- Split out WM_init_splash_on_startup(..) which performs startup checks.
- WM_init_splash(..) now shows the splash (ignoring preferences).
- Avoid calling BLI_exists on an empty string (in some cases).
Add WM_window_pixels_read & WM_window_pixels_read_sample that
use front-buffer pixel reading when supported.
Note that direct access to reading from the front-buffer is still needed
for writing thumbnails - where redrawing can cause problems
(see code-comments).
- Use off-screen drawing when reading from the front-buffer isn't
supported.
- Add a capabilities flag for reading the front-buffer which is always
disabled on WAYLAND.
- Add GPU_offscreen_read_pixels_region, used for reading a sub-region of
an off-screen buffer - use for color-picking a single pixel.
Currently the Textures used for offscreen rendering don't have
the `GPU_TEXTURE_USAGE_HOST_READ` flag. But some cases it is
needed. This PR adds a parameter when creating an offscreen
buffer.
Other solution could be to add this flag to all textures, but
we chose not to do this as that reduces the amount of fine-tuning
options for Metal/Vulkan backends. GPU can store textures
differently based on its actual usage.
This option isn't available in the python API as we don't expect
add-on developers to fine-tune texture usages to this extent.
For convenience `GPU_TEXTURE_USAGE_ATTACHMENT` is by default
always added.
Pull Request: https://projects.blender.org/blender/blender/pulls/106899
This is the case e.g. of the `parent` collection pointer of collections
children of a scene's master collection, or some nodetree pointers in
the UI data (node editor).
Right now handling of this new flag is exactly the same as in owning
embedded case, the distiction between both usages will happen in future
commits.
This commit is expected to have no behavioral change at all.
- "Lens" can be a transparent object used in cameras, or specifically
its property of focal length
- "Empty" can be an adjective meaning void, or an object type. The
latter is already disambiguated using `ID_ID`
- "New" and "Old" are adjectives that can have agreements in some
languages
- "Modified" is an adjective that can have agreement in some languages
- "Clipping" can be a property of a camera, or a behavior of the
mirror modifier
- "Value" in HSV nodes, see #105113
- "Area" in the Face Area geometry node, can mean a measurement or a
window type
- "New" is an adjective that can have agreement
- "Tab" can be a UI element or a whitespace character
- "Volume" can mean a measurement or an object type. The latter is
already disambiguated using `ID_ID`
These changes introduce the new `BLT_I18NCONTEXT_TIME` translation
context.
They also remove `BLT_I18NCONTEXT_VIRTUAL_REALITY`, which I added at
one point but then couldn't find which messages I wanted to fix with
it.
Ref #43295
Pull Request: #106718
Check the specific case of `OP_IS_REPEAT_LAST` and recalculate
the orientation.
To that, pass the `OP_IS_REPEAT` and `OP_IS_REPEAT_LAST` flags as
inheritance to macro operators.
Introduces *ARegionType.poll()* as a way to dynamically add/remove a region. The region is still there internally, but is not accessible to the user.
Previously editors would to this manually, by either removing/adding regions altogether, or hiding them, unsetting their alignment (so no AZones are added I assume) and removing their event handlers. Polling makes this much simpler.
We plan to use this in #102879.
This patch refactors multiple editors to use region polling:
- File Browser
- Sequencer
- Clip Editor
- Preferences
Notes:
- Previously, editors would lazy-create some of the regions. Versioning is added here to ensure they are always there. Could be a separate patch.
- Some editors reuse a region in different display modes, and so additional work needs to be done to reinit regions they become available or the mode changes. Typically `V2D_IS_INIT` is unset for that, which isn't great. Could be improved, but not a new issue.
Behavior change:
- When the Preferences are opened as a regular editor, the "execution" region in the preferences that displays the *Save Preferences* button would still be there, but empty with a scrollbar.
This patch makes it disappear entirely.
## Implementation
- Introduces `ARegionType.poll()`
- Before a window is drawn, all contained regions have their poll checked, and the result is stored in a flag (`RGN_FLAG_POLL_FAILED` - runtime-only flag).
- If the result of the poll changes, the area is re-initialized and event handlers are added/removed.
- UI code checks the flag as needed.
Pull Request: https://projects.blender.org/blender/blender/pulls/105088
Very sadge to see this kind of mistakes still exist in 2023 code...
While in theory this commit could be backported to (LTS) releases, would
rather only do it if/when proven it actually fixes user-facing issues.
Fixing such issues so deep in ID management code can have completely
unexpected side effects.
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
For example
```
OIIOOutputDriver::~OIIOOutputDriver()
{
}
```
becomes
```
OIIOOutputDriver::~OIIOOutputDriver() {}
```
Saves quite some vertical space, which is especially handy for
constructors.
