/blender/pulls/133316
2025-01-21 13:55:15 +01:00
Lukas Tönne
cde64dbdd5 Fix #129145: Grease Pencil: Stroke depth detection and interpolation for drawing and primitives
GPv2 used the depth buffer at the end of a stroke drawing operation to project points and interpolated between detected values. This does not work in GPv3 because the strokes are added directly to drawings. Depth projection has to happen continuously, updating points between the last depth value and the next when a new hit is recorded.

Resolves #125258.

Pull Request: https://projects.blender.org/blender/blender/pulls/131842
2025-01-21 13:04:48 +01:00
Jacques Lucke
80441190c6 Nodes: automatically gray out input values that don't affect the output
This patch automatically grays out input values which can't affect the output
currently. It works with inputs of group nodes, geometry nodes modifiers and
node tools.

To achieve this, it analyses the node tree and partially evaluates it to figure
out which group inputs are currently not linked to an output or are disabled by e.g.
some switch node.

Original proposal: https://devtalk.blender.org/t/dynamic-socket-visibility/31874
Related info in blog post:
https://code.blender.org/2023/11/geometry-nodes-workshop-november-2023/#dynamic-socket-visibility

Follow up task for designing a UI that allows hiding sockets: #132706

Limitations:
* The inferencing does not update correctly when a socket starts being
  animated/driven. I haven't found a good way to invalidate the cache in a good
  way reliably yet. It's only a very short term problem though. It fixes itself
  after the next modification of the node tree and is only noticeable when
  animating some specific sockets such as the switch node condition.
* Whether a socket is grayed out is not exposed in the Python API yet. That will
  be done separately.
* Only a partial evaluation is done to determine if an input affects an output.
  There should be no cases where a socket is found to be unused when it can actually
  affect the output. However, there can be cases where a socket is inferenced to be used
  even if it is not due to some complex condition. Depending on the exact circumstances,
  this can either be improved or the condition in the node tree should be simplified.

Pull Request: https://projects.blender.org/blender/blender/pulls/132219
2025-01-21 12:53:24 +01:00
Campbell Barton
d42b425ea9 Fix #131062: Active tool does not sync in Texture Painting workspace
Resolve an error where the brushes from the image/3D viewport
where shared but the tool was not. Causing the brush not to match
the appropriate tool when both an image & 3D viewport were displayed.

Resolve the issue by adding support for a "pending" tool,
a tool ID which is to be used.

This accounts for cases where it's not known if the requested tool
exists and uses the same code paths for initializing tools as is done
for initializing on file load for e.g.

Ref !133085
2025-01-20 11:21:33 +11:00
Omar Emara
bea39233ea Cleanup: Share interpolation enum between all nodes
Share a single enum list and DNA type between all compositor nodes that
use interpolation.
2025-01-17 10:41:14 +02:00