Commit Graph

2873 Commits

Author SHA1 Message Date
Campbell Barton
2a52c2d001 Cleanup: spelling, comments 2020-07-28 21:49:37 +10:00
Campbell Barton
b18c376946 Cleanup: quiet warnings without DDS 2020-07-27 21:00:49 +10:00
Clément Foucault
0b04f0e4e6 GPU: Fix crash and missing texture due to recent C++ port
Fix T79306 DRW: small issues with yesterday commits modifying TEXTARGET
Fix T79303 Image texture node crashes EEVEE when connected to a shader output
2020-07-27 13:37:22 +02:00
Jacques Lucke
418753b6a6 GPU: fix build error due to wrong linkage specification 2020-07-27 11:40:47 +02:00
Clément Foucault
ba9c88ce18 GPUFramebuffer: Fix compilation issue with designated initializer in C++ 2020-07-27 00:08:48 +02:00
Clément Foucault
2c2082cc62 GPU: Fix MSVC compile errors 2020-07-26 23:50:29 +02:00
Clément Foucault
54237994d8 Cleanup: Image: Rename redundant enum for clarity 2020-07-26 21:07:25 +02:00
Clément Foucault
487eaeed7e GPUTexture: Replace GL textarget enum by Image enum 2020-07-26 21:07:25 +02:00
Clément Foucault
025dc31d28 GPU: Remove GL constant from BIF_glutil 2020-07-26 21:07:25 +02:00
Clément Foucault
18cca0e704 Cleanup: GPU: Remove GPU_glew.h outside of GPU module
Remove use of GL* constants and types inside the codebase. There is still
a few occurence to get rid of.
2020-07-26 17:29:49 +02:00
Clément Foucault
9e23dbd060 Cleanup: GPU_codegen.c: Use LISTBASE_FOREACH macro instead of for loops 2020-07-26 17:28:48 +02:00
Clément Foucault
15655aa1dd Cleanup: GPU: Remove unused code and header 2020-07-26 17:28:48 +02:00
Clément Foucault
cc7d5e1fe6 GPU: Move gpu_platform.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
c276ef61d4 GPU: Move gpu_immediate.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
b296b68ff2 GPU: Move gpu_framebuffer.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
9905db5557 GPU: Move gpu_extensions.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
7c3eaffbbd GPU: Move gpu_element.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
97b597cd04 GPU: Move and rename gpu_draw*.c to C++
`gpu_draw.c` was a misleading name, `gpu_texture_image.cc` is better
suited.
2020-07-26 17:28:48 +02:00
Clément Foucault
8b7802db85 GPU: Move gpu_debug.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
56803e2754 GPU: Rename gpu_context.cpp to .cc suffix 2020-07-26 17:28:48 +02:00
Clément Foucault
7b4a21077a GPU: Move gpu_batch.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
d3cecc5007 GPU: Move gpu_attr_binding.c to C++ 2020-07-26 17:28:48 +02:00
Clément Foucault
a77175c9b6 GPU: Add extern "C" to intern headers 2020-07-26 17:28:48 +02:00
Campbell Barton
13fa4b9898 Cleanup: remove redundant glReadBuffer call when reading pixels 2020-07-24 19:01:13 +10:00
Germano Cavalcante
65aba4fc7a Fix T79158: Eevee cubemaps shows black
Same as T75943 that was fixed by rBff97545c50f4
2020-07-23 08:37:41 -03:00
Sebastián Barschkis
62a819202e Fluid: Refactored smoke noise system
This refactor is in response to reports in which the adaptive domain with noise caused a crash (e.g. T79009). It should also fix issues where the smoke appeared to be cut off when using the adaptive domain together with noise. It is also possible that some of these changes improve the lines issue from T74559.
2020-07-20 18:35:52 +02:00
Clément Foucault
6247ec7827 Fix T78977 GPU: blf fonts are not gamma corrected 2020-07-19 23:00:22 +02:00
Campbell Barton
8c90910dcc Fix T66937: Blank view on navigation with auto-deph & large clip-end 2020-07-19 21:27:13 +10:00
Campbell Barton
71d0f6f896 Cleanup: spelling 2020-07-19 17:37:02 +10:00
Harley Acheson
c08d847488 UI: Status Bar Statistics and Other Options
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672.

Differential Revision: https://developer.blender.org/D7557

Reviewed by Julian Eisel
2020-07-18 07:49:25 -07:00
Campbell Barton
016253a648 Cleanup: spelling 2020-07-18 14:27:53 +10:00
Clément Foucault
4c28b1c74e Cleanup: GPU: Encapsulate clipDistances
This also remove some non functionnal state changes that were left
from legacy code.
2020-07-18 03:43:52 +02:00
Clément Foucault
59975b0adf Cleanup: WM: Encapsulate stereo draw buffers binding 2020-07-18 03:43:52 +02:00
Clément Foucault
8dfc31f61f Cleanup: GPU: Encapsulate glProvokingVertex 2020-07-18 03:43:52 +02:00
Clément Foucault
264b1e1e15 Cleanup: GPU: Encapsulate glFrontFace 2020-07-18 03:43:52 +02:00
Clément Foucault
5993c53a6d Cleanup: GPU: Encapsulate Backface culling 2020-07-18 03:43:52 +02:00
Clément Foucault
1f2edba1fb Cleanup: GPU: Encapsulate scissor test 2020-07-18 03:43:52 +02:00
Clément Foucault
a6bd7777c2 Cleanup: GPU: Encapsulate glViewport calls 2020-07-18 03:43:52 +02:00
Clément Foucault
35f1b3e43b Cleanup: GPU: Wrap GL_UNPACK_ROW_LENGTH in GPU_state
Also go back to default value of 0 after usage.
2020-07-18 03:43:52 +02:00
Clément Foucault
2d9eee15c5 Cleanup: GPU: Set default GL_UNPACK_ALIGNMENT to 1
Ogl default is 4 but for almost all cases, blender use tightly
packed format. This avoid confusion and state change for the
common case.

The only case that __might__ need alignement is DDS loader
(untested) so leaving this as it is.
2020-07-18 03:43:52 +02:00
Clément Foucault
dcf6e12a60 Cleanup: GPUShader: Remove unused builtin shader 2020-07-18 03:43:51 +02:00
Clément Foucault
99b424334d GPU: Add immBindTexture and immBindTextureSampler 2020-07-18 03:43:51 +02:00
Clément Foucault
5b4a862f83 GPUTexture: Add better swizzle support 2020-07-18 03:43:51 +02:00
Clément Foucault
2840782d84 Cleanup: GPU: Make icon drawing use GPUTexture
This remove all gl function calls. Adds a new sampler only
for icon drawing.
2020-07-18 03:43:51 +02:00
Clément Foucault
02c09773ea Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offset
And move it to GPU module.
2020-07-18 03:43:51 +02:00
Campbell Barton
618f31312c Fix vertex selection error from recent refactor
Temporary fix for regression in 8084b7e6e2.
2020-07-17 17:37:35 +10:00
Clément Foucault
5099cbeec9 Cleanup: GPU: Move depth/color masks functions to GPU_state 2020-07-16 18:01:44 +02:00
Clément Foucault
436d38bb54 Cleanup: GPU: Move XOR logic op to gpu_state.c 2020-07-16 18:01:44 +02:00
Clément Foucault
3481f6eaf2 Cleanup: GPU: Remove GL_DITHER usage 2020-07-16 18:01:44 +02:00
Clément Foucault
71ac137662 Cleanup: GPU: Move quad buffer stereo check to GPU module 2020-07-16 18:01:44 +02:00