Pull Request: https://projects.blender.org/blender/blender/pulls/105594
Adding checks for platform capabilities involved adding functions
to multiple classes and was too involved.
Replace this with a single GHOST_System::getCapabilities() function.
Only the text editor supported the primary clipboard & only for modal
selection. Now selecting text in the console & 3D text editing also
sets the primary clipboard under X11 & Wayland.
Notes:
- Pasting from the primary clipboard isn't yet exposed in the key-map
so in practice it's only useful for pasting text outside of Blender.
- Use skip-save option when pasting from the primary selection
so this is never used by the regular paste shortcut.
- This commit adds a primary-clipboard flag to WM_capabilities_flag() so
creating the the copy-buffer is only performed when necessary.
Many error messages were translated when using `BKE_report()` or
`BKE_reportf()`, directly, but others were missing because they used
`WM_report()` or `WM_reportf()`.
This commit adds these two functions to the list of functions used in
the message extraction regex.
In addition, `WM_reportf()` is modified so that the format string is
translated before formatting actually occurs.
Auto-depth is no longer reset during consecutive touch-pad motion.
Details:
- Add wmEvent::flag, WM_EVENT_IS_CONSECUTIVE to detect consecutive
track-pad & NDOF motion events. Expose via RNA as Event.is_consecutive.
- Consecutive events are broken by button/key presses and mouse motion.
- Add `WM_event_consecutive_data_*` functions, so operators can store
data between consecutive events.
- Add `ED_view3d_autodist_last_*` functions to access the last autodist
pivot point for view operators to use.
These are not really about reading or writing .blend files, they are
general utilities for file-names/paths. Having to link to the
blendloader library just for these utilities is annoying.
Moved them to `BKE_blendfile.h` now, in agreement with Bastien.
Pull Request: #105825
- Both success & ok were used for file reading, use the clearer name.
- Paths were single/double quoted, use double quotes for print/reports.
- Rename `path` to `filepath` / `dirpath`.
Add a filepath argument to load/save pre/post.
Also add save_post_failed and load_post_failed handlers so it's always
possible to for the pre handlers to run a matching post action.
This makes it possible to know the filepath of the blend file mean
loaded/saved as well as supporting running an action when load/save
operations fail.
When loading and saving the startup-file, the path argument is set to
an empty string.
Details:
New RNA types were added to support storing primitive values in
PointerRNA. Primitive{String/Int/Float/Boolean}RNA. These will likely
only be used in some limited cases, in the case of BKE_callback_exec it
allows strings to be included as part of the PointerRNA **pointers
argument.
Ref !104769.
Timer management code often loops over the list of timers, calling
independant callbacks that end up freeing other timers in the list. That
would result in potentail access-after-free errors, as reported in #105160.
The typical identified scenario is wmTimer calling wmJob code, which
calls some of the job's callbacks (`update` or `end` e.g.), which call
`WM_report`, which removes and add another timer.
To address this issue on a general level, the deletion of timers is now
deferred, with the public API `WM_event_remove_timer` only marking the
timer for deletion, and the private new function
`wm_window_delete_removed_timers` effectively removing and deleting all
marked timers.
This implements design task #105369.
Pull Request #105380
Window activation events on Windows-10 don't seem to be reliable as it's
possible for Alt-Tab to trigger WM_ACTIVATE on a window when switching
away from it. As detecting the keys which are held relies on a valid
active state - this meant Alt could become stuck when using Alt-Tab
to switch between windows.
Disable reading modifiers on activation for WIN32, activating the window
now clears modifiers on WIN32. This isn't ideal as held modifiers wont
be detected, re-introducing the error reported in #40059.
Windows 11 has strange behavior with Alt-Tab.
In some cases an Alt-Press event is sent to the window immediately
after it is de-activated (both Left & Right Alt keys for some reason
even when only one is held).
This meant that:
- Modifiers could be enabled for de-activated windows
(so we can't assume de-activated windows have modifiers released).
- Releasing the modifier key would not be sent to the inactive window
causing the modifier key to be stuck.
- Button events over an inactive window are generated before activation,
so even though activation reads the correct modifier state,
the button event uses the "stuck" modifier state.
Now button & drop events on inactive windows always read the modifier
state first instead of relying on the modifier state to be cleared.
This has some advantages:
- If modifiers are held, they will be used as part of the click action.
- While modifier keys on inactive windows should be rare,
in the case this does happen - stuck keys are avoided.
So it makes sense to apply these changes for all platforms.
Also remove USE_WIN_ACTIVATE & USE_WIN_DEACTIVATE defines as they
were only added when changes to modifier handling failed on WIN32.
This logic has now been tested to work on all platforms.